Torchlight Announced for XBox Live Arcade!

WebbstreWebbstre Posts: 7,218 ✭✭✭
edited February 2011 in TL General Discussions
Because I know you'll all get excited:

http://www.runicgamesfansite.com/conten ... rcade.html

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Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
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Comments

  • travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
    Whee! The cat is out of the bag. Well, it wasn't stuffed into it too well to begin with, but it's nice to have an official announce.
    I'm pretty happy with how we managed to translate it, and looking forward to playing from my couch.
  • WebbstreWebbstre Posts: 7,218 ✭✭✭
    Congrats Travis! Did you have to port it in-house or were you able to get an outside group to do it?
    Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
  • OmnifasOmnifas Posts: 3,440 ✭✭✭
    Congratz on the announcement of Runic Game's Console Debut!
  • travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
    Collaboration. Initially we were planning to have WDI port it all ( WDI finished up our mac port ) with guidance and some UI work from us.
    But back in October it became clear that just porting it wasn't an option - there was too much significant redesign of controls, interface, etc. required for it to be a proper console game, and so we threw our weight into it. It's been good for us too, to get experience with the platform. Plus we found all sorts of nice optimizations as we crammed it onto the 360 that we now get to fold back into Torchlight 2. Hooray!
  • WebbstreWebbstre Posts: 7,218 ✭✭✭
    Glad to know you got it done! Just curious, but I didn't see if this was going to be exclusive to XBLA, or if you planned to do it again for the PSN :P

    Also hi to all the other devs I see peeking at this thread ;)
    Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
  • JBeckJBeck Posts: 424 ✭✭✭✭
    Hi Webb! :P
    Time and resources are realities that force tough decisions regarding our desires. - BECK
  • travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
    No PS3 plans to speak of. Microsoft is acting as the publisher on this one. And given how much work it was to get one console game done, I'm a little relieved we didn't attempt both platforms at once anyway :)
  • WebbstreWebbstre Posts: 7,218 ✭✭✭
    Gotcha! I think this means someone needs to update the Torchlight FAQ ;)
    Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
  • OmnifasOmnifas Posts: 3,440 ✭✭✭
    Now that you got a gamepad scheme down, will it transition over to Torchlight 2 PC.
    Webbstre wrote:
    Gotcha! I think this means someone needs to update the Torchlight FAQ ;)
    If you haven't already I'll get right on it :P
  • WebbstreWebbstre Posts: 7,218 ✭✭✭
    Teehee, I meant Runic's FAQ :P
    Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
  • OmnifasOmnifas Posts: 3,440 ✭✭✭
    Once I see the press release(which I assume has a release date) i'll update the RGF one.
  • travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
    To head off the speculative questions that will almost certainly arise about the port -

    Control is direct - no virtual cursors ever. Combat is a little different - you move forward slightly with melee attacks and all the attack animations are redone to support this. You don't 'target' enemies - you'll get a red highlight for a 'primary' target that is in range, but for melee attacks you hit everything in your damage cone (secondary targets get secondary damage ). Feels natural and does what you expect. Ranged combat is actually in many ways easier - kiting and dodging are significantly more viable with a controller and the autotargeting for ranged attacks works pretty well. 'lobbed' skills mapped to the triggers have a default distance, but you can finesse them for longer or shorter throws by holding the trigger at a given depth. Combat pace feels 'faster' and more maneuverable. If you've played classics like Dark Alliance or Champions of Norrath, you have the general idea. ( but no jumping ) Movement speed is analog - you can move slower by easing on the stick, something you can't do at all on PC.

    No skills have been omitted. Some skills have had alterations to their functionality to make them feel better ( i.e. you don't select corpses to summon a Nether Imp - you just cast it and if there's a corpse around, there you go )

    Pretty much everything from the PC version is here. We didn't remove any features, with the exception of secondary weapon sets, because there was no way we could find that didn't feel horrible in inventory management. Socketing, enchanting, fishing, the infinite dungeon, item combination, are all represented.

    The UI is COMPLETELY overhauled from the ground up. Nothing works the same. All new art and navigation. The concept of item 'slots' is done away with - you just have a number of items you can hold ( 50 - ignores stack counts ). Potions and scrolls stack up to 99. Potions 'auto pick' the best potion to heal you or regen mana. You don't have to think about it or map it. We iterated on the UI a ridiculous amount.

    You can have 4 active mapped skills at a time, and a secondary set that you can swap between (using the dpad) for 8 mapped skills. Most of us actually find it easier to use a variety of skills on the console vs. PC, oddly enough.

    5) Force feedback is in for quakes, strikes, low health heartbeats, and tugs on the fishing line ;) Feels nice.

    Miscellanea - we brought over some goodies from TL2 to the console version. Loading times are much reduced. Better animation blending makes combat snappier ( hard to describe, but you'll probably feel it ). Automaps are brought over from TL2's new automap system ( They are rendered out and much more readable, and icons cleave to the borders of the ring )

    3 new armor sets ( one for each class )

    Some new random quests for one of the miners in town

    Chakawary pet

    Download size is nice and small - ~200 MB.
  • :D And it looks amazing up on a nice big tv!
  • MannamMannam Posts: 185
    Will there be a demo?
  • OmnifasOmnifas Posts: 3,440 ✭✭✭
    All Live Arcade titles have a Trial.
  • thank you
  • I think the control will be abit more difficult on the 360.
  • WebbstreWebbstre Posts: 7,218 ✭✭✭
    Sounds like they totally reworked the controls... which actually makes the possibility of WASD controls being an option in the future seem more likely. I'll have to poke a dev about that in the near future.

    Oh, and the Press Release is now online:
    "TORCHLIGHT" COMING TO XBOX 360

    Popular PC dungeon-runner Torchlight comes to Xbox 360 as a part of Microsoft's House Party promotion in Spring 2011

    January 6, 2011 - Seattle, WA - Runic Games, Inc. ("Runic Games"), a specialized developer of PC-based entertainment software in the United States, announced today that their critically-acclaimed ARPG Torchlight has been developed for Xbox 360. Published by Microsoft, the console version of Torchlight will be available for download on XBLA beginning Spring 2011 as part of Microsoft's House Party lineup.

    "We couldn't be happier to bring Torchlight to Xbox LIVE Arcade," says CEO Max Schaefer. "This is what the fans have been asking for. Torchlight for the Xbox 360 is a new way to experience a great game, and we're thrilled to work with Microsoft to bring it to fruition."

    Microsoft announces their full House Party lineup, including Torchlight for the 360, at the 2011 Consumer Electronics Show (CES), which kicks off today in Las Vegas, NV.

    Torchlight sales are estimated at over 750,000 worldwide and continue strong. Development of the multi-player sequel, Torchlight II, is underway.

    For more information on Torchlight, gamers can visit the official website at Torchlight - Runic Games to view additional game play details, trailers and screenshots.

    About Runic Games, Inc.
    Runic Games is a developer of PC-based entertainment software, designing games that focus on quality, approachability, and fun.? Runic Games is staffed by a team with experienced members, including leads on "Diablo," "Diablo II," "Diablo II: Lord of Destruction," "Fate," "Hellgate: London" and "Mythos." Torchlight won the GDC Award for Best Debut in 2009. Runic Games, a subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), is located in Seattle, Washington, United States.
    Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
  • I think that this is the greatest announcement in the history of creation...thank you Runic thank you thank you thank you!!!!!
  • blippblipp Posts: 1
    No PS3 plans to speak of. Microsoft is acting as the publisher on this one. And given how much work it was to get one console game done, I'm a little relieved we didn't attempt both platforms at once anyway :)

    man, this is major :cry: . i have torchlight on my laptop but was REALLY looking forward to playing it on something other than my crappy laptop. the only 360 i "own" is my roommates and he doesnt buy XBLA games. hopefully torchlight 2 on all platforms? :cry:
  • jamesLjamesL Posts: 3,568
    I really like the new UI (health bubbles at top) and hope it makes it into TL2

    http://www.gamefocus.ca/viewer.php?fid= ... 5344&pf=12


    http://www.gamefocus.ca/?nav=new&nid=12320
    I don't have a sig
  • StonerMk2StonerMk2 Posts: 109
    While im happy for you guys, im also a bit hurt that its not coming to PS3. Still excited for TL2, just hope you guys dont sell yourselves in the process. I happy you can expand the game, i just dont want to see one of my favorite developers become a Microsoft lapdog. Doubt there will be any reason to get TL over on the PS3 once TL2 comes out, just hope you guys will at least look into getting it on the PS3, would love to throw you guys more money by buying both PC and PS3 versions.
    1213498071323.gif
  • Man, I'm so disappointed this is only coming out for Xbox 360, was really looking forward to it on the PS3.
  • This is awesome news. I can't wait to play this again but on my TV. The one major question I think a lot who haven't played this game have, Will there be any form of CO-OP? I am thinking no but since you mentioned adding some goodies from TL2 then it could be possible. Just be nice to get final clarification on this. I have several buddies that want this but are hinging there descisions on if it has CO-OP or not, regardless of how much I tell them torchlight is just plain awesome. Thanks for any input.
  • prestigeprestige Posts: 553
    Even though I'm not a console guy, this sounds exciting. It's interesting to hear how the controls have been adapted for a completely different system.
    Download size is nice and small - ~200 MB.
    Plus we found all sorts of nice optimizations as we crammed it onto the 360 that we now get to fold back into Torchlight 2. Hooray!
    I love how you guys optimize. Just wanted to say it since it often goes unsaid.
    The Basement My random mini-dungeon mod
    Here comes Leviathan! Starch 2 mod
  • WebbstreWebbstre Posts: 7,218 ✭✭✭
    This is awesome news. I can't wait to play this again but on my TV. The one major question I think a lot who haven't played this game have, Will there be any form of CO-OP? I am thinking no but since you mentioned adding some goodies from TL2 then it could be possible. Just be nice to get final clarification on this. I have several buddies that want this but are hinging there descisions on if it has CO-OP or not, regardless of how much I tell them torchlight is just plain awesome. Thanks for any input.
    According to Twitter, Co-op will just be in Torchlight 2. At least this gives hope for an XBox TL2 release some day.
    Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
  • prestigeprestige Posts: 553
    Hmm, I was just reviewing the features list, and I noticed the addition of a new pet: the "Chakawary," which is apparently some kind of dinosaur-like creature. It can be seen here: http://www.torchlightgame.com/wp-conten ... bla-02.png

    If that looks familiar, I realized that it was also the new pet that could be seen running around in the TL2 announcement trailer.
    The Basement My random mini-dungeon mod
    Here comes Leviathan! Starch 2 mod
  • OmnifasOmnifas Posts: 3,440 ✭✭✭
    I guess TLXBLA is a preview of TL2 in many ways(minus the fact that one is PC the other is Console), we get to see the loading optimization, the new pet, secondary damage, animation blending, etc.
  • gluemchengluemchen Posts: 1,033
    Congratulations Runic! Hope you will get even more known in the gaming world with this. You definetly earned it! Btw will the PC version see any of these additions? Like the sets you added and the Chakawary pet?
  • WebbstreWebbstre Posts: 7,218 ✭✭✭
    prestige wrote:
    Hmm, I was just reviewing the features list, and I noticed the addition of a new pet: the "Chakawary," which is apparently some kind of dinosaur-like creature. It can be seen here: http://www.torchlightgame.com/wp-conten ... bla-02.png

    If that looks familiar, I realized that it was also the new pet that could be seen running around in the TL2 announcement trailer.
    Nice catch! I was too exhausted and forgot to check out all the screenshots.
    Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
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