[Class] The Clouddancer (New pet & stuff)

branbran Posts: 359
edited October 2013 in Mod Showcase
UPDATED (25.9.13; 21:38 (EU))
UPDATED (19.9.13; 21:39 (EU))
UPDATED (16.9.13; 20:46 (EU))
UPDATED (8.9.13; 15:26 (EU))
UPDATED (7.9.13; 20:54 (EU))
cd_spl.jpg


FEATURES
- New class female Clouddancer (Melee/Magic Hybrid)
- Two reworked skins
- Two new pets (Cloudcat & and the more fancy, lightning spitting Young Clouddragon (can also summon Kruadh, the wandering healer))
- New item models, much retextured/new textured items
- Big bunch of items:
Weapons (some insane Bows, Sky Marlins, huge crystal Claws, Daggers), better Armors (such as Spirit of Nature, Sleeping Goddess, clouddancerspecific set items), Amethyst Hearts for respec, Essences for Exp-Gain and more


CLOUDDANCER
Some say, they live beyond the blue of the infinite firmament. They say, someday one will descend and use her strange powers to challenge the evil crouching on the world below the clouds.
With hail and lightning, with blank fists* and blessed with the powers of the Blind Goddess - the clouddancer, her heart pumping the blood of the long forgotten silver dragons that once swept the sky!

(*In fact, she kicks. But 'blank feet' sound odd. :mrgreen: )


________
Problems that you might encounter:
- When hitting 'Create', Torchlight II might crash 1-3 times. At least on my computer, don't know why.
- Clouddancer and Cloudcat skins unfortunately share with the BigCat and the Outlander. Haven't managed gettin them separate.
- I've repainted/recolored some textures so that they fit the clouddancer. They will look horrible on male characters, if you know what i mean. :mrgreen:

________
The Clouddancer is build for fighting UNARMED and with spells. Of course you can equip weapons (you have Onslaught as a skill), but with a dragon seal equipped in higher levels, you probably don't need any weapons. Her unarmed damage is also imbued with the elements!
The damage done when having the full clouddancing set equipped can get very high, so i suggest experienced players starting with the next difficulty level. There are some class-specific uniques and almost all armor pieces give your clouddancer additional boni. :)
There are Essences waiting to be drunk. They're tasty!

Yes, i reduced customizing options to ensure the clouddancer looks like one. Bare with me!

________
Feedbacks, comments, critiques, all are welcome! I hope the download works for you guys, my webspace is pretty slow. :/
NOTE: If you use something from this mod that is created by me (Bran) or Runic Games, don't claim that to be created by your own, because it is not. This is for the special guys that are falsely taking all the credit. You hereby have been warned.
-> DOWNLOAD LATEST CLOUDDANCER MOD
- Clouddancer Mod
- currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
"Never sweet the kiss of cold steel..." (bal sagoth)
painting stuff - my gallery: http://bran.cgsociety.org/gallery/
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Comments

  • FoldarFoldar Posts: 405
    Awesome mod bran, if you need any help troubleshooting those problems follow up at www.fareastexpansion.com and go to forums ==-> Sign up and i'll make you a beta tester, we have some class problems too sometimes, but we have a group of troubleshooters that will help you! :mrgreen:
  • ZyphZyph Posts: 829
    Will you be adding a male version? Also you can use the instructions I gave you to give her punches while unarmed.
    Join us at http://torchboard.org/forum/index.php to discuss the Far East Expansion!

    "Well, there can't be a final mod file, because everything keeps evolving." bran
  • looks cool.. gonna test
  • branbran Posts: 359
    thanks guys! ;)
    Zyph wrote:
    Will you be adding a male version? Also you can use the instructions I gave you to give her punches while unarmed.
    No, the clouddancer was meant to be a female-only class. :mrgreen:
    And again thanks for your messages, when i have some time, i'll repaint the two face-textures for you.
    (btw I like the kicking animation ;) )
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • ZyphZyph Posts: 829
    I love the kicking animations, I just like to cycle more than 3 attacks even more. :D

    Thanks Bran for the textures!
    Join us at http://torchboard.org/forum/index.php to discuss the Far East Expansion!

    "Well, there can't be a final mod file, because everything keeps evolving." bran
  • branbran Posts: 359
    edited September 2013
    Things to do
    DONE - some testitems need to be removed (at some point, s/o can buy ridiculous overpowered weapons <.<)
    DONE - creating neck scarfs, more drinkable stuff and 'strange items'
    - penalties to make choice of equipment more interesting
    - 2 more skills to add
    DONE - change some text
    - some ideas about gold...
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • ZiddersZidders Posts: 14,338 ✭✭✭
    bran wrote:
    Zyph wrote:
    Will you be adding a male version? Also you can use the instructions I gave you to give her punches while unarmed.

    No, the clouddancer was meant to be a female-only class. :mrgreen:

    But..but..

    I wanna be a dancer, too :(
    Actually, no biggie, I play female characters, anyways hehe
    ItfooQF.png
  • branbran Posts: 359
    Will update the mod-file in the next couple of hours (or maybe minutes, depends on GUTS)...
    Zidders wrote:
    I wanna be a dancer, too :(
    And what's the problem? :mrgreen:
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • branbran Posts: 359
    UPDATE
    kegofbeer.jpg

    - removed testitems and decreased stats on remaining copies
    - for those interested in clouddancer-related weapons, new 2h sword (image above) and staff available! (although i prefer the clouddancer as unarmed, i tried to fit the style of the sword with hers)
    - in the character creation, the clouddancer now has own portraits (and yes, it's azur for those who know my deviantart galery ;) )
    - bit of stuff added
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • ZyphZyph Posts: 829
    I must admit Bran, I am disappointed that you never make male characters. I live with a wife and 3 daughters, so I never have any desire or willingness to play a female in a video game. :p As always your textures look great though from what I see in the portraits.
    Join us at http://torchboard.org/forum/index.php to discuss the Far East Expansion!

    "Well, there can't be a final mod file, because everything keeps evolving." bran
  • branbran Posts: 359
    Zyph wrote:
    I must admit Bran, I am disappointed that you never make male characters.
    I remember a time when I painted or modelled only male characters, and believe me, someday it got boring as ****. Additionally it seems to me, that in video games overall there are waaaaayyyy more male heroes/protagonists (most of them looking pretty... standardized) than female ones - so i can't really see something evil in creating an _optional_ female-only class. Well, at least that's only my personal opinion. ;)
    Zyph wrote:
    I live with a wife and 3 daughters, so I never have any desire or willingness to play a female in a video game. :p
    Why let real life dictate what to play in games? I mean, games are entertainment, nothing more, aren't they? :mrgreen:
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • ZyphZyph Posts: 829
    Yes they are for fun, and why I don't condemn anyone who plays female or male characters. I have plenty of male friends who only play female characters. To each their own. :D
    Join us at http://torchboard.org/forum/index.php to discuss the Far East Expansion!

    "Well, there can't be a final mod file, because everything keeps evolving." bran
  • Kva3imodaKva3imoda Posts: 977 ✭✭
    Hey bran, I'm glad you're back. :) Your work look great.
    You're still working on another project? I was waiting for it, I really like the tribal coloring. :) It looks cool.
    bwcomp2.jpg

    And I like your dwarf ... 35 min... I am sad and envy your talent! :D
    an_ingenious_idea_by_stormserpent-d5ypjiv.jpg
    4ByzPdz.png 88pn2UZ.pngtrCrfep.png
  • TaranTaran Posts: 494
    Nice mod man. I am going to give this a try with the far east mod i think instead of synergies.
    file.php?id=4794&t=1
    In every person there are 2 dogs fighting...1 Good and 1 Evil. The one that wins is the one you feed the most.
    Torchlight 2 Syenergies Mod forum / http://forums.synergiesmod.com/index.php
  • TaranTaran Posts: 494
    Oh...are the frosted hills and slavers stockade glitches fixed yet?
    file.php?id=4794&t=1
    In every person there are 2 dogs fighting...1 Good and 1 Evil. The one that wins is the one you feed the most.
    Torchlight 2 Syenergies Mod forum / http://forums.synergiesmod.com/index.php
  • branbran Posts: 359
    edited September 2013
    Taran wrote:
    Oh...are the frosted hills and slavers stockade glitches fixed yet?
    Unfortunately not, sorry for that. :?
    Actually, it is 'only' the estherians - when freeing them, they offer not loot to choose, and you can't leave the loot window without choosing a loot. Alt+F4 + restarting the game is one (annoying) option - or simply don't free them, though it is sad, but they don't affect the main quests.
    Will take another look today, but to be honest, i have a small up to no idea what to look for (i suppose it is something in the spawn classes.)
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • branbran Posts: 359
    Kva3imoda wrote:
    Hey bran, I'm glad you're back. :) Your work look great.
    You're still working on another project? I was waiting for it, I really like the tribal coloring. :) It looks cool.
    Thanks a lot!
    I have paused the barbarian because of too much problems, so i decided to make the clouddancer as a smaller mod to share at least something with the community.
    But it does not mean it is abandoned - simply need a bit more time and more experience with guts before continuing with the barbarian.
    Kva3imoda wrote:
    And I like your dwarf ... 35 min... I am sad and envy your talent! :D
    There is no talent, it's simply practice, practice, practice (practice until it pours out your ears :mrgreen: ) - and it is a bit frustrating when realizing that there are 2943682947267 more and far (believe me, really FAR) better artists, argh. :shock:
    Anyway, thank you. ;)
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • ZyphZyph Posts: 829
    bran wrote:
    Taran wrote:
    Oh...are the frosted hills and slavers stockade glitches fixed yet?
    Unfortunately not, sorry for that. :?
    Actually, it is 'only' the estherians - when freeing them, they offer not loot to choose, and you can't leave the loot window without choosing a loot. Alt+F4 + restarting the game is one (annoying) option - or simply don't free them, though it is sad, but they don't affect the main quests.
    Will take another look today, but to be honest, i have a small up to no idea what to look for (i suppose it is something in the spawn classes.)

    As long as you let the class inherit one of the base class types in unittype, it should solve the issue with the Estherians.
    Join us at http://torchboard.org/forum/index.php to discuss the Far East Expansion!

    "Well, there can't be a final mod file, because everything keeps evolving." bran
  • branbran Posts: 359
    Zyph wrote:
    As long as you let the class inherit one of the base class types in unittype, it should solve the issue with the Estherians.
    Thanks for the tip, man!
    That could be the case, because the clouddancer inherits only from the clouddancer_base.
    Do i have to change all stats and items, when i let it inherit from, as an example, the outlander? Because that will be a LOT (think of a freight train you have to unload with your hands... :mrgreen: ) of stuff! :shock:
    Or is there an easier way to get loot available from the estherians?
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • branbran Posts: 359
    UPDATE

    You can now free the Estherians in the Frosted Hills and the Slavers Stockades, pick loot and continue adventuring. ;)
    (Thanks to Zyph! - yeah, because the Clouddancer had no inheritances from one of the existing classes, i simply had to work through the spawn classes and add the Clouddancer)
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • PhanjamPhanjam Posts: 3,288 ✭✭✭
    bran wrote:
    UPDATE

    You can now free the Estherians in the Frosted Hills and the Slavers Stockades, pick loot and continue adventuring. ;)
    (Thanks to Zyph! - yeah, because the Clouddancer had no inheritances from one of the existing classes, i simply had to work through the spawn classes and add the Clouddancer)

    Hi Bran! Can you give a little more detail of how you did this? Did you have to rework your whole class (like you said in your previous post)?

    I am encountering the same issue with my Destroyer mod - it only inherits from HUM_DESTROYER_BASE... :(
    Lvw5p3z.png
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
  • Another class, thank you !
    I'm going to give it a try ! :D
  • branbran Posts: 359
    Phanjam wrote:
    bran wrote:
    UPDATE

    You can now free the Estherians in the Frosted Hills and the Slavers Stockades, pick loot and continue adventuring. ;)
    (Thanks to Zyph! - yeah, because the Clouddancer had no inheritances from one of the existing classes, i simply had to work through the spawn classes and add the Clouddancer)

    Hi Bran! Can you give a little more detail of how you did this? Did you have to rework your whole class (like you said in your previous post)?

    For sure! ;)
    You might noticed this:
    i simply had to work through the spawn classes and add the Clouddancer
    Basically, that's all. I had to add the clouddancer loot spawn classes (simply copied/renamed them from the embermage and selected the appropriate loot) to about 30 spawn classes.
    :mrgreen:
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • branbran Posts: 359
    TO DO II
    - Windcloth stats exploding in better tiers, decrease them
    - Adding a 'cursed item' unit type with an appropriate set (comparable to legendaries) with a nice effect ;)
    - Though i can now add items with different looks WITHOUT affecting the original (finally!), on spawn they create an ugly graphical mess unless picked up
    - Another weapon model to fill the visual gap between unarmed and wielding a sky marlin, maybe a fist weapon

    MEANWHILE:
    - New unique chest with unique texture
    - some tests with a human healer as a pet, sadly it turned out it does absolutely nothing except for walkin around and lookin good, what is very, VERY annoying!

    Feedback, comments & critiques always welcome! ;)
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • PhanjamPhanjam Posts: 3,288 ✭✭✭
    bran wrote:
    For sure! ;)
    You might noticed this:
    i simply had to work through the spawn classes and add the Clouddancer
    Basically, that's all. I had to add the clouddancer loot spawn classes (simply copied/renamed them from the embermage and selected the appropriate loot) to about 30 spawn classes.
    :mrgreen:
    Thanks very much Bran! (something else to do while I'm still learning Blender :P )
    Lvw5p3z.png
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
  • branbran Posts: 359
    u6hn.jpg

    Do you think i should stick with that style...? :?
    - Clouddancer Mod
    - currently working on: "The Gloom"-Mod - fiendish stuff including the Igniter Demon class
    "Never sweet the kiss of cold steel..." (bal sagoth)
    painting stuff - my gallery: http://bran.cgsociety.org/gallery/
  • TaranTaran Posts: 494
    Thats an awesome look man.
    file.php?id=4794&t=1
    In every person there are 2 dogs fighting...1 Good and 1 Evil. The one that wins is the one you feed the most.
    Torchlight 2 Syenergies Mod forum / http://forums.synergiesmod.com/index.php
  • PhanjamPhanjam Posts: 3,288 ✭✭✭
    Extremely cool!
    Lvw5p3z.png
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
  • RnFRnF Posts: 1,000
    Wow, that's impressive work!
  • ZyphZyph Posts: 829
    Those claws are beautiful. I must say that I find them extremely impressive. Did you build the model yourself, or alter one in game? Are they Animated? Still, I LOVE the design.
    Join us at http://torchboard.org/forum/index.php to discuss the Far East Expansion!

    "Well, there can't be a final mod file, because everything keeps evolving." bran
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