TorchLeech wrote:.... but why did you not use the lower mine titleset (from the area which can't be accessed in the original) to expand the area? [......] I would love such a new place with mud, trees, maybe some more dots, copies of houses or something. In combination with CliffSide it would be nearly perfect!
Though, I think that's just a matter of taste, of you are want to use a town extension or a seperate dungeon which is connected to town via portals. I prefer the last one, because it gives you a wider varity of what you can do
I build (and still building) myself a special "chamber" which is connected to town via portal, where I can place portals to my fav dungeon maps (don't need to buy them anymore, kinda was redunant in my opinion), have extras stashes and so on.
KelinTor wrote:now you can place your portal without fearing it overlaps with something else.
You must maintain a list of all mods which integrate them in your expansion and post "open places/locations/slots", where are free places available. Otherwise: What will happen if two modders chose nearly the same "good" place on your expansion
It does not help if i must use a portal and have loading screens all the time to switch between the town and your expansion
Make the lower mine area on the town reachable
And seriously, what about using the cliffside outdoor tileset?
KelinTor wrote:And seriously, what about using the cliffside outdoor tileset?
You should read my previous post,
main problem is the crash each time you clear the cache since it's the town it's problematic,
second is the size of the mod the used tileset will need to be included in the mod,
thirdly it will increase the loading time leading to possible problem for those who have old PCs.
This is more or less why I didn't use the new Cliffside tileset. If I'm wrong somewhere then correct me.
I discovered that that two other mods I've installed (Shadow Vault Elevator and Moog the Enchanter) place NPCs right in front of the bridge that connects the graveyard and the new area, making it completely impassable.
A few crates, barrels, lamps, small buildings, etc. would really liven the place up.
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