Suggestion 1: It's spelled "Necronomicon". The mispelling is minor but grating and gives the mod a bit of an unprofessional unpolished look.
Suggestion 2: Like many, many custom classes, you have forgotten to give your class many of the standard passives that are essential to being able to play at higher levels or even just give an alternate playstyle. Advanced Spellcasting, the three Magic masteries, the various weapon masteries, Armor masteries, dual wielding, avdenturer, Treasure hunter, barter, block and parry. Don't tak this personally: Almost every custom class I've seen leaves out some to nearly all of these passive skills and has no suitable replacement. For a spellcaster character especially, the advanced spellcasting and the magic masteries are essential.
Suggestion 3: Burning Bind is a conspicuously absent summon buff. You have thorned Minions but not Burning Bind?
Suggestion 4: "Summon Construct" seems out of theme for the character just like Nether Imps didn't really make sense for the Alchemist. I'd suggest either a single massive tank, or, since you have melee, caster, scout and archer already covered, that you make the highest end summon a healer undead.
TormakSaber wrote:Ahh, I missed Strength of the Night!
I only suggested adding the other masteries because they're "Class standards" and the game is balanced around you having access to them. At least consider adding Armor Mastery (call it like "Bone Skin") and the Adavnced Spellcaster and Magic Mastery sets. At the very least, Charm mastery.
Construct looks good then based on what you can say.
I'll test it out when I can, I'm having some issues getting my custom classes to work at the moment.
Omnifas wrote:You're allowed as long as you don't profit from it, and as long as Blizzard doesn't give you an C&D(basically legal documents to stop).
Gripmann wrote:Oh if anybody would like to help me with changing the colors of one of the armors in the game that would help.
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