Geist

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Geist
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  • Mods don't alter the game's installation so a reinstall should be completely unnecessary. More likely the mods are bound to your character's savefile, and therefore you can't load the character without them.
  • **** doesn't make it harder, it's just a penalty for when you fail. Now if you mean ironman challenges, that's a whole different story.
  • Except I already described how it's perfectly viable, and I have half a dozen maxed out characters that prove it.
  • Yes, I know you're speaking statistically, but those three things are not truly equivalent. First off, there's a ton of things Dodge % doesn't protect you from, but that's not even what I was talking about. There are all kinds of ways to mitigate da…
  • You seem to be confusing shield block with damage reduction. Anyway, the trick is to simply avoid getting hit, mainly by killing everything else first, but learning how to dodge and react properly helps a lot too.
  • Rakanishu2199 wrote: This makes non-shield builds quite bad compared to shield ones just because of the potential 75% block of all incoming damage. I've only played one character that used a shield, and that was only so I could use Shield Bas…
  • There is a certain draw distance, beyond which it stops rendering the mobs, but I've never found it to be a problem. There is a mod for this available though I haven't tried it myself.
  • Oathbreaker wrote: Poison damage gems are useless? Damage over time gems are useless? Execute gems are useless? No. No. Yes because skills can't execute. Just straight damage skulls? Ideally, though your offhand pistol could have att…
  • Marksmanship and Dervish are obvious for increasing DPS. The other two can be anything, really. Adventuring and Concentration are generally useful, or you could always use Haste if you want.
  • TharkunWhiteflame wrote: All of this is to support my assertion that Heavy Lifting makes 2H DPS better than 1H DPS on an emberquake build. It doesn't. Dual Hammers of Retribution are still far and away the most powerful EQ setup. But it doesn…
  • Melee mage with Infernal Collapse for backup. Find some gear with percentage life steal, such as 4 pieces of Dragonrift set. Pump focus as you level, and enchant for str and dex as needed.
  • It should speed up the casting itself, but not the movement of the pillars or the cooldown time.
  • I'm not here to insist. It's your character. I'll just say that playing a berserker made me into a speed junkie. Ever since I've made a point of socketing speed gems in my armor on other classes. Shadow Burst is in the class of "teleport" like sk…
  • You could manage without Howl. I would recommend stealing a few points from Rampage or possibly Executioner. One point of Savage Rush is fantastic for getting around (and makes you immune to nasty floor traps). Northern Rage would shine a bit more w…
  • If you have good weapon DPS, yes, Onslaught and even autoattacks build charge very fast. Dynamo Field generates a fixed amount and takes a minimum of three casts under the best of conditions to fill the entire bar.
  • 1. Probably not necessary, but will build charge faster than Shield Bash when there are multiple enemies nearby. I guess it's a question of which you intend to use more, DPS skills or Shield Bash? If you focus on DPS, Onslaught is an excellent charg…
  • Yeah, generally onehanded weapons win in DPS, especially if you dual wield to maximize crit potential, and since most weapon skills use weapon DPS rather than just weapon damage, faster attacks are better. If you're using a skill, however, casting s…
  • Outercore definitely drops, and if you're looking to wear it without Borris' aid, you'll just have to keep pumping Str/Vit. Sometimes you won't be able to meet an item's attribute requirements until you've already exceeded its level requirement, so …
  • Strength improves weapon damage of all types. Focus improves pretty much everything except physical weapon damage, but does improve physical DoTs on the weapon as well as nonweapon physical damage on skills. Because Onslaught converts weapon dps to …
  • Why choose? I've already completed one of each class, and I'm halfway through my second round.
  • I haven't tried the Outlander's summons, but if they're anything like other classes' summons, they won't tank for you. Most minions actually can't be attacked and are ignored by the enemy AI. Your pet can tank to a degree, but don't expect it to hav…
  • You can't have searched that thoroughly. There must be thousands of references to Rapid Respec on these forums. I believe the creator also made a respec mod for ingame usage. Practice your google-fu to find it.
  • First, some comments as they occur to me: * It's 132 skill points and 495 attribute points at maximum. * Wolfpack isn't a summon and won't soak damage for you. * You should eventually be able to build charge fast enough that Frenzy Mastery bec…
  • In many ways, yes. They both stun, interrupt, and damage over time in an area. Seismic Slam has a better stun chance - more important than stun length - as well as better damage over time in a larger area. If that weren't enough, Seismic Slam also d…
  • Well not to burst the bubble or anything, but Shock Grenade is right on the border of what I would call useless. That is to say, it functions as intended, but there are dramatically better options. Seismic Slam, for instance, is superior in all ways…
  • DeeZire wrote: It's not advisable to go above 4 for max sockets, as 5 has been known to cause item visibility problems in multiplayer games. The same is true of 4 sockets in a onehanded weapon, but apparently only if all of them are filled.
  • Well Outlanders have Stone Pact for healing, and anyone can chug Ultimate Rejuvenation potions (Adventuring passive helps). But there are some circumstances where you just can't take the hit, particularly the final wave of Tarroch's Tomb on elite wi…
  • They're viable until you reach the point where you still get oneshot even after your health and damage reduction. This only happens in Tarroch's Tomb where the enemy levels continue to climb up to 199. Anywhere else the damage should still be manage…
  • Almost anything is viable. The main thing you'd lose would be the blindness from Shotgun Mastery. So you'd have to be a bit more on your toes because enemies will actually be fighting back.
  • Rakanishu2199 wrote: Now could some please explain what "% of Stat Graph at level" means, and monsters effectively do scale with levels / difficulty? What you need to do is go back to the main window and look at Graphs (Stat Lines). Find the …