Dualwield-Devastate "guide" on vhhc.

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Dualwield-Devastate "guide" on vhhc.

Postby matti » Sun Nov 29, 2009 5:46 am

First of all: Long time reader, first time poster, thank all you guys giving great tips on these forums, it has been a nice source of information so far!
Oh, and thank you Runic Games for such a (highly addictive :)) great and entertaining game. I like your concept of publishing Torchlight the way you did - and can't wait to hear more about a potential MMORPG-version!
My english skills deteriorated somehow since school, but I hope I can manage to wirte this thread in a "readable" way :)!

I started the vhhc destroyer post 1.12, so no "overenchanted" items could be used. All the vhhc destroyer threads I read here drew the conclusion that dualwielding and using devastate could not be viable, at least when you start the endless dungeon. I am almost level 60 in endless dungeon's floor 19 now and played with two weapons and devastate as main attack since level 25, so: IMHO it IS possible and a lot of fun! I hope I can give you folks some advise to be successful on very hard/hardcore with such a build. The main idea is that a dead enemy does not hurt you :).

1. Mods
RespecMod (I used it to switch from dualwild to 1h/shield in the time before 25 and to try a few things, with good planning skills you do not need it THAT much, but it's nice to have)
DestroyerSkillsDuration (atm I just use Frost Shield and Elemental Protection VI as buffs, but the 300s lasting buffs of this mod make it a LOT easier)
GemIconMOD (so I don't have to hover over every gem to know what combinations are possible right now)

2. Spells I used all the time:
a) Haste. I just love it. In combination with Def Spell Mastery it becomes even more great. You can hit and run, run out of most "oh shit" moments and are buffed with attackspeed and it works perfectly with devastate.
b) Dervish. Haste, Dervish, Devastate and you do not have to fear any champions or even bosses. The version VI of this spell lasts 20s on a 60s cooldown
c) Elemental Protection. With enough Resistance on your gear it might become obsolete but I think it's nice to have... I *could* use a heal spell, but I had no shortage on potions ever in the game.
d) Identify Item. Because it SUCKS to be out of scrolls and that shiny shiny sparkle purple is in your bag and nobody knows what it is ;). Seriously, it's just another nice to have thing, it saves you some money but it is not THAT necessary.

Pet Spells:
Summon XYZ. At the moment I use Zombies and Blood Skelletons, they perform great as meat blockers and heal you for a (really... small) amount.

2. The long way to Devastate
As I stated above, I played from like 10 to 25 with 1h/shield. I used Stampede and Slash as main skills, putting most points in Armor Expertise and Frostshield for defense.
Generally speaking, I highly recommend to be at least 3 or 4 levels above the mobs in the quest dungeon, I did some 1-10 maps with level ~12-15 and made some runs through those ruins you can access by taking the waypoint portal to the Overseer's old home. You maybe find an enchantment-shrine there and it gave great xp and money and pots.
This way there was really no need to spec into Shadow Armor or some Auras (but those Auras can be right handy, I just had no reason to spend points there).
When I "dingd" to level 25 I specced into something like this (I'm estimating 40 skill points to spend):
http://calc.torchlightinsider.com/index ... ,0,0,0,0,0

3. Here we go
At this time I was just curious if I could survive with devastating around on vhhc. Again, I made some runs through lower maps to get used to this new build. I enjoyed it pretty much and continued the main quest (3-5 levels over the mobs in that dungeon). Found a level 10 golden mace with 8 crit and some +crit damage, so my blood thirsty weapons hacked there way through most enemies without noteworthy resistance.
The "extra dungeons" from that guy in the south of the town turned out to be much more challenging because of the levels the mobs had (my level :) ). I had my finger over the healpot every time and used it when my life fell below ~75%, this way I never was close to die. Whenever I was afreid of getting overwhelmed by a Champion And His Friends combo I just Ran Away Featured By Haste and had no problems this way.
The Ordrak fight took me like two minutes and four potions, I was around level 38 there.

4. Strategy in the "end game"
I tried to upload a small video on youtube (http://www.youtube.com/watch?v=HaaWyWeTH8I) to show my approach - and I have no freaking idea why this video is speeded up that much -.- this way it just shows... nothing.
Whatever, my core abilites are:
Devastate (don't keep the button pressed, push it very often!), Frost Shield, Elemental Protection, Haste (the last three should be up all the time), sometimes Dervish, Spectral Decay and sometimes Chain Vortex (and sometimes Heal Pots :)). Right now I gather much more heal pots than I spend, though I use them liberally, whenever loosing health in a bigger pack of mobs.
Build at level 59: http://calc.torchlightinsider.com/index ... 0,0,0,10,2

Most of the time I spent my points as 3str:2def, worked quite well so far.

On groups of easy mobs I just use devastate, if it's a bigger pack maybe standing there with their champion friend I trigger Dervish, use Devastate a few times, use Spectral Decay and finish them off. That's it.
I specced into Chain Vortex because I thought of that nice combo Vortexstun, Spectral Decay stun/knockback, Dev, mob dead. In "real life" I just never use vortex, maybe I should spend the point somewhere else, maybe shadow armor for that extra block - but right now, it does not seem to be "mandatory".

Gearwise:
My weapons have ~1000-1100 dps and are level 36 and 46, so nothing great. Until the mid 40s I had a level 8 unique mace that had just great stats (8 crit, some crit damage, 10 or 15% + damage), so I could ignore the poor 400dps. I try to keep a good balance in my gear between armor, +def/+str, resistances and crit/critdamage - I do not put too much effort in "theorylightning" def and resistances/armor are great, offensinve stats don't hurt either. Most of that gear is golden/purple but levelwise they are between 10 and 46, nothing special. I gambled a few times but had only luck once for some nice boots. I never send my pet to town, but portal out, sell everything and visit the blacksmith; I was lucky with that guy three or four times and he had some nice golden/purple or even blue gear with great stats, so it's worth sayin' "hello" to him often. I always buy all the gems and put them in my Stash to combine them later. Generally I put level V or VI gems in my gear - and again, I try to balance str, def, crit and resistances. I even have one dex gem because of the dex-requirement of one of my swords.

5. Conclusions:
I did not expect this specc working THAT good. As I stated above, it is just fun and you see a LOT of big numbers :)! You can rush through most parts of the game (yay, haste :D ) and have to fear almost nothing.
Some final tipps:
1) Use your buffs and do not let them fall off
2) Pay attention to those charging mobs, try to let them charge into empty space by moving away in a 90° path
3) My pet is allways on aggressive... it is fleeing a lot but this way it has a kind of "initial aggro", just like it's summoned friends. They work as a meat blocker so you can easily devastate everything down :)
4) When running in a big pack have your healpot ready, sometimes I even used it just before I came in range of those evil minions of the dreaded ember, just to be safe...

The build is running very well at the moment, I am curious for how long. Honestly I would like to try something like Voj described in his great Spectral Echo Destroyer Survival Guide, but as long as it works I'll stick to devastate.
It's late right now and I'm too sleepy to improve this thread, maybe on Sunday. I definatly will keep you updated on how my little Karlchen performs as he (hopefully) devastates his way to the level cap :twisted: .
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Duende » Sun Nov 29, 2009 7:02 am

matti wrote:DestroyerSkillsDuration...

When I "dingd" to level 25 I specced ...


You lost me right there.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Frelance » Sun Nov 29, 2009 3:17 pm

He's telling his story. Those mods don't do anything to gameplay. If you go this way from the beginning you don't need to respec, and the buff thing just made his game a little less micro-ey on Frost Shield. If you pay attention to Frost Shield yourself (which most people accept as a given), nothing is changed from base gameplay. No new items, no alteration to the function of character, monsters, items, abilities, or spells were used.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby mercius » Mon Nov 30, 2009 12:54 pm

Thank you for this...I was looking into this type of build for my destro. Your english is actually very good. Much better that alot of American english speakers. :D
RizzRustbolt wrote:Good grades won't get me a mace shaped like a squid eating an anchor.

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Re: Dualwield-Devastate "guide" on vhhc.

Postby Venom » Mon Nov 30, 2009 1:52 pm

Hey guys, devastate dual wield actually works! Just download these addons and play a modded game!! When the going gets really tough, just edit some other files and give yourself 10,000 more health!! Also, if you die, just edit the save file and you're good to go! It worked for me, and it can work for you!

Totally goes against the spirit of hardcore.

Sorry, because I appreciate that you took the time to post about a build that is viable for you, but if you're using add-ons and mods, your post is not relevant.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Venom » Mon Nov 30, 2009 1:56 pm

Frelance wrote:He's telling his story. Those mods don't do anything to gameplay. If you go this way from the beginning you don't need to respec, and the buff thing just made his game a little less micro-ey on Frost Shield. If you pay attention to Frost Shield yourself (which most people accept as a given), nothing is changed from base gameplay. No new items, no alteration to the function of character, monsters, items, abilities, or spells were used.


Yes they do. Changing a buff from 20 seconds to 300 seconds is a huge change to gameplay. It's not only the convenience issue about clicking Frost Shield every 20 seconds, it's the fact that it's definitely going to fall off at some point when you are in a hairy situation and it's going to be tough to survive. Also, the fact that you don't need to use a cooldown every 20 seconds means you can get one extra devastate, titan stomp, or whatever else you might need to refresh. You eliminate the opportunity cost of using Frost Shield which affects the gameplay balance.

Over 300 seconds, that's 15 extra devastates you can use freely.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Voj » Mon Nov 30, 2009 2:42 pm

Venom wrote:
Frelance wrote:He's telling his story. Those mods don't do anything to gameplay. If you go this way from the beginning you don't need to respec, and the buff thing just made his game a little less micro-ey on Frost Shield. If you pay attention to Frost Shield yourself (which most people accept as a given), nothing is changed from base gameplay. No new items, no alteration to the function of character, monsters, items, abilities, or spells were used.


Yes they do. Changing a buff from 20 seconds to 300 seconds is a huge change to gameplay. It's not only the convenience issue about clicking Frost Shield every 20 seconds, it's the fact that it's definitely going to fall off at some point when you are in a hairy situation and it's going to be tough to survive. Also, the fact that you don't need to use a cooldown every 20 seconds means you can get one extra devastate, titan stomp, or whatever else you might need to refresh. You eliminate the opportunity cost of using Frost Shield which affects the gameplay balance.

Over 300 seconds, that's 15 extra devastates you can use freely.


That's assuming you don't have any mana pots.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Frelance » Mon Nov 30, 2009 5:52 pm

Or that Devastate ever ran anyone out of mana. It sure doesn't for me. The only point in the game with mana use issues for me has been Ordrak.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Symbol » Mon Nov 30, 2009 8:49 pm

Well...speaking as someone who has played a dual wielding Devastate destroyer to a fairly high level (64) in VH/HC, working around frost shield's duration is a pretty significant part of the gameplay. Some of the scariest moments I've had are when frost shield goes down in the middle of a hairy fight. So yeah, upping the buff durations really does change things.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Venom » Tue Dec 01, 2009 12:04 am

Voj wrote:
Venom wrote:
Frelance wrote:He's telling his story. Those mods don't do anything to gameplay. If you go this way from the beginning you don't need to respec, and the buff thing just made his game a little less micro-ey on Frost Shield. If you pay attention to Frost Shield yourself (which most people accept as a given), nothing is changed from base gameplay. No new items, no alteration to the function of character, monsters, items, abilities, or spells were used.


Yes they do. Changing a buff from 20 seconds to 300 seconds is a huge change to gameplay. It's not only the convenience issue about clicking Frost Shield every 20 seconds, it's the fact that it's definitely going to fall off at some point when you are in a hairy situation and it's going to be tough to survive. Also, the fact that you don't need to use a cooldown every 20 seconds means you can get one extra devastate, titan stomp, or whatever else you might need to refresh. You eliminate the opportunity cost of using Frost Shield which affects the gameplay balance.

Over 300 seconds, that's 15 extra devastates you can use freely.


That's assuming you don't have any mana pots.


How is that in any way relevant?
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Frelance » Tue Dec 01, 2009 12:37 am

Raise your hand if you can think of a 300 second long fight in Torchlight :roll:
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Sc0pe » Tue Dec 01, 2009 2:28 am

Frelance wrote:Raise your hand if you can think of a 300 second long fight in Torchlight :roll:


My VHHC Ironman fought that amount of time easily versus Brink at Dlvl4..
But that's besides the point, as is your query.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby jdpowers19 » Tue Dec 01, 2009 7:58 am

Venom wrote:Hey guys, devastate dual wield actually works! Just download these addons and play a modded game!! When the going gets really tough, just edit some other files and give yourself 10,000 more health!! Also, if you die, just edit the save file and you're good to go! It worked for me, and it can work for you!

Totally goes against the spirit of hardcore.

Sorry, because I appreciate that you took the time to post about a build that is viable for you, but if you're using add-ons and mods, your post is not relevant.


If you want to play completely unmodded in order to give yourself this false sense of superiority, no one has a problem with that. For some people, having the convenience of the respec mod (to mess around with different builds for FUN), or the Buff Duration mod (so Im not waiting between mobs to refresh it every single fight which is boring and thus not FUN), is more important to them than pleasing people like you who think this game is a dick-wagging contest.

Modding weapons to one shot enemies, actually giving yourself 10,000 more health, or editting save files if you die in hardcore IS against the spirit of hardcore. But using mods that enhance the FUN aspect of the game without making it significantly (or really any) easier does not at all go against the spirit of hardcore, and thus does not make this post irrelevant. I tried to highlight the word that describes what your post goes against the spirit of: FUN.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Voj » Tue Dec 01, 2009 8:52 am

Venom wrote:
How is that in any way relevant?


I misunderstood your post; I thought you were talking about mana usage, not the global cooldown.

Edit:

To anyone who thinks this guide is useless if the author used mods, then think again. Here are simple changes you can make if you choose to play without the mods the author used and still use this guide:

Respec mod: Plan before putting points in skills.
Longer duration mod: Wait before charging into groups of mobs for your short buffs to wear out and refresh them. Watch your frost shield cooldown like a hawk and run away if it's about to poof.
Gem icon mod: ...

With these simple rules, this thread won't turn into shit as all others before it concerning mods and cheating.
Last edited by Voj on Tue Dec 01, 2009 9:54 am, edited 1 time in total.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Psykruuse » Tue Dec 01, 2009 9:51 am

I dont think I will ever try a 1-hand/shield combo.. I really like devastate too much. Killed Ordrak today as lvl 31.
I have:
respec mod (but never used it and prolly never will)
no pet fleeing sound mod
brighter map
brighter gems

With good items devastate is certaintly viable and I am pretty sure I wouldnt have made it this far with an ironman build. No heirloomed items or pre 1.12 enchants but I do have a chestpiece enchanted 10 times by using shrines only on my lvl 100 easy mode destroyer. Also have other goodies found on my 100 destroyer all echanted 5 times at vendor. I enchant up to and incl. 10% risc of fail. I havnt used any of my gems except some lesser ones in blue/green items... still need that tier 10 gem.

But even as a twink I had to pay attention in the black palace and keep frost shield, shadow armor and elemental protection up all the time. Ice elemental bombs were the greatest threat to me and Ordrak wasnt that hard...still dont see why people want to kite him to the stairs.. I had no problems with dragonkins.

Would like to post a screenie of my chestpiece but cant find it anywhere.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Venom » Tue Dec 01, 2009 10:26 am

jdpowers19 wrote:
Venom wrote:Hey guys, devastate dual wield actually works! Just download these addons and play a modded game!! When the going gets really tough, just edit some other files and give yourself 10,000 more health!! Also, if you die, just edit the save file and you're good to go! It worked for me, and it can work for you!

Totally goes against the spirit of hardcore.

Sorry, because I appreciate that you took the time to post about a build that is viable for you, but if you're using add-ons and mods, your post is not relevant.


If you want to play completely unmodded in order to give yourself this false sense of superiority, no one has a problem with that. For some people, having the convenience of the respec mod (to mess around with different builds for FUN), or the Buff Duration mod (so Im not waiting between mobs to refresh it every single fight which is boring and thus not FUN), is more important to them than pleasing people like you who think this game is a dick-wagging contest.

Modding weapons to one shot enemies, actually giving yourself 10,000 more health, or editting save files if you die in hardcore IS against the spirit of hardcore. But using mods that enhance the FUN aspect of the game without making it significantly (or really any) easier does not at all go against the spirit of hardcore, and thus does not make this post irrelevant. I tried to highlight the word that describes what your post goes against the spirit of: FUN.


Thanks for the ridiculous post. It's got nothing to do with 'dick wagging' as you so eloquently put it, or giving myself a false sense of superiority, it's about my commentary on a guy who is writing a guide to make a successful hardcore devastate destroyer by modding the fking game...

Of course you can edit whatever you like and mod this or that, and maybe that's fun for you, but when someone posts a guide to the general public about how to run a successful build on HC, I would make the assumption that they're actually playing hardcore and doing well at it. He's succeeding by editing the way the game works. That's not success.

If it wasn't completely clear why, the fact that you don't have to press Frost Shield every 20 seconds in a fight totally trivializes the nature of the ability. It's meant to drop off during combat. It's meant to take up a global cooldown to refresh. It's meant for you to pay attention and need to re-apply it in a critical situation. And yes, if you fail to re-apply it properly, you can very easily be one-shot. By changing it to 300 seconds, it totally trivializes the ability. Why not just give your character a 50% damage reduction permanently? "Hey guys - I figured out how to play VH HC with Devastate! I just take 50% less damage all the time - try it out!!"

On top of that, if you had to refresh every 20 seconds, that's one less Devastate every 20 seconds. Not a big deal on trash of course, but when you have a unique with a big mob of trash around him, you will definitely give up a Devastate or two to refresh Frost Shield and Spectral Armor.

Has nothing to do with ego, has everything to do with the fact that what the OP is doing is nothing close to hardcore.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Venom » Tue Dec 01, 2009 10:27 am

Frelance wrote:Raise your hand if you can think of a 300 second long fight in Torchlight :roll:


Irrelevant - the issue is global cooldown usage and not having to re-apply a critical skill every 20 seconds in order to survive.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby Voj » Tue Dec 01, 2009 10:51 am

Venom wrote:
Frelance wrote:Raise your hand if you can think of a 300 second long fight in Torchlight :roll:


Irrelevant - the issue is global cooldown usage and not having to re-apply a critical skill every 20 seconds in order to survive.


Global cooldown management isn't vital in this game. It's only necessary in highly competitive games like wow arena. Of course that's just my opinion, and you're welcome to disagree.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby jdpowers19 » Tue Dec 01, 2009 1:52 pm

Venom wrote:
jdpowers19 wrote:
Venom wrote:Lots of quotes


Thanks for the ridiculous post. It's got nothing to do with 'dick wagging' as you so eloquently put it, or giving myself a false sense of superiority, it's about my commentary on a guy who is writing a guide to make a successful hardcore devastate destroyer by modding the fking game...

Of course you can edit whatever you like and mod this or that, and maybe that's fun for you, but when someone posts a guide to the general public about how to run a successful build on HC, I would make the assumption that they're actually playing hardcore and doing well at it. He's succeeding by editing the way the game works. That's not success.

If it wasn't completely clear why, the fact that you don't have to press Frost Shield every 20 seconds in a fight totally trivializes the nature of the ability. It's meant to drop off during combat. It's meant to take up a global cooldown to refresh. It's meant for you to pay attention and need to re-apply it in a critical situation. And yes, if you fail to re-apply it properly, you can very easily be one-shot. By changing it to 300 seconds, it totally trivializes the ability. Why not just give your character a 50% damage reduction permanently? "Hey guys - I figured out how to play VH HC with Devastate! I just take 50% less damage all the time - try it out!!"

On top of that, if you had to refresh every 20 seconds, that's one less Devastate every 20 seconds. Not a big deal on trash of course, but when you have a unique with a big mob of trash around him, you will definitely give up a Devastate or two to refresh Frost Shield and Spectral Armor.

Has nothing to do with ego, has everything to do with the fact that what the OP is doing is nothing close to hardcore.


It has everything to do with ego. Your last sentence proved it. Calling it 'nothing close to hardcore' over a mod that is 99% convenience and 1% buff is complete egotistical bullshit. With the typical haste/dervish/devastate build that the OP is outlining, there are so few situations where you are going to even be in combat long enough for that buff to wear out. And even with the mod, which I use, I still have to run out against large packs more often than Frost Shield would have to be refreshed. The situation you are talking about isnt every fight, it isnt every other fight, it isnt even 1 in 10 fights. If you are honestly finding yourself in these situations as often as it seems, renewing Frost Shield is the least of your problems, because you are doing something very, very wrong. Playing with a mod that will save your life in such a small percentage of situations ONLY provided you fail to renew it on your own does not take the game from hardcore to 'nothing close'. It makes it slightly less micro-intensive, which for a lot of people, makes it more fun, not easier.
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Re: Dualwield-Devastate "guide" on vhhc.

Postby boneflesh » Tue Dec 01, 2009 2:23 pm

You guys are arguing about retarded things. That's the point of mods, to edit the game and make it the way you like it, to make it more fun. At least that's how I see the games, fun.

I'm gonna quote one guy who wrote a guide for another game, and was a mod user as well, and had issues with haters like the author of this guide too.

"My game, my rules. I bought it with my money, the money I worked for, not yours."

Don't like it? Go on.

No one cares how great and awesome you are cause you manage to play very hard hardcore difficulty without using any mods and that you manage to press Frost Shield hotkey every 20 seconds. Whatdya want, a medal?
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