Frostmage Build - A Guide to freeze your foes the right way!

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  • Using the 45% block shield, I usually wind up with too much vit after enchants to need the spell. But I don't aim for very specific enchants.
  • asskickerasskicker Posts: 4
    Graycloud wrote:
    Dexterity is essential for maximizing high-end DPS in any build capable of exploiting critical hits. A Frostmage (or Glaivelander...) with 1500-2000 points in Str+Dex+Foc will hit hardest around 300-380 Dex, depending on the exact point total and any +dmg%/+crit%/+critDmg% bonuses. It's reasonable to have around 100 base Dexterity and get the rest from Borris, and there's a bit of slack in the target value, but with 109 total Dex you're leaving a lot of DPS on the table. (My currently-geared Frostmage peaks at 280/300/920 out of 1500, and gives up about 15% at 5/109/1386.) Minimizing Str and Dex to that degree also implies a lot of tedious and expensive re-enchanting, and there's no point in working harder to get less.

    Vitality is indeed The Block Chance Attribute. How much you need depends heavily on the shield you want to use; you can equip a Parma's Coal-Burner and call it a day with a mere 72 (or 184 with no tome), but if your heart is set on the sockets or affixes of a particular 15% shield then you'll need a more substantial 397 to reach 75% block. And if you're not holding a shield then you don't need any Vit, because its other defensive properties really are ****.

    So how should the stat allocation go for the first 50 levels? I have currently been going 3:2 with focus:vitality but that isn't working out too good for me. :P
  • First thanks for this awesome guide.

    I'm new to TL2 and my following question is probably stupid.
    Can someone explain me how he gets those stats ?
    Str 5, Dex 53, Foc 345 and Vit 137 requires 400 pts and you have 395 pts at level 100.
    A patch has changed the starting stats of an Embermage ?
  • Nobody wants to answer my question ?
    This discussion is dead ?
  • ChthonChthon Posts: 1,855
    kouassy wrote:
    I'm new to TL2 and my following question is probably stupid.
    Can someone explain me how he gets those stats ?

    Borris.
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  • kouassy wrote:
    First thanks for this awesome guide.

    I'm new to TL2 and my following question is probably stupid.
    Can someone explain me how he gets those stats ?
    Str 5, Dex 53, Foc 345 and Vit 137 requires 400 pts and you have 395 pts at level 100.
    A patch has changed the starting stats of an Embermage ?

    If you don't know who Borris is, he's called Borris the Overpowered and is a somewhat rare enchanter that can add dozens to hundreds of stat points to your equipment (depending on item levels and luck).

    Items with + stat boni can also be shopped quite easily, or you can find skulls (unique quality gems, drop from blue superchests) with 30-60-ish boni.
  • I know who Borris is ;)
    He can add stats to your items, not to you.
    You don't answer my question.
    Stats shown by Odir are : Str 5, Dex 53, Foc 345 and Vit 137.
    And embermage starts with : Str 5, Dex 10, Foc 15 and Vit 10.
    (53-10)+(345-15)+(137-10) = 43 + 330 + 127 = 500. Odir spent 500 pts in his stats. How ?

    I know that it is not important for the guide. I just wanted to know how he did that.
    Looks like nobody knows and it doesn't really matter ;)
  • So i'm trying out this build in elite. It takes me forever to kill stuff and I'm only lvl 9. I found myself on mordox running about for like 3 mins not able to kill half the minions that spawn before he spews out more. I'm chugging pots like mad. Is this normal? I had to quit before dying for being overrun and not being able to dps mordox at all.
  • Is this normal?
    Kind of. Icy blast at low level elite is a grind. To get further, you need either better weapons and constantly paying attention to your dps or 1/15 prismatic bolt. Latter can be respecced every 3 levels or with rapid respec if it is not to be in the final build.
  • First I would like to thank the OP and everyone else who had contributed to this thread. I used it to start my character and it helped me greatly in creating a fun build. With that said I did have a few questions that I have not seen much information on. First, I haven't seen any suggestion for 4 socket weapons for end game builds. I would imagine dual weapons with 4 Rambren skulls and 4 Whorlbarb skulls for 40% crit chance, 240% crit damage would be pretty devastating. Is there something wrong with this setup that I don't see?

    At first I was confused as to why only stack focus in sockets, but when I read Armis's "[How Stuff Works] Damage" thread I see any bonus +% damage gets added together making focus the highest return. Focus damage bonus, All damage %, and specific element % are all added together in the damage formula, not multiplied.

    I am only mid 40's currently, but I do like to plan for end game. I was curious how much crit chance, crit damage, and focus are added onto ~level 100 items from the enchanter. Trying to figure out which would give me the best return for when I get to that level.

    Again thanks for all the information, it has been extremely helpful. I just hope these questions will answer others similar to my own. Also dual Netherrealm Axe is what I am looking to use. They also have the benefit of looking pretty creepy.
  • A couple of months ago I rolled a build based on the frost tree but modified to fit the current trend. I took FW, HS, BP and TL in one build along with basic supports (IA, DB, IP and FP) and the 4/4 rambren/whorlbarb dual wield weapon setup, and then pushed crit chance/crit damage to 100%/500% with stats. It took something like 480 str and 450 dex, I do not remember the correct numbers now. All those skills and also infernal collapse have one thing in common - they do not have crit chance modifier which means they will always crit if our crit chance is 100%.

    I also made some calculations to have an idea of how this permacrit build compares to a full focus analogue or intermediate builds. It occurs that on the basis of 2500 total stat points it actually has the highest average DPS of them all. Average means that a build with more focus but less crit chance might get higher critical damage numbers but will also sometimes do normal damage that is substantially lower. While permacrit hits for a bit less but never sees normal hits.

    So permacrit frostmage looks like a candidate to be the most overpowered or one of the most overpowered emage builds. On a basis of 2500 total stat points (or more) and if the following gear is used, 4 Rambren, 4 Whorlbarb, Netherrealm axe, Transcendent Mantle.

    There is an image I have already posted here somewhere
    Netherrealm_crit.gif
    Two Netherrealm axes may actually be taken; The reason for that wand is that I wanted to use it for autoattacking (and also brought my fumble chance to 0 to accomodate it into the build's concept).
  • TaranTaran Posts: 494
    This is my favorite mage build. I use it on Synergies and it holds up easily.
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  • Here are details for 4 possible cases out of what is possible with 2500 points

    15/15 frost wave damage is 2215-4429, average 3322 per wave. We can get millions if we cast it on the dummy affected by several elemental status effects at point blank, but a single wave out of five does something like that before being modified by focus stat. In the end it is around 150-300K per wave on critical hit.


    full focus

    cr chance 56
    cr dmg 320
    foc 2475
    dex 10
    str 5 average dps = 124100




    130 dex

    cr chance 76
    cr dmg 320
    foc 2355
    dex 130
    str 5 average dps = 145600




    permacrit

    cr chance 100
    cr dmg 500
    foc 1683
    dex 357
    str 450 average dps = 187700 (125100-250200)





    interm crit

    cr chance 93,5
    cr dmg 440
    foc 1940
    dex 250
    str 300 average dps = 181800
  • BaronBaron Posts: 127
    Greetings.

    May I ask how much is your cast speed with your full crit setup ? The damage bonus + permacrit is indeed interesting, but that would also mean losing the potential +51% cast speed given by 2 socketed Blizzard wands + Ice squall armor. Would you consider it worth it (putting apart the personal tastes of one :p) ?
  • Awesome, thanks for the info. I was curious how well that build would play out. I considered trying to max crit, but didn't think it would overcome the focus loss, guess with end game stats it can fairly easily. I'm guessing the enchants are ~62-63 for stats (3 on each weap) and 10% crit damage. What does crit chance look like? I'm guessing only 1-2%, but if it goes all the way up to 5 it might be considered. Thanks again for all the info. I can use these enchant stats in my excel calculator to fiddle around with the dmg output.

    Edit: To Baron, I'm not sure where you are getting 51%. I got 27% with the set, maybe 4* 6% cast speed sockets? I don't have my calculator with me, but basically that would net you a ~50% damage increase (1.5* damage ~50% increase in damage) vs not having it. Dual nether axes would net about ~145% (50% 390% damage, 50% 100%) (ofc these calculations do not take into account existing cast speed or crit chance/damage). Also you would get 48% cast speed from 2* Alchemist Ring of Ember and 6 piece transcendent set. Again, I need my calculator to do better calculations for gains vs losses, but the shear qty of crit damage and crit% you can stack to me far out weighs other bonuses.

    I'll have better numbers later once I figure out the BiS armors and such. For now I have been basing most of my calculations on the OP suggested equip with no enchants since I don't know their numbers for top tier.
  • Baron wrote:
    Greetings.

    May I ask how much is your cast speed with your full crit setup ? The damage bonus + permacrit is indeed interesting, but that would also mean losing the potential +51% cast speed given by 2 socketed Blizzard wands + Ice squall armor. Would you consider it worth it (putting apart the personal tastes of one :p) ?
    No, ofc I had no intention to compare everything to everything so do not have the answer ready. That hero has 65% CS. 15% transcendent icon, 9% ascendant pants, 15% tr. set bonus #6, 14% inquisitor helm, 6% inquisitor gloves, 6% inquisitor set bonus #4.
  • Nice guide.
  • Odir wrote:
    You cant expect to rock from level one because as a Frost Mage you will scale well better in lategame.

    It seems to me that melee character classes (bezerker,eng) at low levels are somewhat easier to play than embermage /outlander because they always get up in the face of the enemy, while mage/outlander can pick them off from a distance. So boss fights enclose you in a tight area, and before you have an effective Ice Prison skill, that could be uncomfortable.

    I have played engineer, but am just staring embermage (plan->frostmage).

    What tips do you guys have for low level frostmage against bosses? Of course, for example an an anti-poison potion against boletus is nice (can't remember what level I am supposed to be for that quest), but what about doing damage to the boss?

    Hailstorm up to level 5 is recommended in this guide, and it's good for crowd control but I'm not sure it works well with other skills:

    1) no charge
    2) it may stun a boss and may not. It's slow so a level 10 frostmage who depended on hailstorm as the primary weapon against a boss needs to stay alive while it is recharging.
  • What tips do you guys have for low level frostmage against bosses? Of course, for example an an anti-poison potion against boletus is nice (can't remember what level I am supposed to be for that quest), but what about doing damage to the boss?

    Hailstorm up to level 5 is recommended in this guide, and it's good for crowd control but I'm not sure it works well with other skills:

    1) no charge
    2) it may stun a boss and may not. It's slow so a level 10 frostmage who depended on hailstorm as the primary weapon against a boss needs to stay alive while it is recharging.

    I use 5 point Magma Spear as a starting skill on all my Embermages ... Good DoT and excellent range, and not as cheesy as PBolt. Frostmage kind of **** until you get tier 2 Frostwave, which is at level 35, IIRC.
  • All of the skill build links are dead. Any way we can get these fixed?
  • jbass350z wrote:
    All of the skill build links are dead. Any way we can get these fixed?
    Or some prints of the build?
  • jbass350z wrote:
    All of the skill build links are dead. Any way we can get these fixed?
    Or some prints of the build?
    Yea, I wanna find out exactly which skills are in this build.
  • I tried to remake the build from the guide.
    Well, i don't know if is 100% sure but still...
    Charge Mastery - 5
    Icy Blast - 5
    Elemental Boon - 15
    Staff Mastery - 15
    Hailstorm - 15
    Frost Wave - 15
    Frozen Fate - 9
    Frost Phase - 1
    Ice Prison - 15
    Ice Brand - 15
    Prismatic Rift -15

    At the end is 5/105/15 .
    It's strange because i used a cheating software to remake somehow the build but fame level "Fame: 33 (Demigod)" i remained with 7 skill points unused.
    So my personal decision was using that points on Charge Mastery.
    Finally i have "Charge Mastery - 12".

    I hope this is useful if nobody plays this game!
  • ChthonChthon Posts: 1,855
    Clearly some folks didn't read the entire thread... The build in the OP is outdated. It was created at a time before we understood the game mechanics, so it includes a lot of really bad mistakes that weren't obvious at the time. Please look at this build for a more modern variant.

    (I'd also suggest reading this thread from Finraziel's post on page 8 until mammothhunter's last post on page 12.)
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  • Hey guy! Sweet topic, i'm playing on casual in order to farm a little, and soon i'm planning on going elite(not HC yet because i still didn't get all the hang of the game)
    And how can i get those itens you told me? Are they random or there are certain bosses/monsters i can get these?

    Awaiting any answer :D

    Thx
  • GeistGeist Posts: 128
    Drops are random. Basically, kill every champion, loot every chest, gamble, and trade with other players.

    Also read the post directly above yours.
  • IcefreezeIcefreeze Posts: 22
    Odir wrote:
    You cant expect to rock from level one because as a Frost Mage you will scale well better in lategame.

    It seems to me that melee character classes (bezerker,eng) at low levels are somewhat easier to play than embermage /outlander because they always get up in the face of the enemy, while mage/outlander can pick them off from a distance. So boss fights enclose you in a tight area, and before you have an effective Ice Prison skill, that could be uncomfortable.

    I have played engineer, but am just staring embermage (plan->frostmage).

    What tips do you guys have for low level frostmage against bosses? Of course, for example an an anti-poison potion against boletus is nice (can't remember what level I am supposed to be for that quest), but what about doing damage to the boss?

    Hailstorm up to level 5 is recommended in this guide, and it's good for crowd control but I'm not sure it works well with other skills:

    1) no charge
    2) it may stun a boss and may not. It's slow so a level 10 frostmage who depended on hailstorm as the primary weapon against a boss needs to stay alive while it is recharging.

    Against bosses you can deal more Dmg with Hailstorm debuff, stay close them and use Icy Blast, Icy Blast already have -Enemies Phys Dmg deal to you, and % to freeze/immobilize; if you near die, use Frost Phase to move to enemy's back.


    Very good in Crowd control + Boost enemy's dmg taken, i think Hailstorm is already OP skill. With 100%crit build, you can kill all trash enemies on screen with just single Hailstorm =))
  • JorgeappJorgeapp Posts: 1
    Hello thanks for guide! for me start a new game with a Embermage on Elite is very hard i never understand why i die so may times... so with this guide i hope finally finish the 1st stage without death xD.

    You can fix the images? some links of pictures are broken.
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