[Editor Pallete] TL2_tilesets

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[Editor Pallete] TL2_tilesets

Postby akindain » Thu Jul 05, 2012 3:15 pm

Image

http://www.runicgamesfansite.com/downloads.php?do=file&id=886

DESCRIPTION:

This mod adds a new tile sets and props from Tourchlight 2 into TorchLight. 2600+ items added!!!
Feel free to experiment with it, build your own custom dungeons with it and add different rulesets.
Any questions, or problems related to it, please feel to contact me. If you make a custom dungeon with it, please let me know.

These are whats included:

Catacomb
Clockwork
Desert
Desert_Cave
Dragon
DwarvenLab
EsthShrine
Forest
Generic
Tundra
Tundra_snow
TundraProps
TundraProps_snow
Vault
Vault_bossroom
Z1Town
Zeraphi_Town

the ones that are not included are:

Catacomb reskin 1
Catacomb reskin 2
Dragon reskin 1
Generic cave
Generic cave reskin
Ice Cave
Mine
MineProps


all the others not listed are the same as the ones from TL 1


************************************************** **************************************
INSTALL NOTES FOR USERS:
TAKEN FROM http://WWW.RUNICGAMESFANSITE.COM
************************************************** **************************************
Written By Webbstre

So you've downloaded your first mod! Now you want to try it out, but wait! You have no idea how to do it?

Fortunately, we have this little guide to help you.

All mods must be placed within the correct folder on your computer, or they will not work.

To find this folder, first you must find your Application Data for Torchlight.

One way to do this is by going to the folder where you originally installed Torchlight,

and then clicking the shortcut there to find the Application Data.

The folder this link will take you to should be something like...

In Windows XP: C:/Documents and Settings/{your user name}/Application Data/Runic Games/Torchlight
In Windows Vista/Windows 7: C:\Users\{your user name}\AppData\Roaming\runic games\torchlight

NOTE 1 - Vista and Windows 7 users can simply search for %appdata% in the start menu.
NOTE 2 - You may need to set your computer to show hidden files before you can find the folder.

Once you find Torchlight's application data folder, you simply need to open the folder titled "mods" and unzip your mods within.

Each mod, if created correctly, should extract a folder with a custom name (each mod will likely have a different

name in the folder). You may be able to tell if it unzipped properly by checking within the extracted folder to see if a folder

titled "media" is inside. Everything MUST be in the correct location within the mods folder, or the mods will not load.

Finally, if you have several mods that attempt to use the same file, they may not be compatible with each other.

You may need to edit the load order in the mods.dat file, and if they still don't work correctly you may simply have two mods

that will not work with each other. However, if you are particularly handy you may be able to modify the changes in both files

into one single file that works together... but for that, you probably should ask the mods' authors in the forums for help.


************************************************** **************************************
INSTALL NOTES FOR TORCHED
************************************************** **************************************
a copy of the tileset should also be installed into your torched media directory.

This will allow you to see thumbnail images for the tiles and props.

Additional pallete tags is also needed to filter out the content.

Open up the the RoomPieceTags.dat file in your torched/DataEditor directory.

Add in the following line of code just above [/TAGS]:

<STRING>TAG: ALL
<STRING>TAG: CATACOMB
<STRING>TAG: CLOCKWORK
<STRING>TAG: COMMON
<STRING>TAG: DESERT
<STRING>TAG: DESERT_CAVE
<STRING>TAG: DRAGON
<STRING>TAG: DWARVENLAB
<STRING>TAG: ESTHSHRINE
<STRING>TAG: FOREST
<STRING>TAG: GENERIC
<STRING>TAG: ROCK
<STRING>TAG: TILESET
<STRING>TAG: TREE
<STRING>TAG: TUNDRA
<STRING>TAG: TUNDRA_SNOW
<STRING>TAG: VAULT
<STRING>TAG: VAULT_PROPS_BOSSROOM
<STRING>TAG: Z1TOWN
<STRING>TAG: ZERAPHI_TOWN


************************************************** **************************************
KNOWN ISSUES:
************************************************** **************************************
Alpha fighting along Z axis. This is a TL issue
TL will crash the first time using the tileset ingame. This is a TL issue with custom levelsets.


************************************************** **************************************
SPECIAL THANKS:
************************************************** **************************************
Dusho for TLMeshViewer and adding in a requested update to take screenshots
Webbstre for RGF and hosting this mod
Runic for their epic games

other epic thanks go to Jarcho that just says it all
Image
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akindain
 
Posts: 90
Joined: Fri Mar 30, 2012 7:12 pm

Re: [Editor Pallete] TL2_tilesets

Postby AttackGorilla » Fri Jul 06, 2012 10:40 am

hmmm... cool, but don't know if I should feel good or bad about this (I would have waited until TL2 was released to put this out). Either way I am going to wait to mod TL2, I am burned out on TL1.
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AttackGorilla
 
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Location: Orange County Zoo, CA


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