Lightweight retexturing issue

robisinhorobisinho Posts: 121
edited April 2014 in Art and Sound
So I wanted to create a new texture, nice and easy, based on the furhide_01 set — I just need pant, chest, and boots. So I did it, but I am having a problem. Take a look:
3RzH7N6l.jpg
linked image to full-sized view.

What I did:

I grabbed the textures from MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01 and copied them to my project under MEDIA/WARDROBE/FURHIDE_DRUID, except the mesh and skeleton files.

I edited them and changed their hue to be a nice forest green.

I changed the name of every file in it from *_FURHIDE_01_* to *_FURHIDE_DRUID_*. Also I changed NULL_01.png to NULL_DRUID.png

I changed the MATERIALs files so they referenced the new FURHIDE_DRUID files — in those MATERIAL files, references to the HU_FURHIDE_DRUID_EXTRA file was to type PNG instead of type DDS. So I resaved the actual DDS file as a PNG so both versions were available in the folder.

I cloned the items (which were furhide_01_boots, furhide_01_chest, furhide_01_pants), giving them the new names furhide_druid_boots, and likewise for chest and pants. I changed the texture references in the items so the results look like this when you look in a text editor:
[WARDROBE]
		<STRING>RACE:HUMAN
		<STRING>GENDER:MALE
		<STRING>SET:CHESTSTANDARD
		<STRING>TEXTURE:media/wardrobe/furhide_druid/hum_furhide_druid_chest.png
		<STRING>MESH:media/wardrobe/_lvls11_20/furhide_01/hum_furhide_01.mesh
	[/WARDROBE]
	[WARDROBE]
		<STRING>RACE:HUMAN
		<STRING>GENDER:FEMALE
		<STRING>SET:CHESTSTANDARD
		<STRING>TEXTURE:media/wardrobe/furhide_druid/huf_furhide_druid_chest.png
		<STRING>MESH:media/wardrobe/_lvls11_20/furhide_01/huf_furhide_01.mesh
	[/WARDROBE]

Note that I am working with a class that originally was tuned to use the furhide_01 set, and that already worked perfectly. So it already had overrides in there and I am just preferring my own recoloring.

I changed the class gender files under UNITS/PLAYERS/WILDLING (in this case) to reference these files in the overrides. there are no wardrobe features set except haircolor:
[UNIT]
	<STRING>BASEFILE:media/units/players/druid/hum_druid_base.dat
	<STRING>NAME:Hum_Druid_F
	<STRING>RESOURCEDIRECTORY:media/models/PCs/Hum_F/
	<STRING>MESHFILE:hum_f_druid
	<STRING>UNITTYPE:DRUID_FEMALE
	<STRING>ICON:female_wildlingicon
	<BOOL>DONTCREATE:false
	<STRING>ICONLIT:female_wildlingiconhover
	<STRING>ICONSELECTED:female_wildlingiconselected
	<INTEGER>MINDAMAGE:20
	<INTEGER>MAXDAMAGE:20
	<INTEGER>ARMOR:0
	<INTEGER>GOLD:100
	<STRING>INTRO_CINEMATIC:VANQUISHERINTRO
	<BOOL>SOFTBLEND:false
	<STRING>EFFORT_SOUND:EMF_EFFORT
	<STRING>EFFORT_HEAVY_SOUND:EMF_EFFORT_HEAVY
	<STRING>EFFORT_LIGHT_SOUND:EMF_EFFORT_LIGHT
	<STRING>STEP_SOUND:FootstepDirt
	<STRING>ATTACK_SOUND:Miss
	<STRING>STRIKE_SOUND:WoodFlesh
	<STRING>MISS_SOUND:Miss
	<FLOAT>REACH_BONUS:1
	<FLOAT>SCALE:1
	<FLOAT>WEAPON_SCALE:1
	<FLOAT>SHIELD_SCALE:1
	<STRING>MANA_GRAPH:MANA_PLAYER_GENERIC
	<STRING>HEALTH_GRAPH:HEALTH_PLAYER_GENERIC
	<STRING>STAT_POINTS_PER_LEVEL:STAT_POINTS_PER_LEVEL
	<STRING>SKILL_POINTS_PER_LEVEL:SKILL_POINTS_PER_LEVEL
	<STRING>SKILL_POINTS_PER_FAME_LEVEL:SKILL_POINTS_PER_FAME_LEVEL
	<STRING>DEATH_SOUND:EMF_DIE
	<STRING>INJURE_SOUND:EMF_GETHIT
	<STRING>WARDROBE_BASE:media/models/PCs/Hum_F/body.png
	<STRING>VOICESPELLEARNED_SOUND:NarratorNewSpell
	<STRING>VOICEFORTUNEBAD_SOUND:NarratorMisfortune
	<STRING>VOICEFORTUNEGOOD_SOUND:NarratorFortune
	<STRING>VOICEPETINVENTORYFULL_SOUND:NarratorPetInventoryFull
	<STRING>VOICEPETFLED_SOUND:NarratorPetFleeing
	<STRING>VOICEPETDEPARTED_SOUND:NarratorPetDeparted
	<STRING>VOICEPETRETURNED_SOUND:NarratorPetReturned
	<STRING>VOICELEVELUP_SOUND:NarratorLevelUp
	<STRING>VOICEFAMEUP_SOUND:NarratorFameUp
	<STRING>VOICEQUESTCOMPLETE_SOUND:NarratorFameUp
	<STRING>VOICENEWQUEST_SOUND:NarratorFameUp
	<STRING>QUESTRECEIVED_SOUND:NarratorNewQuest
	<STRING>QUESTCOMPLETED_SOUND:NarratorQuestComplete
	<STRING>VOICEHEALTHLOW_SOUND:EMF_LOWHEALTH
	<STRING>VOICEMANALOW_SOUND:EMF_LOWMANA
	<STRING>VOICEINSUFFICIENTGOLD_SOUND:EMF_LOWGOLD
	<STRING>VOICEINVENTORYFULL_SOUND:EMF_INVENTORYFULL
	<STRING>VOICETRAPSPRUNG_SOUND:EMF_TRAP
	<STRING>VOICEIMPOSSIBLE_SOUND:EMF_IMPOSSIBLE
	<STRING>VOICECANTCAST_SOUND:EMF_IMPOSSIBLE
	<STRING>VOICECANTCASTHERE_SOUND:EMF_CANTDOHERE
	<STRING>GOLD_SOUND:GOLDPICKUP
	<BOOL>WARDROBE:true
	<STRING>UNIT_GUID:-4714883854881549659
	<TRANSLATE>DISPLAYNAME:Wildling
	[ANIMATION_ALTS]
		[ANIMATION]
			<STRING>ANIMATION:IDLE
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_2HAXE
				<STRING>RIGHTHAND:2HAXE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_2HAXE
				<STRING>RIGHTHAND:2HMACE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_2HSWORD
				<STRING>RIGHTHAND:2HSWORD
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_BOW
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:BOW
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_CANNON
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:CANNON
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_CROSSBOW
				<STRING>RIGHTHAND:CROSSBOW
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_DAG_DW
				<STRING>RIGHTHAND:DAGGER
				<STRING>LEFTHAND:DAGGER
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_FIST_DW
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:FIST
				<INTEGER>PRIORITY:3
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_FIST_DW
				<STRING>RIGHTHAND:FIST
				<STRING>LEFTHAND:FIST
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_LPISTOL
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:PISTOL
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_MELEE_DW
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:MELEE
				<INTEGER>PRIORITY:3
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_MELEE_DW
				<STRING>RIGHTHAND:MELEE
				<STRING>LEFTHAND:MELEE
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_PISTOL_DW
				<STRING>RIGHTHAND:PISTOL
				<STRING>LEFTHAND:PISTOL
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_PISTOL_DW
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:PISTOL
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_POLEARM
				<STRING>RIGHTHAND:POLEARM
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_RFIST
				<STRING>RIGHTHAND:FIST
				<STRING>LEFTHAND:ANY
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_RIFLE
				<STRING>RIGHTHAND:RIFLE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_RPISTOL
				<STRING>RIGHTHAND:PISTOL
				<STRING>LEFTHAND:ANY
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_RSLASH
				<STRING>RIGHTHAND:MELEE
				<STRING>LEFTHAND:ANY
				<INTEGER>PRIORITY:3
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_RWAND
				<STRING>RIGHTHAND:WAND
				<STRING>LEFTHAND:ANY
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_SHIELD_MELEE
				<STRING>RIGHTHAND:WAND
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_SHIELD_MELEE
				<STRING>RIGHTHAND:MELEE
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_SHIELD_MELEE
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_SHIELD_MELEE
				<STRING>RIGHTHAND:FIST
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_SHIELD_RANGED
				<STRING>RIGHTHAND:PISTOL
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_STAFF
				<STRING>RIGHTHAND:STAFF
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:2
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_UNARMED
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_WAND_DW
				<STRING>RIGHTHAND:WAND
				<STRING>LEFTHAND:WAND
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:IDLE_WAND_DW
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:WAND
				<INTEGER>PRIORITY:2
			[/ALT]
		[/ANIMATION]
		[ANIMATION]
			<STRING>ANIMATION:RUN
			[ALT]
				<STRING>ALT_ANIMATION:RUN_2HAXE
				<STRING>RIGHTHAND:2HAXE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_2HAXE
				<STRING>RIGHTHAND:2HMACE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_2HSWORD
				<STRING>RIGHTHAND:2HSWORD
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_BOW
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:BOW
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_CANNON
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:CANNON
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_CROSSBOW
				<STRING>RIGHTHAND:CROSSBOW
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_FIST_DW
				<STRING>RIGHTHAND:FIST
				<STRING>LEFTHAND:FIST
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_MELEE_SHIELD
				<STRING>RIGHTHAND:WAND
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_MELEE_SHIELD
				<STRING>RIGHTHAND:WAND
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_PISTOL_DW
				<STRING>RIGHTHAND:PISTOL
				<STRING>LEFTHAND:PISTOL
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_POLEARM
				<STRING>RIGHTHAND:POLEARM
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_RIFLE
				<STRING>RIGHTHAND:RIFLE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_SHIELD_MELEE
				<STRING>RIGHTHAND:MELEE
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_SHIELD_RANGED
				<STRING>RIGHTHAND:PISTOL
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_STAFF
				<STRING>RIGHTHAND:STAFF
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:RUN_UNARMED
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
		[/ANIMATION]
		[ANIMATION]
			<STRING>ANIMATION:DIE
			[ALT]
				<STRING>ALT_ANIMATION:DIE_2HAXE
				<STRING>RIGHTHAND:2HAXE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_2HMACE
				<STRING>RIGHTHAND:2HMACE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_2HSWORD
				<STRING>RIGHTHAND:2HSWORD
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_BOW
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:BOW
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_CANNON
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:CANNON
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_CROSSBOW
				<STRING>RIGHTHAND:CROSSBOW
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_FIST_DW
				<STRING>RIGHTHAND:FIST
				<STRING>LEFTHAND:FIST
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_PISTOL_DW
				<STRING>RIGHTHAND:PISTOL
				<STRING>LEFTHAND:PISTOL
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_POLEARM
				<STRING>RIGHTHAND:POLEARM
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_RIFLE
				<STRING>RIGHTHAND:RIFLE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_SHIELD_MELEE
				<STRING>RIGHTHAND:MELEE
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_SHIELD_RANGED
				<STRING>RIGHTHAND:RANGED
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_SHIELD_RANGED
				<STRING>RIGHTHAND:WAND
				<STRING>LEFTHAND:SHIELD
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_STAFF
				<STRING>RIGHTHAND:STAFF
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
			[ALT]
				<STRING>ALT_ANIMATION:DIE_UNARMED
				<STRING>RIGHTHAND:NONE
				<STRING>LEFTHAND:NONE
				<INTEGER>PRIORITY:1
			[/ALT]
		[/ANIMATION]
		[ANIMATION]
			<STRING>ANIMATION:MELEE_DW1
			[ALT]
				<STRING>ALT_ANIMATION:FIST_DW1
				<STRING>RIGHTHAND:FIST
				<STRING>LEFTHAND:FIST
				<INTEGER>PRIORITY:1
			[/ALT]
		[/ANIMATION]
	[/ANIMATION_ALTS]
	[WARDROBE_FEATUREOPTIONS]
		[FEATUREOPTION]
			<STRING>TYPE:HAIRCOLOR
			<INTEGER64>VALUE:1102
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIRCOLOR
			<INTEGER64>VALUE:1100
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIRCOLOR
			<INTEGER64>VALUE:1101
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIRCOLOR
			<INTEGER64>VALUE:1104
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIRCOLOR
			<INTEGER64>VALUE:1105
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIRCOLOR
			<INTEGER64>VALUE:1103
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIR
			<INTEGER64>VALUE:132
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIR
			<INTEGER64>VALUE:133
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIR
			<INTEGER64>VALUE:134
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIR
			<INTEGER64>VALUE:131
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIR
			<INTEGER64>VALUE:141
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIR
			<INTEGER64>VALUE:142
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIR
			<INTEGER64>VALUE:143
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:HAIR
			<INTEGER64>VALUE:144
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12111
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12112
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12121
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12123
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12124
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12131
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12132
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12133
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12134
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12141
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12142
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12143
		[/FEATUREOPTION]
		[FEATUREOPTION]
			<STRING>TYPE:FACE
			<INTEGER64>VALUE:12144
		[/FEATUREOPTION]
	[/WARDROBE_FEATUREOPTIONS]
	<STRING>CHEST_OVERRIDE:furhide_druid_chest
	<STRING>PANTS_OVERRIDE:furhide_druid_pants
	<STRING>BOOTS_OVERRIDE:furhide_druid_boots
	[WARDROBE_FEATURES]
		[FEATUREOPTION]
			<STRING>TYPE:HAIRCOLOR
			<INTEGER64>VALUE:1101
		[/FEATUREOPTION]
	[/WARDROBE_FEATURES]
[/UNIT]

So it all works. They are all showing up. But obviously some of the textures are the wrong color still, and that isnt true in the files i provided.

what's causing this issue with the furhide_01 set?

Comments

  • Kva3imodaKva3imoda Posts: 984 ✭✭
    Create a new folder:
    media/wardrobe/_lvls11_20/furhide_01_druid and copy all the necessary files.
    You can not use different Extra-textures for one model. Because they are in the files HU*_FURHIDE_01.MATERIAL
    Just create a new folder, copy all wardrobe files and add your own textures.

    Should look like this:
    QoHKvmJ.jpg
    Where I have B - Blue, D-dark, C - crimson, E-yellow.
    All wardrobes which have different colors and extra texture should be on individual folders.
    4ByzPdz.png 88pn2UZ.pngtrCrfep.png
  • robisinhorobisinho Posts: 121
    Kva3imoda wrote:
    You can not use different Extra-textures for one model. Because they are in the files HU*_FURHIDE_01.MATERIAL
    Wait the MATERIAL files are just plain text files. I already changed them. Do you mean the mesh files? How do I change those?
    (Looking at the bin data of one of the mesh files in Notepad++, they do not have any reference to "extra" anywhere ... same with the skeleton files)

    update: I am looking at the model in blender! I feel so proud.
  • Kva3imodaKva3imoda Posts: 984 ✭✭
    robisinho wrote:
    I already changed them.
    I think you have changed is not all that necessary. Change the color texture - is simply, I do not know why it does not work.
    4ByzPdz.png 88pn2UZ.pngtrCrfep.png
  • robisinhorobisinho Posts: 121
    actually I can see some of how this works now. I have some questions for people who know meshes and skeletons now...

    First question
    edit: tested in game. it works without conflict! so skip this question. :)

    If I leave the name of a texture the same, but change the directory it is found in, will it leave the original items alone?

    like, the files I am working with are from WARDROBES/LVLS11_20/FURHIDE_01, but in my mod they are in WARDROBES/FURHIDE_DRUID — so will a file in that directory in my mod named HU_FURHIDE_01_BOOTS.DDS overwrite the texture of the same name in the main wardrobes?

    It looks like all I have to do is rename my DDS textures back to their original names, but I was afraid of changing the default textures in the process —it's why I renamed them in the first place.

    Second question
    So how does one change the name of the resource files (like, the name of the texture files that it is using) in Blender? I can't find a Resource Manager anywhere in it. This seems very important to know...
  • PhanjamPhanjam Posts: 3,297 ✭✭✭
    Hi Robisinho. If you're going to use a custom wardrobe folder then it has to contain the appropriate .MESH file for that particular armor piece, because the .MATERIAL file will only apply itself to a .MESH that's in the same folder that it's in. I think this is kind of waht Kva was trying to say also (not that you'd need to fiddle with the .MESH itself for assigning textures :) ).
    Torchmodders
    Torchlight 1 Class Pack (TL1CP) Mod for TL2: Steam | RGF
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