Outlander - problem with Veteran difficulty

shannshannshannshann Posts: 3
edited October 2012 in TL2 General Discussions
I finished D2 on ****, Torchlight 1 on all difficulties. But I have problem with Veteran difficulty with my Outlander. I invested points mainly to Rapid fire, +ranged dmg/rng, +shootgon, + darkelings (+glaive later). I'm switching bow / shootgon as needed. I finished side-quests, have decent level and gear..
1.) ACT I - ok, it takes time to take down opponents but it's fun
2.) ACT II - Opponents are tough, starting to die many times, I have no money because I spent all money for potions on boss-fights, I started to use my glaive skills for DPS, my darklings ****..
3.) ACT III - It takes so much time take down even common opponents, it's too slow and boring..

Deleted my Outlander and started as Engineer on Normal difficulty. What's your opinion about outlanders and difficulty? I heard Embermage is very powerfull..

Comments

  • I finished an outlander on veteran difficulty my first play through and had no real problem with it.. but it was not a dex/str build like yours but a focus build so they might not be comparable..

    so I had no problems with outlander and veteran
  • I, too, noticed that I was loosing much by choosing bow/crossbow.
    Only viable and simple Dex/Str build (which I assume you used) is dual pistols I think.
    Eventually I end up Dex/Foc build to which people refer as Glaivelander (it's pure focus though I find 90% crit chance and 75% dodge very handy) using a shield.
    Also I wipe stuff on Elite easilty while most of the "stuff"has 12.5% chance to 1hit me :D (50% block also).
  • I'm starting to feel major pushback for my lvl 42 outlander in Act 3.

    I'm

    I'm not at the point where I'm getting one shotted by everything, but those trolls pretty much take me out with one swing. Firstly this is teaching me to position myself better and use my skills more efficiently in fights. The real troubling part of Veteran for me has been the dearth of unique items dropping for a good half of Act 2. Pretty my squishiness stems from the fact that my armor values are probably pretty sub-standard at this point(lots of gear in the 20 range).

    It still doesn't feel quite as unfair to me as D3 was for my WD on **** though and I find myself still having fun even though my used potion count is getting pretty high.

    Hopefully some higher level Outlander's will share their experiences so I can stop feeling inadequate.

    Cheers.
  • joesblgjoesblg Posts: 258
    lvl 31 Outlander playing Veteran in A2... No problem at all (although I'm mainly a dual-wield normal attack Outlander so we'll see how it goes in A3 but I'm having too much fun playing w/ my lvl 62 Embermage in NG+ A2... so... :P
    Eye mane is pokey because I get poked im ****...
  • Playing as a normal outlander, and have been using shotguns (Honestly I can't memorize the properly weird name of it), and switching around side weapons but almost always using the shotguns anyways. I went for an even distribution, although I probably ignored focus a bit more than others. I was doing fine with act 1, and 2, I literally had over 60 health potions collected just sitting in my inventory by the time I was halfway through act 2. However act 3 was a sky high difficulty spike and was a real nightmare. I'm starting to get used to it, but I can't help but feel forced to throw points into focus just to survive (oh, and now they nerfed the only survivable outlander build without helping anything for the other play styles... yay?). So I can't really blame you for quitting your character, however I'm still having some fun. Its just that its starting to feel a bit more punishing than it needs to be. I really hope that some day a mod hits to buff up the shootylander or other potential playstyles, it really needs it. You shouldn't have to feel forced into using a focus build by act 3.
  • mibuwolfmibuwolf Posts: 1,337
    shannshann wrote:
    I finished D2 on ****, Torchlight 1 on all difficulties. But I have problem with Veteran difficulty with my Outlander. I invested points mainly to Rapid fire, +ranged dmg/rng, +shootgon, + darkelings (+glaive later). I'm switching bow / shootgon as needed. I finished side-quests, have decent level and gear..
    1.) ACT I - ok, it takes time to take down opponents but it's fun
    2.) ACT II - Opponents are tough, starting to die many times, I have no money because I spent all money for potions on boss-fights, I started to use my glaive skills for DPS, my darklings ****..
    3.) ACT III - It takes so much time take down even common opponents, it's too slow and boring..

    Deleted my Outlander and started as Engineer on Normal difficulty. What's your opinion about outlanders and difficulty? I heard Embermage is very powerfull..

    All classes can beat elite hc equally. Your build and your skill as the player is the only thing that limits you in this game.
  • joesblgjoesblg Posts: 258
    pieman280 wrote:
    Playing as a normal outlander, and have been using shotguns (Honestly I can't memorize the properly weird name of it).

    It made me laugh so bad when I first saw it. I thought it was a mistake "Shotgonne" then I was like... It's probably on purpose and hilarious anyway so

    Kudos! You did not forgot to add some "funny/wtf" part into the game
    Eye mane is pokey because I get poked im ****...
  • shannshann wrote:
    1.) ACT I - ok, it takes time to take down opponents but it's fun
    Weird. I had also tried out a shotgun Outlander, and in act 1, enemies were dying pretty darn quick. At the level I got a shotgun from the quest by talking to the regent for the first time, the shotgun actually killed little skeletons in a single shot, and still kept very strong. It seemed so good it was hilarious.

    Maybe it's your stat build? They changed stats a lot in this game, they're nothing like the first game. I'm thinking you went like lots of dex because that's what used to increase ranged weapon damage? In this one, strength increases the weapon damage of ALL weapons, dex is just dodge and crit chance, and fumble reduction.
    joesblg wrote:
    pieman280 wrote:
    Playing as a normal outlander, and have been using shotguns (Honestly I can't memorize the properly weird name of it).

    It made me laugh so bad when I first saw it. I thought it was a mistake "Shotgonne" then I was like... It's probably on purpose and hilarious anyway so

    Kudos! You did not forgot to add some "funny/wtf" part into the game
    In the first game, they had rifles (which they just changed to additional shotguns in this game because apparently they weren't different enough from the other ranged weapons). Rifles were called polegonnes.
    a +health gear a day keeps the death screen away
  • NeantNeant Posts: 152
    I ma playing as Barserker with dual claws, and I feel exactly the same - Act 1 was very easy on Veteran difficulty, the second half of Act 2 begun to be tough and I can't cope with Act 3.
    It seems that the difficulty is not linear distributed with the player level.
  • JathraJathra Posts: 573
    Act 3 isn't so bad for outlander on vet you just need A: Cursed Daggers and B: Stone Pact and C: some resists.

    Without the DR from cursed daggers though it can get hairy, with decent resists (300ish), CD and SP I face tanked every boss in the act on veteran and can face tank most of em in NG+

    That being said shooty builds for outlander are still far inferior to glaive builds for the most part. A shooty build is certainly viable but it requires a lot more planning and precision.

    Check the outlander forums, there are a few threads about shooty builds there.
  • I think I'm a level 43? Outlander on Veteran. I built the character nearly evenly, point-wise. I'm in Act III: definitely in close quarters I get smacked down by big trolls if I'm not careful, but I have been playing for a while using a shield (which helps a lot) and a one-handed weapon, usually a pistol. Recently I found a unique axe that I've been using instead, which does melee as well as ranged attacks, even though I'm pretty sure that my skill points that only work on 'bows, crossbows, shotgonnes, and pistols" do not apply.

    So yeah, now my Outlander is using only 'lander spells along with non-Outlander specific weapons. : ) I mix it up using a variety of Glaive, Sandstorm, Stone Pact, and that hex spell that keep local nasties away. I have 'accidentally' put skill points into skills that I don't use much during the game, but unlike a lot of other folks I don't freak out about "oh noooooo i've wasted skilll points....". I just like the discovery aspect of it. I'm sure based on my very evenly distributed stat points and experimentally-built sills, my glavie-ing is way less powerful than other folks at my level.

    Act I was fine
    I did feel like for the first half of Act II, I really struggled to get ahead, because I felt like I was only able to afford the bare minimum amt of potions to stay alive in a lot of fights.
    Act III is ok. Generally I have found that I am sort of a get-level-increased-by-general-hacking-and-slashing-in-general-open-areas-before-doing-quests player, so that often when I go into dungeons and what not my level is one or two above the 'recommended' levels that are usually stated at the entrances. I found this helps me die a lot less.
  • tsueluetsuelue Posts: 411
    So, I started a "shooty" Veteran Outlander, dual wielding pistols and rapid fire as main attack. Splitting my stat points between dex & strength so far, ´til i got my 109/110 dex, then (propably) strenght only. (Inspired by Empyrean´s thread http://forums.runicgames.com/viewtopic.php?f=42&t=38767&hilit=rapid+fire+build+main+stat)

    Man, i got my asskicked big time! ;) Compared to my main, a very tanky Engineer, this is far from easy. I really had to learn how to engage certain mob types and especially bosses. It´s hard.
    Yet fun. Movement is is the key, a little tactic helps too. The **** will i delete my Outlander. :roll:
    Well, i knew I was building no easy going char, so I guess i mustn´t complain.

    Btw: I am allergic to glaives. ;)
  • I had no problems except with act 3 arena xd, needed a engi friend for it, dual pistols with good str and focus mainly hits hard,also u must get stone pact, that saves a lot of potions, got the sandstorm glaive too for spaming in close areas full of **** and uhm ur basic kite skills vault and the other thing forward xD also the hex that pushes back everything is a good survival tool
  • tsueluetsuelue Posts: 411
    I had no problems except with act 3 arena xd, needed a engi friend for it, dual pistols with good str and focus mainly hits hard,also u must get stone pact, that saves a lot of potions, got the sandstorm glaive too for spaming in close areas full of **** and uhm ur basic kite skills vault and the other thing forward xD also the hex that pushes back everything is a good survival tool

    Repulsion Hex and Stone Pact, sure. Sandstorm I just don´t like and Vault... I can´t use. I keep vaulting INTO mob groups, and get clobbered. I am used to smashing my shield into the mobs faces until they stop moving, and of course my Heal Bot.
    Engineer is quite a bit less challenging. :lol:
  • Vagrant0Vagrant0 Posts: 101
    With rapid fire... Weapons and gems that add x damage over y seconds are your friend who you should never leave home without. This is because the damage from each hit stacks and gets around the significant armor difference of most A3 mobs as well as the built-in weakness of rapid fire as it now stands*.

    Sandstorm glaive is one of the better skills to use in tight spaces since it hits everything, generating a good deal of charge, then bounces to hit more things. It's quite simply your best option when you have enemies lined up in a hallway or when they're chasing after you, with shotgun being a close second. Flame glaive is better for open areas though if you have the mana for it since it burns everything around you.


    *rapid fire lost alot of potential now due to how it factors damage since each burst is 3 shots, so ends up doing 75% damage with each individual shot being reduced by armor. About the only thing it has going for it now is that each hit procs and has a chance to apply elemental effects.
  • FionFion Posts: 9
    edited October 2012
    I'm playing a duel pistols Outlander, lvl 41 in Act 3 (normal) and not having to much of a problem. Chaos Bolt, Cursed Daggers and Stone Pact are my main skills. Cursed Daggers and Chaos Bolt destroy **** (I get 1k+ crits pretty easy with execute). My attribute build is Str 2/Foc 2/Dex 1 with decent Vit boost once in a while. I keep a high Focus because it counts for half the damage in '% dps' skills as well as the heavy amount of poison damage I get from Venomous Hail and Poison Burst. Chaos Bolt seems strong since the last patch though I didn't notice anything about it in the patch notes. Combined with Poison Burst they absolutely rip through groups of mobs. Cursed Dagger just drops trash mobs in seconds and is a very valuable dps boost against bosses. Against very large groups, bosses phase instances etc, I drop Stone Pact and Venomous Hail and I can toe to toe pretty easily with just about anything.

    My build is;

    [LINK DELETED]
  • Vagrant0Vagrant0 Posts: 101
    Fion wrote:
    lvl 41 in Act 3 (normal)
    That's the difference right there /\.
  • shannshann wrote:
    What's your opinion about outlanders and difficulty? I heard Embermage is very powerfull..

    I played all four classes at level 100 in elite difficulty while testing things, and from that i felt personally that embermage was the strongest, again this was just my opinion.
  • tsueluetsuelue Posts: 411
    Vagrant0 wrote:
    (...)
    *rapid fire lost alot of potential now due to how it factors damage since each burst is 3 shots, so ends up doing 75% damage with each individual shot being reduced by armor. About the only thing it has going for it now is that each hit procs and has a chance to apply elemental effects.

    I know, that RF is not the most effective skill, but frankly, I use it because it looks cool and like it.
    Ok...fine, and I like pain. :lol:

    X damage over time gems I currently don´t have for my lvl, will use them later, thanks for the info.
  • Another good thing for dual pistols and rapid fire is gems with skill procs, i have 1 eye of aleera in each gun and they proc glacial spikes of 30k+ crit and procs from rapid fire so... its a boom boom pow
  • TenTen Posts: 395
    Basically you selected veteran, but created a fairly gimped build. There's your problem.

    Outlanders are fine on vet and even elite.
    ___ten2.png___
  • Thx for posts. What I see now I realy got crapy build. From what I read it looks like..
    1.) Outlander is more DPSing with dual-guns then bow/shotgun.
    2.) There is really increase in difficulty in ACT 3.
    3.) Use different skills - Cursed daggers, Chaos bolt etc.
    4.) Focus on focus.. :-)
    I'll try it with my next build..
  • sadronsadron Posts: 809
    mibuwolf wrote:
    shannshann wrote:
    I finished D2 on ****, Torchlight 1 on all difficulties. But I have problem with Veteran difficulty with my Outlander. I invested points mainly to Rapid fire, +ranged dmg/rng, +shootgon, + darkelings (+glaive later). I'm switching bow / shootgon as needed. I finished side-quests, have decent level and gear..
    1.) ACT I - ok, it takes time to take down opponents but it's fun
    2.) ACT II - Opponents are tough, starting to die many times, I have no money because I spent all money for potions on boss-fights, I started to use my glaive skills for DPS, my darklings ****..
    3.) ACT III - It takes so much time take down even common opponents, it's too slow and boring..

    Deleted my Outlander and started as Engineer on Normal difficulty. What's your opinion about outlanders and difficulty? I heard Embermage is very powerfull..

    All classes can beat elite hc equally. Your build and your skill as the player is the only thing that limits you in this game.
    By which you mean none of them can beat it period. It's not humanly possible. Too easy to die to cheap things.
  • I've been playing almost exclusively LAN games with my wife, but for those times when she is busy doing other things and I have the itch to play I've been taking an Outlander through Veteran difficulty. And, it's my favorite character so far :)

    I'm using bows/crossbows as my weapon type, mostly crossbows as of late. For armor I've been going for high all around resists on my trinkets and any +minion stuff I can get on my armors. I socket my armors with +ranged damage and hit point recovery gems. Armor reduction and health steal on my weapons.

    For skills I have Entangling shot for melee enemies - keeps them at a distance while I get around behind their shield and take them down with arrows. For ranged I either target them as soon as they appear (I'm playing single player so I can afford to go slow) or pop on Shawdowmantle if there is a cluster of them. For swarms and champions I switch to rapid fire to push them all away from me while weakening their armor - then finish them off with arrows. My bread and butter is Blade Pact - great crowd control. By placing the pact everywhere I can keep the enemies moving slow, making them easier targets. Shadowling Ammo is as high as I can get it which really swings the fight in my favor the longer it lasts. Death Ritual is also maxed to make them last and hit harder. Dodge Mastery is maxed too to help me mitigate any enemies that get through my defenses. Long Range Mastery is maxed for obvious reasons - the range on a crossbow allows me to pick tons of enemies off before they even have a chance to get close. I use a range mastery scroll as well to help with damage boosts. Pet mastery for the minion boost. Adrenaline rush to help me rush away when things get hot and heavy (it seriously procs more often than I would have thought). My pet is a straight up summoner on aggressive - with lots of health stolen to master on hit gear. He rushes up and summons a bunch of skele's zombies and such which keeps the Blade Pacted ememies busy while I pick them off and add Shadowlings into the mix. Just got to the point where I can invest in Shadowling Brute so I intend to keep him up as much as I can.

    I've gone with a Strength/Dex build with some points in Vitality to keep my hit points up a bit - totally ignoring focus. The Dex adds to my dodge and the increased criticals frequency seems to shorten the fighting faster than just increased damage alone. Oh - I use mostly auto-attacks from long range on Blade Pacted enemies and pull out my Entangling Shot/Rapid Fire for crowd control when needed.

    I'm nearly done with Act 3 and my death count is only ~10. Works like a charm and it's very fun (for me) to play. Just take it slow, but stay very mobile at the same time ;) Run your combat analytically rather than just rushing forward. I'm sure in a multi-player group where everyone is competing to be the guy who kills things the fastest I would be a non-factor, but since I don't play with those groups I find this build to be perfectly viable.
    Shadelotus wrote:
    If people were this snobbish back when video games came out there wouldn't be any games today because no one would have played them when they looked like 2 bricks having ****.
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