Patch 1.12.X.7 Live & Notes

travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
edited October 2012 in TL2 General Discussions
Our second patch has just gone live - here are the notes!

We continue to be hard at work on changes for the NEXT patch, as well as the mod kit. Also, secret fun stuff!
Thanks, everybody!

Patch 1.12.X.7 Notes

This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.

FUNCTIONAL
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations

GAMEPLAY
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
*Damage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them

SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage


SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck

NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level

GRAPHICAL
*Many wardrobe tweaks and fixes

BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
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Comments

  • FIRST! Jk, hooray!
    Hi everyone.
  • HomicideHomicide Posts: 1,071
    BORING
    *Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading

    Best Part...
    ...but when we stop acting civil and start calling people names, we're no longer interacting in the spirit of Runic Games.

    Zepheyr ~ 2012
  • ZycatZycat Posts: 5
    No Free Respec?
  • SyranSyran Posts: 1
    translations?, I can play it in Spanish?
  • travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
    Syran wrote:
    translations?, I can play it in Spanish?
    Nope, some translations are in progress, but none are completed yet. This just includes a lot of the support work required for that to happen.

    (First!)
  • Syran wrote:
    translations?, I can play it in Spanish?

    Not yet. We put in some code to support translations. It's almost ready. =)
  • joesblgjoesblg Posts: 258
    Nice I love the fix you have made although the gambler glitch was quite awesome. ^ ^

    Still looking for Health Point and Mana Point below/next to the HP/MP globes that only show in %. I prefer to know how much dmg a boss attack will do to me in point rather than in %

    Pretty please? :)
    Eye mane is pokey because I get poked im ****...
  • Syran wrote:
    translations?, I can play it in Spanish?
    Nope, some translations are in progress, but none are completed yet. This just includes a lot of the support work required for that to happen.

    ARGGGGGGGGGGGG - he beat me. **** lightening fast fingers!
  • Love you guys and girls from Runic!!
    fs_d6d2467205212e2ccd2bc85a6f2a9b0c.png
  • Nice, big glaive nerfs. I just spent a shitload of hours leveling a glaive character to 100 and can't even respecc him now. Th-thanks,Runic!
  • BrixtanBrixtan Posts: 2,289
    Zycat wrote:
    No Free Respec?

    Enable your console, spawn a respec potion (on a dummy character if you don't want to be flagged as a cheater and have your street cred ruined), stick it in your shared stash. It's really not that hard.

    @Travis: Thanks for the patch notes - looking great. One suggestion with regards to bramble wall. Is it possible to make it so that friendly fire from other party members doesn't target the bramble wall? My prismatic bolts will heat sink to a bramble wall cast by a party member over targeting a boss or monster - very annoying.
    brixtan_by_hawkn93-d49csvz.png
    "If a problem is too big to fix, one must break it into smaller problems."
    WoW Weapons & Armor Modding Guide
  • Thanks for the update guys! Keep up the great work!
  • travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
    IcantHear wrote:
    Nice, big glaive nerfs. I just spent a shitload of hours leveling a glaive character to 100 and can't even respecc him now. Th-thanks,Runic!

    Don't worry. Still ridiculously overpowered!
  • Achievements:
    - Mushroom Picking (Defeat Boletus Rex) now work correctly.

    I assume "The Band Played On" (Assemble TrillBot) was also fixed.
  • HURRAH! Sigh... Still at the office though...
  • Does this mean that us early adopters with early-generated armor reducing items will perform ridiculously well by comparison?

    Like my -300 armor per hit legendary I got last night?
  • *Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)

    How do we enable this command line?

    Do we simply add +NEVERLOG into the 'Set Launch Options' area for Torchlight II under our Steam library?
  • KhamKham Posts: 172
    Preordered the game on Steam but the patch doesn't show up in my library, what's up with that?
  • Looking good.

    I guess I have an answer to Runic's stance on game balance. :P No complaints here!
  • IcantHear wrote:
    Nice, big glaive nerfs. I just spent a shitload of hours leveling a glaive character to 100 and can't even respecc him now. Th-thanks,Runic!

    Don't worry. Still ridiculously overpowered!

    Are you calling me a scrub,good sir?

    Nah but seriously, 25% sounds a bit harsh. It just appears so strong because most of the other Outlander skills are worthless (Shadow Shot comes to mind) and there's too many CC abilities that you will never use.
  • *Console-created items now have an effect that displays that they were cheat-created

    Honestly, this was probably the best way to deal with the console spawned and shared items WITHOUT ruining respec potions. Fantastic work.

    As for the gambler change, can we get some increased droprates on uniques? I spent all night running +10 magic find mapworks and didn't get anything, they only way I've even been gearing my guy was to abuse the gambler. I feel mapworks should at least offer one guaranteed unique for the boss fight, not just a bunch of green items with an abysmal chance at something else.
  • Thanks for the continued support. Much appreciated.
  • Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing

    you nerf our already tenuous survivability but leave raze as is?
  • travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
    IcantHear wrote:
    IcantHear wrote:
    Nice, big glaive nerfs. I just spent a shitload of hours leveling a glaive character to 100 and can't even respecc him now. Th-thanks,Runic!

    Don't worry. Still ridiculously overpowered!

    Are you calling me a scrub,good sir?

    Nah but seriously, 25% sounds a bit harsh. It just appears so strong because most of the other Outlander skills are worthless (Shadow Shot comes to mind) and there's too many CC abilities that you will never use.

    Only the max damage in the range was reduced - the min wasn't.
  • WHAT HAVE YOU DONE???!!!

    Hahaha, just updated to 1.12 and some of the armor textures might have been borked (just checked my engineer, not sure about the other models) Just a heads up for you guys. :)
    SJWQV.jpg
  • *Console-created items now have an effect that displays that they were cheat-created

    Honestly, this was probably the best way to deal with the console spawned and shared items WITHOUT ruining respec potions. Fantastic work.

    As for the gambler change, can we get some increased droprates on uniques? I spent all night running +10 magic find mapworks and didn't get anything, they only way I've even been gearing my guy was to abuse the gambler. I feel mapworks should at least offer one guaranteed unique for the boss fight, not just a bunch of green items with an abysmal chance at something else.

    Just a heads up: the Alchemist is easy to reach (there's a waypoint right on the level after alchemist,you go there and take the steps back up to the prior level and you're right there) and has a 100% dropchance of atleast 1 unique and 1 spell it seems. The Netherimlord always drops 2 uniques as well. If you feel unlucky in maps then grind those two.
  • IcantHear wrote:
    Nice, big glaive nerfs. I just spent a shitload of hours leveling a glaive character to 100 and can't even respecc him now. Th-thanks,Runic!

    Don't worry. Still ridiculously overpowered!

    So Mua'Dib (my glaivelander) isn't ham stringed by this nerf? I hope so, as he will be a sad prophet if it is, at least you still let people be overpowered, just not game breakingly so (im looking at YOU doom :3)
    We were before the beginning, and We shall be after the end. none stand before us, we are the creeping decay of time, the blood soaked battlefields of history, excess and hedonism, and change itself. We cannot be denied.
  • WarMogulWarMogul Posts: 370
    So apparently the Wand/Gun "mad genious" build is still usable. Guess it's a go then. Probably just as well with the Glaive nerf. Might be the way to go. I suppose I'll make a respec potion spawning/mule character.

    Pris bolt charge reduction? Cripes, and my bolter has constant mana issues as is since I left Charge Mastery at 5.

    Ah, well. At least my Zerk should be a bit less painful to play.
    I only have experience on Elite, so if I make some claim that seems completely bizarre to you, it may be because I've never used a lower setting.
  • BewilderedBewildered Posts: 55
    Pman0409 wrote:
    WHAT HAVE YOU DONE???!!!

    Hahaha, just updated to 1.12 and some of the armor textures might have been borked (just checked my engineer, not sure about the other models) Just a heads up for you guys. :)
    SJWQV.jpg

    Ouch! Looks like you got stomped by an overzealous elite champion Estherian Nurse! :lol:
  • ishikabeishikabe Posts: 136
    IcantHear wrote:
    Nice, big glaive nerfs. I just spent a shitload of hours leveling a glaive character to 100 and can't even respecc him now. Th-thanks,Runic!

    Don't worry. Still ridiculously overpowered!


    +1
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