New Version of lady fighter class

AkuraAkura Posts: 56
edited September 2010 in Design
Using the vanquisher mesh and the skin texture from the magic seller girl in town can someone make a girl fighter class with this skills please.

http://torchlightarmory.com/skills?class=Destroyer
http://torchlightarmory.com/skills?clas ... tree=Titan
http://torchlightarmory.com/skills?clas ... e=Spectral

And some from the Duel Wielding skill tree

*sighs*

Anyone?

Comments

  • I have read this your and as I think this is really very tough to make class which you have shown here. As I also want to say that if anyone make that than that will be really very good for me as well because I also want to know that one.
    The only thing we have to fear is fear itself.
  • AkuraAkura Posts: 56
    Alrighty ^.^ well we can only hope c(=
  • OmnifasOmnifas Posts: 3,442 ✭✭✭
    I am assuming you basically want the Destroyer with a female model?

    viewtopic.php?f=20&t=13600
  • PhanjamPhanjam Posts: 3,297 ✭✭✭
    Hi Akura! I checked the bones list of the gemcutter (Tria) model - it "looks" like she has the necessary bones to be animated like the player characters.
    <bonehierarchy>
    <boneparent bone="Bip01" parent="root" />
    <boneparent bone="Bip01 C skirt0" parent="Bip01 Pelvis" />
    <boneparent bone="Bip01 Head" parent="Bip01 Neck" />
    <boneparent bone="Bip01 L Calf" parent="Bip01 L Thigh" />
    <boneparent bone="Bip01 L Clavicle" parent="Bip01 Neck" />
    <boneparent bone="Bip01 L Finger0" parent="Bip01 L Hand" />
    <boneparent bone="Bip01 L Finger01" parent="Bip01 L Finger0" />
    <boneparent bone="Bip01 L Finger1" parent="Bip01 L Hand" />
    <boneparent bone="Bip01 L Finger11" parent="Bip01 L Finger1" />
    <boneparent bone="Bip01 L Finger2" parent="Bip01 L Hand" />
    <boneparent bone="Bip01 L Finger21" parent="Bip01 L Finger2" />
    <boneparent bone="Bip01 L Foot" parent="Bip01 L Calf" />
    <boneparent bone="Bip01 L Forearm" parent="Bip01 L UpperArm" />
    <boneparent bone="Bip01 L Hand" parent="Bip01 L Forearm" />
    <boneparent bone="Bip01 L Thigh" parent="Bip01 Spine" />
    <boneparent bone="Bip01 L Toe0" parent="Bip01 L Foot" />
    <boneparent bone="Bip01 L UpperArm" parent="Bip01 L Clavicle" />
    <boneparent bone="Bip01 Neck" parent="Bip01 Spine2" />
    <boneparent bone="Bip01 Pauldron" parent="Bip01 R Clavicle" />
    <boneparent bone="Bip01 Pelvis" parent="Bip01" />
    <boneparent bone="Bip01 Ponytail" parent="Bip01 Head" />
    <boneparent bone="Bip01 R Calf" parent="Bip01 R Thigh" />
    <boneparent bone="Bip01 R Clavicle" parent="Bip01 Neck" />
    <boneparent bone="Bip01 R Finger0" parent="Bip01 R Hand" />
    <boneparent bone="Bip01 R Finger01" parent="Bip01 R Finger0" />
    <boneparent bone="Bip01 R Finger1" parent="Bip01 R Hand" />
    <boneparent bone="Bip01 R Finger11" parent="Bip01 R Finger1" />
    <boneparent bone="Bip01 R Finger2" parent="Bip01 R Hand" />
    <boneparent bone="Bip01 R Finger21" parent="Bip01 R Finger2" />
    <boneparent bone="Bip01 R Foot" parent="Bip01 R Calf" />
    <boneparent bone="Bip01 R Forearm" parent="Bip01 R UpperArm" />
    <boneparent bone="Bip01 R Hand" parent="Bip01 R Forearm" />
    <boneparent bone="Bip01 R Thigh" parent="Bip01 Spine" />
    <boneparent bone="Bip01 R Toe0" parent="Bip01 R Foot" />
    <boneparent bone="Bip01 R UpperArm" parent="Bip01 R Clavicle" />
    <boneparent bone="Bip01 R skirt0" parent="Bip01 Pelvis" />
    <boneparent bone="Bip01 Spine" parent="Bip01 Pelvis" />
    <boneparent bone="Bip01 Spine1" parent="Bip01 Spine" />
    <boneparent bone="Bip01 Spine2" parent="Bip01 Spine1" />
    <boneparent bone="tag_leftarm" parent="Bip01 L Forearm" />
    <boneparent bone="tag_lefthand" parent="Bip01 L Hand" />
    <boneparent bone="tag_righthand" parent="Bip01 R Hand" />
    </bonehierarchy>
    I am not a mesh / animation expert so I am not 100% sure, but maybe just maybe this mod is do-able :)
    Torchmodders
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
  • AkuraAkura Posts: 56
    Phanjam wrote:
    Hi Akura! I checked the bones list of the gemcutter (Tria) model - it "looks" like she has the necessary bones to be animated like the player characters.
    <bonehierarchy>
    <boneparent bone="Bip01" parent="root" />
    <boneparent bone="Bip01 C skirt0" parent="Bip01 Pelvis" />
    <boneparent bone="Bip01 Head" parent="Bip01 Neck" />
    <boneparent bone="Bip01 L Calf" parent="Bip01 L Thigh" />
    <boneparent bone="Bip01 L Clavicle" parent="Bip01 Neck" />
    <boneparent bone="Bip01 L Finger0" parent="Bip01 L Hand" />
    <boneparent bone="Bip01 L Finger01" parent="Bip01 L Finger0" />
    <boneparent bone="Bip01 L Finger1" parent="Bip01 L Hand" />
    <boneparent bone="Bip01 L Finger11" parent="Bip01 L Finger1" />
    <boneparent bone="Bip01 L Finger2" parent="Bip01 L Hand" />
    <boneparent bone="Bip01 L Finger21" parent="Bip01 L Finger2" />
    <boneparent bone="Bip01 L Foot" parent="Bip01 L Calf" />
    <boneparent bone="Bip01 L Forearm" parent="Bip01 L UpperArm" />
    <boneparent bone="Bip01 L Hand" parent="Bip01 L Forearm" />
    <boneparent bone="Bip01 L Thigh" parent="Bip01 Spine" />
    <boneparent bone="Bip01 L Toe0" parent="Bip01 L Foot" />
    <boneparent bone="Bip01 L UpperArm" parent="Bip01 L Clavicle" />
    <boneparent bone="Bip01 Neck" parent="Bip01 Spine2" />
    <boneparent bone="Bip01 Pauldron" parent="Bip01 R Clavicle" />
    <boneparent bone="Bip01 Pelvis" parent="Bip01" />
    <boneparent bone="Bip01 Ponytail" parent="Bip01 Head" />
    <boneparent bone="Bip01 R Calf" parent="Bip01 R Thigh" />
    <boneparent bone="Bip01 R Clavicle" parent="Bip01 Neck" />
    <boneparent bone="Bip01 R Finger0" parent="Bip01 R Hand" />
    <boneparent bone="Bip01 R Finger01" parent="Bip01 R Finger0" />
    <boneparent bone="Bip01 R Finger1" parent="Bip01 R Hand" />
    <boneparent bone="Bip01 R Finger11" parent="Bip01 R Finger1" />
    <boneparent bone="Bip01 R Finger2" parent="Bip01 R Hand" />
    <boneparent bone="Bip01 R Finger21" parent="Bip01 R Finger2" />
    <boneparent bone="Bip01 R Foot" parent="Bip01 R Calf" />
    <boneparent bone="Bip01 R Forearm" parent="Bip01 R UpperArm" />
    <boneparent bone="Bip01 R Hand" parent="Bip01 R Forearm" />
    <boneparent bone="Bip01 R Thigh" parent="Bip01 Spine" />
    <boneparent bone="Bip01 R Toe0" parent="Bip01 R Foot" />
    <boneparent bone="Bip01 R UpperArm" parent="Bip01 R Clavicle" />
    <boneparent bone="Bip01 R skirt0" parent="Bip01 Pelvis" />
    <boneparent bone="Bip01 Spine" parent="Bip01 Pelvis" />
    <boneparent bone="Bip01 Spine1" parent="Bip01 Spine" />
    <boneparent bone="Bip01 Spine2" parent="Bip01 Spine1" />
    <boneparent bone="tag_leftarm" parent="Bip01 L Forearm" />
    <boneparent bone="tag_lefthand" parent="Bip01 L Hand" />
    <boneparent bone="tag_righthand" parent="Bip01 R Hand" />
    </bonehierarchy>
    I am not a mesh / animation expert so I am not 100% sure, but maybe just maybe this mod is do-able :)

    =O woooah awsome oh hey were you able to figure out how to fix the unusable icon on the UI ???
  • PhanjamPhanjam Posts: 3,297 ✭✭✭
    Akura wrote:
    awsome oh hey were you able to figure out how to fix the unusable icon on the UI ???
    I must be getting old! Which mod and which icon please LOL! (too many treads and posts too :D )
    Torchmodders
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
  • AkuraAkura Posts: 56
    Phanjam wrote:
    Akura wrote:
    awsome oh hey were you able to figure out how to fix the unusable icon on the UI ???
    I must be getting old! Which mod and which icon please LOL! (too many treads and posts too :D )
    you fixed it =o with the valkyre patch. remmber i took off lady night cause it was glitched an it had that extra icon that i couldnt get red of? your patch fixe it
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