Will Torchlight work with a gamepad?

AryndarAryndar Posts: 12
edited November 2011 in TL General Discussions
Hello

I'm an avid gamer and quite curious about Torchlight. I've also spent most of my life working in the design/computer industry and have sporadic hand/tendon "issues" due to mouse/keyboard overuse. Because of this I have to play my vids with a game pad. It's a drag, but the alternative is stop playing pc games. Which I can't bring myself to do atm.

I'm wondering if Torchlight will have support for/function well using a gamepad?

Cheers
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Comments

  • I was wondering about this as well, but i would seriously doubt that a gamepad would work in a point and click style game.
  • hawknhawkn Posts: 8,348
    I was hoping so too. Take that old D&D game for the xbox for example. They worked pretty well. Oh well, guess you have to gather even more dust game pad...
    ...I most certainly am not the meanest person on these forums, I defer that position to hawkn. ~ AMB2010
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    Runic Games Fansite My Deviant
  • I haven't done it myself but as a workaround you can reprogram your 360 gamepad to control the mouse, as well as other keyboard buttons.
    http://www.instructables.com/id/use-a-x ... s-a-mouse/

    I have used it for older PC games like GTA that don't have built in support for Xbox 360 controller and it worked pretty well.

    I say this because it is super unlikely that they would take the time to design a different control configuration for using a gamepad. It is a lot more work than just mapping buttons.
    I heard that they did a good job in Sacred 2 but that was because they actually released it on Game consoles.
  • OmnifasOmnifas Posts: 3,442 ✭✭✭
    I don't think Torchlight SP will have Keyboard Movement of any kind, so that makes movement an impossibility with a gamepad; unless you don't mind using one of the analogs as a mouse.

    Of course there are makeshift ways to create analog movement/aiming. Set the Mouse to "Spring mode" in the profiler of choice on the left analog, bind the shoulder buttons as left click/right click. Moving would require Left Trigger and direction on left analog, at the same time if you have a skill that requires you to aim a bit you can still aim since you are controlling the position of the mouse. Face buttons can be the quickbar function with RB(assuming its a 360 controller) being a trigger to switch from 1234 to 5678. Right analog can be a free mouse aim. Depending on the power of the profiler you can even navigate menus by using scripts that remember mouse positions and etc.

    The mechanics don't work right unless you design the game explicitly around that control scheme.
  • Omnifas wrote:
    The mechanics don't work right unless you design the game explicitly around that control scheme.

    Which, I must say, I wish they did, but I'm fairly certain they didn't/wouldn't have. I enjoy gamepad controls in my action RPGs.
    ~Benjamin Tomfoolery
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  • AryndarAryndar Posts: 12
    Cheers for all the replys folks.

    Here's to hoping they'll have specific gamepad support. Good point about the click to move engine. Am I the only one that does'nt enjoy that control method? I played a ton of D & D2 also, but these days when games are click to move only, I tend to stay away from them.
  • Aryndar wrote:
    Cheers for all the replys folks.

    Here's to hoping they'll have specific gamepad support. Good point about the click to move engine. Am I the only one that does'nt enjoy that control method? I played a ton of D & D2 also, but these days when games are click to move only, I tend to stay away from them.

    My son has been playing D2 lately and I still enjoy click to move after years of playing WoW. I dunno, maybe its just me, I don't mind it much. Titan Quest was one of my favorite games in recent memory and it was click to move. The Witcher was an interesting game in that you could use click to move or first person type controls.

    I don't enjoy console styled games on my PC. Perhaps I'm just getting too old, I dunno, I prefer a mouse and keyboard.
  • ShardzShardz Posts: 1,384
    I actually prefer click to move as I find it intuitive and much less strain on my left hand (ie carpal tunnel syndrome). My left hand starts cramping up with the WASD method along with the several other key presses you must maintain with spell/item/utility usage. Guild Wars 2 is moving from click to move to keyboard control and this really makes me nervous as I can feel the pain and cramping already after just a couple hours online. Not to mention the fact that my left hand is already busy firing off skills and maintaining the offensive action as it is...then pile on controlling the character with the same hand and those 1 hour break messages you get in Guild Wars really will mean something. I'm not sure exactly what the Ogre engine offers as far as control, but I'm sure it would accept XY (maybe Z) coordinate data for player control that could be implemented with a game pad. It's hard to speculate what Torchlight is capable of without actually having it and the dev tools to dig into the coding, but I wouldn't write anything off at this point until we get the chance to delve into it personally.
  • hawknhawkn Posts: 8,348
    That was one problem i have with MMO's. You have to maintain control of your character with WASD, while using hotkeys at the same time. I hated it when you'd use the wrong ability because you pressed the wrong button while trying to move at the same time.
    ...I most certainly am not the meanest person on these forums, I defer that position to hawkn. ~ AMB2010
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    Runic Games Fansite My Deviant
  • realtitefrealtitef Posts: 3
    edited October 2009
    hawkn wrote:
    You have to maintain control of your character with WASD, while using hotkeys at the same time. I hated it when you'd use the wrong ability because you pressed the wrong button while trying to move at the same time.

    Which is why I'll have to ask something that bugs me since quite some time. Being a long time gamer that saw the rise of FPS genre with Doom and the original Quake back then. I'm still using the control scheme that was widely used at the time : mouse for viewing, left and right clicks for moving forward and backwards, respectively. It keeps things very intuitive by grouping movement to the mouse and action to the keyboard, not creating the kind of tangled-fingers-due-to-brain-cross-threading-mistakes hawkn is refering to. That's imho far superior ergonomicaly to the wasd thing. Does somebody know why and at what time things turned the wasd way ?

    Edit : sorry for being off-topic.
  • TiamatTiamat Posts: 506 ✭✭✭✭
    Strafing.
  • Tiamat wrote:
    Strafing.

    Mouse 4 & 5...
  • OmnifasOmnifas Posts: 3,442 ✭✭✭
    realtitef wrote:
    Tiamat wrote:
    Strafing.

    Mouse 4 & 5...

    Around the time of the transition to WASD which IIRC was actually QWES, I remember the defaults being Q E strafe, thus my brother and I grew accustom to QWES. Well back on point at the time 3 button mice, let alone 5 button mice were investments, so the average gamer couldn't bind Up down stleft stright on the mouse.

    Essentially the transition was actually a reversion to the left hand Joystick(movement), right hand buttons(functions) arcade setup.

    +our brains are already tangled up, our left brain controls the right side and vice versa
  • Omnifas wrote:
    Well back on point at the time 3 button mice, let alone 5 button mice were investments, so the average gamer couldn't bind Up down stleft stright on the mouse.

    I didn't realized that. Thank you for the clarifications. :)
  • QixQix Posts: 12
    Granted its expensive, but I bought a DX1 (from Ergodex) a few years ago (along with the extra keys). It helped me a lot. By being able to place your keys literally anywhere on the pad, you can space them out more, and make them MUCH more comfortable. Also a lot easier to organize your spell keys, options etc. I even have a couple buttons that run Winamp controls in the background.


    Not my setup, but you can the amount of customization here:
    http://assets.gearlive.com/blogimages/ergodex.jpg
    http://www.tweakers.net/ext/i.dsp/1080565410.jpg

    I just wish there were some differently shaped keys, like double wide's and a couple with the bump like 'F' and 'J' on normal keyboards. I made do by not playing labels on the movement keys, so they feel different now.

    The ONLY downside to it is that I have issues playing on a normal keyboard now (like at a friends).
  • Actually, if you are able to click and hold the left mouse button for continual direction movement in the direction of the mouse cursor (which ends up being whatever way you push the mouse) as I am fairly certain Diablo and other ARPGs have done, the program Xpadder easily allows you map commands to a controller. Those commands can be a combination of buttons, so with some tinkering you could probably make the controller work. I am a game designer by trade, and I tend to try to make the controller work with every game I get, just because I have a friend who is only able to play games using controllers. If I end up coming up with a workable xpadder profile for Torchlight, I'll happily share it with the community.
  • AryndarAryndar Posts: 12
    Actually, if you are able to click and hold the left mouse button for continual direction movement in the direction of the mouse cursor (which ends up being whatever way you push the mouse) as I am fairly certain Diablo and other ARPGs have done, the program Xpadder easily allows you map commands to a controller. Those commands can be a combination of buttons, so with some tinkering you could probably make the controller work. I am a game designer by trade, and I tend to try to make the controller work with every game I get, just because I have a friend who is only able to play games using controllers. If I end up coming up with a workable xpadder profile for Torchlight, I'll happily share it with the community.


    That would be much appreciated piratepwnsninja. Cheers mate.
  • any luck?
  • Yeah my suggestion would be trying it with ControlMK, Xpadder, or similar tool.

    They use profiles which you can create yourself or ideally someone has already created a good one. For this game I don't think there are any (not sure it would work very well) because I usually see them for more popular games like Battlefield 2, usually shooters.

    But hey maybe try it out to come up with a good profile that others may find useful too.
  • Yo guys been playing torchlight with my 360 gamepad. Have the software but I'm guessing you guys don't so I got it from you know where...

    anyway this link contains the software -is something like xpadder only not free- (buy it if you like it), and contains a profile I made.

    http://www.2shared.com/file/10522297/51767237/Torchlight_profile__Pinnacle_G.html

    http://www.megaupload.com/?d=2RTA3RNZ

    If what I've done is not allowed here please tell me. I'll contact by PM.
  • darrkzundarrkzun Posts: 21
    edited March 2010
    Nice to see that Xpadder has already been discussed. Playing it the "normal" way doesn't bother me so much, but I always like to map my games onto my Xbox 360 controller for when I'm tired of sitting in my computer chair. So, before I found this post I had already set out to do just that.

    Torchlight, unfortunately, has some inherent limitations that make it less than enjoyable on the controller. I've had success with mapping "MMO" style games onto the controller before. Naturally, you can't fit every function onto a pad due to the large amount of controls in these kinds of games, but you can always get enough of the basics onto it for when you feel like kicking back and don't care about getting in-depth.

    What I noticed that severely cramps Torchlight is a lack of an auto-target bind (unless I'm missing something). Something it badly needs if you want to have any degree of success with the controller (I hope a dev is reading this). Sure, you can move around pretty damned good with the left analog as mouse and and the A button as Left-click. Where it all goes wrong is when the baddies are swarming everywhere. Good luck quickly locking onto a target when you have to move the cursor around with an analog. So throw in a key-bind to toggle through the baddies and we're golden.

    Someone mentioned earlier in this post to setting the mouse to Spring in Xpadder. Telling ya now, it's not a good idea. I tried. Even setting the mouse to low sensitivity in Xpadder it shoots out fast when you got it in Spring mode... makes grabbing onto an enemy even harder than before. I even tried simultaneously mapping the mouse onto the analog-click for Spring mode so I could just push that in the hopes of getting quickly back to center if the cursor got to far out... Xpadder didn't like that and it over-rode the other mouse setting and wouldn't do much of anything else.

    So if they could bake in a target-toggle key it wouldn't even be an issue.

    Another thing I noticed is that unless you got a big monitor (mine's 22-inches, 1680x1050) don't get to far away from your comp. The farther you go the harder it is to follow the action... I even tried lowering the resolution all the way down in the hopes it would enlarge the characters. It did a "little" bit but if yer 6 feet or more away it will be hard on your eyes. Kinda ruined my dreams of laying back on my bed while I played. ;)

    Other than that, it's completely doable on the controller. Auto-target is the key! Literally! Add that and you will have "some" happier gamers. If anyone wants my Xpadder profile for it let me know and I'll edit it into this post (See Below). From there you can easily edit the controls to whatever suits you better. Mine's still being fine-tuned, but it's pretty close to how I like it.

    For those of you who don't know much about Xpadder here are some links for ya. Unfortunately, it's no longer free. Fortunately, an older free version is still available.

    Xpadder's Official Site

    and

    Older free Xpadder

    *****************
    My Torchlight Xpadder Profile

    TL_Xpad.jpg

    It's nothing perfect so far and I haven't used it much yet. The right analog is configured to be used with Torchlight Cam and the Left-Trigger is mapped with Shift+Left Mouse-Click to quickly sell and/or transfer items.
  • cmacqcmacq Posts: 35
    Hi:

    Thanks for doing this and I'd love to have your xpadder profile :D

    TIA
  • darrkzundarrkzun Posts: 21
    cmacq wrote:
    Hi:

    Thanks for doing this and I'd love to have your xpadder profile :D

    TIA

    Let me know how it works out for ya with the gamepad and any changes you make to the profile. I didn't spend much time tweaking it, just enough to make it playable.
  • cmacqcmacq Posts: 35
    hiya;

    made a few changes to your profile but it's basically working ok, just so hard to simulate mouse movement on a gamepad
  • darrkzundarrkzun Posts: 21
    cmacq wrote:
    just so hard to simulate mouse movement on a gamepad

    True, true... if only they would let us move with WASD! Having to hold down an extra button to move does affect ease of use on the gamepad!
  • jennifer2jennifer2 Posts: 1
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  • WebbstreWebbstre Posts: 7,221 ✭✭✭
    It looks like spam... but with no links included. Does that seem wrong to anyone else?
    Administrator/Former Owner of Runic Games Fansite. Be sure to visit RGF for all your Torchlight series needs![/color] Don't forget to check out ModDrop as a one stop solution for installing and sharing mods easily!
  • WildmanWildman Posts: 688
    You might want to read the whole thread, everyone here has mentioned the accessories for windows and Xpadder, but to answer your question no it does not support a game pad but, you can make one work
    npeZN.png

    "All is cloaked in darkness and the darkness is my home. I shun the light but still I fight, until the dark is safe once again"
  • hawknhawkn Posts: 8,348
    LOL. Did you miss his sig?
    ...I most certainly am not the meanest person on these forums, I defer that position to hawkn. ~ AMB2010
    I7OBI.png
    Runic Games Fansite My Deviant
  • WildmanWildman Posts: 688
    Probably, seeing as the post got deleted :lol:
    npeZN.png

    "All is cloaked in darkness and the darkness is my home. I shun the light but still I fight, until the dark is safe once again"
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