by belgarathmth » Sun Sep 11, 2011 12:28 pm
Dear Phanjam, first, let me say again that I love these mods!
Now, I have a couple of bugs to report that maybe you could help with, or perhaps, should I be posting in the original Jedi mod thread?
Here are the problems:
1) Force Push stops working after defeating Brink. It works perfectly until dungeon level 4 and the defeat of Brink. After that, neither the percent weapon damage nor the knockback work, at all. It makes a pretty little light show for the monsters while they whale on you.
2) The blade animations do not work for any weapon with a blue "rare" background. Weird, I know. The green "minor enchantment" lightsabers all work perfectly with their animations, while the plain "junk" lightsabers are inconsistent; some work properly, some don't. I have also equipped several lightsabers that do not have the correct soundset associated with their files, only the regular sword soundset.
3) (This one is IMPORTANT) In the attempt to make lightsaber skills work only with lightsabers, you have unfortunately negated the "reduction to martial weapons requirements" benefit of the Lightsaber Training skill. For example, I have a lightsaber with a minimum level requirement of 11. My level is 9. I have two skill points in Lightsaber Training. I should be able to equip the level 11 lightsaber, but what happens is that, when I equip a lower level lightsaber, the level requirement of the higher one appears as "level 9", which is correct. However, as soon as I attempt to switch weapons, the skill program reads that a lightsaber is not equipped and reverts the level requirement back to "level 11". I then cannot equip the lightsaber.
This is very frustrating, since while I have a lightsaber equipped, the level requirements of lightsabers everywhere in the game read incorrectly. I have to remember to add my ranks in LIghtsaber Training to whatever the level requirement of lightsabers reads - a very serious bug for a shield-user or single-wielder, although you can still dual-wield and get the correct bonus.
4) (This one's pretty bad, too.) The Star Wars mods appear to be incompatible with the Total Skills Revision mod. The attribute adjustment potions all work just fine, but the game crashes if you attempt to drink a Total Respec Potion.
I'd love to see these issues fixed in patches or new mod versions. Thanks again for creating and working on these great mods.
Last edited by
belgarathmth on Mon Sep 12, 2011 12:01 pm, edited 3 times in total.
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