[CLASS] Decimator Robot (Coming out in Torchlight 2)

Going to release the mod in Torchlight 2, see you then
2/23/10 Added In-game video of various WIP Decimator skills. Link: http://www.youtube.com/watch?v=fV2C1p7GKMY
2/20/10 Added longer animation render of Repair Bot pet. Link: http://www.youtube.com/watch?v=_G-VoaXeN3k
2/19/10 Added animation render of Repair Bot pet. Link: http://www.youtube.com/watch?v=x9uT8iWYCzI
12/15/09 Added in-game video of playable character. Link: http://www.youtube.com/watch?v=B8JZ6AvdG6I
12/13/09 Added in-game video of animation tests: Link: http://www.youtube.com/watch?v=2aQMC8SojkY
12/09/09 Added whirlwind test animation: http://www.youtube.com/watch?v=ynMSqyZCqrA
Original post:
What's up everyone.
This is the work thread for the Decimator class that I am currently working on. End goal is to get this sucker in game with brand spanking new models, animations, particles, skills, weapons, and new pet. That's going to take awhile, so this thread is here to show progress on the project. It's also a place to collect ideas, gather feedback from the community, etc. etc. So, feel free to comment and critique. The whole reason I'm doing this is so that people will play it and enjoy it, so it's up to you all to keep me honest and headed the right direction.
---Class Concept Image---
Here is a paint-over concept for the character. As you can see, it's a steampunk robot (based off of the Warmachine series). He also will come with a robot sidekick pet. The actual in-game model will be of a lower quality due to polygon and texture constraints, but this gives you an idea of the look and feel I'm going for.

---Description(WIP)---
The Decimator is a war machine from the distant past. The civilization that built it is now long gone, but this particular robot has survived countless wars and stood the test of time. It is the only remaining one of it's kind.
---Skills Tree(WIP)---
None of the trees are fully thought out just yet, but here is a preview of some skills to come. The Decimator has 3 specialization trees:

The Ballistics tree is focused on ranged combat with Powerful Enhanced Weaponry. (P.E.W.)

Laser Beam: More pew pew, less QQ. Shoots a continuous thin beam of energy that cuts through foes and hits multiple targets.

Torchlighter: Torch your enemies with an arc of flame from your very own "Torchlight the Flamethrower!" Kids love this one.

Full Auto: Git some! Git some! Fire off a burst of fully automatic hot lead into your enemies.

Jackhammer: This is my shotgun. It is my life. There are many like it, but this one is mine. A shotgun burst of explosive rounds that spreads in a wide arc."

Missile Barrage: Shall we play a game? Unleash a barrage of heat-seeking missiles on your target.

The Engineer is a diverse specialization focused on sneaky weaponry and summoning robots.

Sentry Turret: Seven-six-two millimeter. Full. Metal. Jacket. A deployable turret with dual gatling guns.

Repair Bot: What is your major malfunction? Summon this repair bot to fix you up quick.

Attack Bots: Attack Bots: Roll Out! Summon an army of robot minions to do your bidding.

Ricochet Grenade: First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. A grenade that richochets off of walls and explodes into smaller cluster bombs.

Mines: Watch that first step. It's a doozy! Deployable land mines that explode based on enemy proximity.

The Gladiator tree focuses on close quarters combat and melee attacks. This is for players who enjoy getting in close and dishing out and taking damage.

Swing Arm: It don't mean a thing if it ain't got that Swing. A ball and chain fires from the Decimator's arm and swings around in a 360 arc. Causes heavy knockback.

Saw Blades: The Decimator fires off lethal spinning Saw Blades at the targeted enemy. Single target.

Ground Pound: 7.6 on the Richter scale. The Decimator pounds the ground with his mighty arms, causing large rock debris to fall from above.

Chimney Shot: Smokes like a chimney. The smokestacks of the Decimator explode with energy, raining fire and ash on nearby enemies (AOE attack).
Thanks for reading and please post your feedback!
2/23/10 Added In-game video of various WIP Decimator skills. Link: http://www.youtube.com/watch?v=fV2C1p7GKMY
2/20/10 Added longer animation render of Repair Bot pet. Link: http://www.youtube.com/watch?v=_G-VoaXeN3k
2/19/10 Added animation render of Repair Bot pet. Link: http://www.youtube.com/watch?v=x9uT8iWYCzI
12/15/09 Added in-game video of playable character. Link: http://www.youtube.com/watch?v=B8JZ6AvdG6I
12/13/09 Added in-game video of animation tests: Link: http://www.youtube.com/watch?v=2aQMC8SojkY
12/09/09 Added whirlwind test animation: http://www.youtube.com/watch?v=ynMSqyZCqrA
Original post:
What's up everyone.
This is the work thread for the Decimator class that I am currently working on. End goal is to get this sucker in game with brand spanking new models, animations, particles, skills, weapons, and new pet. That's going to take awhile, so this thread is here to show progress on the project. It's also a place to collect ideas, gather feedback from the community, etc. etc. So, feel free to comment and critique. The whole reason I'm doing this is so that people will play it and enjoy it, so it's up to you all to keep me honest and headed the right direction.

---Class Concept Image---
Here is a paint-over concept for the character. As you can see, it's a steampunk robot (based off of the Warmachine series). He also will come with a robot sidekick pet. The actual in-game model will be of a lower quality due to polygon and texture constraints, but this gives you an idea of the look and feel I'm going for.

---Description(WIP)---
The Decimator is a war machine from the distant past. The civilization that built it is now long gone, but this particular robot has survived countless wars and stood the test of time. It is the only remaining one of it's kind.
---Skills Tree(WIP)---
None of the trees are fully thought out just yet, but here is a preview of some skills to come. The Decimator has 3 specialization trees:

The Ballistics tree is focused on ranged combat with Powerful Enhanced Weaponry. (P.E.W.)

Laser Beam: More pew pew, less QQ. Shoots a continuous thin beam of energy that cuts through foes and hits multiple targets.

Torchlighter: Torch your enemies with an arc of flame from your very own "Torchlight the Flamethrower!" Kids love this one.

Full Auto: Git some! Git some! Fire off a burst of fully automatic hot lead into your enemies.

Jackhammer: This is my shotgun. It is my life. There are many like it, but this one is mine. A shotgun burst of explosive rounds that spreads in a wide arc."

Missile Barrage: Shall we play a game? Unleash a barrage of heat-seeking missiles on your target.

The Engineer is a diverse specialization focused on sneaky weaponry and summoning robots.

Sentry Turret: Seven-six-two millimeter. Full. Metal. Jacket. A deployable turret with dual gatling guns.

Repair Bot: What is your major malfunction? Summon this repair bot to fix you up quick.

Attack Bots: Attack Bots: Roll Out! Summon an army of robot minions to do your bidding.

Ricochet Grenade: First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. A grenade that richochets off of walls and explodes into smaller cluster bombs.

Mines: Watch that first step. It's a doozy! Deployable land mines that explode based on enemy proximity.

The Gladiator tree focuses on close quarters combat and melee attacks. This is for players who enjoy getting in close and dishing out and taking damage.

Swing Arm: It don't mean a thing if it ain't got that Swing. A ball and chain fires from the Decimator's arm and swings around in a 360 arc. Causes heavy knockback.

Saw Blades: The Decimator fires off lethal spinning Saw Blades at the targeted enemy. Single target.

Ground Pound: 7.6 on the Richter scale. The Decimator pounds the ground with his mighty arms, causing large rock debris to fall from above.

Chimney Shot: Smokes like a chimney. The smokestacks of the Decimator explode with energy, raining fire and ash on nearby enemies (AOE attack).
Thanks for reading and please post your feedback!
-Will- Environment Artist http://wharris.wordpress.com
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
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Comments
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
Hopefully we can pool the community resources and get this working.
I really like custom classes mods, I think they will create much variety in the gameplay.
May I suggest that the skills from the "ballistic" tree should not have a very long range ? Your class seems pretty tough to kill, so I believe it should be "forced" to face the enemy up close, first with medium range skills such as the flamethrower or shotgun, and then melee to finish off the mobs that got through. This is just a suggestion, of course, but I think each class should have a weakness to balance its strenghts.
Though I have a question about loot - will different armors change the look of your machine - and I guess leather armor won't fit very much.
Also weapons and so on - maybe you can design left arm in a way that current pistols can be equipped (make an arm in a way that it will hide the handle and only gun barrel will be visible ?).
[CLASS] Lady Knight [WEAPONS] Throwing weapons [TUTORIAL] Import/modify/export mesh in Blender (for newbies) [TOOL] Torchlight Mesh Viewer [SCRIPT] Torchlight to Blender Import/Export
No Helmet v3.14159
[WIP]Fate/Stay Night: Servant Saber (Updated 12/14/09)
The plan is to make new wardrobe of armor and weapon sets for the character. For example, when you equip new armor pieces it will swap out the armor shell of the mech. For weapons, when you equip a pistol or rifle, it will physically change the mech's arm (think of his arms as detachable attachment pieces).
Thanks for the positive feedback folks
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
A couple of suggestions:
Make the model and textures in the same style as torchlight so visually it blends in harmony with the rest of the game
Make sure to give it a lot of steampunk feel!
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
I somehow get the feeling that it wouldn't exactly be 100% doable (unless you are willing to devote a lot of time in it) to implement the artwork into the game though, do you have a back-up plan of making this new class with the robot model already available in the game files?
So, we'll see, I may end up getting some help to finish it out. But, I definitely want to get it done and out to you all.
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
Golem Mod - Gorrim
Transmogrification potions - Vagrant
Grey Cat - Arcane Flame
Face Change (for alch and vanq) - Odon
My Skin Mods:
http://www.runicgamesfansite.com/member.php/1039-Avenue?tab=downloads2#downloads2
I'm sure an AoE "everything instantly dies" skill would be unbalancing (just like it was in FF1), but maybe an AoE knockback would work.
That'd be pretty funny. It'd be even better if the kid never shut up (overhead text, not voice).
Best of luck with it!
Really looking forward to this...
Are you not entertained!?!?
Here is some early progress on the blockout mesh in Max. This is still really rough. The model isn't finished, but I wanted to get some materials on it early on just to make sure it's working out. More updates coming soon
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
Nice