Player spawn point is not working properly after publishing

FeremistFeremist Posts: 8
edited July 2016 in GUTS Community Help
Hey so I have a problem with my spawn points when I publish my mod to TL2. In guts the spawnpoints work as planned and I dont know why.

So how my spawns are built is that I have a starting area with one property node (enabled), and a main area with a second property node (disabled). I used a logic group to say "when this quest is active disable first property node and enable second"
This all works in the GUTS editor, but when I publish my mod for some reason I spawn at the disabled node and when I die it takes me to the enabled node.
Anyone have any ideas?
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