Doggles: Goggles for Dog!

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Doggles: Goggles for Dog!

Postby Vrav » Thu Oct 29, 2009 6:58 pm

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Are you doing the most you can to ensure your pet's ocular safety? Or do you find it fleeing at the slightest threat?

Ever considered taking action, once and for all? Your pet will go anywhere with you - how far will you go to ensure its good health in the face of danger? Through the depths of the ember mines and back, these stylish goggles will keep Fido's eyeballs polished and starry. With comfortable behind-the-ear straps and a heavy, fitted frame, you can be sure these puppies won't be going anywhere - except your puppy's face.*

Coming soon to a mod database near you!
*Not yet working ingame, for lack of proper mesh conversion tools. Seriously, I've tried nearly everything. Nearly.
Last edited by Vrav on Wed Nov 04, 2009 4:15 pm, edited 3 times in total.
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Re: Doggles: Goggles for Dog!

Postby jamesL » Thu Oct 29, 2009 7:20 pm

wow those are awesome !
I wonder if we could mod in laser beams from the lenses ? !
ha ha
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Re: Doggles: Goggles for Dog!

Postby Vrav » Thu Oct 29, 2009 8:46 pm

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Re: Doggles: Goggles for Dog!

Postby DresdenDoll » Thu Oct 29, 2009 8:48 pm

That's badass
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Re: Doggles: Goggles for Dog!

Postby Rath » Thu Oct 29, 2009 9:04 pm

Haha, me like!
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Re: Doggles: Goggles for Dog!

Postby LoTekK » Thu Oct 29, 2009 9:53 pm

Haha, that's awesome. Nice to see another polycounter here as well. :p
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Re: Doggles: Goggles for Dog!

Postby Atheos » Thu Oct 29, 2009 9:56 pm

Vrav wrote:Image



The lasers/lights just took this from a cool mod to a MUST HAVE mod! Can't wait! 8-) 8-)
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Re: Doggles: Goggles for Dog!

Postby alba » Fri Oct 30, 2009 1:39 am

haha, awesome :D
alba's Diablo3 HUD Mod (WIP)
viewtopic.php?f=6&t=3191

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Re: Doggles: Goggles for Dog!

Postby SnowPin » Fri Oct 30, 2009 1:59 am

Looks pretty sweet. Can't wait to use this once it's out.
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Re: Doggles: Goggles for Dog!

Postby Squiggle » Fri Oct 30, 2009 2:44 am

This is the most vital mod that ever has or ever will exist.
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Re: Doggles: Goggles for Dog!

Postby brainfizz » Fri Oct 30, 2009 3:01 am

Whatever next? Sharks with frikkin lazer beams attached to their heads? :)
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Re: Doggles: Goggles for Dog!

Postby Barold » Fri Oct 30, 2009 4:52 am

Yes!
Sharks with lasers in the fishing pools. A slight chance of getting instakilled will bring a gambling aspect to fishing, in line with the enchanting chance-to-lose-all-enchantments gamble.
Only happens when you catch the fish - hook, splash noises, goes to animation of you pulling line out, at which point the shark leaps out and chops you in half with its fearsome headlaser.

PS Doggles look awesome
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Re: Doggles: Goggles for Dog!

Postby KOLZ » Fri Oct 30, 2009 5:20 am

lol, looks cool. I will try it out when it's ready. Will it work on the lynx too or just the wolf? Make it for both if that's the case when you get the chance.
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Re: Doggles: Goggles for Dog!

Postby afrokid » Fri Oct 30, 2009 5:56 am

haha thats epic..i cant wait untill its finished and ingame :D
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Re: Doggles: Goggles for Dog!

Postby wizard » Fri Oct 30, 2009 6:01 am

Haha, I love the mod name "Doggles"
Good job on the goggle models :)
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Re: Doggles: Goggles for Dog!

Postby alba » Fri Oct 30, 2009 7:40 am

The most important question now is when do we get the Caggles? :P
alba's Diablo3 HUD Mod (WIP)
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Re: Doggles: Goggles for Dog!

Postby Makikou » Fri Oct 30, 2009 7:43 am

Haha, looks awesome, will be downloading this!
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Re: Doggles: Goggles for Dog!

Postby JBeck » Fri Oct 30, 2009 12:32 pm

Hi, I'm Jason Beck...and I approve this message.


paid for by Members of the Runic Staff for Doggles.
Time and resources are realities that force tough decisions regarding our desires. - BECK
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Re: Doggles: Goggles for Dog!

Postby Neversober » Fri Oct 30, 2009 12:40 pm

Awesome stuff.... really cannot wait to use them :D
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Re: Doggles: Goggles for Dog!

Postby Vrav » Fri Oct 30, 2009 12:55 pm

Glad you people see the necessity of this! And yeah - I feel guilty playing without them. My poor dog's eyes. As for cats also getting accessories, YES, I would love to make visible accessories for both pets, or even new pet types. The eventual, larger mod could provide greater interaction with your pet, if not by any other method than outfitting them with gear. Even if it isn't possible to create new equipment slots on pets, the three should be enough - two minor accessories, one major. Glowing magic doggles, for example, could increase your magic find rate.

Others could be armour, booties (yes please) or even an expanded backpack, though I'm not sure that last bit would be possible yet.
Any other suggestions for pets and pet accessories? (I'm tempted to say 'propane' somewhere, so how about a PROPANE ROBOT.)

@JB: woo, sponsorship!
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