gluemchen wrote:I like the skin toning. Would you have to raise the texture resolution to make the rune symbols on the shackles more clearer?
gluemchen wrote:Are you using the same method for the mob textures that you used for the enviroment textures?
The skin tone looks more vibrant and has more depth to it. I think i might need to make some monster screenshots to compare the difference.
Most of the enviroment textures have distinctive patterns where i can see the changes right away.
Please continue to contribute more of your skills for us all. I definetly want you to. Great stuff.
SorrySoldOut wrote:Hey, thanks guys.
I didn't touch the character textures or the armor textures... not sure I will either. With all the class mods out there I don't want to make this conflict with any of them... I hafta see though maybe it won't interfere at all the way its all setup. As far as how many art files I've edited? I guessing maybe 500ish? not sure
Small update, I fixed the ruins floor texture and I started messing around tonight with other boss skins and the dragonkin and champion textures here's a few screengrabs
ViolentVocalist88 wrote:well, maybe you could release a high resolution texture pack for characters separately? for those who want a overall torchlight texturemod without any other class installed? wouldn't it be more "harmonic" in combination with your texturepack?
oh, and whats that diablo gui you have installed? its slightly different from that I knew from frysee. (YetAnother Diablo 3 Hud 1.01)
Phanjam wrote:Hi SorrySoldOut. Just wanted to say, I am in awe of your work.
TormakSaber wrote:Has anyone experienced FPS drops while using this mod?
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