MY SHOTGONNER OUTLANDER BUILD FOR ELITE - by Imada
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MY SHOTGONNER OUTLANDER BUILD FOR ELITE - by Imada
TABLE OF CONTENT:
1 - INTRODUCTION
2 - SKILLS
3 - SKILLS ANALYSIS
4 - LEVELING
5 - STATS
6 - SPELLS
7 - PET SPELLS
8 - HINTS
9 - BEST SOCKETS
10 - ENCHANTING
1 - INTRODUCTION
My first outlander build was a left-clicker (auto-attacker) dual pistol outlander, but I've discovered soon enough that it wasn't viable in elite. I changed the build to use rapid fire and venomous hail, but there was some problems:
1 - rapid fire and venomous hail benefits from weapons with high damage per shoot, not damage per second, so pistols were awful
2 - rapid fire does not proc execute, so akimbo was not very effective, and also neither receive the range bonus from long range mastery. And the damage bonus from akimbo and long range mastery are not that great, they are equivalent to +60 STR each.
3 - rapid fire and venomous hail does not benefits from dual wielding
So I gave up that outlander and started a new one, a shooty shotgonner. It's both very viable in elite and very fun to play along, although is not as stylish as a dual pistol wielder.
2 - SKILLS:
Rapid Fire 10
Rune Vault 1
Venomous Hail 15
Shotgonne Mastery 15
Bramble wall 1
Dodge Mastery 5
Poison Burst 15
Share the wealth 15
Repuslion Hex 10
Stone Pact 15
Master of the elements 15
3 - SKILLS ANALYSIS:
Rapid fire and venomous hail are the main attacking skills. Rapid fire procs debufs per shoot and venomous hail procs debufs per wave. The only things they do not proc are execute and health/mana steal. They also proc spells with chance to cast on hit, like the strong glacial spike. Investing more than 10 points in Rapid Fire is not worth because it increase to much the mana cost.
Rune Vault is a situational movimentation skill, very useful to get distance from melee attackers. A single point is enough.
Shotgonne mastery is a great skill and it's debuffs (blindness and stun) procs with both rapid fire and venomous hail.
Bramble wall is a great defense for a single skill point. If you change this build, you may consider increasing bramble wall to level 5 to increase it's duration.
Dodge mastery is a nice skill, but with the enchantmens we'll reach at least 365 DEX to use the Dominion/Unearthly set and most shotgonnes. It means we won't need to maximise dodge mastery to reach the dodge cap at late game.
Poison burst is a nice skill to deal with crowds.
Share the wealth is a great skill that benefits you and your party.
Repulsion hex is a skill very easy to use due to it's long duration and protects from melee enemies.
Shadowmantle protects you from the worst kind of enemy an outlander can face: ranged and spellcasters. Although it's not 100% effective, it's still worth.
Stone pact is mandatory for any outlander build.
Master of the elements is a good bonus damage for venomous hail and poison burst.
WHY NOT Long range mastery?
The range bonus does not benefits rapid fire or venomous hail and the damage bonus is not that great, it's equivalent to only +60 STR.
WHY NOT Chaos Burst or Shadowshot?
For two reasons:
1 - Chaos Burst only works in open areas and shadowshot is not reliable, once the shards does not always seeks new targets
2 - rapid fire deals damage to all enemies in a line and venomous hail in an area, so the AoE is pretty much covered
WHY NOT Tangling shot?
It would be a nice skill if there were any point left to spent. Also, each active skill added to the rotation of skills exponentially reduces the rotation effectiveness.
WHY NOT Blade pact?
For three reasons:
1 - the slow does not work on bosses and elite very well
2 - rapid fire already reduces armor per shoot, stackable, and with a single X'n!troph skull we'll rip away our foes armor with both rapid fire and venomous hail
3 - each active skill added to the rotation of skills exponentially reduces the rotation effectiveness. Also, Outlander' skills have a short duration, making this reduction of effectiveness even worse
4 - LEVELING:
As soon as possible, take the skill point form glaive throw and put it at rapid fire. Keep rapid fire at level 5 until your character is at least level 40 or more, or you'll have mana issues (each level increases it's mana cost).
The skill priority is:
1 - getting level 1 of any skill
2 - getting level 5 of active skills
3 - getting level 10 of rapid fire (after level 60), venomous hail, stone pact and shadowmantle
4 - spend points as you wish
When at new game +, you'll really need to farm 8 to 9 riechliu and 11 to 12 limoany before going to new game ++. The amount depends if you find the right items from the unearthly set (see the best sockets section). Research the metods to farm the phase beast challenge "avoid the lava" for riechliu and "protect the crystals" for limoany.
Do NOT spare mana and mana potions, always use all your available skills and use mana potions when your mana deplets.
5 - STATS:
Each level, spend 1 stat point at DEX and 4 stats points at STR. STR increases both your rapid fire and venomous hail damage once they're based on your weapon damage.
6 - SPELLS:
Haste VI or Willpower VI or Adventuring VI
7 - PET SPELLS:
Heal All VI
Summon Skeleton VI
Summon Zombies VI or Web
8 - HINTS:
1 - Keep any VENDOR BOON SCROLL to use it only when you have a lot of money (at least 700000 gold) and at an area level 100 or more (like Tarroch's Tomb at new game +). Then you may have the chance to buy many best-in-slot itens.
2 - Use a town portal at the beginning of each dungeon before adventuring in it.
3 - Don't be surprised if you die a lot of times. It's ELITE difficulty.
If you're dying to much on a boss, grind before facing him again. Explore all the map, do other dungeons, so you can gain some levels and find some items. If it was not enough, re-roll your map starting a lan or internet game with this option active, and grind some more.
9 - BEST SOCKETS:
I really like the netherrealm shotgonne for it's extra sockets slots.
You have three options: 2 physical damage and 1 spell trigger damage.
If you want a pure physical damage, use two rambrem skulls, one X'n!troph skull and the rest fill with whorlbarb skulls or vellinque skulls. Another physical damage option is one X'n!troph skull and the rest fill with vellinque skulls.
For a spell trigger damage, I recomend at least one X'n!troph skull and the rest fill with eyes of Aleera. Glacial spike is the best triggered spell you can have. But why one X'n!troph skull? Beacause it will help your rapid fire attacks and also it reduces ALL armor, which means it also helps your glacial spike and venomous hail elemental damage.
I really don`t know which of the three is the best.
Adding an extra socket to items with less than two sockets, we'll have 20 armor sockets. Use 8 skulls of riechliu and 12 skulls of limoany. If you use a Dominon Mantle and a Unearthly Hikers, you'll have 20% damage reduction from itens, which means you'll only need 11 skulls of limoany to reach the damage reduction cap (75%). In this case, use 11 skulls of limoany and 9 skulls of riechliu.
10 - ENCHANTING:
First, search for Borris the Stout and enchant your items for the stats. Enchant each of your itens with 3 enchantments with him. You'll need to reach at least 365 total DEX with the enchantmens in your trinckets to use the dominion set. While enchanting your trinckets, if you get any enchatment that it's not + DEX, disenchant it and try again. After enchanting your trinckets, enchant your other itens for +STR until you reach 1000 STR along with your base stats.
After you reach 365 DEX and 1000 STR along with your base stats, spend the rest of your enchatments for +FOCUS.
After that, search for Karkozi the All-Powerful and give each of your itens any random fourth enchantment.
To get all these enchantmens, you'll need at least 10 million gold.
There's only two legendary shotgonnes that requires more than 365 DEX to be used. But they're **** rare and not worth the stats investment.
THANKS FOR THE ATTENTION AND SORY FOR MY ENGLISH FLUENCY