
Warmages combine their combat training with the knowledge of ember to succeed in battle.
[Current version: 1.2, Updated on February 23th 2011.]
Hello folks!
Here is my attempt to add a new enjoiable, different (and balanced) class to the game. It is meant as a melee/caster class but can be turned into an efficient short-range/caster with the right skills and equipment.
(Uses the Alchemist Model and the Runed Alchemist Skin)
Features:
- All skills based on "weapon damage" are based on the actual damage of attacks, not on the damage listed on the weapon.
- Some skills get a special bonus at max rank to further improve their effectiveness
- Counter Skills. Skills labeled as "Counter skill" in their description won't work unless an enemy has hit the player in the last 2 seconds
- Ranged Weapon PENALITY: +100 to requirements of ranged weapons.
- All Active skills (including buffs) now require a melee weapon equipped in your right hand to be cast.
- The mana pool starts and stays always at 500 (does not increase with level).
- Negative mana regen: To gain mana you have to use various techniques (advanced spellcasting also decreases this penality so your mana pool can last longer).
- Buffs do not require mana to be cast and last 1 hour, but each buff has a max mana penality
- Potion effectiveness is reduced to 0, use them to heal your pet.
- All warmages start with a small passive life steal bonus (5) to help healing in the first few levels.
Mana is used as a sort of "rage" meter similar to the World of warcraft warrior class. However Buffs will reduce it's maximum value, reducing the player possibility to use skills multiple times. This should be a good way to keep the "mana management" feature of this class even with the new changes.
DOWNLOAD (v.1.2)
DOWNLOAD (v.1.2): alternative mirror
KNOWN BUGS:
CHANGELOG:
SPECIAL THANKS TO:
- Lothario for it's major support and its useful advices;
- Lothario and Archanoth for allowing me to use part of their work to create some of the skills;
- Andariel, jadewah and JoeShmo for testing and giving feedback on game balance;
- Jezter for it's "Runed Alchemist" Skin;
- BrotherLaz (creator of the MedianXL Diablo 2 mod) for its posts about game design on the phrozen keep forums that taught me a lot;
- Runic Games for this amazing Game&Editor.
SKILLS AND DESCRIPTIONS
Changes to Passive skills
New Active Skills
Icon (max ranks) SKILL NAME
DISCIPLINE SKILLS
Level 1
(5)MAGE RAGE: (starter skill)Buff. Increase attack speed and use weapon attacks to gain mana needed for magic techniques.
- 50-90 mana leech
- -50 to maximum mana
- 10-30% increased attack speed
(1)MEDITATION: (starter skill)Free healing skill to balance the -100% potion effectiveness. It's meant to be used only out of combat.
- Scales with Defense stat
- Increases damage taken during healing
- -1000% running/attack/cast speed during healing
- Cooldown: 5 seconds
Note: it is similar to the "healing mantra" skill from Lothario's Kensai class (that by the way is great).
Level 5
(10)RETALIATE:Cunter Skill: a nova strikes enemies.
- Weapon Damage: 100%
- Carries Life and Mana Leech
- Range: 2,5-10 meters
- Cooldown: 5 seconds
- Max Rank Bonus: 40 Knockback
Level 10
(5)MANA SHIELD: Buff. Draw from your magical strenght to defend yourself.
- rank 1: +100 max life, -50 max mana, reduces all physical and elemental damage taken by 3%
- rank 2: +500 max life, -100 max mana, reduces all physical and elemental damage taken by 6%
- rank 3: +1000 max life, -150 max mana, reduces all physical and elemental damage taken by 10%
- rank 4: +1700 max life, -200 max mana, reduces all physical and elemental damage taken by 15%
- rank 5: +2500 max life, -250 max mana, reduces all physical and elemental damage taken by 25%
- Notes: This skill should be the main way to decide how much "defensive" or "offensive" your character is.
Level 15
(6)MANA HARVEST: Corpse Skill. Consuming a corpse grants additional mana regen.
- +5-15 mana regeneration for 10 seconds
- Cooldown: 10 seconds
- MAX RANK BONUS: doubled duration
Level 20
(10)EMBER PHASE:Phase to a new location
- distance increases with level.
- 50% stun for 2 seconds
- 30 Knock Back
- Cooldown: 5-1 seconds
Level 25
(10)ELEMENTAL CHAOS:Instantly Gain mana and raise your critical hit chance for 10 seconds.
- Cooldown: 30 seconds
- Duration 10 seconds
- Mana gain: 1000 over 5 seconds
- Critical hit bonus: +5-15% chance to score a critical
- MAX RANK BONUS: Cooldown lowered to 20 seconds
DESTRUCTION SKILLS
Level 1
(10)BONE CHILL:Create one or more ice shards in front of the caster to damage and freeze enemies.
- Mana Cost: 50
- Increasing number of shards at higher ranks (max 3)
- Damage: 70-100% weapon damage (for each shard) (cold damage conversion)
- Freeze: 50-70% chance to freeze for 3-7 seconds (for each shard)
- MAX RANK BOUNS: 100% movement speed reduction for 1 second
- Notes: The shards travel randomly in front of the caster and the skill works better in corridors and tight places because the trails bounce off walls (Doomquake-like) many times. Great crowd control skill with less damage potential than firestrike.
Level 5
(10)FIRESTRIKE:Counter Skill. Create a powerful explosion right in front of the caster.
- Mana Cost: 50
- Cooldown: 2 seconds
- Damage: 100-180% weapon damage (fire damage conversion)
- AoE (of the explosion): 3,5-8m
- MAX RANK BONUS: Double Explosion: the explosion triggers twice doubling the effect of the spell. Mana cost is raised to 75.
Notes: It's actually a modified explosive shot. It's a very straightforward skill and a solid choice for dealing damage.
Level 10
(10)STATIC FIELD:Electrify the ground to strike enemies around you.
- Duration: 5-30 seconds
- Can be cast multiple times
- Hits once every 2,5 seconds
- Damage:40% weapon damage
- Electric Damage
- Range: 4 meters
- Mana Cost: 100
- Cooldown: 3 seconds
- MAX RANK BONUS: 5% Chance to Shock Target
Level 15
(10)PHOENIX WINGS:Phoenix Wings cause heavy fire damage to enemies. For each enemy killed by this skill the caster recovers some health.
- Mana Cost: 150
- Cooldown: 7 seconds
- Weapon Damage: 150-240%
- 7-70% Chance to Burn Target fo 7 seconds
- Healing effect scales with skill level and defense stat
Level 20
(10)EMBER STREAM:Channeled Skill. Release a stream of enchanted ember fragments which slowly seek out and pierce enemies.
- Mana Cost OT: 7-25 per second
- 3-12 fragments
- Weapon damage: 6% (for each fragment)
- 1% chance to cause target to flee for 1 second
Level 25
(10)EMBERGEDDON:need suggestion on this one, post yours!
ALTERATION SKILLS
Level 1
(6)WIND GUST:Use the power of wind to charge toward enemies and stun them. Enemies hit get covered in a protective wind for a few seconds
- Mana Cost: 25
- Cooldown: 1 second
- 65-90% chance to stun for 4-7 seconds
- 15 KnockBack
- Physical and Elemental damage (taken) reduced by 50-25% for 5 seconds
Level 5
(10)LIGHTNING SHIELD: Channeled Skill. Requires a shield. Electricity flows through your shield reducing damage taken, reflecting missiles and damaging enemies that hit you
active shield skill
+5-15% chance to block
10-100% Chance to cast a lightning bolt when you get hit (piercing missile carrying 200% weapon damage)
30-100% chance to reflect 80% missile damage
reduce all phisical and elemental damage taken 50%
+23-50% Defense
MAX RANK BONUS: 500% chance to reflect 100% missile damage (should allow to reflect missiles 5 times as much)
Level 10
(5)WHIRLWIND SHIELD:Counter Skill. Requires a Shield. Channel a powerful wind blast to hurl enemies away from you
- Mana Cost: 25
- Cooldown: 7 seconds
- 40-80 knockback
- 50-90% chance to stun for 6 seconds
- 20-50% reduced movement speed for 6 seconds
- MAX RANK BONUS: Cooldown reduced to 2 seconds
Level 15
(10)CORRODE WEAPONS:Corrosive waves shatter enemies' weapons reducing their phisical damage
- 13-40% reduced damage
- Cooldown: 20 seconds
- Duration increases with skill level
Level 20
(10)EMBER GARMENT:Buff. Ember covers your body to reflect damage taken back to attackers
- -100 to max mana
- Magic Damage
- 10-37% reflected damage
- MAX RANK BONUS: Halved Mana Penality
Level 25
(10)SKULL BREAKER:Counter Skill. Shatter enemies' armor to increase the damage they take.
- -20-45% physical and elemental armor
- 30 Knockback
- Max Rank Bonus: Carries 75% weapon damage


