Does increasing dexterity matter with ranged magic spells? Or are these affected solely by the Magic attribute?
Thanks!
Also: do area effect spells harm you summons?


Arkham wrote:Dexterity in TL1 is solely a ranged physical damage attribute (i.e. for guns, bows, etc.). Has no effect on magic spells.
Your own AOE spells should not affect pets/minions, only enemies.
Ildamos wrote:Arkham wrote:Dexterity in TL1 is solely a ranged physical damage attribute (i.e. for guns, bows, etc.). Has no effect on magic spells.
Your own AOE spells should not affect pets/minions, only enemies.
Thanks for the informative reply. Dang. I wasted about 10 or so points in Dexterity >.<

Skladzien wrote:Ildamos wrote:Arkham wrote:Dexterity in TL1 is solely a ranged physical damage attribute (i.e. for guns, bows, etc.). Has no effect on magic spells.
Your own AOE spells should not affect pets/minions, only enemies.
Thanks for the informative reply. Dang. I wasted about 10 or so points in Dexterity >.<
Install Easy respecs for TL1And you can set your dex to 0
Mods are the essence of Torchlight, there is no Torchlight without mods
Arkham wrote:Dexterity in TL1 is solely a ranged physical damage attribute (i.e. for guns, bows, etc.). Has no effect on magic spells.
zekrom wrote:guns,bows....wands too!!! it affects ANY ranged weapon.
zekrom wrote:it has no effect on magic spells....spells or skills? if spells all attributes have no effect on them. if skills look at the tooltip. any attribute will increase the skill damage if it says so on the tooltip.


Arkham wrote:zekrom wrote:guns,bows....wands too!!! it affects ANY ranged weapon.
Wands have elemental damage, which is not affected by dexterity. Dexterity only acts on weapons with ranged physical damage.zekrom wrote:it has no effect on magic spells....spells or skills? if spells all attributes have no effect on them. if skills look at the tooltip. any attribute will increase the skill damage if it says so on the tooltip.
Yes, but this thread is in the Alchemist section. I don't know of any Alchemist skills that use Dexterity. The Vanquisher might have some.
dreamrider wrote:zek, I thought the same thing that you did, that Dex growth would affect Wands, because they are ranged as well as elemental. Also, There is language in the manual and the character sheet tips that can be read to support this idea. However, after reading Arkham's reply I did some empirical testing. Its true - improving Dex does not improve the displayed damage numbers for a Wand (at least not for a purely elemental wand - it might be interesting to see what happens to a wand with a couple of embedded Pure Ember shards.) It is masked a little because the damage scope numbers appear in BOTH the ranged damage line and in the elemental damage line, but the two lines are identical, and the damage shown only changes if the Mag Attribute is improved.
When I have the right situation, I want to test some staves, and also to see what happens to something like a Fire Dragonne in the hands of a Dex character vs a Mag character.
dreamrider
dreamrider wrote:All of this begs the question: When you shoot and hit with a wand, does the game apply a) the damage from the "ranged damage" line only (probable), b) the damage from the "elemental damage" damage line only (unlikely), or c) an additive damage result from BOTH the ranged damage line AND the elemental damage line (highly unlikely, but great! if true.)
dreamrider
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