Pre-Launch Design Helpers: Model Dimensions and Programs.

XanderXander Posts: 410
edited August 2009 in General Modding
I'm actually curious what programs the team recommends getting affiliated with and what the guesstimated dimensions (or just height and perhaps polygon count) of the class models are, primarily so that developers can get a head start on creation of new monsters and what have you.

I presume this is a bit much to ask, so it's more of a "what are you willing to give up" situation. It's not like a model's height is going to cause a lot of buzz, but it might just be more complicated than the basic model's dimensions.
hereo.png

Comments

  • jamesLjamesL Posts: 3,568
    polygon counts
    viewtopic.php?f=6&t=272#p2982

    some texture and photoshop info
    http://www.runicgamesfansite.com/rgffor ... =287#p2914

    travis says 3dsmax or almost any other 3d packages, he says the game uses 1 meter as the unit basis, and I'm guessing that things are "normal" size; so an npc would be 1.8288 meters or 6 feet tall
    http://www.runicgamesfansite.com/rgffor ... 3170#p3170
    I don't have a sig
  • XanderXander Posts: 410
    jamesL wrote:
    polygon counts
    viewtopic.php?f=6&t=272#p2982

    some texture and photoshop info
    http://www.runicgamesfansite.com/rgffor ... =287#p2914

    travis says 3dsmax or almost any other 3d packages, he says the game uses 1 meter as the unit basis, and I'm guessing that things are "normal" size; so an npc would be 1.8288 meters or 6 feet tall
    http://www.runicgamesfansite.com/rgffor ... 3170#p3170

    Thanks a bundle, nothing relevant showed up in search, so I guess this helps flesh out the forum search for curious folk.
    hereo.png
  • jamesL wrote:
    polygon counts
    viewtopic.php?f=6&t=272#p2982

    some texture and photoshop info
    http://www.runicgamesfansite.com/rgffor ... =287#p2914

    travis says 3dsmax or almost any other 3d packages, he says the game uses 1 meter as the unit basis, and I'm guessing that things are "normal" size; so an npc would be 1.8288 meters or 6 feet tall
    http://www.runicgamesfansite.com/rgffor ... 3170#p3170


    Wait.... does that mean that they are just using 1 meter = one unit? If so that could mean that one meter = one game unit which means nothing about the scale of objects. You would then need to figure out if they are doing this to normal scale, in which case your example would be correct, or if they have the player say 64 game units tall. If one meter is one unit in the game world, but things are "normal" sized then you might as well model in inches, feet, or whatever you want to make it easier to figure out sizes instead of dealing with converting and using numbers like 1.8288.

    The units used in the 3d editor don't need to represent their real world lengths, they may just be converting 1 unit from the 3d package to 1 unit in game... so some clerification would be good on the actually sizes used.
    Thanks!
  • jamesLjamesL Posts: 3,568
    jamesL wrote:
    polygon counts
    viewtopic.php?f=6&t=272#p2982

    some texture and photoshop info
    http://www.runicgamesfansite.com/rgffor ... =287#p2914

    travis says 3dsmax or almost any other 3d packages, he says the game uses 1 meter as the unit basis, and I'm guessing that things are "normal" size; so an npc would be 1.8288 meters or 6 feet tall
    http://www.runicgamesfansite.com/rgffor ... 3170#p3170


    Wait.... does that mean that they are just using 1 meter = one unit? If so that could mean that one meter = one game unit which means nothing about the scale of objects. You would then need to figure out if they are doing this to normal scale, in which case your example would be correct, or if they have the player say 64 game units tall. If one meter is one unit in the game world, but things are "normal" sized then you might as well model in inches, feet, or whatever you want to make it easier to figure out sizes instead of dealing with converting and using numbers like 1.8288.

    The units used in the 3d editor don't need to represent their real world lengths, they may just be converting 1 unit from the 3d package to 1 unit in game... so some clerification would be good on the actually sizes used.

    well, if you're anywhere else in the world except the USA, you don't have to convert 1.8288;
    1.82 meters (182 centimenters) is a recognizable measurement in Japan, France, Germany, but 72 inches ? they'll probably have to think about that
    just assume everthing is normal scale relative to each other
    in the post I linked, Travis said the scale is only important at export time; so if you want to make 1 unit = 6 feet, then just scale everything else accordingly
    I don't have a sig
  • hawknhawkn Posts: 8,348
    Why can't the U.S. just use meters? the rest of the world does. I went to Ireland last month on a missions trip and i had such a hard time with measurements. Quick question though; will we be able to use other 3d engines (i'm trying to learn blender)?
    ...I most certainly am not the meanest person on these forums, I defer that position to hawkn. ~ AMB2010
    I7OBI.png
    Runic Games Fansite My Deviant
  • jamesLjamesL Posts: 3,568
    check the link I made to Travis' post
    he says that as long as you can export ogre meshes, then you're ok
    and Blender does have an exporter for ogre meshes, as does MilkShape, Wings 3D and AC3D
    although I don't know the limitations of all the exporters
    I don't have a sig
Sign In or Register to comment.