Dynamically scaling AoE size

oramusoramus Posts: 3
edited May 2015 in General Modding
Hey everyone! Aspiring modder here. I've been digging around in GUTS and following some online tutorials for the last couple of days, and I've yet to find an answer to a question I have involving skills dynamically changing their AoE size based on a stat, such as charge amount.

To clarify - say a skill has a circular AoE with max radius 5. When at 100% charge, I want this to have max radius 10, linearly interpolated in-between. I have a suspicion this is way beyond the scope of GUTS; is that correct? If not, how would you go about it? Are there any ways I can 'fake' it?

Thanks in advance!

Comments

  • oramusoramus Posts: 3
    I've also just realised this is meant to be in the TL2 forum. Oops.
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