Balanced through the End - Beta 1

HermokratesHermokrates Posts: 226
edited July 2011 in Mod Showcase
There we go. I think in a few I will start my beta release of this.
I need play testers from various Difficulties and Classes to see how successful this first try is.

PlayerMana-Torchlight.png
PlayerHealth-Torchlight.png
ChampionHealth-Torchlight.png

The download link

Damage problem Fixed.
http://www.mediafire.com/?2n8v1v2si8bzvzk
Time = Reward is a cake pill that you dump some water on and ****, there's a cake.
Risk = Reward is a cake, that reflects the quality of ingredients and preparation you put into it.
And this: http://penny-arcade.com/patv/episode/ba ... -for-skill

Comments

  • PhanjamPhanjam Posts: 3,297 ✭✭✭
    Hi Hermokrates. I've downloaded your mod and I will play it soon. But I wanted to ask you: what should we expect from your adjustments? higher difficulties, for example? Thanks for making and sharing!
    Torchmodders
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
  • HermokratesHermokrates Posts: 226
    More consistency towards the end, a some balance for the vanilla game.
    I am trying to extend the tables to that the game slowly gains more difficulty towards lvl 100, more so than now. But without tossing huge numbers quickly.
    This isn't FFXI.

    Oh...Weapon damage is busted right now, will upload change later.
    Time = Reward is a cake pill that you dump some water on and ****, there's a cake.
    Risk = Reward is a cake, that reflects the quality of ingredients and preparation you put into it.
    And this: http://penny-arcade.com/patv/episode/ba ... -for-skill
  • PhanjamPhanjam Posts: 3,297 ✭✭✭
    Thanks Hermokrates. I'll wait to download your fixed weapons version before I start playing with this.
    :)
    Torchmodders
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
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