[SOLVED] Re-size/Scale textures in Blender

WolvenWolven Posts: 174
edited July 2014 in GUTS Community Help

Here's YANQFW. (Yet Another Question From Wolven)

Can some one be so kind as to point me in the direction of some tutorials, or explain shortly how to re-size a texture in Blender?

I'll explain what I have done to give some context: I'm simply re-sizing and rotating some swords in Blender, to make the swords in to daggers. I've spent a while now learning how to do this, and the last piece of my puzzle is to get the texturing right. I can flip a sword upside down, export the MESH and see it in-game just fine; textures and all. But once I re-size the model the texture gets wonky because the size of the model is changed. So I'm hoping there's a quick a dirty way to just re-size the texture to fit the new size of the model.

EDIT: I must have been doing something wrong the first few times. Because when I tried to do it all from scratch again, the texture looks fine in-game. :D
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