can not open torched

charley222charley222 Posts: 169
edited June 2012 in TorchED Community Help
can not open torced anymore ,and after 2 clean instale ,
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Users\charley\AppData\Roaming\runic games\torchlight\editorObj\Generic Model.editorObj'.
File name: 'C:\Users\charley\AppData\Roaming\runic games\torchlight\editorObj\Generic Model.editorObj'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Microsoft.CSharp.CSharpCodeGenerator.FromFileBatch(CompilerParameters options, String[] fileNames)
at Microsoft.CSharp.CSharpCodeGenerator.FromSourceBatch(CompilerParameters options, String[] sources)
at Microsoft.CSharp.CSharpCodeGenerator.System.CodeDom.Compiler.ICodeCompiler.CompileAssemblyFromSourceBatch(CompilerParameters options, String[] sources)
at System.CodeDom.Compiler.CodeDomProvider.CompileAssemblyFromSource(CompilerParameters options, String[] sources)
at Editor.CEditorObject.Compile()
at Editor.CEditorObject..ctor(CDataBlock objectBlock, Int32 sceneID, Boolean bForceRecompile)
at Editor.CEditorScene..ctor(CDataBlock sceneBlock, Boolean bForceRecompile)
at Editor.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
Editor
Assembly Version: 1.0.68.226
Win32 Version: 1.0.68.227
CodeBase: file:///c:/program%20files%20(x86)/steam/steamapps/common/torchlight/TorchED/Editor.exe
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
WeifenLuo.WinFormsUI.Docking
Assembly Version: 2.2.3103.41450
Win32 Version: 2.2.0.0
CodeBase: file:///c:/program%20files%20(x86)/steam/steamapps/common/torchlight/TorchED/WeifenLuo.WinFormsUI.Docking.DLL
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
System.Drawing.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing.Design/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Comments

  • ArkhamArkham Posts: 3,296 ✭✭✭
    Do you have any mods installed for Torchlight itself?
    Kv2n8MF.jpg

    Mods:
    Arkham's Armory (TL2) | Lego Wizard pet (TL1)

    Check out the Torchlight fan group #The-Lure-of-Ember on dA!
  • charley222charley222 Posts: 169
    thx for support it fix :)
  • 5hassay5hassay Posts: 40
    charley222 wrote:
    thx for support it fix :)

    Unless I am not seeing it, it would be great if you could reply with your solution to this post for future people having this or a similar problem, :>

    Also, it would probably be even better if you added the submessage that specifies the exception error, if there is one
  • charley222charley222 Posts: 169
    5hassay wrote:
    charley222 wrote:
    thx for support it fix :)

    Unless I am not seeing it, it would be great if you could reply with your solution to this post for future people having this or a similar problem, :>

    Also, it would probably be even better if you added the submessage that specifies the exception error, if there is one


    np lol i just delete everything :) and remake a clean instale :roll:
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