Not A Blog Redux III

travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
edited August 2012 in TL2 General Discussions
Here we go with another Not a Blog! Sorry for the delay on this.

Here's what's up-

I was out of town Monday and Tuesday for my mother's birthday, so I did a lot of make-up during the late evenings and the weekend. I'll go into the most detail about what I did, because that's what I know firsthand, and a rough idea of what others were doing (although they could go into much finer detail than I can)

I'm close to wrapping polish on Act 2. All area spawnclasses, monsters, and champ packs are 'done'. ( Although I usually end up adding a few new variants for remaining boss battles )
I completed a polish pass on two boss battles. (Well, I'm completing the second half of one this evening, but it should be done for tomorrow )
I have 2 boss battles remaining to complete, and 3 special desert champions for an event need some love. I also need to set up a proper 'collapse' particle system for sand constructs.
I completed polish work on 4 monsters, and added 3 new monster variants that I felt were needed to flesh out the spawnclasses in some areas.
I also added random tornados to the southern region of Act 2 Part 2 that can spring up and damage you, and 'Nether Storms' for another area that I'm not going to go into much detail about.
I switched gears a little to implement a handful of tier bonus upgrades ( i.e. fancier versions of the tier bonuses we already had ) for the Embermage, and those went pretty quickly.
I fixed a random assortment of bugs ( an animated particle bug, some issues with teleportation resistance when applied to yourself, various other odds and ends )
I tuned up various particles, sounds, and camera shakes on some act 2 events to have a little more punch (or where they didn't exist, but should have). I fixed some quest bugs. I updated several old and over-blurry particle systems to make them less spammy.


Other stuff that happened this week - (not a complete list, just stuff I'm picking out from memory )

During the beta we decided that we were going to merge the functionality of Waypoints and Town Portals, so that they were more useful in general. This week Matt got that taken care of.
Now, if you open a Town Portal, you can use it just like a Waypoint - you can jump to any other Waypoint in the act, or the town, or directly to another player or another player's portal. This lets you skip a trip back to town to perform direct player or Waypoint warps and is just nicer overall.
Now you have Waypoint Scrolls instead of Town Portal Scrolls as a result.

Matt also fixed some issues with weapon-skill synchronization when skills are cast by an item in multiplayer.

Matt added random affixes to endgame maps.

Patrick set up a few new 'camp' events in Act 2 with some of the newer monster setups and spawners, and added some cool new visual FX to the unmentioned area with the Nether Storms.

Greg set it up so that recipes at the item combiner can be hidden until they are performed once.

Matt Uelmen put together a lot of new background ambient audio and Patrick integrated that between the areas.

Marsh continued his work in Act 3 and made good progress - (he is working this weekend too) - I'm sure there are a ton of specific details to this but I don't have them in front of me at present.

Erich added some new boss-specific loot.

Continued polish on all fronts in all departments.

To give you an idea about what sort of stuff we are touching - most everything we are changing is media related ( layouts, monster data, particles, abilities, events ), with very little code altered - here are some quick numbers -

Since last Friday there have been 475 Media checkins ( that isn't actually a file count - it's a source-control checkin, and each one can be comprised of a number of files, or just 1 - they are very roughly comparable to a 'task' though ) These can be incredibly trivial ( like fixing a spelling mistake ) or a big deal ( a slew of files related to a boss battle or event, and there are many, many files associated with a given event, from layouts, to particles, to unit data, to spawnclasses, and so on )

There have been only 71 source checkins ( these are primarily bugfixes, and the aforementioned changes for waypoints/town portals and recipes. A task can often have multiple checkins associated with it, and then rounds of bugfixes after implementation. )

In the upcoming week, it is my aim to complete Act 2 polish entirely if I can, and then to do go through all the class skills and do a tier polish pass - then I will move on to help Marsh out in his pass on Act 3. Then we'll both jump to Act 4 and polish the last short stretch of the game together, doing some passes through NG+ stuff as we do ( Matt will be working on that as well, probably while we're still wrapping Act 3 ). After that, well, we're done.

Next week QA will be hitting Act 2 hard now that it is nearly tied off, looking for balance issues and any progression bugs that may have cropped up due to my changes, or obscure network issues with scripted events ( the more complicated they are, the more testing they require in multiplayer )

Hopefully that gives you a pretty good idea of what we're up to, and you can get a sense of how far down the field we move each week based on previous posts. I hope it also gives you a general sense of the items that remain to be done before ship. Sorry I don't have a sweet infographic this week! Too busy just workin' on the game.

Thanks all!

Travis
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Comments

  • muxenlemuxenle Posts: 112
    oh, I like the changes to waypoint/town portal scrolls!
  • TycowTycow Posts: 42
    Keep up the good work Travis & Runic!

    Pardon my ignorance, but what does "Matt added random affixes to endgame maps" actually mean? :S
  • FhaarkasFhaarkas Posts: 690
    I hear more boss loots, more music, more events. Sweeeeeeeett. :mrgreen:

    Thanks a lot for taking your time to write this up, Travis.
    Remember, remember, the 20th of September.
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  • polyuvpolyuv Posts: 167
    Mmmmmmm.... Embermage tiers
  • travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
    Tycow wrote:
    Keep up the good work Travis & Runic!

    Pardon my ignorance, but what does "Matt added random affixes to endgame maps" actually mean? :S

    It means that when you use a random map scroll it can have random properties applied to the monsters or the player while in that map.
  • gluemchengluemchen Posts: 1,033
    edited July 2012
    Thanks Travis and everyone else of course.
    Greg set it up so that recipes at the item combiner can be hidden until they are performed once.

    Item combination recipies!? Is that new?
  • NajtNajt Posts: 26
    edited July 2012
    <3 thanks. Runic is the best :)
    I want to explore that unmentioned area
    Tycow wrote:
    Keep up the good work Travis & Runic!

    Pardon my ignorance, but what does "Matt added random affixes to endgame maps" actually mean? :S

    It means that when you use a random map scroll it can have random properties applied to the monsters or the player while in that map.

    this sounds like fun.
    So it's something like all monster hp up by 5% or player damage up/down by 5%?
  • ombraombra Posts: 1,008
    Awesome thank you. The map properties thing sounds promising...

    Maps with higher magic find rate, more mobs, more rare mobs ... :-D This would make the maps much more interesting...
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  • AcalanathaAcalanatha Posts: 232
    Thanks! Everything sounds good, but I especially like item combination (since I love crafting of most sorts).
  • SkyhasterSkyhaster Posts: 434
    gw again! ...dont forget to add the lvl of each player at wp. In beta it was missing. ;)
  • TycowTycow Posts: 42
    Tycow wrote:
    Keep up the good work Travis & Runic!

    Pardon my ignorance, but what does "Matt added random affixes to endgame maps" actually mean? :S

    It means that when you use a random map scroll it can have random properties applied to the monsters or the player while in that map.

    Ahar, thanking you. :)
  • dreamworksdreamworks Posts: 104
    Thank you for the update Sounds cool.
    23su6pg.jpg
  • DapperDabDapperDab Posts: 139
    Thanks, too excited for this game.
  • shai182shai182 Posts: 21
    well seeing this progressing well :P and the community got it "fix" for the week :D
    good work!!!!
  • FroKniFroKni Posts: 31
    Just before i died.
  • GlassGlass Posts: 613
    The overall impression I got from this is that the end is in sight, which is definitely a good sign.

    There's light at the end of the tunnel, and it can't be a train because you took all the rails out ages ago. :P
    And who are you, the proud lord said,
    that I must bow so low?
  • SnarkynenoSnarkyneno Posts: 788
    Just more proof that Runic takes feedback into account. The map affixes for endgame content (originally used for Mythos, then adapted by the great folks over at GGG for PoE, then commented on and requested by fans of this game and presto! :) ), plus the damaging tornados and storms. Kinda worried about all this talk of unmentionable Nether regions - not sure I want to touch that :lol:

    I hope it's even more exciting on your end to see everything coming together like it is than it is for those of us on this side of the ether trying to peek over your shoulders. Crunch time is soooo close to being over now. Hang in there guys!
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  • FroKniFroKni Posts: 31
    So, this roughly equals to late august as release date? Maybe even fall?
  • forevernomadforevernomad Posts: 715
    Another epic post, I'm so geared up for the release.

    It seems like the beta was just a sprinkle of what we are going to get in the full game.

    I can't figure out how you can tease us with all the little snippets without giving the game away.

    For some reason each time you add something new I feel like you giggle like school girls at how we're going to react when we finally get to see it.
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  • claniraqclaniraq Posts: 99
    edited July 2012
    Just a teensy suggestion- name them "Portal Scrolls" instead of "Waypoint Scrolls"
    Waypoint has an odd connotation for players who might not think it does what it does, while town portal is pretty etched into many peoples memory from D3
    So a "Portal Scroll" conveys that its slightly different, while keeping the same functionality.

    Course, you guys probably debated exactly that O-o
    On second though, maybe the idea behind "Waypoint Scrolls" is to convey to people who are used to 'portal scrolls' that it includes the waypoint travel in there, so they don't miss it
    I suppose I can see an argument for either way, but Portal Scroll sounds cooler >:)
  • ...boss specific loot.. ! :D
  • GlassGlass Posts: 613
    FroKni wrote:
    So, this roughly equals to late august as release date? Maybe even fall?

    Summer doesn't end until late September.
    And who are you, the proud lord said,
    that I must bow so low?
  • WildmanWildman Posts: 688
    Again, thanks for keeping us in the loop Travis. I especially like the "Waypoint" portal idea, this will make getting around in MP much easier.

    Hopefully QA will pass act2 with little to no issue.

    PS. I hope your mom had a great birthday :D
    npeZN.png

    "All is cloaked in darkness and the darkness is my home. I shun the light but still I fight, until the dark is safe once again"
  • gameqb11gameqb11 Posts: 975
    wow, still seems like a lot of work left to do. i hope you will still be able to put the same level of polish on act 3 &u 4 as you put into act 1&2.

    the game sounds like its shaping up to something special. i think we'll be able to feel the amount of love and dedication put into this game- i cant wait!

    it does look like this will run into September though, if not longer. it'll be worth
    Yay, TL2!!!
  • DerekffsDerekffs Posts: 383
    Thanks for the info you should add this or link this to the main news page
  • SilverDSilverD Posts: 159
    Runic and Travis <3
    Thank you!
    Reality is what, when you stop believing in it, doesn't go away.
    Failure is not an option. It is a privilege, reserved only for those who try.
  • When I saw the title to this thread:
    http://www.youtube.com/watch?v=P3ALwKeSEYs

    Keep up the good work!
  • Sigh... To be honest, I don't even care any more. This has all become jibba-jabba to me... and *whimper* I just... I just wanna... *cry* Play the game............ I hope it comes out around the 14th or something. That'd give me time to play it quit a bit before school starts. I know I'm gonna try to play at PAX, but I hope it doesn't come to that. WHY CAN'T IT BE DONE. :cry:
  • Ragnar119Ragnar119 Posts: 1,102
    Why is Marsh taking so much time with act 3 compared to your time in act 2? Does it have more content compared to act 2, or maybe is more complex? Or maybe he is slow :D?
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