EnchantMod(never wipe)

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EnchantMod(never wipe)

Postby Lenor » Thu Nov 05, 2009 6:12 am

This mod is making enchants never wipe your items.
It has 20% of creating a new socket and 100% of enchanting your item
0% wipe.....please don't use item dupe with this mod as it get's Overpowered(you've been warned}

Unpack my mod in %appdata%\runic games\torchlight\mods\

Update1:Updated for 1.11/1.12,100% chance to enchant and 20% chance to add socket.Price raising with the numbers of enchants to keep it balanced,Maximum number of enchants is 99999

Download 1.11/1.12
Last edited by Lenor on Sat Nov 14, 2009 3:17 am, edited 11 times in total.
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Re: EnchantMod(never wipe)

Postby BeneGesserit » Thu Nov 05, 2009 6:20 am

enchanting period is OP, still takes the fun out of getting new items and all you do is farm gold and sell drops to pay for enchants....you're just making it more OP
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Re: EnchantMod(never wipe)

Postby Lenor » Thu Nov 05, 2009 6:43 am

sorry for asking this but,what lvl are you?
Are you aware that after lvl 55 items don't scale with lvl and the mobs in infinite dungeon get stronger?Also,when you hit lvl 100 you don't grow in power anymore,and the mobs keep growing in power...your only chance to keep up with them is by enchanting...
The reason I made this is because I enchanted a pretty powerful weapon with gold hard earned and then BOOM it wiped,and now I hit a mob in infinite dungeon and i only take them 15% of their life...

Enchanting is not OP,period
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Re: EnchantMod(never wipe)

Postby Carlos » Thu Nov 05, 2009 8:03 am

Thanks for the mod! I'll try it after I go home from work!
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Re: EnchantMod(never wipe)

Postby DeviantBj » Thu Nov 05, 2009 8:20 am

Enchanting is already way overpowered...
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Re: EnchantMod(never wipe)

Postby Rakan » Thu Nov 05, 2009 9:26 am

Lenor wrote:sorry for asking this but,what lvl are you?
Are you aware that after lvl 55 items don't scale with lvl and the mobs in infinite dungeon get stronger?Also,when you hit lvl 100 you don't grow in power anymore,and the mobs keep growing in power...your only chance to keep up with them is by enchanting...
The reason I made this is because I enchanted a pretty powerful weapon with gold hard earned and then BOOM it wiped,and now I hit a mob in infinite dungeon and i only take them 15% of their life...

Enchanting is not OP,period


Well said. If not for enchanting there just wouldn't be any more fun to have in the endgame dungeon, and with the new patch making the wipe rate even higher... I wonder how long it will be before people will be running for mods like this.
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Re: EnchantMod(never wipe)

Postby Lenor » Thu Nov 05, 2009 10:40 am

Well said. If not for enchanting there just wouldn't be any more fun to have in the endgame dungeon, and with the new patch making the wipe rate even higher... I wonder how long it will be before people will be running for mods like this.


Thanx for that:D
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Re: EnchantMod(never wipe)

Postby yns88 » Thu Nov 05, 2009 12:30 pm

If the enchanter is OP until level 55, why not have a mod that ties the enchant limit to your level?

Start with a max enchant of 2, then raise it by 2 for every 10 levels you gain until level 40, then raise it by 1 for every other level you gain after that. Post-level 55 you're able to enchant an item to make it competitive, but the base stats of the item still matter. By the time you reach level 100 you're able to have 40 enchants on a single item.

Then of course you'd remove wipes and at least make it so that failures don't count towards the enchant limit. Also, possibly make an option to destroy an enchanted item to regain 40% of the money you spent enchanting it, so that you can "migrate" to another item you find in the dungeon with great base stats.
Last edited by yns88 on Thu Nov 05, 2009 12:33 pm, edited 1 time in total.
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Re: EnchantMod(never wipe)

Postby MustangMatt » Thu Nov 05, 2009 12:33 pm

Thank you for this mod. The first time I experienced a full wipe on my orange (gold/yellow/whatever) weapon, my jaw dropped! Now I can enchant without breaking the keyboard.
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Re: EnchantMod(never wipe)

Postby Lenor » Thu Nov 05, 2009 12:38 pm

yns88 wrote:If the enchanter is OP until level 55, why not have a mod that ties the enchant limit to your level?

Start with a max enchant of 2, then raise it by 2 for every 10 levels you gain until level 40, then raise it by 1 for every other level you gain after that. Post-level 55 you're able to enchant an item to make it competitive, but the base stats of the item still matter. By the time you reach level 100 you're able to have 40 enchants on a single item.

Then of course you'd remove wipes and at least make it so that failures don't count towards the enchant limit. Also, possibly make an option to destroy an enchanted item to regain 40% of the money you spent enchanting it, so that you can "migrate" to another item you find in the dungeon with great base stats.


That's pretty hard to do...also you can't really have that much enchants on a single item cause the cost is going up every time you enchant

Should I add a chance of failure to the enchanting?Like 15% chance of failing (not giving you anything but you loose the gold)?

Post here suggestions
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Re: EnchantMod(never wipe)

Postby MustangMatt » Thu Nov 05, 2009 12:49 pm

Lenor wrote:
yns88 wrote:If the enchanter is OP until level 55, why not have a mod that ties the enchant limit to your level?

Start with a max enchant of 2, then raise it by 2 for every 10 levels you gain until level 40, then raise it by 1 for every other level you gain after that. Post-level 55 you're able to enchant an item to make it competitive, but the base stats of the item still matter. By the time you reach level 100 you're able to have 40 enchants on a single item.

Then of course you'd remove wipes and at least make it so that failures don't count towards the enchant limit. Also, possibly make an option to destroy an enchanted item to regain 40% of the money you spent enchanting it, so that you can "migrate" to another item you find in the dungeon with great base stats.


That's pretty hard to do...also you can't really have that much enchants on a single item cause the cost is going up every time you enchant

Should I add a chance of failure to the enchanting?Like 15% chance of failing (not giving you anything but you loose the gold)?

Post here suggestions


I wouldn't mind that. However, I feel the wipe is too much, so please keep that. I could see losing sockets or even gems with the sockets.
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Re: EnchantMod(never wipe)

Postby Lenor » Thu Nov 05, 2009 1:23 pm

I wouldn't mind that. However, I feel the wipe is too much, so please keep that. I could see losing sockets or even gems with the sockets.


Added 20% chance to fail enchanting
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Re: EnchantMod(never wipe)

Postby BigRichard » Thu Nov 05, 2009 3:05 pm

Thanks for the mod, and making this simple


as to everyone else saying its OP-> I don't see why anyone should even care, its not online, it doesn't affect you if someone else's items are beefed up, if you think its OP don't do it in your game. No need to complain at people who do it. This mod was made for people who want it, it doesn't cause imbalance at all to you, so don't spam this up with complaints, you don't want the mod, move on.
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Re: EnchantMod(never wipe)

Postby Lenor » Fri Nov 06, 2009 12:11 am

BigRichard wrote:Thanks for the mod, and making this simple


as to everyone else saying its OP-> I don't see why anyone should even care, its not online, it doesn't affect you if someone else's items are beefed up, if you think its OP don't do it in your game. No need to complain at people who do it. This mod was made for people who want it, it doesn't cause imbalance at all to you, so don't spam this up with complaints, you don't want the mod, move on.


Well it's not that OP in late game,unless you abuse the dupe bug
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Re: EnchantMod(never wipe)

Postby Carlos » Fri Nov 06, 2009 12:26 am

Lenor wrote:
I wouldn't mind that. However, I feel the wipe is too much, so please keep that. I could see losing sockets or even gems with the sockets.


Added 20% chance to fail enchanting


I'm using the original mod! If i want to loose my money i'm not using the mod. :D
I don't want loose my hardly gathered money.

Maybe you should upload both version and downloaders choose which one they want to download/use?
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Re: EnchantMod(never wipe)

Postby Lenor » Fri Nov 06, 2009 12:46 am

Thanks for the suggestion Carlos...added both versions.
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Re: EnchantMod(never wipe)

Postby Carlos » Fri Nov 06, 2009 12:54 am

Lenor wrote:Thanks for the suggestion Carlos...added both versions.

No problem!
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Re: EnchantMod(never wipe)

Postby Nessolfte » Fri Nov 06, 2009 6:26 am

Thanks for posting this mod. It's exactly what I wanted. I love the enchant system in the game but I don't like losing the enchants on occasion. Taking away the wipe but keeping a 20% fail rate is a fair trade.
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Re: EnchantMod(never wipe)

Postby MustangMatt » Fri Nov 06, 2009 9:24 am

Installed and played with it last night. My stomach no longer hurts when trying my chances. Thank you for this. :D
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Re: EnchantMod(never wipe)

Postby Lenor » Fri Nov 06, 2009 9:46 am

Nessolfte wrote:Thanks for posting this mod. It's exactly what I wanted. I love the enchant system in the game but I don't like losing the enchants on occasion. Taking away the wipe but keeping a 20% fail rate is a fair trade.

MustangMatt wrote:Installed and played with it last night. My stomach no longer hurts when trying my chances. Thank you for this. :D


No problem,glad I was able to help.
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