Patch notes for version 1.13.x.12 (now live)

travisbaldreetravisbaldree Posts: 1,665 ✭✭✭✭
edited October 2012 in TL2 General Discussions
Our third patch is now live -

Patch notes for version 1.13.x.12

Misc
  • Fixed Engineer armor set that was showing up as white geometry
Performance
  • Additional UI performance improvements
  • Additional rendering performance improvements
  • Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
Stability
  • Fixed a crash that could occur with a dying pet that proc'ed on save restoration
Skills
  • Fixed some issues with Stormclaw bolt chaining
  • Blazing Pillar will no longer give enemies the ability to burn you!
  • Shockbolts and Shocking Orb can now build charge
  • Fixed several non-working augment affixes
  • On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
  • Blade Pact and Stone Pact last for listed time
Items
  • Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
  • Several affixes that work based on unit proximity can work in parallel, when they could not before
Gameplay
  • Fixed several issues where procs could be precluded from activation
  • Set bonuses based on nearby monster count work properly
  • Some more multiplayer XP distribution fixes related to player/killer delta
  • Can't turn alignment on something that attaches to its master
  • When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
  • Player block cap set to 75 instead of 50
  • Elemental armor reduction can't reduce armor below zero
  • Champions all have 100% charm resistance
  • Siege Turrets have 100% charm resistance
Level Scripting
  • Can't prematurely activate Vyrax tower warp with teleportation
  • Various minor level fixes
  • Various visual updates to the Three Sisters' Lair
  • Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
  • Tutaran trap fixes
  • Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
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