[MOD] Merchant Pack v4.1

LathlasLathlas Posts: 340
edited January 2013 in Mod Showcase
This mod adds Map, Fish, Gem, Spell & Scroll, Potion and Ranged weapon sellers to the town. It also modifies the Blacksmith, General Merchant and Gem/Trinket seller to remove overlapping inventories.

This is now a genuine merchant pack. This mod includes my Cartographer and Fish vendor mods, valdr's gem merchant, and MissGrim's spell dealer so delete any previously installed copies of those.

This includes the following mods made by other people.

Anya's Gem Emporium is included in this with a slight change to her spawnclass so that you can use the same static inventory settings as all of the other merchants.

The Zeris the Cursed spell dealer mod included with this has been modified to support the static inventory options, and to sell Town Portal and Identify scrolls.

The original "Gem seller" is changed to not actually sell gems, spells or maps and has her title changed to "Trinket dealer". She still sells wands & staves, and her trinket rarity levels have been increased, including a slight chance of selling unique trinkets (but not unique weapons). I increased the rarity levels on her wands and staves as well, they should are now the same level as the other weapon dealers. I also changed her soundset because she no longer sells "The finest cut gems & ember."

The General merchant has been changed into an apothecary, he no longer sells fish or scrolls, only potions. He will sell Health and Mana potions scaling with level, including the higher level potions in the Bigger Potions mod. If you have the Potion Deluxe mod installed he will also sell Regen And Rejuv potions scaling with level. He will also sell the Respec potion and any of the various Stat respec potions if you have them installed. He sells a random selection of items with type "MAGIC POTION" if you want your potions to spawn in his inventory you should make them MAGIC POTIONs with a rarity greater than 0. If you DON'T want them to spawn in his inventory, but DO want monsters to drop them, just make them item type POTION. He's been tested for compatability with the following potion mods:

All of the merchants included in this pack have a regular inventory spawnclass, and a STATIC spawnclass inside the merge folder. Any items you write into there will automatically spawn if you want to make a merchant sell something specific. You can use the static spawn in a merge folder with your own mods as well to make them be automatically compatabile for anyone using this mod. Just make sure your mod's spawnclass has a unique name for the static file, although the NAME line in the file should be identical.

Add a section like this for each item you want to always spawn. Just change <STRING>UNITTYPE:NONE to whatever you actually want there.
&amp;#91;OBJECT&amp;#93;
&amp;lt;STRING&amp;gt;UNITTYPE:NONE
&amp;lt;INTEGER&amp;gt;WEIGHT:-1
&amp;lt;INTEGER&amp;gt;RARITY_OVERRIDE:1
&amp;#91;/OBJECT&amp;#93;

DOWNLOAD

http://www.runicgamesfansite.com/torchlightmods/node/265
And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

[MODS]
Merchant Pack
Potion Expansion
More Gem Types
Scroll Cast
Prism Equipment
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Comments

  • TomaLexiTomaLexi Posts: 303
    You are almost faster creating these mods than I am adding them. Serious Question: How much time do you spend on making these? No offense, since I am also lurking all day here in the forum for keeping everything up to date as fast as I can. Just curious.
    As usual:
    Added to Ultimate Modlist Thread Website & Ultimate Modlist Thread

    Merchant Pack
    This mod is designed to be used with the several existing merchant mods, like the Gem Merchant, Spell Dealer, Fishmonger & Cartographer.
    http://forums.runicgames.com/viewtopic.php?f=20&t=8255

    Oh and I kinda missed the [Mod] part of the thread name for the last mod you did ;)
    Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
  • hawknhawkn Posts: 8,348
    Cool. Thanks for the new weapon dealer. :D
    ...I most certainly am not the meanest person on these forums, I defer that position to hawkn. ~ AMB2010
    I7OBI.png
    Runic Games Fansite My Deviant
  • LathlasLathlas Posts: 340
    Oh and I kinda missed the [Mod] part of the thread name for the last mod you did

    Yeah, I missed it too, but I wanted parallel structure with the mod it was expanded on.
    Cool. Thanks for the new weapon dealer.

    No prob.
    Serious Question: How much time do you spend on making these? No offense, since I am also lurking all day here in the forum for keeping everything up to date as fast as I can. Just curious.

    Actually, not that long (comparatively). All of the mods I've actually been able to knock out fairly quickly. Testing them takes longer certainly, but from the first idea to a working version has been less than an hour of actually working on it almost every time. I'm also usually fiddling with multiple mods at the same time, along with actually playing Torchlight. I'm also playing Dragon Age, and doing real work to fill up the rest of the time. I also don't sleep, chronic insomnia leads to the most eclectic hobbies.

    The one real excpetion to that is the 'Scroll Cast' mod. I still can't make that work. :x

    I also need to tweak a couple of my released mods.
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • NeotoqNeotoq Posts: 10
    Thanks for the mods! I love them :D
  • Looks good! Will DL when I get home. Was wondering if anyone would do that and here it is; not only that but it adds an NPC :) I was thinking about a mod pack that would add all the available NPCs ( merchant & quest) and packing them together. Something like "Lively town mod pack" I love all the extra NPCs even if I don't always use them (like fish), it makes what was a deserted town seem more alive :)
  • very nice 8-)
  • Encepheron wrote:
    Looks good! Will DL when I get home. Was wondering if anyone would do that and here it is; not only that but it adds an NPC :) I was thinking about a mod pack that would add all the available NPCs ( merchant & quest) and packing them together. Something like "Lively town mod pack" I love all the extra NPCs even if I don't always use them (like fish), it makes what was a deserted town seem more alive :)

    Someone really should do that; it would make life a lot easier.
    "I'm no hero. Never was, never will be. I'm just an old killer, hired to do some wet work." - Solid Snake.
  • LathlasLathlas Posts: 340
    Encepheron wrote:
    Looks good! Will DL when I get home. Was wondering if anyone would do that and here it is; not only that but it adds an NPC :) I was thinking about a mod pack that would add all the available NPCs ( merchant & quest) and packing them together. Something like "Lively town mod pack" I love all the extra NPCs even if I don't always use them (like fish), it makes what was a deserted town seem more alive :)

    Someone really should do that; it would make life a lot easier.

    I almost did that here, but I figured I'd rather just link to them than repack them. That way I don't have to worry about keeping it up to date.
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • For some reason this mod makes my anya the gem merchant disappear :?
  • guys, Winston the elevator man from the "Shadow Vault Elevator" mod should also be mentioned:
    http://www.runicgamesfansite.com/torchl ... s/node/232
  • LathlasLathlas Posts: 340
    guys, Winston the elevator man from the "Shadow Vault Elevator" mod should also be mentioned:
    http://www.runicgamesfansite.com/torchl ... s/node/232

    Not really. This isn't a 'New NPC tweak' it's a Merchant tweak.

    Technically this mod is just a new merchant (the fletcher), but it also contains a modified gem_merchant that removes a bunch of items from her inventory. I mention the other mods solely because they carry the items taken out of her inventory. Actually the FishMonger doesn't contain anything anyone else sells, but he's my mod so he gets the shout out. :mrgreen:
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • JupiahJupiah Posts: 217
    I love you for making a Gun/Bow vendor. I play a ranged Vanquisher and she's now my favorite merchant. Bit odd that a 'Fletcher' would carry guns though! :lol:
  • LathlasLathlas Posts: 340
    Jupiah wrote:
    I love you for making a Gun/Bow vendor. I play a ranged Vanquisher and she's now my favorite merchant. Bit odd that a 'Fletcher' would carry guns though! :lol:

    I couldn't come up with anything more appropriate. I guess I could change her description to "Fletcher/Gunsmith"
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • "Ranger" sounds more generic (although it kinda says "separate CLASS" all over it :P) Anyway, as long as she does what she does, I've no probs with the name.

    Thanks for the mod btw
  • Lathlas wrote:
    I couldn't come up with anything more appropriate.
    "Redneck" might work. Or "Hick". Of course, then you'd need to add a rusty pickup vendor and an Admiral Tobacco to the game...

    On a serious note: Would it be possible to have an in-game option for the merchants to only spawn specific item types? I'd like to be able to click on the "chainmail only" button and have a selection of chain to choose from, rather than having to do the load > check > exit > repeat dance just to get a matching gearset every few levels.

    EDIT: Also, since wands and staves are now more reliably found elsewhere, it might be worthwhile to remove them from the blacksmith's inventory.
  • LathlasLathlas Posts: 340
    On a serious note: Would it be possible to have an in-game option for the merchants to only spawn specific item types? I'd like to be able to click on the "chainmail only" button and have a selection of chain to choose from, rather than having to do the load > check > exit > repeat dance just to get a matching gearset every few levels.

    Nope. I'd have to go through every single possible item in the game and order them by hand for that. There's nothing about the mesh file used by equipment that is reflected in the type. And even if I did that, there'd be no way to add a button to sort them out. You'd have to make a seperate merchant for every mesh type.
    EDIT: Also, since wands and staves are now more reliably found elsewhere, it might be worthwhile to remove them from the blacksmith's inventory.

    Um.... that's already part of this mod.
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • Lathlas wrote:
    Nope. I'd have to go through every single possible item in the game and order them by hand for that.
    I kinda figured.
    Lathlas wrote:
    Um.... that's already part of this mod.
    Heh. Yeah, I figured out after I posted that that I hadn't actually installed the mod yet (installed all the separate vendors first, then went in to make sure they were working correctly). I'll blame it on a poor night's sleep and an early morning (with no coffee). Yeah. That's it.
  • I'm a little OCD, so the fact that the original gem seller, Triya, has the subtitle "gem seller" under her name, when she doesn't sell gems anymore kinda annoys me. Just mentioning that. But otherwise, a great mod that I am really liking.
    "I'm no hero. Never was, never will be. I'm just an old killer, hired to do some wet work." - Solid Snake.
  • LathlasLathlas Posts: 340
    I'm a little OCD, so the fact that the original gem seller, Triya, has the subtitle "gem seller" under her name, when she doesn't sell gems anymore kinda annoys me. Just mentioning that. But otherwise, a great mod that I am really liking.

    I can fix that. I'll change her to "trinket dealer". I agree BTW, now that you've pointed it out it annoys me too. (I think it's fair to say I'm a little OCD as well, I'd say this whole mod counts as proof of that.)
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • Thanks, it wasn't a necessity, but it was something that could make it a tiny bit better.
    "I'm no hero. Never was, never will be. I'm just an old killer, hired to do some wet work." - Solid Snake.
  • LathlasLathlas Posts: 340
    Tweaked the whole thing as a genuine merchant pack. You should delete any existing versions of this mod or my other two merchants and install the updated pack.

    Edit: I fixed a stupid typo and made a few more changes. You should ReDownload this if you got it before this edit was posted.
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • JupiahJupiah Posts: 217
    Your new sound files for Triya are really soft and quiet, I can barely hear her over the background music. Where'd you get them from?
  • LathlasLathlas Posts: 340
    Jupiah wrote:
    Your new sound files for Triya are really soft and quiet, I can barely hear her over the background music. Where'd you get them from?

    They came with the game, they're not mine.

    Torchlight comes packaged with a whole bunch of unused NPC voices, that set just happens to be softer than the rest. I'll probably pick a different set.

    The fletcher, fishmonger & cartographer all have new sounds too.
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • JupiahJupiah Posts: 217
    Yeah, I just noticed that as well. Gasper and Gwenllian's voices are well done, but Arthur's is also really quiet and hard to make out.

    The new merchant is pretty awesome looking, but it's kinda hard to click on it with the way it zips around and it being hard to tell where it's center is. :)

    Also, does the spell merchant only carry level 1 spells?
  • LathlasLathlas Posts: 340
    Jupiah wrote:
    Yeah, I just noticed that as well. Gasper and Gwenllian's voices are well done, but Arthur's is also really quiet and hard to make out.

    The new merchant is pretty awesome looking, but it's kinda hard to click on it with the way it zips around and it being hard to tell where it's center is. :)

    Also, does the spell merchant only carry level 1 spells?

    No, he'll carry every spell.
    And on the sixth day **** said, "They're not bugs, they're features. Let's ship!"

    [MODS]
    Merchant Pack
    Potion Expansion
    More Gem Types
    Scroll Cast
    Prism Equipment
  • JupiahJupiah Posts: 217
    I refreshed his inventory several times, and he'll only offer me level 1 spells.
  • I have a slight problem.

    There is no spell merchant for me. Nothing on the map, nothing moving. Ran around town and talked to every NPC I saw. Hmm...Sat by the waypoint for a bit, still nothing. Dunno what's up =/ FYI all the other merchants show up properly, sell and voice properly as well.
  • NeotoqNeotoq Posts: 10
    The spell merchant only sells lvl1 spells :( I have checked a number of times.
  • LobunoLobuno Posts: 12
    Thanks for your efforts.

    The cartographer only sells level 30-45 maps and the Aegis' one. I´m level 39. Checked several times and he keeps selling the same maps. Can this be fixed for him to sell more variety?

    THX.
  • Great little mod BTW and I have a small question / request.

    Is there anyway to move the Bow Dealer further away from the Blacksmith? They are both on top of each other and I am only able to click on the Blacksmith from unique angles.

    Thanks!
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