Torchlight Patch Information

Patch 1.15 is out, you can get it from http://www.torchlightgame.com/download/

The RUNIC GAMES patch and most partner patches should allow you to upgrade from 1.12b to 1.15 without requiring you to reinstall or reactivate your game. You can run the 1.15 installer and it will update your existing installation. Some partners (for example, Wild Tangent) may require you to uninstall your existing version and install the new version after downloading it from their site.

For all partner patches, existing characters will still be usable after the patch.

PATCH STATUS

RUNIC GAMES - Now available! http://www.torchlightgame.com/download/

PERFECT WORLD - Now available! http://torchlight.perfectworld.com/download

STEAM - Now available!

DIRECT2DRIVE - Now available!

GAMERSGATE - Now available!

WILDTANGENT - Now available!

GAMEWARE.AT - Now available!

ENCORE DIGITAL DOWNLOAD - Now available! http://torchlight.encoreusa.com/updates/

ENCORE US BOXED EDITION - Now available! http://torchlight.encoreusa.com/updates_retail/

JOWOOD INTERNATIONAL BOXED EDITION - Already at version 1.15, no patch necessary.

GAMESTOP.COM DIGITAL DOWNLOAD (TRYMEDIA) -Now available! v1.15 GameStop Digital Download Patch (Direct Download Link)


Patch Notes

New Content

Patch 1.15 includes 5 new challenge room maps to test your bravery and wit! New players can now obtain these maps as rewards for completing various quests from Vasman in Torchlight. New challenges await in the Tomb of the Awakened, Estherian Ruins, Dwarven Fortress, Molten Prison, and Black Palace.

Content Fixes
  • Root Golem Fire Breath now deals damage
  • Ember Bolt had a bad value in higher levels
  • Zealot lightning bolt now does damage
  • Gem effects accumulating when recovering from socketed items
  • Sushi Helm Recipe fix
  • Added Blind Effect for modders
  • New Unittype of Bossmap for modders
  • Multiple spelling fixes
  • Fixed a few spots where floor tiles where missing or had the wrong collision set
  • Fixed various locations where monsters were getting stuck in some levels
  • Limited Multi-language support added for modders ( tool coming )
  • You can now attach layouts to items – for modders
  • You can now have up to 50 waypoints – for modders
  • Scale effect can now be permanent – for modders Soul Rend magic damage scales with strength and magic 50%, 50%
  • Doom Quake, Titan Stomp dmg scales with strength 50%
  • Needle Arc dot damage scales with strength and dex 100%, 100%
  • Ember Lightning additionally deals 20% of weapon damage on the first chain
  • Magic Weapon expertise passive does not interact strangely with other passives around level 9
  • Shock Trap now scales with ranks.
  • Flame Trap and Shock Trap now scale with pet mastery.
  • Ember Lance no longer stops passive buffs

Code Fixes
  • Option in Settings file to turn off Steam Cloud added
  • Settings broke into 2 files. LocalSettings and settings
  • Fixed rare teleport crash
  • Fix for input latency on low FPS for skills; hotbar skills and items
  • Alric Achievement now works on steam
  • Fixed XP not being removed correctly after death if choosing to respond at the level start
  • Passive skills now adhere to equipment requirement
  • Fixed rare case when triggers wouldn’t fire correctly
  • Texture overrides fixed in paper doll view
  • Fixed issue with some looping skills
  • Masteries now properly apply to elemental effects

UPDATES
2010-03-08 10:18AM - added clarification on upgrade steps for partners.
2010-03-05 11:51AM - added Gamestop.com Digital Download partner and status.
2010-04-13 12:20AM - added JoWood DVD partner and status
2010-05-14 12:15PM - updated GameStop Digital Download status
Runic Games Webmaster
Forum Rules | Support Forums | E-mail Support
«13456

Comments

  • So the "build handed off to vendor" means "Wait for it"? I bought the physical/DVD copy, FWI.
  • SurtrSurtr Posts: 69
    Basically, yes. We at Perfect World are currently running QA on our patch version, and it should be ready soon.
    Surtr from the south wielding fire
    The gods' swords shine in the darkness, like stars in the night
    Mountains collapse into rubble and fiends shall fall
    Man walks the road to ruin as the sky splits in two
  • build handed off to vendor means Runic has done QA on the patch internally and have handed it off to the various partners to get released. Since our partners each have QA in their process before they release, there is sometimes a slight delay in their release schedule compared to Runic.
    Runic Games Webmaster
    Forum Rules | Support Forums | E-mail Support
  • •Fixed XP not being removed correctly after death if choosing to respond at the level start

    Wait... there's no XP penalty for respawning at the entrance to a level... is there?
  • Thanks. Dl succesfull on steam.
    :)
    Traduction française de Torchlight : http://www.kazaam.net/transmod/
  • zeidrichzeidrich Posts: 88
    edited February 2010
    There was a bug in the last version at least where certain nested affix data wasn't shown in skill descriptions. This often resulted in blank lines in the skill descriptions or just straight omissions.

    For instance:

    Lightning Bomb (teslabomb.dat) calls Tesla Bomb Impact (teslabombimpact.dat) on detonation, which is the actual skill that deals damage.

    Tesla Bomb Impact (teslabombimpact.dat) Applies the affix TESLABOMB (teslabomb.dat) to an AoE around the impact.

    TESLABOMB (teslabomb.dat) deals 80-140% damage modified 50% by Dexterity and 150% by Magic and a mild Knockback effect.

    However, the skill description doesn't show that the skill's damage is modified by Dexterity and Magic in that way. It should have a little Bow with 50%, and a staff with 150%. Since 150% is actually a pretty significant modifier, on this skill it's particularly informative. I'm certain that the reason that it wasn't showing was because of the fact that it was teslabombimpact.dat that's actually applying the affix, not teslabomb.dat. However, to a player, that's unimportant, and there's a large number of skills in the base game, and potential modded skills that this affects. I know that this issue was brought up before, and I haven't had the opportunity to get the patch yet, so I was wondering if this has been corrected.
  • BuioBuio Posts: 338
    Thanks for the new Torchlight v1.15, I didn't even notice it got updated on Steam (Steam the ninja patcher).

    Just a slightly off-topic question, why didn't Torchlight get released on Impulse? Not that it bothers me, I'm just curious.
  • Summon skeleton archers works better now, but still summons one less skeleton (description says 8 but I can count only 7).
  • GrooGroo Posts: 62
    When you click on the link that says "I purchased the physical boxed version of Torchlight" it says to go to the encore site to get the patch, but the only patch listed is the 1.12(11/9/09) patch for the digital copy. It states "Patches on this page are ONLY for people who digitally downloaded Torchlight from this site. People who purchased a box copy or who downloaded the game from another site should not download this patch." So where can those of us who bought the game from Gamestop get the 1.15 patch?
    Video Games and the breath of life.
  • PATCH STATUS

    [*]Ember Lightning additionally deals 20% of weapon damage on the first chain

    I assume since this is fixed now that I don't need to use this patch anymore?
  • Groo wrote:
    When you click on the link that says "I purchased the physical boxed version of Torchlight" it says to go to the encore site to get the patch, but the only patch listed is the 1.12(11/9/09) patch for the digital copy. It states "Patches on this page are ONLY for people who digitally downloaded Torchlight from this site. People who purchased a box copy or who downloaded the game from another site should not download this patch." So where can those of us who bought the game from Gamestop get the 1.15 patch?

    It will be available on the Encore page you went to. They are still working on releasing the patch onto their site and should have it updated soon.
    Runic Games Webmaster
    Forum Rules | Support Forums | E-mail Support
  • permaximum wrote:
    I'm truely disappointed. You gave your word on item-scaling past level 50 and vertical-horizontal stacking item names instead of overlapping ones for the items on the ground. I can't see them in changes list. I won't even download the patch because i stopped playing TL so long ago and item-scaling past level 50 would be the only thing make me return to playing the game.
    I don't recall them ever giving their word about any of those things.

    And is it really that hard to download a mod to add weapons that scale past level 50?
  • erikistirederikistired Posts: 36
    edited February 2010
    1.15 broke torchlight for me, steam and runic. yuck.

    edit: fixed it.
  • jamesLjamesL Posts: 3,568
    1.15 broke torchlight for me, steam and runic. yuck.
    broke it in what way ?
    if you want a solution you need to be more specific than that

    the Steam version works fine for me
    do you have any mods installed ?
    I don't have a sig
  • So the "patch" for Torchlight 1.15 (torchlightgame.com version) is yet ANOTHER 410 mb download? ARE YOU KIDDING ME?

    Are there really SO many fundamental changes to the game with each update that I am required to download the ENTIRE installation again? Can Runic seriously not issue a proper patch?

    I already had to do this with version 1.12. I almost don't want to play the game anymore because I know that patching it to stay current is a ridiculous process. Do I have to use up another activation of my serial to install it too? That would just be perfect.
    "Hit that? Its not so far away. Here, let me load up my Exploding Shot..." - Valeria
  • challenge maps are great so far.

    Any info on what other new things I should keep my eyes out for?
    Tomorrow is promised to no one.
  • Thanks!

    Will saves from version 1.12 work with 1.15? I'm playing a **** Vanguisher, and have managed to stay alive for quite a while so I wouldn't want to give her up just yet :)
  • DideroDidero Posts: 90
    I don't know if this is the right place to post this, but I think it's at least somewhat interesting for modders and maybe for others too.
    I've made a list of the files inside 'Pak.zip' that changed between this and the previous Steam update. So only the changes from 1.14 to 1.15 are listed here, not from 1.12.
    Without further ado:
    CHANGED: layouts\lava\1X1SW\1X1_SW_LM_B.LAYOUT.cmp
    CHANGED: layouts\SunkenTemple\1X1EXIT_S_STAIRS\1X1_EXIT_S_LM_A.LAYOUT.cmp
    CHANGED: layouts\SunkenTemple\1X1SINGLE_ROOM_GLYPHA\1X1_GLYPH_A_PB.LAYOUT.cmp
    CHANGED: levelSets\props\lava_props\FLOORFLAMETRAP.LAYOUT.cmp
    CHANGED: particles\Objects\mineProps\FIREFLIES.LAYOUT.cmp
    CHANGED: skills\monsters\FungusGolem\FIREBREATH.LAYOUT.cmp
    CHANGED: \massfile.dat
    CHANGED: \masterresourceunits.dat
    CHANGED: Affixes\Skills\ARMORDEBUFF.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF10.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF11.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF12.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF2.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF3.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF4.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF5.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF6.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF7.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF8.DAT
    CHANGED: Affixes\Skills\ARMORDEBUFF9.DAT
    CHANGED: Affixes\Skills\NEEDLES.DAT
    CHANGED: Affixes\Skills\SPECTRALBASH.DAT
    CHANGED: Affixes\Skills\WARRIORQUAKE.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP10.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP11.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP12.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP2.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP3.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP4.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP5.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP6.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP7.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP8.DAT
    CHANGED: Affixes\Skills\WARRIORSTOMP9.DAT
    CHANGED: levelSets\lava\lava_tileset.material
    CHANGED: levelSets\CRYPTPROPS.DAT
    CHANGED: models\spider\spider.animation
    CHANGED: models\Tarantula\tarantula.animation
    CHANGED: Quests\StoryQuest\Crypt\CRYPTQUESTGHOSTDIALOG.DAT
    CHANGED: Quests\Vasman\QUEST2.DAT
    CHANGED: Quests\Vasman\QUEST3.DAT
    CHANGED: Quests\Vasman\QUEST5.DAT
    CHANGED: Quests\Vasman\QUEST6.DAT
    CHANGED: Quests\Vasman\QUEST7.DAT
    CHANGED: recipes\WEIRDNESS01.DAT
    CHANGED: skills\alchemist\emberfireball\EMBERFIREBALL.DAT
    CHANGED: skills\alchemist\emberlightning\EMBERLIGHTNING.DAT
    CHANGED: skills\alchemist\emberlightning\EMBERLIGHTNING2.DAT
    CHANGED: skills\monsters\FungusGolem\FIREBREATH.DAT
    CHANGED: skills\monsters\zealot\LIGHTNING.DAT
    CHANGED: skills\monsters\zealot\POISONMISSILES.DAT
    CHANGED: skills\shared\passives\MAGIC.DAT
    CHANGED: skills\vanquisher\flametrap\FLAME.DAT
    CHANGED: skills\vanquisher\shocktrap\SHOCKTRAPSPAWN.DAT
    CHANGED: sounds\MONSTERS.DAT
    CHANGED: UI\charactercreate.layout
    CHANGED: UI\mainmenuframe.layout
    CHANGED: units\items\socketables\GEM_EYEBALL_H1.DAT
    CHANGED: units\items\socketables\GEM_EYEBALL_H2.DAT
    CHANGED: units\monsters\Dragonspawn\DRAGONSPAWNORDRAK.DAT
    CHANGED: units\monsters\Ordrak\ORDRAK.DAT
    CHANGED: units\monsters\ShockTrap\FLAMETRAP.DAT
    CHANGED: units\monsters\ShockTrap\SHOCKTRAP.DAT
    CHANGED: units\monsters\SkeletonWarrior\SKILL_SKELETONWARRIORARCHERNOMOVE.DAT
    CHANGED: units\players\Alchemist\ALCHEMIST.DAT
    CHANGED: units\players\Destroyer\DESTROYER.DAT
    CHANGED: units\players\Vanquisher\VANQUISHER.DAT
    CHANGED: \EFFECTSLIST.DAT
    CHANGED: \UNITTYPES.HIE
    
    ADDED: dungeons\PUZZLECRYPT.DAT
    ADDED: dungeons\PUZZLEFORTRESS.DAT
    ADDED: dungeons\PUZZLELAVA.DAT
    ADDED: dungeons\PUZZLEPALACE.DAT
    ADDED: dungeons\PUZZLESUNKENTEMPLE.DAT
    ADDED: layouts\cave\CAVETEMPLATE.LAYOUT.cmp
    ADDED: layouts\crypt\1X1SINGLE_ROOM_PUZZLE\1X1_PUZZLE_PB_A.LAYOUT.cmp
    ADDED: layouts\crypt\CRYPT_CHALLENGEROOM_PB.LAYOUT.cmp
    ADDED: layouts\crypt\CRYPTTEMPLATE.LAYOUT.cmp
    ADDED: layouts\crypt\PUZZLE_RULES.DAT
    ADDED: layouts\fortress\1X1SINGLE_ROOM_PUZZLE\1X1_PUZZLE_JD_A.LAYOUT.cmp
    ADDED: layouts\fortress\FORTRESSTEMPLATE.LAYOUT.cmp
    ADDED: layouts\fortress\PUZZLE_RULES.DAT
    ADDED: layouts\lava\1X1SINGLE_ROOM_PUZZLE\1X1_PUZZLE_JD_A.LAYOUT.cmp
    ADDED: layouts\lava\LAVATEMPLATE.LAYOUT.cmp
    ADDED: layouts\lava\PUZZLE_RULES.DAT
    ADDED: layouts\mine\MINETEMPLATE.LAYOUT.cmp
    ADDED: layouts\palace\1X1SINGLE_ROOM_PUZZLE\1X1_PUZZLE_LM_A.LAYOUT.cmp
    ADDED: layouts\palace\PALACETEMPLATE.LAYOUT.cmp
    ADDED: layouts\palace\PUZZLE_RULES.DAT
    ADDED: layouts\SunkenTemple\1X1SINGLE_ROOM_PUZZLE\1X1_PUZZLE_PB_A.LAYOUT.cmp
    ADDED: layouts\SunkenTemple\PUZZLE_RULES.DAT
    ADDED: layouts\SunkenTemple\SUNKENTEMPLATE.LAYOUT.cmp
    ADDED: levelSets\props\crypt_props\SPIDER_CEILING_SPAWNER.LAYOUT.cmp
    ADDED: levelSets\props\crypt_props\SPIDER_HAIRY_SPAWNER.LAYOUT.cmp
    ADDED: levelSets\props\crypt_props\STATUE_FOUNTAIN_UP.LAYOUT.cmp
    ADDED: levelSets\props\crypt_props\STATUE_WATER_UP.LAYOUT.cmp
    ADDED: levelSets\props\fortress_props\FIXEDSPIKES.LAYOUT.cmp
    ADDED: levelSets\props\fortress_props\FORTRESS_SPIKETRAP_CONTROLLED.LAYOUT.cmp
    ADDED: levelSets\props\lava_props\CELLDOORCLOSABLE.LAYOUT.cmp
    ADDED: levelSets\props\sunkentemple_props\STAIRS_MOVER.LAYOUT.cmp
    ADDED: levelSets\props\sunkentemple_props\TEMPLESMASHER_1.LAYOUT.cmp
    ADDED: levelSets\props\sunkentemple_props\TEMPLESMASHER_2.LAYOUT.cmp
    ADDED: models\spider\Ceiling_Spawn1.SKELETON
    ADDED: models\spider\Ceiling_Spawn2.SKELETON
    ADDED: models\spider\Ceiling_Spawn3.SKELETON
    ADDED: models\Tarantula\Spawn1.SKELETON
    ADDED: particles\monsters\spider\DESCEND.LAYOUT.cmp
    ADDED: particles\Objects\fortressProps\GLOWINGSYMBOL.LAYOUT.cmp
    ADDED: particles\Textures\Glow\leverSymbol.dds
    ADDED: sounds\Character\weasel\weaselbite1.wav
    ADDED: sounds\Character\weasel\weaselbite2.wav
    ADDED: sounds\Character\weasel\weaselbite3.wav
    ADDED: sounds\Character\weasel\weaselchatter1.wav
    ADDED: sounds\Character\weasel\weaselchatter2.wav
    ADDED: sounds\Character\weasel\weaselchatter3.wav
    ADDED: sounds\Character\weasel\weaselchatter4.wav
    ADDED: Spawnclasses\PUZZLEMAP_CRYPT.DAT
    ADDED: Spawnclasses\PUZZLEMAP_FORTRESS.DAT
    ADDED: Spawnclasses\PUZZLEMAP_LAVA.DAT
    ADDED: Spawnclasses\PUZZLEMAP_PALACE.DAT
    ADDED: Spawnclasses\PUZZLEMAP_RUINS.DAT
    ADDED: units\items\maps\CRYPTPUZZLEMAP.DAT
    ADDED: units\items\maps\FORTRESSPUZZLEMAP.DAT
    ADDED: units\items\maps\LAVAPUZZLEMAP.DAT
    ADDED: units\items\maps\PALACEPUZZLEMAP.DAT
    ADDED: units\items\maps\SUNKENPUZZLEMAP.DAT
    ADDED: units\monsters\HairySpider\HAIRYSPIDER_SPECIALSPAWN.DAT
    ADDED: units\monsters\Spider\SPIDER_CEILING1.DAT
    ADDED: units\monsters\Spider\SPIDER_CEILING2.DAT
    ADDED: units\monsters\Spider\SPIDER_CEILING3.DAT
    ADDED: units\props\SimpleLever\INVISIBLELEVER.DAT
    ADDED: units\props\SimpleLever\VIEWPOINT.DAT
    ADDED: layouts\crypt\1X1SINGLE_ROOM_PUZZLE
    ADDED: layouts\fortress\1X1SINGLE_ROOM_PUZZLE
    ADDED: layouts\lava\1X1SINGLE_ROOM_PUZZLE
    ADDED: layouts\palace\1X1SINGLE_ROOM_PUZZLE
    ADDED: layouts\SunkenTemple\1X1SINGLE_ROOM_PUZZLE
    ADDED: sounds\Character\weasel
    
    REMOVED: layouts\cave\TEMPLATE.LAYOUT.cmp
    REMOVED: layouts\crypt\TEMPLATE.LAYOUT.cmp
    REMOVED: layouts\fortress\TEMPLATE.LAYOUT.cmp
    REMOVED: layouts\lava\TEMPLATE.LAYOUT.cmp
    REMOVED: layouts\mine\TEMPLATE.LAYOUT.cmp
    REMOVED: layouts\palace\TEMPLATE.LAYOUT.cmp
    REMOVED: layouts\SunkenTemple\TEMPLATE.LAYOUT.cmp
    REMOVED: sounds\sounds.bu
    REMOVED: UI\FrizQuadrata.ttf
    REMOVED: UI\Runic.ttf
    REMOVED: UI\RunicGlyphic.ttf
    REMOVED: UI\RunicQuadrata.ttf
    
    From the list of added files, it seems like they added the data for the ferret pet (called 'weasel' in the files) except for the ability to choose him in the character creation screen, and a few new enemies (another form of the 'Hairy Spider', and three forms of a ceiling spider), plus the stuff for the new maps. Also, there's an invisible lever added, and a 'viewpoint' lever, but I don't know what that does.
    Creator of:
    -Total Respec mod (v2.0, Jan. 10 2010)
    -Faster Walking mod (v1.0, Nov. 11 2009)
    Uploader of:
    -Ferret Pet mod (ferret itself made by Runic) (v1.1.1, Jan. 4 2010)
  • akhranakhran Posts: 40
    Is the keyboard response issue resolved in this patch?

    Thanks !
  • Professor wrote:
    So the "patch" for Torchlight 1.15 (torchlightgame.com version) is yet ANOTHER 410 mb download? ARE YOU KIDDING ME?

    Are there really SO many fundamental changes to the game with each update that I am required to download the ENTIRE installation again? Can Runic seriously not issue a proper patch?

    Alas, it's because they put all of the data into a .zip file and apparently haven't figured out how to make a patch installer that could use the standard add & freshen (update the files in the archive that have changed) zip functions. :/
  • JupiahJupiah Posts: 217
    Did you fix that issue with the dog/catfish not actually being permanent, but really only 'permanent until another fish is used'? I know at least a few modders were waiting for that fix and a popular cosmetic pet transmogrification mod doesn't work as intended because of it.

    Also, why weren't the ferret and imaginary pet added to the character creation screen? More options are always good, and that seems like a rather simple fix.
  • ZiddersZidders Posts: 14,348 ✭✭✭
    Runic can't add the ferret to the non-box version of the game due to the contract they signed with the distributor of the retail box. Part of the deal was that it come with a feature NOT in the digital download versions. THey DID warn the retailers that the ferret assets WERE in Torched, and that it would just get modded in anyways, but the retail distributors didn't seem to care.

    As far as the invisible pet...theres a mod for that.
    ItfooQF.png
  • JupiahJupiah Posts: 217
    Okay, I get why the ferret isn't in the game by default then. And I understand that there is an imaginary pet mod. I just don't get why there needs to be one. It's data is already in the game so it's an easy fix for them to implement. Plus, mods like the ferret and imaginary pet that both add things to the character select screen will conflict with each other. I know how to combine them to work together, but not everyone does or wants to learn how so in the end they won't use them both. If they were there by default then they would be accessible to everyone. It just seems stupid to me to force players to download mods (and have to learn how to edit them to boot) to activate pets that are already in the default game.
  • Professor wrote:
    I already had to do this with version 1.12. I almost don't want to play the game anymore because I know that patching it to stay current is a ridiculous process. Do I have to use up another activation of my serial to install it too? That would just be perfect.

    No, you will not be required to use another activation of your key. You do not even need to uninstall your existing version. This installer will update your existing installation without any extra / special steps.
    Runic Games Webmaster
    Forum Rules | Support Forums | E-mail Support
  • There I was one day doing a Google search for rpg's and up pops Torchlight. Unfortunately I downloaded/purchased the game from' Wild Tangent', prior to even coming across Runic's website. Oh well, it's a pain in the rump to go through Wild's 'console' simply to access games. It used to crash until I realized I was better off signing-in, launching game, then signing-out and shutting down 'console'.

    I also see quite a few people here having 'Steam' problems. Is the purpose of signing up with Steam etc. to have access to games that are no longer available in stores?

    I've only ever purchased games in store prior to signing up with 'Wild Tangent', or directly from producer of game, I wish I'd done the same here.
  • akhran wrote:
    Is the keyboard response issue resolved in this patch?

    Thanks !


    According to the patch notes "input latency" aka keyboard response is addressed in the patch

    Sadly nothing about the c++ situation
  • GrooGroo Posts: 62
    cyberus11 wrote:
    akhran wrote:
    Is the keyboard response issue resolved in this patch?

    Thanks !


    According to the patch notes "input latency" aka keyboard response is addressed in the patch

    Sadly nothing about the c++ situation

    From what I understood, the C++ situation is so uncontrollable due to the randomness of it that there really is no way for them to fix it. It would be like trying to shoot a 3 inch target moving randomly at 200 feet blindfolded
    Video Games and the breath of life.
  • SurtrSurtr Posts: 69
    The Perfect World build is up!
    http://torchlight.perfectworld.com/download
    Surtr from the south wielding fire
    The gods' swords shine in the darkness, like stars in the night
    Mountains collapse into rubble and fiends shall fall
    Man walks the road to ruin as the sky splits in two
  • GrooGroo Posts: 62
    The patch for the boxed version still isn't up and I emailed them this morning and they replyed to tell me that they don't know when they will be posting it, if they post one at all.
    Video Games and the breath of life.
  • Groo wrote:
    The patch for the boxed version still isn't up and I emailed them this morning and they replyed to tell me that they don't know when they will be posting it, if they post one at all.
    Yeah, I'm sure they won't even bother updating the boxed version. Because that makes so much sense. :roll:
«13456
This discussion has been closed.