Not A Blog Redux V

travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
edited August 2012 in TL2 General Discussions
Not a Blog - Food Poisoning Edition
So, I haven't felt my best for the past day and have a been a bit under the weather, but progress marches on.
Here's the recap for this week!

Act 2 polish is done - yay! Barring any multiplayer quest issues or balance problems that are exposed during testing, it's in the can. I went through a round of fixes for multiplayer quest-related issues over the week and things are feeling pretty solid. Matt also put together some new sounds for some of the monsters and bosses. Slick!
I went on to work on the player skill pass. I finished my pass through the Outlander and am about halfway done with the Engineer. I hope to be done with the Engineer by the end of the weekend.
Marsh has continued work on Act 3, and I hope to join him in about a week to help bring it home.

*Matt T added a 'reroll world' checkbox to the multiplayer game creation menu.

*Brock is re-setting stuff up for the latest Steam wrapping

*I added Blindness resistance. Because we didn't have it. And we needed it.

*Made fishing slightly less fiddly

*Did a pass through XP tables and loot tables and fixed some errant values assigned to various units

*Enforced a min size on automap textures so that they look less gross for small regions

*Matt T made characters save immediately after trading

*Fixed some MP random teleportation desync issues

*Passive pets don't draw aggro

*Various bugs were squashed

*Plenty of things I'm not mentioning as I am at home today and can't ask around easily.
So, what's coming up, and what remains to be done before launch?

Here's my rough plan - next week, I'll finish with the Embermage and Berserker skill passes. Once completed (guessing Friday), I'll move over to start helping Marsh out on Act 3. In the following weeks we'll wrap Act 3 together, partitioning duties, and then move on to split the last Act ( which is quite small) and finish up.

That's all I've got for today!

For next week, I'll try to write up a few examples of the way tier bonuses work on a few skills, as I'll ideally be all done with those.

Thanks everybody!
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Comments

  • ThufirThufir Posts: 97
    Awesome on the game update, but hope you are feeling better soon!
  • The end is nigh.
    Currently playing: Civilization: Gods & Kings, Crusader King's II
  • dmabdmab Posts: 6
    Act 2 polish is done

    A small step towards release date, a great step for Runic! :D
  • Stryc9Stryc9 Posts: 80
    Thanks for the update. Any chance of a sneak peek at some of the coming achievements sometime soon? I recommend avoiding the green meat with the blinking eyes in the back of the fridge, it's not meant for eating.
  • Destro168Destro168 Posts: 115
    edited August 2012
    Can't wait for the release!!! :D

    Epic! :D

    Thanks for update even while sick! Get well soon!
    Empty lil' sig
  • cgozuncgozun Posts: 167
    can't wait to hear about tier bonuses. awesome job.
  • TiamatTiamat Posts: 506 ✭✭✭✭
    There was some thread where mouse wheel rebinding was mentioned so I'll poke my head in here to say that was added in, too.
  • ZiddersZidders Posts: 14,338 ✭✭✭
    The end is nigh.

    This. Three weeks or so, definitely in time for mid-to-late September.

    Thanks, Travis!

    (So close, yet so far!!!)
    ItfooQF.png
  • claniraqclaniraq Posts: 99
    I want TL2 to be exactly like D2. You should add a feature where if you flick your mouse wheel, you get booted out of your game and prohibited from online play for 20 minutes
  • gameqb11gameqb11 Posts: 975
    Sounds good. Definitely looking like a good September release!

    Travis' clutch posting under pressure and while suffering from food poisoning reminds of the legendary Michael Jordan flu game. It will go down in game dev history as a great example showing strenghth of will and determination...good work. :geek:
    Yay, TL2!!!
  • GaretJaxGaretJax Posts: 29
    Thanks a lot for the update.

    September seems like a safe bet for release. My guess, based on the speed of these updates, would be second or third week of september. Probably third. However i would gladly be wrong if release ends up being sooner.

    Hope you feel better! Home stretch!
  • jtanjtan Posts: 13
    edited August 2012
    Matt T is super awesome.

    i guess travis is cool too

    ...OK all of runic is awesome
  • GaretJaxGaretJax Posts: 29
    gameqb11 wrote:
    Sounds good. Definitely looking like a good September release!

    Travis' clutch posting under pressure and while suffering from food poisoning reminds of the legendary Michael Jordan flu game. It will go down in game dev history as a great example showing strenghth of will and determination...good work. :geek:

    I was at that game:) what a game it was too!
  • NeedlehawkNeedlehawk Posts: 914
    *Made fishing slightly less fiddly

    As far as I remember, I was the one complaining about fishing being "fiddly". :) Any chance of more details to that?
  • ailurusailurus Posts: 8
    Tiamat wrote:
    There was some thread where mouse wheel rebinding was mentioned so I'll poke my head in here to say that was added in, too.

    I can't thank you enough for this. I (almost exclusively) play games on my laptop, and while the touchpad has mouse-wheel emulation, it usually fails horribly in games. The ability to rebind stuff put on the mouse wheel is great :D
  • gameqb11gameqb11 Posts: 975
    GaretJax wrote:
    gameqb11 wrote:
    Sounds good. Definitely looking like a good September release!

    Travis' clutch posting under pressure and while suffering from food poisoning reminds of the legendary Michael Jordan flu game. It will go down in game dev history as a great example showing strenghth of will and determination...good work. :geek:

    I was at that game:) what a game it was too!


    :shock: I envy you! Well, at least I can now say I was there when Travis made his not a blog post while suffering from a case of food poisoning...... :geek:
    Yay, TL2!!!
  • kesvalkkesvalk Posts: 52
    thank you for the update and hope you get well soon!
    metroidsig04changewk4.jpg
    Steam ID: Kesvalk
  • Sil3ncedSil3nced Posts: 31
    Thanks for keeping on through sickness, and thanks Runic for pushing through all development challenges. Bring It Home.
  • fantastic!

    keep up the great work guys, love the updates!
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  • dreamworksdreamworks Posts: 104
    While waiting on the release from last winter, i got into PoE. Masterpiece of creation when it comes to currency and itemization. Oh wait, this forum still has **** sellers and tv-shows ads.
    23su6pg.jpg
  • jamesLjamesL Posts: 3,568
    dreamworks wrote:
    While waiting on the release from last winter, i got into PoE. Masterpiece of creation when it comes to currency and itemization.

    yeah, its pretty awesome

    http://www.youtube.com/watch?v=NQig9zRkPAY

    http://www.youtube.com/watch?v=kcpbOUvXCEE
    I don't have a sig
  • Awesome job! Keep it up Runic!

    haroldandkhumarthumbsup.gif
  • ClayMeowClayMeow Posts: 115
    Everything sounds good so far!
    For next week, I'll try to write up a few examples of the way tier bonuses work on a few skills, as I'll ideally be all done with those.
    What's the possibility of getting an official skill calculator on the site? Would be great if that was up prior to release of the game.
    CMt-1.png
  • polyuvpolyuv Posts: 167
    Roses are red,
    Violets are blue,
    Torchlight is better,
    If you're living, too.
  • Bit off topic here, but when do you guys think that mods will start getting released for Torchlight 2. Will there be mod loaders? (I'm terrible at figuring out how to install mods) Also, will there be any mods like emberfiend 2.3? (which adds lots of quests, crafting, new areas and lots more)
  • FireflyFirefly Posts: 162
    Not a Blog - Food Poisoning Edition
    So, I haven't felt my best for the past day and have a been a bit under the weather, but progress marches on.
    Here's the recap for this week!
    Take care of yourself, yeah; good of you to get this out yourself, but I think we can agree your health takes priority. Moving on...
    *I added Blindness resistance. Because we didn't have it. And we needed it.
    Probably for two reasons, both involving making tangos more challenging. One, of course, being to make certain of them resistant if not immune to being flashbanged; the other... some could return the favor.
    So, what's coming up, and what remains to be done before launch?

    Here's my rough plan - next week, I'll finish with the Embermage and Berserker skill passes. Once completed (guessing Friday), I'll move over to start helping Marsh out on Act 3. In the following weeks we'll wrap Act 3 together, partitioning duties, and then move on to split the last Act ( which is quite small) and finish up.
    Ah, excellent. Time to dust off some of the gaming backlog, then...
    White Knight of the Order of Mihoshi Enthusiasts
    "Destroyed overnight, or the next one's free."
  • ValiskValisk Posts: 372
    polyuv wrote:
    Roses are red,
    Violets are blue,
    Torchlight is better,
    If you're living, too.
    I can't help but imagine Patrick Bateman saying that, thanks to your avatar.
  • AmtemnAmtemn Posts: 436
    What can I say?...
    0197a289-1cce-4f93-9913-1883b0de0f6b.jpg
  • UlvaakUlvaak Posts: 661
    As always, thank you Travis and team for all your hard work. Just a little bit more to go now, you're all most there. Looking forward to celebrating this wonderful game.
  • RustyRusty Posts: 1,640
    From his deathbed, Travis gives the masses what they want.

    Runic will walk past Death in order to deliver. True hero material.

    (starts slow clap) *clap*.....*clap*....*clap*
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