[Concept]: Captain Planet spells mod

UngodlyoneUngodlyone Posts: 8
edited April 2013 in Design
First, this mod will only effect the spells learned from scrolls found in the game, along with the few that are in the game, just not dropped- Such as the Summon Flaming Sword and the Passive Critical Strikes.

The first step will be to give all the spells a unified level up- Each spell will have 5 levels, in a 20 point spread beginning at level one and ending at level 80, and balanced towards that effect. For example:

Summon Skeleton lv 1- Summons 1 skeleton, balanced towards fighting 1 mob 1-10. Can learn at level 1
Summon Skeleton lv 2- Summons 1 skeleton, balanced towards fighting 1 mob 20-30. Can learn at level 20.
Summon Skeleton lv 3- Summons 1 skeleton, balanced towards fighting 1 mob 40-50. Can learn at level 40.
Summon Skeleton lv 4- Summons 1 skeleton, balanced towards fighting 1 mob 60-70. Can learn at level 60.
Summon Skeleton lv 5- Summons 1 skeleton, balanced towards fighting 1 mob 80-90. Can learn at level 80.


The next step is improvement- These skills are built for the un-modded game, and my modifying of the levels is not meant to improve the spells, simply make all of the spells limited to 5 levels, and follow a similar linear path up to level 5. These skills are next to useless in anything past normal anyways. This improvement will come in three tiers.

Tier 0: The original spells

Tier 1: Original spells, given a ultitilty upgrade, though no upgrade in the strength of the spell itself

Example:
Elemental Protection Tier 0 Level One- Gives 7+ elemental protection for 60 seconds, with a 60 second cooldown.

Elemental Protection Tier 1 Level One - Gives 7+ Elemental Protection for 5 minutes, with a 5 minute cooldown.

Tier 2: a Tier one spell, given an upgrade in strength to make it more usefull through a higher difficulty/modded game, though remaining the same in ulitility
Example
Elemental Protection Tier 3 Level One- Gives 15+ Elemental Protection for 5 minutes, with a 5 minute cooldown.

Tier 3: A spell that has been upgraded in strength once more, and been once again upgraded in ulitility, and given an aditional modability(To be explaied further down)
Example
Elemental Protection Tier 3 Level One- Gives 20+ Elemental Protection for 10 minutes, with a 10 minute cooldown.

The level of the spell must be found normally in the game, and will always be found at tier 0. The upgrade to tiers, while very powerfull, will be difficult to obtain- To go from tier zero to tier one, you will have to combine 4 of the scrolls of tier 0, of the same level spell. The same will be required for each tier.

Example:
4 Elemental Protection Tier 0 Level 1 combined = 1 Elemental Protection Tier 1 level 1
4 Elemental Protection Tier 1 Level 1 combined = 1 Elemental Protection Tier 2 level 1
4 Elemental Protection Tier 2 Level 1 combined = 1 Elemental Protection Tier 3 level 1

As such, a tier three spell will require an astounding 64 copies of the exact same spell of the same level.
This is the first part of my mod, the part I believe I will have the easiest time doing. The second involves the mod-ability I mentioned earlier, and the reason that the tier 3 spells are so expensive- They can be combined.

A tier 3 spell of the same level and type can be combined. The types are Passive, Casted, Buff, and Summoning. All the spells learn-able in the game will fall into these 4 types, and if you have 1 of every single tier 3 spell, it would be possible to combine them into 4 single spells that combine every passive into one, every offensive spell into one, every summon into one, and every buff into one, allowing you to utilize every learn-able spell in the game.

The combine of spells is simply done, just rolling a Elemental Protection Tier 3 Level one and a Elemental Overload Tier 3 Level One will result in a combined spell that activates both for the cost of one.

However! The cost of combining the spells will lower their strength- A Tier 3 combined Elemental Protection and Elemental Overload will each only have the strength of a Tier 2, though continued combinations will not lower the strength of any spells below tier 2, and it is impossible to combine more then one of the same spell, or any tier except level 3, or any different type. The Tier 3 Combinations will be available at every level of the spell, from one to 5. As such, if you farm the 64 level one spells of every summing type needed(a whopping 512 spells!), your level 1 character, or whatever level you reached your stash at, can summon a massive group of Skeleton Archers, Warrior, Blood Skeleton, Zombies, Blood Zombie, Nether Imp, Aloe Gel, and Flaming Sword.

Spells will only be added one at a time- Combing a Elemental Protection and Elemental Overload will result into a spell that preforms both, which can be combined with Dervish for all 3, Which can then be combined with... you get the idea. Putting 3 or 4 spells in the combiner at once will do nothing.
Due to the large amount of spells, the fact I am including the removed spells such as Summon Flaming Sword/Passive Critical Strikes, balancing them, and the freaking hundreds of ways they can be combined, this will take me a great deal more time then the first part, but should offer a great deal of mod-ability towards your spells, and a reward for gathering that freaking many of them.

So ya, whats you take on this? Good idea, bad idea, impossible, boring, stupid? Lemme know.

Idea thought up and written on sleeping pills, and may look freaking retarded. Lemme know.


List of spell per type.

Buffs:
Dervish
Draining Touch
Elemental Overload
Elemental Protection
Haste
Retribution

Casted:
Web
Bee Swarm
Silence
Rumble
Heal Self
Heal all
Repel
Frost
Roller
Fireball
Poison Cloud
Tunnelers

Summoning
Summon Archers
Summon Blood Zombie
Summon Blood Skeleton
Summon Skeleton
Summon Nether Imp
Summon Zombie
Summon Aloe Gel
Summon Flaming Sword

Passive
Adrenaline Burst
Adventuring
Animal Handling
Arcane Tools
Armor Expertise
Barter
Blocking
Concentration
Critical Strikes
Duel Wielding
Marksmanship
Treasure Hunter
Weapon Expertise
Willpower
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