There is plenty of information on how to build your dual wielding Destroyer on this forum but it is scattered all over the place. So I've decided to make my own guide. Here it goes...
ALL THE SKILL TESTING WAS REDONE ON THE 1.12 VERSION OF THE GAME!!!
Take a look at my
Ranged Destroyer Guide too.
PhilosophyOur Destroyer will be a dual wielding swords/maces/axes (anything that falls in the Martial Weapons Expertise). He will be doing massive damage and receiving as little as possible. And we want him to use his skills all the time. That's right, no normal attacks. So here is how you do it.
StatsNone in
Dexterity.
You've guest it ... none in
Magic. I've noticed that some people are spending points in Magic. Investing some points in Magic does actually increase your normal attack more then pure Strength build (if you have enough elemental damage), but that is not the case with skills. I've done some testing and you can see the results 2 posts down.
Everything goes into
Strength and
Defense. The ratio is up to you. You can try one half in Strength and the other one in Defense. It all really depends on your equipment. If you have good armor on, you can get away with less Defense. But if you are dying to much, you should definitely pump it up. Defense also increase your Elemental Resistance by a certain percent (1 point in Defense = 1% of base Elemental Resistance).
SkillsPoints distribution:10 points in: Dual Wielding, Martial Weapons Expertise, Critical Strikes, Devastate, Armor Expertise, Frost Shield, Spectral Decay, Block and Perry, Defensive Spell Mastery, Adventurer.
4+ points in Shadow Armor.
1 point in Slash Attack (by default).
As much as needed in Advance Spellcasting.
If you have any points left you can put them in Offensive Spell Mastery, Treasure Hunter, Barter.
Passive skills:
Dual Wielding, Martial Weapons Expertise, Critical Strikes, Armor Expertise, Block and Perry, Defensive Spell Mastery, Adventurer, Advance Spellcasting.You will want to max the first three skills (
Dual Wielding, Martial Weapons Expertise and Critical Strikes) for raising your damage.
Armor Expertise will help you survive longer so we will max it as well.
Defensive Spell Mastery upgrades defensive spells (Haste, Heal All, Heal Self, Elemental Protection,...) You should have this skill maxed by level 25. Devastate just isn't all that useful without good Haste.
Advance Spellcasting helps you regenerate mana faster. If you are desperately running out of mana, this is the skill for you.
Adventurer is a very useful skill once you have 3000+ health and are running out of health potions, as it increases the effectiveness of potions. It also gives a nice bonus to Experience and Fame Gain.
Block and Perry increases your chance to Block even if you are not carrying a shield. Keep in mind that every kind of attack can be blocked.
Attacking skills:
Slash Attack, Devastate.Slash Attack is the mother of mana to damage ratio. It also has an Interrupt Chance which means that the target's attack or cast can be interrupted if it gets hit by Slash Attack. You will want to keep this skill at level 1. Upgrading this skill will only give you worse mana to damage ratio, so don't upgrade it. Slash Attack will provide you a good attack early in the game.
Devastate does justice to its name. It gives you a good % of Weapons DPS, slows targets down, reduces the targets defense, increases your moving speed and adds a little damage over a period of 6 seconds. You will want to max this skill. High mana cost at level 1 and only 1 additional mana per level, makes this skill one of a few attacking skills that is actually worth upgrading in this game. Forgot to mention that this will be your only attack once you get to level 25.
These two skills are the only ones using all equipped weapons. That means that DPS is added from both weapons. Stampede for example uses only one weapons DPS when cast, even if you have two equipped weapons.
Recastable skills (don't know if that is the right way to describe them):
Shadow Armor, Entropic Aura, Spectral Decay, Frost Shield.Entropic Aura is a good way to slow your enemies down and it gives an Interruption Chance. There is a huge problem however. Casting Devastate breaks currently active aura. You can use Entropic Aura with your Slash Attack but once you get Devastate it will became a waste of points. That is way I am recommending 0 points in this skill.
Frost Shield will be your best defense. At level 10 it gives you 90% Chance to Cast Frost Shock when you get hit, that means that almost every monster that lands a hit on you will be slowed down. You get a 75% Knock Back Resistance and we are not getting to the fun part yet. At level 10 this skill will give you an almighty Physical and Elemental Damage Take in Reduced by 54%. That's right 54%! The only downside is that you will have to recast it every 20 seconds, but it is worth the effort and the mana it uses.
Spectral Decay is another great skill. At level 10 it will increase the damage monsters take by 100% and it also gives a nice 70% Chance to Stunt for 3 seconds. This will definitely give you a helping hand against bosses and mobs. It also has some Knock Back that helps to keep mobs away while you cast it.
And now for the screwed up skill
Shadow Armor. It summons a phantasm that does practically no damage and it gives a % Increased Chance to Block. And now for the screwed up part of the skill ... the phantasm stays with you for the whole duration of the skill (29 seconds at level 1) but the % Block goes away after, from what I could tell, 13 seconds. What is more, the Block goes back to 0 after 13 seconds of each cast. So if you cast it at 0 seconds and then again at 12 seconds, you will see the Block bonus, that skill gives you, go back to 0 at 13 seconds. My advise is to cast this skill along with Frost Shield (it has a cooldown time of 20 seconds). When you upgrade Shadow Armor, the length of the % Block bonus increases by 2 seconds per level. So this is what you do: with level 4 Shadow Armor and level 10
Block and Perry, you will have 33% Block that lasts 19 seconds, then your Frost Shield wears off and that's when you recast Frost Shield along with Shadow Armor. This tactic doesn't give you max block of 50% but you will always know where you stand with your Shadow Armor. Once you have high level Haste spell (that last more then 20 seconds) you can cast you Shadow Armor along with Haste. That way you can upgrade you Shadow Armor even more and still know when it wears off (remember, it starts with 13 seconds duration at level 1 and it gains extra 2 seconds for every level).
EquipmentWeapons:Look for the highest DPS weapons as that is the main source of your damage. The weapon should have adds like Critical Hit Chance, % Bonus to Critical Damage and Increase All Physical Damage by %. Weapon speed is almost irrelevant. Devastate isn't effected by it but enchantments are. If you are planning to enchant your weapon (you definitely should) it sometimes pay off to enchant a faster weapon (even if it has slightly lower DPS) as it will benefit more from +damage enchantments compared to slower weapons.
Armor:Look for the highest value armor you can find. Your armor must have 100+% Chance to Reflect Missile Damage (you can get it from 3 or more different pieces of armor as the Chance to Reflect Missiles stacks). 100+% Chance to Reflect Missile will make you immune to arrows and even some spells like Fireball and Poison Bolt as they will just bounce off you. You get the Health/Mana Stolen on Hit bonus if reflected arrows hit a monster and archers can actually kill themselves by attacking you. One more thing you will need on your armor is Elemental Resistance. Critical Damage can also be found on armors but I would give advantage to the armor value and resistance unless the monsters can't touch you. If you are using my tactic with level 4 Shadow Armor a little % Block on you armor wouldn't hurt.
Rings and Amulet:Rings with Health and Mana are all good. They should also have Elemental Resistance, Attribute Bonus,... Basically just find a nice ring or amulet and enchant the hell out of it.
This goes for all equipment: You don't need Faster Attack Speed and Life Leech as it only applies to normal attacks. We won't be using those. Faster Cast Speed is the way to go, as all of your casting skills are affected buy it.
SpellsI normally use
Identify spell. That way I never run out of Identify Scrolls (because I don't use them) and don't have to spend money buying them.
Haste is a must have spell. The Destroyer is just crazy fast using Devastate with Haste activated. Or you can just use it for running around really really fast.
If you are having troubles with Dragonkins, you could use an
Elemental Resistance spell. With level 10 Defensive Spell Mastery and high Defense stats it can make a difference.
Heal Self is also useful if you are running out of health potions, and it has a lot lower cooldown time compered to Heal All.
Dervish is another must have spell along with Haste. It increases your cast rate.
As for the pet's spells, you will probably benefit the most from
Heal All spells. Remember, your pet can have two Heal All spells if they are of different levels. You can also put one
Frost spell on your pet. It doesn't do much damage but it slows targets considerably.
Tips and TricksUse Devastate by clicking your mouse button and NOT by holding it. By clicking it you get two things: you deal damage faster and you are using less mana.
If you are having problems with Blood Disciples, it is good to know that they only cast Stampede once in a while. If you manage to avoid the first Stampede (move sideways) they become easy pickings.
That's all folks!
I am open to suggestions but please back them up with some hard core numbers, screenshots or plain old logic.
And if you have any questions just fire away.
Special Thanks toTharn