[Linux] Characters are missing heads

I bought the torchlight linux version from humble indie bundle 6, Linux 64 bit. I'm running a Nvidia geforce 460 Ti Oc, with up to date drivers. In the character selection screen, the warrior displays fine, but the other two characters are missing their heads.

I have attached Ogre.log file, though I can't see anything suspicious in there.

http://pastebin.com/pFbXXARq
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Comments

  • Sorry, I picked the wrong forum, please move this in the support forums!
  • FrenchgeekFrenchgeek Posts: 21
    edited September 2012
    Looks likes it has to do with headwear or something like it ...
    ( My Destroyer had a perfectly working head until he put on a cap ; and since it's the only character without hair or headwear ... )
    Alpha channel bug maybe ...

    edit: Ubuntu 12.04 64bits, amd 6570 with latest drivers.
  • Essentially a me too post.

    Linux 64bit Ubuntu 12.04 Humble Bundle Nvidia GTX550Ti 304.43 driver

    Any characters with hair or helmets have no heads.

    Thanks for the Linux port btw.
  • I've got the same problem. This laptop has hybrid graphics. I've been using the less powerful one. Both the cards are ATI.
  • debian wheezy amd64 gts250 nvidia-glx driver version 302.17. I've encountered the same problem.
  • bmnbmn Posts: 92
    Hi,

    Archlinux 64bit, ati radeon hd6450, with catalysts 12.2, same here with humble bundle 6 version.
  • Same issue, Ubuntu 12.04 64bit, Geforce 560 Ti
  • Radeon HD4330, Debian Sid, fglrx from june 2012. Same trouble.
  • urkleurkle Posts: 52
    OK..This is a known issue.. I'm still trying to identify exactly what is causing it.. And the confirmation that it is NOT an nvidia only issue is helpful.
  • Also no heads here... Any playable character that has a hat or hair. NPC characters have heads though, just the 3 playable characters at issue here.

    Asus EAH6850 (this is a Radeon 6850 card) here, so definately not nvidia only.

    Arch64 linux, i5, Asus EAH6850 (1GB), 8GB ram...
  • Same issue here. Arch Linux 64 bit, i5, Intel's integrated video.
  • Same thing here:

    Fedora Core 16 32bit, ATI Mobility Radeon HD3470

    Actually, the headless helmet floating on top of the body is kind of cool! ;)

    Great port!
  • same here
    ubuntu 12.04 amd64 nividia 7300gt
  • This still occurs wit the new version from the Humble Indie Bundle Torchlight-2012-09-20
  • Same issue here (not the missing heads)

    I have hybrid graphics, with Nvidia 630 and HD Intel 4000.

    I'm playing with the Intel Graphics card (i've tried with the nvidia using bumblebee )

    I can't get the game to 1980x1080, unless in window mode (and i'm almost pretty sure is not 1980x1080)... If i try to raise the graphics definitions (shadowing, and other definitions), the game exits with errors from the ogre rendering engine.

    I'm using Ubuntu 12.04 x86_64
    My laptop is an Asus N56VM...
  • Experiencing this issue too. It's not critical, but quite unpleasant.

    Archlinux x86_64 with intel E6750 and nvidia gt 550 ti + blob 304.43

    Thanks in advance
  • I can vouche for this error existing and take it a step further:

    The game model corruption happens a lot and is ever present. If you enable 'netbook mode' the issue is significantly reduced and the only time you get model corruption (artifacts) is when you try to level up your character. When you try to do that, in netbook mode, all text becomes corrupted.

    During regular play (non netbook mode) the character models for the playable character are very corrupted and artifacts are ever present. For example, on the "New/Continue/options" screen the girl's and the techno-mage's heads are missing. When you load into the game, their character models are either all black (and glossy) or some strange artifacted texture. The big guy get's corrupt during play as well.

    It comes more prevelant when you click on an NCP with an action, such as talking to them. Then the character model textures just go out the window.

    Often times, it then also takes the text and menu items with it.

    In essence, this game is currently unplayable under Linux.

    My setup:

    ArchLinux x64 on an Intel i7 CPU with a ATI/AMD Radeon HD card. Currently running Gnome3. I have also tried running the game in it's own seperate X-server without any corruption improvement ... though the frame-rate did go up as expected (yey).
  • Only the missing heads is a known bug. The rest isn't somthing that has been reported by others AFAICT, and not something I have seen. Might be a driver problem on your end?
  • Speaking of netbook mode what do you know it crashes too:
    $ /usr/local/games/Torchlight/Torchlight.bin.x86_64 
    Creating resource group General
    Creating resource group Internal
    Creating resource group Autodetect
    SceneManagerFactory for type 'DefaultSceneManager' registered.
    Registering ResourceManager for type Material
    Registering ResourceManager for type Mesh
    Registering ResourceManager for type Skeleton
    MovableObjectFactory for type 'ParticleSystem' registered.
    OverlayElementFactory for type Panel registered.
    OverlayElementFactory for type BorderPanel registered.
    OverlayElementFactory for type TextArea registered.
    Registering ResourceManager for type Font
    ArchiveFactory for archive type FileSystem registered.
    ArchiveFactory for archive type Zip registered.
    FreeImage version: 3.13.1
    This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
    Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
    DDS codec registering
    Registering ResourceManager for type HighLevelGpuProgram
    Registering ResourceManager for type Compositor
    MovableObjectFactory for type 'Entity' registered.
    MovableObjectFactory for type 'Light' registered.
    MovableObjectFactory for type 'BillboardSet' registered.
    MovableObjectFactory for type 'ManualObject' registered.
    MovableObjectFactory for type 'BillboardChain' registered.
    MovableObjectFactory for type 'RibbonTrail' registered.
    Loading library lib64/OGRE/RenderSystem_GL
    Installing plugin: GL RenderSystem
    OpenGL Rendering Subsystem created.
    Plugin successfully installed
    Loading library lib64/OGRE/Plugin_ParticleFX
    Installing plugin: ParticleFX
    Particle Emitter Type 'Point' registered
    Particle Emitter Type 'Box' registered
    Particle Emitter Type 'Ellipsoid' registered
    Particle Emitter Type 'Cylinder' registered
    Particle Emitter Type 'Ring' registered
    Particle Emitter Type 'HollowEllipsoid' registered
    Particle Affector Type 'LinearForce' registered
    Particle Affector Type 'ColourFader' registered
    Particle Affector Type 'ColourFader2' registered
    Particle Affector Type 'ColourImage' registered
    Particle Affector Type 'ColourInterpolator' registered
    Particle Affector Type 'Scaler' registered
    Particle Affector Type 'Rotator' registered
    Particle Affector Type 'DirectionRandomiser' registered
    Particle Affector Type 'DeflectorPlane' registered
    Plugin successfully installed
    Loading library lib64/OGRE/Plugin_OctreeSceneManager
    Installing plugin: Octree & Terrain Scene Manager
    Plugin successfully installed
    *-*-* OGRE Initialising
    *-*-* Version 1.6.5 (Shoggoth)
    X Error of failed request:  GLXBadDrawable
      Major opcode of failed request:  135 (GLX)
      Minor opcode of failed request:  5 (X_GLXMakeCurrent)
      Serial number of failed request:  231
      Current serial number in output stream:  231
    
  • Hello,

    Thanks for this port, it's a great game! But I have this bug also, missing heads. My specs:

    - Debian SID amd64.
    - Phenom X6 1055t
    - 8 GB RAM
    - AMD ATI 5750 1GB
    - Catalyst 12.6

    There is some estimated date for the release patch that solve this issue to enjoy the game?

    Thanks!
  • From what I understand, they're still in the "how the ****?" stage of bug solving.
  • Frenchgeek wrote:
    From what I understand, they're still in the "how the ****?" stage of bug solving.
    Maybe it was a bad idea to release two games simultaneously, one completely new, the other one ported to another platform.
  • On the other hand, many of thoses bugs were likely only invisible in Windows, so the game become better coded.

    And the lessons learned here can be used for Torchlight 2.

    ( and if the devs are a bit like me, finding solutions to strange problems is way fun, too bad I can't code :p )
  • Another "me too" post. Debian Squeeze/Wheezy amd64 (Intel Corei5) using ATI Catalyst (fglrx) drivers: 1:12-4-1 - running the game fullscreen at 1920×1080 (non-netbook mode). I run the game on an independent/secondary xserver using xinit.

    I can only confirm the "missing PC heads when any kind of headwear is present" bug though, none of the other things that piotrkrzyzek reported and no crashes after 6 hours, 38 mins of playtime.

    Sweet game and thanks for the native linux support (one non-critical bug is not at all bad as it goes). I'll be keeping my eye out for a TL2 linux build :)
  • deifdeif Posts: 12
    normal wrote:
    Frenchgeek wrote:
    From what I understand, they're still in the "how the ****?" stage of bug solving.
    Maybe it was a bad idea to release two games simultaneously, one completely new, the other one ported to another platform.
    What I don't understand is why the release of Torchlight 2 should slow down the port of Torchlight. I thought the port was done by an individual outside Runic Games, working independently.
    Frenchgeek wrote:
    On the other hand, many of thoses bugs were likely only invisible in Windows, so the game become better coded.

    And the lessons learned here can be used for Torchlight 2.

    ( and if the devs are a bit like me, finding solutions to strange problems is way fun, too bad I can't code :p )
    Yeah, coding for multiple platforms is a good way of spotting rare bugs.
    I figured that out once when I was coding an OpenGL app: I spotted various bugs that could potentially affect both platforms (buffer overflows), just by testing the app on both Windows and Linux.
    This practice should be the standard in every software company.
  • deif wrote:
    What I don't understand is why the release of Torchlight 2 should slow down the port of Torchlight. I thought the port was done by an individual outside Runic Games, working independently.
    I'd guess it was more like stressing to get the port (and the Humble Bundle) out to coincide with the TL2 release?
  • I just wanted to submit some additional information to this thread since I'm having the same problem (as well as the missing music problem) and I'd like to see it resolved. Please let me know if there's any more detail that I can provide to help.

    My system:
    Fedora 17 x86_64 KDE
    Kernel 3.5.4-1
    EVGA NVidia GTX 670 4GB
    Proprietary NVidia driver 304.43
    Intel Core i7-930
    6GB RAM
  • Tested with the 2012-09-24 build.
    The character heads are still missing for vanquisher and alchemist. Furthermore the head of the destroyer disappears as soon as I equip a helmet.
    ubuntu 12.04
    nvidia7300gt
    amd64
  • KhudsaKhudsa Posts: 4
    Any news? Or there is somewhere to look for info like a bugtracker?
  • ScrewtapeScrewtape Posts: 166
    Looking at some of the other reports in this forum, it seems the biggest issues are crashing when entering dungeon level 20, and garbled/missing fonts. Compared to those, which make the game unplayable or at least unwinnable, "missing heads" is kind of minor. I'm sure it'll be fixed eventually, though.
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