[WIP] Unearthed Arcana - Torchlight 2 Expansion

DeeZireDeeZire Posts: 255
edited February 10 in Mod Showcase
Hi all, like many of you here I fell in love with Torchlight II and can't get enough of it. I've also seen a few threads about extra content and expansion packs, so in the spirit of how nice the folks here are I figured I'd give something back and share this with you all :)

There's a surprising amount of stuff in the game that's never used, seen or utilised for various reasons so I have meticulously pieced all of this together over a long period of time and built this mod around that. The aim has been to remain true and faithful to the core game and the developers vision, whilst at the same time remaining entirely consistent with the game world and it's lore.

What I've tried to achieve is something that in terms of it's looks, gameplay and consistency with the game is as good as what Runic would release - because 99% of what the mod features has actually been created by Runic themselves, and given how much I've done, what you have here is probably the next best thing to an official expansion pack. It's on this basis that I used the name 'Unearthed Arcana' as I thought it was quite fitting :)

I've reserved a post below this for updates as I'm currently playtesting and will make any tweaks based on your feedback. The aim is to release on or around the game's anniversary so with that looming and D3 announcing it's expansion pack I thought the time was right :)

The amount of work that's gone into this is insane, but your thoughts, feelings and feedback are welcome.

UPDATE: ReadMe file now included in the download (.RAR).
Unearthed Arcana - Torchlight 2 Expansion
viewtopic.php?f=48&t=57897
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Comments

  • DeeZireDeeZire Posts: 255
    edited May 2016
    Latest release - please always use the latest release of the mod.

    https://drive.google.com/file/d/0B5w_m- ... sp=sharing
    Unearthed Arcana - Torchlight 2 Expansion
    viewtopic.php?f=48&t=57897
  • I was drooling by the time I finished reading all these changes and fixes, I want it! Is there somewhere I can download this mod?
  • DeeZireDeeZire Posts: 255
    @bumbleguppy I'm hoping to release on or around the games anniversary. The mod is now feature complete and I'm currently in a full play testing, bug shooting and beautification pass which I expect will take up to two weeks so Sept 29th looks like a likely release date.

    @Graeystone I haven't a clue, although I have not designed it with anybody else's mod in mind as I don't have time for this and it would be a support nightmare every time I made an update or change. Given the scale and number of changes I have made to accomplish this, plus the number of files I have had to modify, the chances are it won't work with many other mods. Note that it already includes the mods that Runic have released - Extra Chunky, Blanks Landmarks, Potion of Respec, 8 Player.
    Unearthed Arcana - Torchlight 2 Expansion
    viewtopic.php?f=48&t=57897
  • ZiddersZidders Posts: 14,342 ✭✭✭
    Props for the 1st edition AD&D reference.
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  • DeeZire wrote:
    - Renamed Skull of X'n!troph to Skull of X'ntroph (presumed it was a typo).
    - Enabled a number of monster names and titles that are unused in the game but which appeared in Torchlight I. I have also removed the 'Alternative 3' name on the assumption that it is erroneous.

    The exclamation mark is also a letter from the International phonetic alphabet (it represents a "click", no idea how you do that though), i don't think it was a typo.
    I don't think that Alternative 3 is erroneous neither, see http://en.wikipedia.org/wiki/Alternative_3 for example.

    BTW, now that you made everyone drool over your mod, when and where do you plan to release it?
  • DeeZireDeeZire Posts: 255
    @Zidders clearly I'm not the only one with RPG history, good spot that's exactly where I got the inspiration from!

    @darkpoulp I'm planning on a Sept 29th release, was aiming for Sept 20th to coincide with the games anniversary but still some play testing to do and I'm away on holiday at the moment. Thanks for highlighting those things I'll re-consider the changes in light of that information, I did not realise.
    Unearthed Arcana - Torchlight 2 Expansion
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  • Cool mod! Just wanted to confirm that Alternative 3 is not an error.
    BrianW
    Community Manager // Mr. Nice Guy

    Join us on Discord! https://discord.gg/runicgames
  • RustyRusty Posts: 1,640
    This mod sounds awesome. I have seen many of the unused things in GUTS, but never thought about actually using them. Good job and this sounds huge!
  • awesome! I can't wait to play this!

    actually I don't think this will give many problems with Synergies, if it does loading it below Synergies will probably fix them
  • strukto78 wrote:
    awesome! I can't wait to play this!

    actually I don't think this will give many problems with Synergies, if it does loading it below Synergies will probably fix them


    I hope so because I just can't wait for this one, but I don't want to give up synergies in order to play it.
  • This looks pretty amazing, but could you post some screenshots or a link to some on an external photo website? I would still like to see some of the gameplay changes, not just read about them. Thx :D
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  • DeeZireDeeZire Posts: 255
    @12aptor I'm on holiday right now so I can only play test and bug shoot on my laptop, I will then do any finishing touches when I return as GUTS only works properly on my desktop. I will try to get some screens up next week. I might just do a gameplay video or trailer while I'm play testing as a few people are wondering how the TL1 dungeons look and play in TL2 (the answer is 'very good indeed'), this way I can show a lot of stuff.
    Unearthed Arcana - Torchlight 2 Expansion
    viewtopic.php?f=48&t=57897
  • SalanSalan Posts: 2,642
    it'll be a nice addition to any conversion mod, or even normal play throughs.. He's not really changing the balance anywhere, just putting things in that didn't make it from launch.
    Synergies Conversion mod: http://www.synergiesmod.com
    Elite monsters, Hero monsters, world bosses, rare dragons, rare trolls, three tiers of End Game Raids, Legendary Armor sets, NEW Legendary Weapons, 3 new classes, Mercenaries, and Angels!
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  • This will be nice to have this MOD :D :D :D :D
    ``~~ King Angel ~~``
  • KilliousKillious Posts: 1,539
    Really looking forward to this one releasing. Thank you for making this for us all :)
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  • mambamamba Posts: 40
    Really looking forward to this one.

    Do you mind me adding it to my merge mod http://steamcommunity.com/sharedfiles/filedetails/?id=150076061?
  • DeeZireDeeZire Posts: 255
    I've updated my original post with a couple more updates and changes I've made during play testing.
    mamba wrote:
    Do you mind me adding it to my merge mod http://steamcommunity.com/sharedfiles/filedetails/?id=150076061?

    Please don't, it's not even released yet and when it is merging it with other mods will (I) require a LOT of work to ensure this one still functions properly and (II) will become a support nightmare for me in terms of eliminating any bugs that are found. This mod is very large and quite complex, it modifies a lot of the original game files and has not been written with other mods in mind.

    Please note that this mod already includes the mods released by Runic - Blanks Landmarks (with a couple of bug fixes), Extra Chunky, 8 Player and Respec Potion.

    I will be releasing a couple more separate mods later on that are not part of this one as they deviate a little too much from the core game so I did not include them - one that replicates the Ancient Device and Crumbling Vault from D3 and another that adds the skills to each class that are not used in the standard game - feel free to include those ones in any compilations :)
    Unearthed Arcana - Torchlight 2 Expansion
    viewtopic.php?f=48&t=57897
  • Hi DeeZire,

    Thanks for your efforts! Hopefully the Sept 29th release will go off without a hitch.

    Take Care,

    GB
  • mambamamba Posts: 40
    DeeZire wrote:
    mamba wrote:
    Do you mind me adding it to my merge mod http://steamcommunity.com/sharedfiles/filedetails/?id=150076061?

    Please don't, it's not even released yet

    Take it as a compliment, it got me sufficiently excited to be looking forward to it and willing to spend the effort to integrate it into my mod ;)

    It's not like the day after you release I copy your files into my mod and release a new version. The process will be more involved than that (as you know and comment on below), so it will take me a while to have it integrated. I also will probably wait a bit so the initial wave of bugfixes on your end has been released. I just wanted to make sure there is a point in me looking into your mod (i.e. I can integrate it) and do not spend the effort of analyzing it in vain.
    DeeZire wrote:
    and when it is merging it with other mods will (I) require a LOT of work to ensure this one still functions properly

    I didn't ask for help merging it, I asked for permission ;)

    I know it will require effort, but it is my effort, not yours, so I am not sure why you use this as a reason to be against it.
    DeeZire wrote:
    and (II) will become a support nightmare for me in terms of eliminating any bugs that are found.

    for this too I see the burden mostly on my side. I also get error reports for stuff that turns out to be broken in the original mod and not due to me making mistakes in the merge.

    There is an easy way to determine if it is my merge that is broken or an error in the original. If it only happens with my mod but not yours, it is me. If it happens in yours too, it is yours...
    I really don't see this adding much support effort on your side. It might even take some away because people will play your mod together with other mods, and if it is already included in some mods out there, thereby resolving conflicts between them, that could be beneficial.

    Also, me looking into what you did and merging it with my mod could be seen as a form of QA too. I won't find everything, but I might notice a few odd things. When I recently compared Synergies to my mod to update the compatibility pack (which resolves conflicts between Synergies and my mod), I found some inconsistencies (that the Synergies team was aware of) and some errors (that they were not aware of).
    DeeZire wrote:
    This mod is very large and quite complex, it modifies a lot of the original game files and has not been written with other mods in mind.

    I expected that. The effort of getting it to work if I want to include it is on me though. If anything me merging yours into mine will resolve / reduce the number of conflicts between your mod and mine that would otherwise go unresolved and affect people using both - and people are already asking about potential compatibility issues
    Graeystone wrote:
    How will this work with MCMM and SynergiesMod?
    DeeZire wrote:
    Please note that this mod already includes the mods released by Runic - Blanks Landmarks (with a couple of bug fixes), Extra Chunky, 8 Player and Respec Potion.

    as does mine, so that part will be easy ;) Does Blank know about the bugfixes ?
    DeeZire wrote:
    I will be releasing a couple more separate mods later on that are not part of this one as they deviate a little too much from the core game so I did not include them - one that replicates the Ancient Device and Crumbling Vault from D3 and another that adds the skills to each class that are not used in the standard game - feel free to include those ones in any compilations :)

    Will certainly keep an eye out for those, Ancient Device and Crumbling Vault sound interesting, I probably will skip additional skills though
  • Hey DeeZire!

    If it comes to a drop at Sept. 29th, please think about all non Steam users and give us a viable download link here. Thank you for your efforts!
  • DeeZireDeeZire Posts: 255
    @Skyhaster no worries, I have no plans to release on Steam :)

    @mamba that's one heck of a complex justification so I will keep it simple - no, permission is not granted I don't want my last 6 months work in somebody's compilation. TL2 allows to users load 10 mods at a time so if they want to try and use this with others - including your compilation - then they already can. No offence is intended, there are two possible answers to your request and I've provided one ;)
    Unearthed Arcana - Torchlight 2 Expansion
    viewtopic.php?f=48&t=57897
  • mambamamba Posts: 40
    DeeZire wrote:
    @mamba that's one heck of a complex justification so I will keep it simple - no, permission is not granted I don't want my last 6 months work in somebody's compilation. TL2 allows to users load 10 mods at a time so if they want to try and use this with others - including your compilation - then they already can. No offence is intended, there are two possible answers to your request and I've provided one ;)

    No offense taken (just disappointed). I did not provide a justification, I addressed yours ;)

    No justification from you needed either, but since you provided one, I at least wanted to address what I considered the flaws in it (more effort for you by me including it in my mod, when in reality all that work falls on me and might even help you) to see if addressing that misunderstanding would change your mind.
  • ChthonChthon Posts: 1,855
    This sounds really neat. I'll keep an eye on it.
    Torchlight 2 Rapid Respec - Putting the "hack" in "hack-n-slash"
    StashNinja - INFINITE Stash for Torchlight 2
    NullMod - Play together in the same multiplayer game with different mods!
  • AnokaAnoka Posts: 162
    I'm so happy that I read your description XD At first, I thought this was a reimplementation of the stuff that carried over from TL1, but its not! XD 2 more days to wait :X it's like when I was waiting for Far East preview to come out.

    Edit: wait wut? no steamz? lol oh well XDXDXD not, like it will stop me from getting my hands/claws/tentacles on it XD
    Destroyer Mod: http://steamcommunity.com/sharedfiles/f ... =140834118

    Don't forget, Phanjam has his own version too! His forum thread: viewtopic.php?f=47&t=46993&p=483784#p483784
  • Kva3imodaKva3imoda Posts: 983 ✭✭
    I think this will be first mod I'll try to translate into Russian. :) But while I do not know how to do a mod translation.
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  • PokeyPokey Posts: 1,031
    Looks good. Nothing overly intrusive like many other overhaul mods.

    I'll give this a whirl once it comes out.
    “WITH A FEW SMALL MODIFICATIONS, ANY CANOE CAN TRAVEL THROUGH TIME!!!”

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  • This one looks really cool. Is there a midnight release party?
  • PhanjamPhanjam Posts: 3,297 ✭✭✭
    I normally shy away from using any "expansion" mods because many of them end up changing the gameplay mechanics as well.

    But I'm gonna DL and use this mod, Deezire, because it'll be just adding new stuff to the Vanilla game :) perfect!

    Very much looking forward to its availability and thank you very much for making/sharing it!
    Torchmodders
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
  • post some picture :D
    ``~~ King Angel ~~``
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