BemusedBear

About

Username
BemusedBear
Joined
Visits
0
Last Active
Roles
Member
Posts
269
Badges
0

Comments

  • @paologex - Here is the most recent non-steam link: http://www.mediafire.com/?aeban6g6i78a3s7. As for the Corsair skill, I am afraid I can only have it be one way or the other. If I put melee down in both right and left and pistol down in both r…
  • Sorry Anoka for the fake out. Just posted a new update today though - all active skills now have tier bonuses and the class is official in Beta Testing. During Beta I am going to work on adding class specific items and tier bonuses to passive sk…
  • Link has been updated now: http://www.mediafire.com/download/aeban ... pirate.mod Sorry for the delay in updating the non-steam version.
  • It does now. Just updated. Here is the link to the most recent. Should be the same as the old link. http://www.mediafire.com/download/aeban ... pirate.mod
  • Zidders wrote: I might reinstall in order to check this out. Enticing the mighty Zidders back to the game is high praise indeed. I hope to move the class into Beta by the end of this week. Only a few more skills need to be finished up and…
  • Hi Anoka, Thanks for the vote of support. Glad to know you are liking the class. I posted in both discussion and showcase following my return because I know more people have followed the development here. Any and all feedback on skills is gr…
  • Dox wrote: insure you don't spell it incorrectly like I did. Good lord, I even misspelled it in the title of my post. Feel free to join me in a collective moment of facepalm and embarrassment. I will join you in that collective facepalm. I…
  • After a hiatus, I am back to updating the Dread Pirate Class regularly. Version .61 has just been released. The links in the original post should now direct to the updated version.
  • That upgrade system looks amazing! I am really excited to see if in action. Particularly the phalanx upgrades. Keep up the great work.
  • Zyph wrote: Also the Dread Pirate released with very few skills completed (No offense to the creator) None taken. You have a great class in both concept and execution Zyph, and it is far more complete than the Dread Pirate is even now (j…
  • @pr1m3val - glad you figured it out. And don't sell yourself short, whether its a big addition or a small change, it is always super satisfying to load up the game and see your mod actually working. Congrats!
  • Not at my computer at the moment, but I would take a looke at the third tier of Frost Breath to see how that allows life and mana steal.
  • The new agreement isn't that bad, it is pretty standard (and a little bit less bad then Facebook, and other social media sites). You are probably worried about this bit: (Spoiler) While this sounds kind of scary at first, the big thing to rememb…
  • @Epoch Really excited that this is finally released, great job! @Zyph - In regards to the Steam Terms of Service, you are probably worried about this bit: (Spoiler) While this sounds kind of scary at first, the big thing to remember is Valve…
  • Crazy Awesome! The sith warrior looks like an awesome monster to fight, the leap and the read lighting beam attacks seem very appropriate thematically. This mod looks fantastic, keep up the good work!
  • You want to use an effect called "DESUMMON MONSTER" in your skill to get rid of unwanted duplicates. Check out the code for the Engineer's heal bot (aka supportbot in the files). It includes an EVENT_TRIGGER on cast that desummons the other vers…
  • when turning a monster skill into a player skill, the biggest hangup in my experience has been with the animations. The reason your modified skill is not working is probably because the human male and human female units do not have the "Special_Bea…
  • There are few ways that I can think of that would give you something similar to what you are trying to get. 1) turn the skill into a summon that casts an aoe skill (like battle-standard) and just make the summoned unit really small/innocuous so t…
  • @nedellis - A mod pack like this makes the classes more accessible and increases the liklihood of people trying them out. I know most (if not all) of the classes are in an Alpha stage at the moment, and may be unbalanced, incompleted, or bugged in …
  • In the base file for your class you will see the following line: MAINMENUIDLE:MAINMENU_IDLE_OUTLANDER Just replace "MAINMENU_IDLE_OUTLANDER" (or whatever class you copied to start with), with the name of the animation you want to use. I for…
  • Ok, this means that for some reason the skill you are trying to load isn't connected properly, aka somewhere in the steps you followed the skill name does not match. There are a few things that could have happened: 1) In the skill tree override, yo…
  • GUTS won't let you look at layouts at all? How are you trying to open them?
  • First, check the GUID (and try changing it to a new GUID) and see if that works. If not, then you probably have a mistake in your indentation (or other similar minor error). For a skill you edited in notepad, if there is a mistake GUTS will load i…
  • is it a random skill that you have in your skill tree somewhere else? If there is a load issue, the skill will display that last skill you scrolled over. If you can through up a screenshot it may help diagnosing the issue.
  • Haha, no worries Twinkle Toes. You never need to apologize for helping a fellow modder out. I had downloaded but had not had the chance to look at this yet, so we didn't even unnecessarily duplicate our efforts. Hope that helps SoulClaw. Feel free…
  • I think that a variety of the above would be nice to have in a Bard class. Personally I think that Resource Lock Toggle and Channeled Effects are the most interesting. Though I do like the idea of single cast effects that you can only have one of…
  • Ignoring for the moment the file location of your two jolt verdict layouts. What are the layouts supposed to do? What sorts of nodes are in the layout? Linked Particle Effect? Unit Spawner? Sound? Damage Shape, etc. Alternatively, if you want t…
  • In your event_trigger you do not reference to the missile layouts directly. Instead the missiles should be identified in the skill layout. Look at Icy Blast for an example: (Spoiler) The missiles are going to show up as part of the unit spawne…
  • 2 days is hardly a necro. If your class is showing up naked there are a few possibilities. 1) if you left the feature options for Chest, pants, boots with the line "TYPE:CHEST" and just deleted the Integer line that specified the particular Ch…