Ultimate [MODLIST] Thread!

TomaLexiTomaLexi Posts: 303
edited August 2010 in Mod Showcase
To view the full modlist and author list click here or on the Table of Contents below ->
Updated every day.
http://sites.google.com/site/ultimatemodlistwiki

I moved the complete list to the website only since it was too much work to keep both updated and there wouldnt be enough space in these posts for all the mods in the future anyway. Thanks to all the visitors who keep using my list =)
And great Thanks to Faxfane for lots of stuff he helped me with.


0. New Mods (since...)
I. Mod Packs
II. Useful External Programs
III. General Gameplay
IV. Player Characters, Pet changes
V. Maps and Map Changes
VI. Sounds
VII. Visuals, Look
VIII. Item & Spell Balancing
IX. Additional Items and Item Changes
X. Additional Monsters
XI. HUD & UI
XII. Translations
XIII. Small extra stuff

Mod Author Directory





New Mods(since Wednesday, 25.11.2009):

ADDED SATURDAY, 26.12. - LordTerror's Difficulty Tweaks v1.0
This mod replaces the original 4 difficulties with 4 improved ones. I created this mod because the hardest difficulty in the vanilla game (VHHC) is too easy for most people and FAR too easy for experienced gamers.
http://forums.runicgames.com/viewtopic.php?f=20&t=9562

ADDED FRIDAY, 25.12. - [Monster] Goblin Predator
Adds the Goblin Predator spawnclass to the game. (an rare Goblin Predator Elite)
http://forums.runicgames.com/viewtopic.php?f=20&t=9542

ADDED THURSDAY, 24.12. - [MOD][MAP] Seromsoeg's Maze Update v1.2
This is an map that is an idea in progress. The map is made up of a large number of 7x7 chunks, that use 'Group weight' option to create a large number of chunk variations.
http://forums.runicgames.com/viewtopic.php?f=20&t=9474

ADDED THURSDAY, 24.12 - [MONSTERS] Champions Mod
More different random champions, new bonuses etc, check the thread.
http://forums.runicgames.com/viewtopic.php?f=20&t=9523

ADDED THURSDAY, 24.12. - no knockback on items
I decided to make a small mod that sets +knockback to 0 on all items.
http://forums.runicgames.com/viewtopic.php?f=20&t=9505

ADDED WEDNESDAY, 23.12. - Fackelschein 2.0 - Torchlight in Deutsch - Version 0.1
Das warten auf eine deutsche Übersetzung von Torchlight hat ein Ende, denn jetzt geht es endlich weiter mit Fackelschein 2.0.
http://forums.runicgames.com/viewtopic.php?f=20&t=9450

ADDED WEDNESDAY, 23.12. - Traducción al español de Torchlight
Spanish translation of Torchlight.
http://forums.runicgames.com/viewtopic.php?f=20&t=9437

ADDED WEDNESDAY, 23.12. - Ravenous Ratlin
Adds the Ravenous Ratlin spawnclass to the game.
http://forums.runicgames.com/viewtopic.php?f=20&t=9411

ADDED TUESDAY, 22.12. - Underground Temple V1
Recently an ancient temple was found in a nearly discovered cave. Many adventures have ventured there, few have return. Dungeon + Map chunks + new enemies...
http://forums.runicgames.com/viewtopic.php?f=20&t=9364

ADDED TUESDAY, 22.12. - Life Increaser Potion V1.0 (exchange for statpoint)
With these new potions you can increase your health or mana in exchange of your statpoints!
viewtopic.php?f=20&t=9231&p=89270#p89270

ADDED MONDAY, 21.12. - [Weapon set] Ebony and Ivory
This weapon set consists of 2 pistols, Ebony and Ivory, which should be well known to anyone who has ever played Devil May Cry.
http://forums.runicgames.com/viewtopic.php?f=20&t=9334

ADDED SUNDAY, 20.12. - freddy's gem mod
This mod tries at balancing the rarity, affixes, prices, level requirements and possibly everything related to gems.
http://forums.runicgames.com/viewtopic.php?f=20&t=9287

ADDED SUNDAY, 20.12. - [UI] Larger Comparison Tooltip
For now, it is what it is, a size increase for the comparison tooltip.
http://forums.runicgames.com/viewtopic.php?f=20&t=9299

ADDED SUNDAY, 20.12. - [PET] Shadows by AdAstra
Adds new skill `Demonology`, which allows you to summon various pets.
http://forums.runicgames.com/viewtopic.php?f=20&t=9278

ADDED FRIDAY, 18.12. - [PET] Orphan Age: Porridgens
Two new creatures for your pet to become, and each comes with a new ability!
http://forums.runicgames.com/viewtopic.php?f=20&t=9186

ADDED FRIDAY, 18.12. - Tired of your golem's incessant, LOUD footsteps?
Important note: Your golem won't have ANY sound when it walks/runs around if you use this mod.
http://forums.runicgames.com/viewtopic.php?f=20&t=9158

ADDED THURSDAY, 17.12. - KelinTor's Mercenary Company V1.0
This mod gives the opportunity for those who feel lonely to hire mercenaries alongside your beloved pet.
http://forums.runicgames.com/viewtopic.php?f=20&t=9133

ADDED TUESDAY, 15.12. - New Black Widow Spawnclass - with new skin
Adds the black widow spawnclass to the game, using the new black widow spider skin.
http://forums.runicgames.com/viewtopic.php?f=20&t=9058

ADDED TUESDAY, 15.12. - [Item] Town Warp Scroll
This Scroll replace the normal Town Portal Scroll, with an Town Warp Scroll.
http://forums.runicgames.com/viewtopic.php?f=20&t=9048

ADDED MONDAY, 14.12. - Get the **** outta here! - Instant Town-Port
Port you instantly to Town. A Town Portal to the place where you use this Scroll was created, so you can come back. Attention: You lose permanent between 10 and 100 HP!
http://forums.runicgames.com/viewtopic.php?f=20&t=9041

ADDED MONDAY, 14.12. - [WEAPON SET] Gordon Freeman's Regalia
My second attempt at a weapon/armor mod. These items are based off of Gordon Freeman's gear from the half life series.
http://forums.runicgames.com/viewtopic.php?f=20&t=9016

ADDED MONDAY, 14.12. - Yirkon's Palace - Alpha 1A
The Elemental Lord Yirkon is becoming stronger, are you brave enough to rid the lands of his Evil. Only the bravest can venture into his palace and finally his sanctuary to destroy Yirkon.
http://forums.runicgames.com/viewtopic.php?f=20&t=9012&start=0

ADDED SUNDAY, 13.12. - [WEAPON SET] Aphrodite's Will and Hephaestus' Hand
It's a set named "The ****'s Favor", consisting of Aphrodite's Will, a pistol, and Hephaestus' Hand, a mace.
http://forums.runicgames.com/viewtopic.php?f=20&t=8991

ADDED SATURDAY, 12.12. - No Helms - a MESH based more compatible take
I opened up all the .MESH files and replaced the helmet and face submeshes used by each armor set with their helmetless equivalents.
http://forums.runicgames.com/viewtopic.php?f=20&t=8964

ADDED SATURDAY, 12.12. - [WEAPON SET] Ares & Athena / Minerva, Dual Pistols
These pistols will be a set-item more than a unique type, meaning collecting both will be essential if you want them to be considered "useful".
http://forums.runicgames.com/viewtopic.php?f=20&t=8949

ADDED SATURDAY, 12.12. - [NPC]Picardo, the Town Healer
Picardo is a new visitor to Torchlight, he is programmed to provide FREE healing and not profit from his medical talents.
http://forums.runicgames.com/viewtopic.php?f=20&t=8942

ADDED FRIDAY, 11.12. - [NEW CLASS]Nether Mage - Fully playable! [WIP]
A class with diverse skills designed scale well into late game and to allow for many different builds and reward clever tactical play
http://forums.runicgames.com/viewtopic.php?f=20&t=8902

ADDED FRIDAY, 11.12. - [NEW CLASS] Valkyrie is now playable, still WIP though
Here's my take on a female Paladin-type class. I have unique skills in mind, but right now I just included placeholder skills
http://forums.runicgames.com/viewtopic.php?f=20&t=8905

ADDED FRIDAY, 11.12. - [WEAPON] Warcraft Battle Axe with 13 Skins and Icons
I made this model way back for warcraft 3 editor based off Blizzards Art Tools
http://forums.runicgames.com/viewtopic.php?f=20&t=8904

ADDED THURSDAY, 10.12. - [WEAPON SET] 4 random WoW weapons.
Adds Wow weapons: Cyclon Bow, Bone Rifle, Burning Axe, Myst Staff.
http://forums.runicgames.com/viewtopic.php?f=20&t=8886

ADDED THURSDAY, 10.12. - [WEAPON] Black Iron Crow, Vanquisher's New Rifle!
This Rifle is designed to be like an automatic rifle, therefore it has a very fast attack speed while at the same time the rifle's overall power is considerably dropped
http://forums.runicgames.com/viewtopic.php?f=20&t=8870

ADDED WEDNESDAY, 09.12. - Alch Casting Skill % DMG MOD
A simple mod that add or increase weapon damage on skills like Ember Lighting/Lance/Strike and so on...
http://forums.runicgames.com/viewtopic.php?f=20&t=8829

ADDED MONDAY, 07.12. - Alternative Beginnings v1
This mod offers several alternative starts. Each mini mod is a different set up for the starting class, based on where they spent their initial skill point.
http://forums.runicgames.com/viewtopic.php?f=20&t=8734

ADDED SUNDAY, 06.12. - TSSkillsTweak v1
This mod aims to correct a few of what the author feels are inconsistencies in skills, in Torchlight. Most notable the fact that many of the skills in the Rogue tree have aboslutely nonsensical stat affiliations.
http://forums.runicgames.com/viewtopic.php?f=20&t=8711

ADDED SUNDAY, 06.12. - [GUI] InDarkness Mod (more Diablo like)
As i didn't like graphics style of original one i've decided to create my own look of the game.
http://forums.runicgames.com/viewtopic.php?f=20&t=8712

ADDED SUNDAY, 06.12. - PORTUGUESE TRANSLATION - TRADUÇÃO PORTUGUÊS
Here is the Portuguese Translation for Torchlight. Some things couldn't be translated...
http://forums.runicgames.com/viewtopic.php?f=20&t=8722

ADDED SUNDAY, 06.12. - LiteHUD
Removed loot borders, Removed all of the small buttons surrounding the health and mana bars,Removed almost all of the art surrounding the hotkey buttons...
http://forums.runicgames.com/viewtopic.php?f=20&t=8710

ADDED SATURDAY, 05.12. - Brown Dirt Mines
This is a simple recolor of the Mines.
http://forums.runicgames.com/viewtopic.php?f=20&t=8689

ADDED SATURDAY, 05.12. - Classcreate mini-mod
All I did was fix the login screen so that you may choose any class and there are no problems between mods. (Stealth Assassin, Shaman, Airbender, Sorceress (unfinished), Fury, and Necromancer for now)
http://forums.runicgames.com/viewtopic.php?f=20&t=8680

ADDED SATURDAY, 05.12. - Potion Expansion v1
Adds a few new potions with spell-like abilities to the game.
http://forums.runicgames.com/viewtopic.php?f=20&t=8681

ADDED SATURDAY, 05.12. - [NEW CLASS] Stealth Assassin is playable.
New Class I am working on. Still looking for help regarding the model and some skills.
http://forums.runicgames.com/viewtopic.php?f=20&t=8679

ADDED FRIDAY, 04.12. - [NEW CLASS] Airbender v1.0 - Fully playable now
The Airbender manipulates ember dormant in the air, creating force fields to attack, deflect, and defend.
http://forums.runicgames.com/viewtopic.php?f=20&t=8650

ADDED FRIDAY, 04.12. - [NEW CLASS] Fury - uses Ranged Weapons and Psionics
Here is my attempt to make a better ranged class. It is based heavily on the Vanquisher, but I've changed the skills quite a bit
http://forums.runicgames.com/viewtopic.php?f=20&t=8628

ADDED THURSDAY, 03.12. - Moog the Enchanter
The mod adds a new quest NPC for Shadow Vault dungeon. As a reward player gets exp/fame and an access to one free enchantment.
http://forums.runicgames.com/viewtopic.php?f=20&t=8625

ADDED THURSDAY, 03.12. - [SET]Prism Equipment v0.9 BETA
Adds a new elemental themed set to the game, and (eventually) a series of repeatable quests to get them as a reward.
http://forums.runicgames.com/viewtopic.php?f=20&t=8602

ADDED THURSDAY, 03.12. - [WEAPON] Tesla Trooper's Rifle
Inspired by the Command and Conquer Red Alert Series, this weapon is loosely based off the Tesla Trooper's (or Shock Trooper's) weapon.
http://forums.runicgames.com/viewtopic.php?f=20&t=8573

ADDED THURSDAY, 03.12. - Vanq melee skills - Combo Points Demo (v0.2)
the Vanquisher's Rogue tree doesn't really reward or encourage melee weapon use at all, so I edited a few new skills in that should be at least vaguely interesting.
http://forums.runicgames.com/viewtopic.php?f=20&t=8546

ADDED WEDNESDAY, 02.12. - Forgotten Fortress of Rukom
The pack consist of 5 new chunks that will match the existing fortress chunks. They should come into play during random dungeons and in a map containing only these chunks.
http://forums.runicgames.com/viewtopic.php?f=20&t=8539

ADDED TUESDAY, 01.12. - Of The Deep
"Of the Deep" only adds in 4 affixes to the game. all of them add fishing luck.
http://forums.runicgames.com/viewtopic.php?f=20&t=8525

ADDED TUESDAY, 01.12. - Mine Booster Pack 1.0
A Booster Pack for the 'Mine' tileset. Contains 1 map for each of the following areas
http://forums.runicgames.com/viewtopic.php?f=20&t=8494

ADDED MONDAY, 30.11. - TorchLight UI Spanish Translation
We have translated 90% of the UI (User Interface) into Spanish. Traducción del 90% de la interface a Español.
http://forums.runicgames.com/viewtopic.php?f=20&t=8460

ADDED MONDAY, 30.11. - [MOD] Ember Lightning multi-chaining
Ever thought "I like Ember Lightning, I just wish it chained more than once."? Then this mod is for you.
http://forums.runicgames.com/viewtopic.php?f=20&t=8458

ADDED MONDAY, 30.11. - Heron's Sword Pack
Consists of 4 two piece sets and 2 unique weapons made by Heron.
http://forums.runicgames.com/viewtopic.php?f=20&t=8423

ADDED SUNDAY, 29.11. - TripleMain by AdAstra
Adds two clones of Main dungeon: Nightmare -> +30 levels of Main dungeon monsters. **** -> +60 levels of Main dungeon monsters.
http://forums.runicgames.com/viewtopic.php?f=20&t=8380

ADDED SUNDAY, 29.11. - Shadow Vault Elevator
Adds a vendor to the SW corner of the Shadow Vault cemetery. He sells maps which will teleport you to a specific floor of the SV- level. Also changes the SV so that the level of the monsters will always equal the floor number.
http://www.runicgamesfansite.com/torchlightmods/node/232

ADDED SUNDAY, 29.11. - Gold Sharing Service
this mod allows you to share your gold between chars
http://forums.runicgames.com/viewtopic.php?f=20&t=8374

ADDED SUNDAY, 29.11. - Passive Skills
I increased and added bonuses to the passive skills.
http://forums.runicgames.com/viewtopic.php?f=20&t=8341

ADDED SUNDAY, 29.11. - Titan Quest Staffs
This mod Increases the Striking Range of staffs, with some fun surprises.
http://forums.runicgames.com/viewtopic.php?f=20&t=8342

ADDED SATURDAY, 28.11. - [Merchant] Baklah's Finest Gear
Another mod for merchant collectors, who sells enchanted, rare and sometimes unique items.
http://forums.runicgames.com/viewtopic.php?f=20&t=8321

ADDED SATURDAY, 28.11. - [WEAPONS] 4 new items from the land Korum
This mod contains 5 items from a bigger mod/conversion I am think about doing.
http://forums.runicgames.com/viewtopic.php?f=20&t=8317

ADDED SATURDAY, 28.11. - Healthy Pet Mod: FIX
The healthy pet mod doesnt seem to work. I was asked to fix the issue, and here it is.
http://forums.runicgames.com/viewtopic.php?f=20&t=8310&start=0

ADDED SATURDAY, 28.11. - Two-Hand Enchanter
Makes enchants on two-handed weapons 60% stronger.
http://forums.runicgames.com/viewtopic.php?f=20&t=8282

ADDED SATURDAY, 28.11. - Jetlaw's Stat Pot Mod
This adds a 9 new potions to the game that drop throughout all dungeons and on all levels at a balanced rate for normal gameplay, permanently increasing stats.
http://forums.runicgames.com/viewtopic.php?f=20&t=8302

ADDED SATURDAY, 28.11. - Summon Godzilla skill
This mod introduces a new skill: Summon Godzilla, with 6 ranks.
http://forums.runicgames.com/viewtopic.php?f=20&t=8292

ADDED SATURDAY, 28.11. - Summon Spiders skill
This mod introduces a new skill, Summon Spiders, which calls in a pack of baby spiders to attack your foes.
http://forums.runicgames.com/viewtopic.php?f=20&t=8288

ADDED SATURDAY, 28.11. - [Weapon] Azure SongBlade
A one-handed sword remodeled from World of Warcraft.
http://forums.runicgames.com/viewtopic.php?f=20&t=8275

ADDED FRIDAY, 27.11. - Ice Blue UI Reskin V 1.0
Tried to make the UI feel a bit more modern, and just tried to make it look like a good replacement for the current one.
http://forums.runicgames.com/viewtopic.php?f=20&t=8270

ADDED FRIDAY, 27.11. - [DESTROYER] Seismic Burst scaling
I decided that seismic burst could use some weapon dps scaling so that it remains useful at higher lvls
http://forums.runicgames.com/viewtopic.php?f=20&t=8261

ADDED FRIDAY, 27.11. - Merchant pack
This mod adds Map, Fish, Spell & Scroll, Potion and a Bow/Gun seller to the town. It also modifies the Blacksmith, General Merchant and Gem/Trinket seller to remove overlapping inventories.
http://forums.runicgames.com/viewtopic.php?f=20&t=8255

ADDED FRIDAY, 27.11. - [DESTROYER] {WIP} Skill revamp
There is a new polearm mastery skill in the titan tree that replaces the ranged weapon mastery skill.
http://forums.runicgames.com/viewtopic.php?f=20&t=8242

ADDED FRIDAY, 27.11. - Better Random Quest Rewards (numbers)
Adds better Fame, Experience, and Gold rewards for random quests.
http://forums.runicgames.com/viewtopic.php?f=20&t=8238

ADDED FRIDAY, 27.11. - Unlimited Item Tiers
I figured it would be pretty straightforward to whip up something which can generate new tiers on and on ad infinitum.
http://forums.runicgames.com/viewtopic.php?f=20&t=8218

ADDED FRIDAY, 27.11. - No Helmet v3.14
This disables rendering of helmets. It works for all three classes. Have fun.
http://forums.runicgames.com/viewtopic.php?f=20&t=8208

ADDED FRIDAY, 27.11. - Shadow Armor block duration fix
Changes the duration of the block percentage buff on Shadow Armor to match the listed duration of the skill.
http://forums.runicgames.com/viewtopic.php?f=20&t=8202

ADDED FRIDAY, 27.11. - [ALCHEMIST]Homunculus_set.SKELETON error.
I might be fixing something purely aesthetic here, or something not meant to be fixed... or even something that needs to be fixed.
http://forums.runicgames.com/viewtopic.php?f=20&t=8205

ADDED THURSDAY, 26.11. - [VFX] Knee Deep in Blood by AdAstra
Very quick mod, changing the amount of blood splatter and the time it stays before it disappears.
http://forums.runicgames.com/viewtopic.php?f=20&t=8180

ADDED THURSDAY, 26.11. - [XP-POTIONS]By DracUli
This is a simple mod that add 6 Experience potions and a new NPC-Merchant where you can bough those Xp-potions.
http://forums.runicgames.com/viewtopic.php?f=20&t=8178

ADDED THURSDAY, 26.11 - Change my name presents: Change my Fish!
Change my Fish triples, maybe even quadruples the base number of pet transformations and adds classes and skills to each transformation, accordingly.
http://forums.runicgames.com/viewtopic.php?f=20&t=8176

ADDED THURSDAY, 26.11. - White Horse Mod vO.1
This is my first mod, its a pet mod with transform fish. Has only one horse skill right now, so its for fun only until I change that.
http://forums.runicgames.com/viewtopic.php?f=20&t=8173

ADDED THURSDAY, 26.11. - [VANQUISHER] Invisible Vanquisher Armor
A simple mod that replaces all of the armor models with that of the default character model.
http://forums.runicgames.com/viewtopic.php?f=20&t=8172

ADDED THURSDAY, 26.11. - Aegis Maps
5 new Crypt chunks for the regular circulation + new dungeon.
http://forums.runicgames.com/viewtopic.php?f=20&t=8171

ADDED THURSDAY, 26.11. - Torchlight Variety
This tool selects loadingscreen, font and music randomly at start.
http://forums.runicgames.com/viewtopic.php?f=20&t=8160&p=79402#p79402

ADDED THURSDAY, 26.11. - [WEAPON] Bloodlord
Another sword remodeled after World of Warcraft.
http://forums.runicgames.com/viewtopic.php?f=20&t=8124

ADDED THURSDAY, 26.11. - [WEAPON] Brute Blade
A one-handed sword remodeled from World of Warcraft.
http://forums.runicgames.com/viewtopic.php?f=20&t=8137

ADDED WEDNESDAY, 25.11. - [WEAPON] Defender
This adds the rare sword, Defender, to your arsenal. Comes in three flavors: Gold, Blue, and Red for level 13-50.
http://forums.runicgames.com/viewtopic.php?f=20&t=8113

ADDED WEDNESDAY, 25.11. - Class Creator
Basically (to begin with) it's an easy way to manage which classes you have installed.
http://forums.runicgames.com/viewtopic.php?f=20&t=8090

ADDED WEDNESDAY, 25.11. - [NEW CLASS] Assassin
I took skills from each of the three current classes and made what is essentially a hybrid melee class
http://forums.runicgames.com/viewtopic.php?f=20&t=8097&start=0

ADDED WEDNESDAY, 25.11. - Crypt Arena .01b
The whole idea of this map is to give a bit of a challenge to the late gamers.
http://forums.runicgames.com/viewtopic.php?f=20&t=7952

ADDED WEDNESDAY, 25.11. - [VANQUISHER] Arrow Hail Fix.
The mod edits Arrow Hail to scale better with Agility and to Scale with weapon damage.
http://forums.runicgames.com/viewtopic.php?f=20&t=8080&start=0

ADDED WEDNESDAY, 25.11. - [Weapon] Savagery Sword
A sword remodeled after World of Warcraft.
http://forums.runicgames.com/viewtopic.php?f=20&t=8045&start=0
Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
«1

Comments

  • TomaLexiTomaLexi Posts: 303
    edited November 2009
    To view the full modlist and author list click here ->
    http://sites.google.com/site/ultimatemodlistwiki
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • TomaLexiTomaLexi Posts: 303
    edited November 2009
    To view the full modlist and author list click here ->
    http://sites.google.com/site/ultimatemodlistwiki
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • XeneonicXeneonic Posts: 231
    Zomg my set that scales with level isn't in here. I am officially depressed now.
  • OmnifasOmnifas Posts: 3,441 ✭✭✭
    You forgot Dark Ambient Lighting Im sad as well :(
    Nah Im kidding, if you want to put it up its in my sig along with the rest of my mods.
  • TomaLexiTomaLexi Posts: 303
    Be patient and bare with me. See that red line at the top of the post? I am gradually adding all mods on this page. Takes a while though. But since I know that I tend to lose my stuff I write for such long **** post if they are not posted regularly I thought of starting and then updating it. And it takes a pretty long **** time to search through the forum and do a propper formatting.
    ~ 15 mods added since you wrote
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • Please remove "No Enchanter MOD" as it's bugged on new characters and I never fixed it.

    And please add:

    [Icon] Gem Icon MOD - by Brandonn
    viewtopic.php?f=20&t=5411&start=0

    and

    [WIP] Shaped Gems
    (by Archonyx)
    viewtopic.php?f=20&t=5711&start=0

    Thanks
  • MickMick Posts: 30
    edited November 2009
    Excellent stuff - Nice one. Thought I'd seen most of the mods there is a few listed there I wasn't aware of.

    Thanks for doing this Tomalexi. :)

    Just a small request though change to the title to Ultimate [MODLIST] thread. It doesn't really indicate that there is mods listed - I just thought this was another good mod.
  • OmnifasOmnifas Posts: 3,441 ✭✭✭
    Take your time, I was only kidding :P
  • XeneonicXeneonic Posts: 231
    Noooooooooooooooo--- My set still isn't here. And the red text says "Finished as of now". I'm going to cry. :cry:
  • TomaLexiTomaLexi Posts: 303
    Xeneonic wrote:
    Noooooooooooooooo--- My set still isn't here. And the red text says "Finished as of now". I'm going to cry. :cry:

    Hm? Its in the additional items paragraph. The first set below the single weapons.
    STRG + F, "Oblivion"
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • XeneonicXeneonic Posts: 231
    TomaLexi wrote:
    Xeneonic wrote:
    Noooooooooooooooo--- My set still isn't here. And the red text says "Finished as of now". I'm going to cry. :cry:

    Hm? Its in the additional items paragraph. The first set below the single weapons.
    STRG + F, "Oblivion"

    <string>castonself:facepalm
    <string>duration:permanent

    Sorry about that.
  • Nice --

    Sticky please -
  • UPUAUTUPUAUT Posts: 12
    Verrry nice! Please stiky.
  • IkarosIkaros Posts: 43
    I don't mind you used my tpic name (as you requested)! :)

    a little feedback.
    I would like to see more catagories to make it easyer to find mods designed for the class i play.
    Besides that, impressing work :)
  • TomaLexiTomaLexi Posts: 303
    Ikaros wrote:
    I don't mind you used my tpic name (as you requested)! :)

    a little feedback.
    I would like to see more catagories to make it easyer to find mods designed for the class i play.
    Besides that, impressing work :)


    Well as it is now, if you are looking for mods which are specifically designed for one character then you can look into "II. Player Characters, Pet changes"
    If youre playing Alchemist then look for the mods marked with an [ALCHEMIST] in front.
    Or simply CTRL + F, "Alchemist"

    Thats the problem with one huge long **** thread like this. I tried to sort it in some way and I probably need 5-6 more categories at some point in the future >_< But sorting so that everybody is able to find what he is looking for in an intuitive way is almost impossible.
    Especially the Item & Spell Balancing seems to get way too big.
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • thanks a lot for this!
  • VagrantVagrant Posts: 409
    Seems to still be a large amount of mods missing though, including my Pet Transmogrification Potions mod.

    Not quite an Ultimate list just yet. >.>
    I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
  • TomaLexiTomaLexi Posts: 303
    Vagrant wrote:
    Seems to still be a large amount of mods missing though, including my Pet Transmogrification Potions mod.

    Not quite an Ultimate list just yet. >.>

    Actually I wasnt including that one on purpose. Since its more a reskin mod. And there is another thread for those mods =)
    (I am also pretty happy about the fact that I dont have to care about EVERY mod. Especially because the skins are the most frequent up to now.)
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • VagrantVagrant Posts: 409
    TomaLexi wrote:
    Actually I wasnt including that one on purpose. Since its more a reskin mod. And there is another thread for those mods =)

    ...

    I feel mildly insulted because you didn't bother to verify exactly what my mod was before making assumptions. It's not a 'reskin mod', it's a mod for swapping pet appearances real-time within the game.
    TomaLexi wrote:
    (I am also pretty happy about the fact that I dont have to care about EVERY mod. Especially because the skins are the most frequent up to now.)
    Then might I suggest not using the words 'ultimate' or 'complete'? The thread should be called 'A partial and very selective list of mods'. There's nothing 'ultimate' about a list that doesn't feature all mods, either wittingly or unwittingly.

    I might create such a thread myself, just so the community has an unbiased, objective resource to utilise.
    I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
  • VendettaVendetta Posts: 156
    jeez, give the man a break - it must have taken a very long time to make this topic.

    Also, you may want to condense a lot of this via the spoiler option so it's not a whole book long...

    just an idea.
  • VagrantVagrant Posts: 409
    Vendetta wrote:
    jeez, give the man a break - it must have taken a very long time to make this topic.
    Toady much?

    Seriously, all I did was point out that he shouldn't try to make out that the mod-list is complete if he's all ready decided that the are some mods which aren't worthy of his consideration.

    It's definitely not worthy of a sticky if he's not going to make a definitive list.

    Anyway, I think I'm going to do just that: A definitive list.
    I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
  • TomaLexiTomaLexi Posts: 303
    Vagrant wrote:
    Vendetta wrote:
    jeez, give the man a break - it must have taken a very long time to make this topic.
    Toady much?

    Seriously, all I did was point out that he shouldn't try to make out that the mod-list is complete if he's all ready decided that the are some mods which aren't worthy of his consideration.

    It's definitely not worthy of a sticky if he's not going to make a definitive list.

    Anyway, I think I'm going to do just that: A definitive list.

    Are you kidding me?
    This list is complete, with the exception being any skins. And I perfectly know what your mod is about. You give the player a way to decide which skin/model the pet is supposed to be. Therefore I concluded to not including it into this thread as there was a different user here putting a lot of time and effort into his list.
    Since I knew that he already made this huge effort i didnt wanted to diminish his accomplishment and therefore wasnt including any skin-mod.
    If he chooses not to include your mod, as it is no "pure" skin-mod, I will include it in the list in this thread. I dont want anything twice in those threads. I will ask him right away.
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • ZorfZorf Posts: 377
    ossum thread!!

    congrats on sticky.
  • TomaLexiTomaLexi Posts: 303
    Zorf wrote:
    ossum thread!!

    congrats on sticky.

    Thanks! I am glad myself that it got finally stickied. Thanks to whatever mod did this (:
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • ShardzShardz Posts: 1,384
    Great work on this fantastic list of great stuff and it's nice to see a collection of good stuff at a glance! I really appreciate my Old Enchanter being included here, as well! My next project will be an all new map chunks pack, so stay tuned! Thanks again!
  • TomaLexiTomaLexi Posts: 303
    Shardz wrote:
    Great work on this fantastic list of great stuff and it's nice to see a collection of good stuff at a glance! I really appreciate my Old Enchanter being included here, as well! My next project will be an all new map chunks pack, so stay tuned! Thanks again!

    No problem =) I love all mods regarding this game. And its awesome to see how each mod and every modder develops over the course of the days.

    Anyway I have another problem:

    I tried using the spoiler function on this board to make the huge modlist thread a big shorter. Unfortunately I cant seem to use it when in the spoiler-function is another function integrated. As for example the bold function or whatever.
    I am using different brackets for those examples->

    Examples:
    {spoiler}Hello World!{/spoiler} ->
    Hello World!

    {spoiler}{b}Hello World!{/b}{/spoiler}->
    Hello World!

    Is there any way of solving this problem?
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • ShardzShardz Posts: 1,384
    TomaLexi wrote:
    Anyway I have another problem:

    I tried using the spoiler function on this board to make the huge modlist thread a big shorter. Unfortunately I cant seem to use it when in the spoiler-function is another function integrated. As for example the bold function or whatever.
    I am using different brackets for those examples->

    Examples:
    {spoiler}Hello World!{/spoiler} ->
    Hello World!

    {spoiler}{b}Hello World!{/b}{/spoiler}->
    Hello World!

    Is there any way of solving this problem?


    You can use the code outside of the spoiler function and it will work. Example: {b}{spoiler}Hello World!{/spoiler}{/b} is what I did below...except with the OEM brackets instead, of course. I can't figure out how to include pictures in the spoilers...I don't think it works that way for images. I hope this helps!

    Hello World!
  • TomaLexiTomaLexi Posts: 303
    Hm still not working since the text within the spoiler function contains other stuff. I need to put something like

    {b}{color=#40FF40}{STASH}A Banker and 4 More Stashes{/color}{/b}
    {i}2 Individual Mods: The Banker acts like a regular stash. The other mod creates 4 more normal stashes.{/i}
    {url}http://forums.runicgames.com/viewtopic.php?f=20&t=6685&p=67067#p67067{/url}

    in the spoiler function. And I have no idea how to sort these functions so they would work >_<
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • Groovy list, and a great complimentary one to the Ultimate Skins. Congrats on the sticky, as well.

    As for your BBcode issues, I tried it like this:

    {b}{color=#40FF40}{spoiler}{STASH}A Banker and 4 More Stashes
    2 Individual Mods: The Banker acts like a regular stash. The other mod creates 4 more normal stashes.{/spoiler}{/color}{/b}
    {url}http://forums.runicgames.com/viewtopic.php?f=20&t=6685&p=67067#p67067{/url}

    I don't think you can include a variety of colors inside the spoiler box though.

    {STASH}A Banker and 4 More Stashes
    2 Individual Mods: The Banker acts like a regular stash. The other mod creates 4 more normal stashes.

    http://forums.runicgames.com/viewtopic.php?f=20&t=6685&p=67067#p67067
    What don't kill me will eventually.
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