



gluemchen wrote:I like the skin toning. Would you have to raise the texture resolution to make the rune symbols on the shackles more clearer?




gluemchen wrote:Are you using the same method for the mob textures that you used for the enviroment textures?
The skin tone looks more vibrant and has more depth to it. I think i might need to make some monster screenshots to compare the difference.
Most of the enviroment textures have distinctive patterns where i can see the changes right away.
Please continue to contribute more of your skills for us all. I definetly want you to. Great stuff.


SorrySoldOut wrote:Hey, thanks guys.
I didn't touch the character textures or the armor textures... not sure I will either. With all the class mods out there I don't want to make this conflict with any of them... I hafta see though maybe it won't interfere at all the way its all setup. As far as how many art files I've edited? I guessing maybe 500ish? not sure
Small update, I fixed the ruins floor texture and I started messing around tonight with other boss skins and the dragonkin and champion textures here's a few screengrabs

ViolentVocalist88 wrote:well, maybe you could release a high resolution texture pack for characters separately? for those who want a overall torchlight texturemod without any other class installed? wouldn't it be more "harmonic" in combination with your texturepack?![]()
oh, and whats that diablo gui you have installed? its slightly different from that I knew from frysee. (YetAnother Diablo 3 Hud 1.01)

Phanjam wrote:Hi SorrySoldOut. Just wanted to say, I am in awe of your work.
TormakSaber wrote:Has anyone experienced FPS drops while using this mod?
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