(UPDATED 12:08 PM 11/11/09)Runic Patch 1.12 - Vendor updates

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  • TiamatTiamat Posts: 506 ✭✭✭✭
    Monsters not dropping loot on death due to DoT damage: Fixed

    Mods crashing for users with special characters in account name: Reproduced and under investigated
  • sos4twsos4tw Posts: 75
    I know this is stupid but my friend thought he lost his characters too but just didn't realize he had to hit Load Character ... I hope that isn't the case for people having this problem lol.
    World of Warcraft is the Devil.
  • AVHeroAVHero Posts: 18
    Is this repack solution only for XP? I run Windows 7. Should it work for me, or is It XP specific?
  • DarienDarien Posts: 34
    sos4tw wrote:
    I know this is stupid but my friend thought he lost his characters too but just didn't realize he had to hit Load Character ... I hope that isn't the case for people having this problem lol.

    Not for all of us, anyhow. But definitely a good first thing to check. :-)
  • ISAWHIMISAWHIM Posts: 235
    I have not tried it on windows 7 or vista... (I don't have them to try.)

    For those not seeing any loading-time changes... (Remember, this fix is a specific issue fix for only some of these loading issues. If it does not work, your issue is not due to the oversized zip-file. Expect that the other mentioned patch will fix your problem.)

    For those having trouble zipping, due to other decompression programs...

    In the uncompressed folder where it says "media"...
    - 1. Select the second-mouse button in any open area in the window for the folder. Choose "NEW" and then "Compressed (Zipped) folder".
    - 2. Rename it to "Pak.zip"
    - 3. Drag the "media" folder over the newly renamed Pak.zip and drop it into the file.

    That should force windows to use the native compressor. If that has no change, and the other compressed files didn't result in a change, then you just need to wait for the patch to come out. (I believe it is certain systems that depend more on virtual-memory and have limited RAM and have specific issues with large-zips, that suffer from this problem. That may be a majority of the people with this loading issue, but it is not the only loading issue. We still have long loading times, they are just not as long as before.)
    Looking for a break from the game? Waiting for more content?
    Read my short story... [Story] Miles deep and miles away
    Story by: Jason D'Angelo
  • About the loading delay, won't it be faster if we unzip the resources and just leave them. Won't it be faster just to read them off of the file system then to unzip a file?
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  • DarienDarien Posts: 34
    Not really. Modern computers generally have CPU time and RAM well in excess of what Torchlight demands, but disk read speeds are still comparatively low. You can, in some situations (and apparently this is one of them), get a performance increase by reducing the size and quantity of the reads in exchange for spending CPU time decompressing the data.

    If you mean unzipping the data completely into a directory full of files, that will give you far worse performance, since you'll be adding a ton of extra tiny little seeks and reads. Disk I/O is the bottleneck here, and that's why the compression trick seems to be working.
  • uhm i did the ishawim fix but now the game crashes randomly ...
    btw maybe it could be an incompatibility with the original pak zip?
    i have both "OriginalPak.zip" and "pak.zip" files , do i need to delete one of those ?
    Neverdie --- Vanquisher [HC/VH] ---> LvL 31 DEAD
  • FencerFencer Posts: 8
    ah man that missing saves bug is ****, twice it happend to me first time my lvl 26 destroyer disappeared 2nd time it was a lvl 5 Vanq.
  • sos4twsos4tw Posts: 75
    edited October 2009
    Fencer wrote:
    ah man that missing saves bug is ****, twice it happend to me first time my lvl 26 destroyer disappeared 2nd time it was a lvl 5 Vanq.

    The only real problems I've come across are the long loading screens and the sound bugging out. I'm sorry your characters are getting deleted and I expect it to happen to me soon :P. I've stopped playing to prevent any further upsets. I'll wait for the patch and cross my fingers!
    World of Warcraft is the Devil.
  • AdicneAdicne Posts: 32
    The unpakking and zipping back seems to have improved my FPS when skeletons crawl out of the ground, traps spring and when I use a large AoE attack on lots of enemies. My pc would get a short halt before I re-zipped the Pak.zip file. The loading times though, seem to be longer now. Especially the initial start-up is much longer. 85 seconds now, which is about 25% longer then normal. Level loading is just a tad longer.

    So in short: Better FPS at some points, longer loading times.

    Guess I'll have to wait for the official patch ;)
  • FencerFencer Posts: 8
    sos4tw wrote:
    Fencer wrote:
    ah man that missing saves bug is ****, twice it happend to me first time my lvl 26 destroyer disappeared 2nd time it was a lvl 5 Vanq.

    The only real problems I've come across are the long loading screens and the sound bugging out. I'm sorry your characters are getting deleted and I expect it to happen to me soon :P. I've stopped playing to prevent any further upsets. I'll wait for the patch and cross my fingers!

    my loading time are fine, running on my 2ghz, 2gb ram labtop (win7)
  • ISAWHIMISAWHIM Posts: 235
    Magister wrote:
    uhm i did the isawhim fix but now the game crashes randomly ...
    btw maybe it could be an incompatibility with the original pak zip?
    i have both "OriginalPak.zip" and "pak.zip" files , do i need to delete one of those ?

    Try the defragment issue first. (I can confirm that the created file does get fragmented the way I outlined for the creation. That is not an issue with the original file, as it was created all at once, and never moved. With my original method, the file becomes fragmented because it is being created at that moment. As opposed to creating it on another drive, and then copying it as one large file to a new destination.)

    If the defragment still results in crashes... Delete the smaller file, and restore the "OriginalPak.zip" by renaming it to "Pak.zip".

    Do not delete the original, as the update may require you to restore that file, as it may be expecting that exact uncompressed ZIP file. I can not guess on the operation limitations of the update program. If I encounter an issue with the update program and the compressed file, I will let everyone know. I assume they are looking into making arrangements so the update will not require this re-zipping process in the future.
    Looking for a break from the game? Waiting for more content?
    Read my short story... [Story] Miles deep and miles away
    Story by: Jason D'Angelo
  • SuziSuzi Posts: 3
    edited October 2009
    ISAWHIM wrote:
    For those not seeing any loading-time changes... (Remember, this fix is a specific issue fix for only some of these loading issues. If it does not work, your issue is not due to the oversized zip-file. Expect that the other mentioned patch will fix your problem.)
    Well, (my) windows xp needs ages to open pak.zip, so I guess it is the same problem, except the fix ain't working.

    I'm curious: can your windows open the new 300 MB .zip instantly?
  • BissrokBissrok Posts: 654
    Not to be overly impatient, but is there an ETA yet on this patch? It seems like you've fixed a few things that are sort of big issues, so it'd be nice to get what we can, at least before you guys go on break for the weekend.
  • Just wanted to cross post this discover in this thread as well. The RespecMod is causing at least two of us INSANELY long loadtimes. I'm currently using the re-zipped pak file.

    WITH the RespecMod, start-up load time is around 2 minutes
    WITHOUT the RespecMod, start-up load time is under 25 seconds!

    Pretty crazy
  • BlitzBlitz Posts: 7
    I did the isawhim fix, rezipped using default windows 7 zip program. Defrag harddrive afterwards.

    No improvement. still 1 minute load times.
  • The brink bug is kicking my ****, but I'm a very pleased pig to see the fix in progress!

    Shoot a patch out ASAP, because clearly you don't need sleep this weekend. And neither do I, so patch this puppy so I can successfully waste the weekend
  • I did the isawhim fix and defragged my drive (which badly needed it). Without the mods, it now gets to the continue screen in about 45 seconds (a significant improvement). With HeronMod and RespecMod added in, it takes 1 minute and 23 seconds to load. So a significant difference.
  • InvernessInverness Posts: 160
    SirPenguin wrote:
    Just wanted to cross post this discover in this thread as well. The RespecMod is causing at least two of us INSANELY long loadtimes. I'm currently using the re-zipped pak file.

    WITH the RespecMod, start-up load time is around 2 minutes
    WITHOUT the RespecMod, start-up load time is under 25 seconds!

    Pretty crazy
    Needlehawk wrote:
    I did the isawhim fix and defragged my drive (which badly needed it). Without the mods, it now gets to the continue screen in about 45 seconds (a significant improvement). With HeronMod and RespecMod added in, it takes 1 minute and 23 seconds to load. So a significant difference.
    I believe this is due to how the game is searching folders for files. I've logged CreateFile calls again since I've installed the RespecMod and notice that game is now searching for all files in the mod folder along with locations outside of the Pak.zip before finally loading the data file from Pak.zip. This is also bugged because it seems to be searching twice the same unnecessary location now that there is a mod installed. The devs are aware of this bug and I'm sure it will be fixed in the upcoming patch.

    Here are two screenshots showing what I'm talking about.

    http://inverness.dreamhosters.com/images/TL03.jpg
    http://inverness.dreamhosters.com/images/TL04.jpg
  • Has anyone that has the Steam version tried ishawim's fix?
  • InvernessInverness Posts: 160
    Has anyone that has the Steam version tried ishawim's fix?
    I have, and it has worked extremely well.
  • ShardzShardz Posts: 1,384
    ISAWHIM wrote:
    I have not tried it on windows 7 or vista... (I don't have them to try.)

    For those not seeing any loading-time changes... (Remember, this fix is a specific issue fix for only some of these loading issues. If it does not work, your issue is not due to the oversized zip-file. Expect that the other mentioned patch will fix your problem.)

    For those having trouble zipping, due to other decompression programs...

    In the uncompressed folder where it says "media"...
    - 1. Select the second-mouse button in any open area in the window for the folder. Choose "NEW" and then "Compressed (Zipped) folder".
    - 2. Rename it to "Pak.zip"
    - 3. Drag the "media" folder over the newly renamed Pak.zip and drop it into the file.

    That should force windows to use the native compressor. If that has no change, and the other compressed files didn't result in a change, then you just need to wait for the patch to come out. (I believe it is certain systems that depend more on virtual-memory and have limited RAM and have specific issues with large-zips, that suffer from this problem. That may be a majority of the people with this loading issue, but it is not the only loading issue. We still have long loading times, they are just not as long as before.)

    I initiated your fix and got about a 20% speed increase and the game seems to run fine, but my computer is an old P4 2.4 and I wasn't expecting any miracles anyway. :) My question for you is this; upon creating the zip file with the Windows compression, a box popped up asking if I wanted to associate Windows with that format of compression and seemed to take it away from WinZip. How can I give the association back to WinZip in the future?
  • Citizen86 wrote:
    So your new compressed zip file works faster than the uncompressed zip file that came with it? That's weird...

    Not really. It all comes down to which is faster; your CPU or you I/O device (hard drive). Most CPUs these days are so fast that it is actually better to write compressed data to disk and then decompress it every time you need it then to write uncompressed data to disk.

    By writing the data to disk in compressed form, you have less data to read from disk, which allows you to essentially read more data in less time.
  • MaldrowMaldrow Posts: 31
    Have the Devs died to exhaustion? lol no word in a long time.
  • wikkidwikkid Posts: 5
    Under stand that Needle Arc massive xp was fixed in the upcoming update does it also fix the massive xp from a pet killing something with frost as well as the last tick is on the dot it seems to give even more xp than Needle Arc.
  • void242void242 Posts: 24
    another question:
    how will the guinea pigs distribute the fixes?
    will it be send out to the distributors or will runic post an .exe to patch the files?

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  • Inverness wrote:
    SirPenguin wrote:
    Just wanted to cross post this discover in this thread as well. The RespecMod is causing at least two of us INSANELY long loadtimes. I'm currently using the re-zipped pak file.

    WITH the RespecMod, start-up load time is around 2 minutes
    WITHOUT the RespecMod, start-up load time is under 25 seconds!

    Pretty crazy
    Needlehawk wrote:
    I did the isawhim fix and defragged my drive (which badly needed it). Without the mods, it now gets to the continue screen in about 45 seconds (a significant improvement). With HeronMod and RespecMod added in, it takes 1 minute and 23 seconds to load. So a significant difference.
    I believe this is due to how the game is searching folders for files. I've logged CreateFile calls again since I've installed the RespecMod and notice that game is now searching for all files in the mod folder along with locations outside of the Pak.zip before finally loading the data file from Pak.zip. This is also bugged because it seems to be searching twice the same unnecessary location now that there is a mod installed. The devs are aware of this bug and I'm sure it will be fixed in the upcoming patch.

    Here are two screenshots showing what I'm talking about.

    http://inverness.dreamhosters.com/images/TL03.jpg
    http://inverness.dreamhosters.com/images/TL04.jpg


    I have added the RespecMod and can confirm this problem as well.
    Looks like we're just going to have to wait and see if this patch fixes the problem.

    Cheers
  • Eep I did not know how buggy this game is. It is working fine for me up until the last boss. I had him down to about 70% hitpoints and then the game crashed because of a C++ error I did not read the whole thing because my laptop auto restarted. Now I can't even start up the program. I double click on the icon and nothing happens. Believe it or not I have been sitting through all the long loading I just thought it was because I have such a old laptop. I see that most of the problems people are having have been fixed and will be patched. Any idea when that will be? I hope my character is still there if I am ever able to play again. I did not know people have their characters deleted. The game is very fun and I like it very much. Not being able to finish the game when so close is really sad. Please help. Thank you.
  • MarshelMarshel Posts: 87
    I hope you will get the life and mana leech bug wich doeasnt affect to any skills also on your list. :)
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