Traps. How do they work?

Hi!
Im back playing a little TL2 and so far having great fun
im playing a lvl 29 Engineer on Veteran/****
I just put a foot on the forsaken vault and I went from 100% to 10% of my total HP after stepping on a trap.
so I wonder... ¿How do this work?
how do TRAPS work?
it deals phisical/elemental damage just like any other attack? does armor/elemental armor counts against traps?
Its the same but just with higher damage?
I couldnt find anything useful on the TL2 wiki
Thank you
Im back playing a little TL2 and so far having great fun
im playing a lvl 29 Engineer on Veteran/****
I just put a foot on the forsaken vault and I went from 100% to 10% of my total HP after stepping on a trap.
so I wonder... ¿How do this work?
how do TRAPS work?
it deals phisical/elemental damage just like any other attack? does armor/elemental armor counts against traps?
Its the same but just with higher damage?
I couldnt find anything useful on the TL2 wiki
Thank you

0
Comments
Today I died because of a trap.
But at least now I know how they work and why did I die.
First, my sympathies, lomby.
Traps, particularly whirling blades that slice and dice a **** character much like soft fruit in a food processor and are hidden from view by a misplaced wall (one that stubbornly refuses to fade) are seriously insidious, only unlike most things insidious they're neither subtle, gradual or particularly worthy of exploit (in that a clever player can lure a host of bad guys into the trap and, having triggered it in a timely manner, watch the bad guys go the way of bananas - if you've not tried this, it's a lotta fun!).
But it helps to keep an eye open for suspect slots in the floor or portals/holes in the wall. Fortunately, being a semi-isometric game, nothing is going to drop on you from overhead... although if Travis (cuz I suspect it was he who called this shot; being old school, he's not known for mercy among those dedicated to **** play) had thought of this, it likely woulda happened (pressure plates can do more things than simply open access to hidden spaces or secret rooms).
Yep, more than one stalwart character has bit the dust due to a inconveniently located trap, but it's lesson learned, right?
And so, back into the fray, fellow **** adventurer, and watch where you wander! Especially now that you know there's nothing that will soften the swing of the sickles! In other words, them durn traps are meant to kill the unwary, and they do so efficiently.
It doesn't affect them from a gameplay/damage calculation perspective I'd think, but the Act 3 fire traps (especially that one Kill the Troll phase portal challenge) really did a number on my old computer.
Some of the traps (phase portals, floor blades and that one section with all the lights) involve a lot of particle effects and even if you have a decent card and settings on low the framerate can dip. This messes with the timing and can end up getting you killed. Torchlight II is a pretty graphics and cpu intensive game and I still don't understand why they didn't use multithreading. I suspect it's because they used a modified version of the engine they used to make Torchlight though I could be completely wrong.
Turning off shadows actually makes the entire level brighter which makes things easier to see. This is especially noticeable in the spider cave in Act 1 where you have to click on the braziers to light them in order to be able to see. With lighting and shadows off you can see everything, brazier or no.
Another thing I do is turn on the "destroy dead bodies" setting in the ini file. Cleaning up corpses is not only sanitary, it prevents degenerate cases where long boss fights with lots of summons causes large corpse piles to accumulate and lag out the game. Incidentally, this also solves the problem of corpses covering up and hiding traps so you can't see them until it is too late.
Very thoughtful of you.