Synergies: The Ranger

SalanSalan Posts: 2,642
edited September 2014 in Mod Showcase
The ranger is complete, except for the obvious balancing that has to happen over the next few months (the class was restarted on August 23rd with 0 skills complete)...


I wanted to showcase a bit about the class, and yes it will be Synergies exclusive due to it being made for the different level of difficulty.

RangerIconMale2_zpsa8c8e328.jpg RangerIconFemale_zpscf5c0c66.jpg

ChargeBar
When the charge bar is completely empty the players next strike will deal a second strike worth 100% weapon damage to its opponent
When the charge bar is filling the player will benefit from: Physical Damage, Attack Speed, and Parry (LARGE bonus armor amount that negates damage done to the ranger)
When the charge bar is full the player will benefit from: Bonus Physical damage, Attack Speed, Parry, and the player will Riposte ability while the charge bar is full, striking back at enemies who strike them.
RangerChargeBarempty_zps752063e3.jpg RangerChargeBarglowing_zps65408d92.jpg <-- early version

Combat Tree
Thousand cuts ThousandCuts_zps3528d976.jpg
is what is considered a 'skill buff'
Generate 2 counters of Thousand cuts at casting, each melee strike has a chance to proc the skill 'thousand cuts' dealing damage to a single enemy, on top of your strike, and subtracting a counter.
Each tier adds a counter, and each skill point increases the damage done.

Breathing Room BreathingRoom_zps62e04cd7.jpg
Breathing room is a stomp attack that creates distance for the Ranger, knocking enemies away.
Tier bonus's break shields, Blinds and interupts as well as causing enemies to flee. It will also proc 'skill buffs'

Sweeping Strike SweepingStrike_zps2210ae54.jpg
is what is considered a 'skill buff'
Generates 2 counters of Sweeping Strike at casting. Each melee strike has a chance to proc the AOE attack of Sweeping strike on top of your strike, subtracting a counter on use.
Tiers add counters as well as make the aoe range of the skill larger or increases the damage done dramatically.

Closure Closure_zps734895c3.jpg
Closure is a leap attack and pull attack, combining two very good effects of a close combat fighter into one skill.
Tier bonus's increase the range of the chain spikes.

BladeDancing BladeDancing_zps180229cc.jpg
is what is considered a 'skill buff'
Generates counters of 'bladedancing' at cast. Each strike thereafter has a chance to degrade an enemies armor while counters last, subtracts a counter each use.
Tiers add power and charges, allowing the skill to stack upon itself to greater heights.

Bladeweaving BladeWeaving_zps6c78e83d.jpg
is what is considered a 'skill buff'
Generates counters of 'bladeweaving' at cast. Each strike thereafter creates a barrier of armor around the player, increasing their armor ratings, and subtracting a counter each use.
Tiers increase power and add counters, allowing the skill to stack upon itself to greater heights.

Rites of the Sun RitesoftheSun_zpsd41b5a80.jpg
Summons a melee Ranger companion to fight with the player, adds Nature counters on cast.
Melee companions use Thousand strikes, Sweeping Strike, Bladeweaving and Bladedancing as well as wounds as their skills.
these minions also use their masters damage rolls for their damage.
each tier decreases the cooldown on recasting the minion and adds one of the above skills to its abilities.

Passive: Slashing Wounds SlashingWound_zpsf311ff16.jpg
Every time you strike an opponent you create a wound on them. DOT damage scales with investment.

Passive: Inner Focus InnerFocus_zps323963ad.jpg
Every time you strike with a 'SKILL' you generate counters for melee attacks. Thousand cuts, Sweeping strikes, BladeWeaving and BladeDancing.

Passive: Precision Precision_zps30b34b19.jpg
Generates a bonus to Critical chance and Physical damage based upon investment, level, and how many counters you currently have available for melee skills.



I will add more to this with the other trees and how they add to this style of play!
All artwork by Hermundure!
Synergies Conversion mod: http://www.synergiesmod.com
Elite monsters, Hero monsters, world bosses, rare dragons, rare trolls, three tiers of End Game Raids, Legendary Armor sets, NEW Legendary Weapons, 3 new classes, Mercenaries, and Angels!
21971.png

moty-250.png

Comments

  • ZiddersZidders Posts: 14,360 ✭✭✭
    I love where this is going.
    ItfooQF.png
  • SalanSalan Posts: 2,642
    Zidders wrote:
    I love where this is going.


    its completely finished for the non balancing part of it.. just didn't have time to finish the message and didn't want to lose it :)
    Synergies Conversion mod: http://www.synergiesmod.com
    Elite monsters, Hero monsters, world bosses, rare dragons, rare trolls, three tiers of End Game Raids, Legendary Armor sets, NEW Legendary Weapons, 3 new classes, Mercenaries, and Angels!
    21971.png

    moty-250.png
  • PhanjamPhanjam Posts: 3,297 ✭✭✭
    'Grats Salan and team!
    TM_LOGO7_LIGHTBG_600.PNG
  • Woohoo! Gonna try this out asap... y'know, after work.
  • SalanSalan Posts: 2,642
    I'll post the rest of it tomorrow after the df crawl!
    Synergies Conversion mod: http://www.synergiesmod.com
    Elite monsters, Hero monsters, world bosses, rare dragons, rare trolls, three tiers of End Game Raids, Legendary Armor sets, NEW Legendary Weapons, 3 new classes, Mercenaries, and Angels!
    21971.png

    moty-250.png
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