Moderators: Runic Games, Perfect World



Lenor wrote:sorry for asking this but,what lvl are you?
Are you aware that after lvl 55 items don't scale with lvl and the mobs in infinite dungeon get stronger?Also,when you hit lvl 100 you don't grow in power anymore,and the mobs keep growing in power...your only chance to keep up with them is by enchanting...
The reason I made this is because I enchanted a pretty powerful weapon with gold hard earned and then BOOM it wiped,and now I hit a mob in infinite dungeon and i only take them 15% of their life...
Enchanting is not OP,period
Well said. If not for enchanting there just wouldn't be any more fun to have in the endgame dungeon, and with the new patch making the wipe rate even higher... I wonder how long it will be before people will be running for mods like this.


yns88 wrote:If the enchanter is OP until level 55, why not have a mod that ties the enchant limit to your level?
Start with a max enchant of 2, then raise it by 2 for every 10 levels you gain until level 40, then raise it by 1 for every other level you gain after that. Post-level 55 you're able to enchant an item to make it competitive, but the base stats of the item still matter. By the time you reach level 100 you're able to have 40 enchants on a single item.
Then of course you'd remove wipes and at least make it so that failures don't count towards the enchant limit. Also, possibly make an option to destroy an enchanted item to regain 40% of the money you spent enchanting it, so that you can "migrate" to another item you find in the dungeon with great base stats.

Lenor wrote:yns88 wrote:If the enchanter is OP until level 55, why not have a mod that ties the enchant limit to your level?
Start with a max enchant of 2, then raise it by 2 for every 10 levels you gain until level 40, then raise it by 1 for every other level you gain after that. Post-level 55 you're able to enchant an item to make it competitive, but the base stats of the item still matter. By the time you reach level 100 you're able to have 40 enchants on a single item.
Then of course you'd remove wipes and at least make it so that failures don't count towards the enchant limit. Also, possibly make an option to destroy an enchanted item to regain 40% of the money you spent enchanting it, so that you can "migrate" to another item you find in the dungeon with great base stats.
That's pretty hard to do...also you can't really have that much enchants on a single item cause the cost is going up every time you enchant
Should I add a chance of failure to the enchanting?Like 15% chance of failing (not giving you anything but you loose the gold)?
Post here suggestions

I wouldn't mind that. However, I feel the wipe is too much, so please keep that. I could see losing sockets or even gems with the sockets.

BigRichard wrote:Thanks for the mod, and making this simple
as to everyone else saying its OP-> I don't see why anyone should even care, its not online, it doesn't affect you if someone else's items are beefed up, if you think its OP don't do it in your game. No need to complain at people who do it. This mod was made for people who want it, it doesn't cause imbalance at all to you, so don't spam this up with complaints, you don't want the mod, move on.

Lenor wrote:I wouldn't mind that. However, I feel the wipe is too much, so please keep that. I could see losing sockets or even gems with the sockets.
Added 20% chance to fail enchanting

Lenor wrote:Thanks for the suggestion Carlos...added both versions.

Nessolfte wrote:Thanks for posting this mod. It's exactly what I wanted. I love the enchant system in the game but I don't like losing the enchants on occasion. Taking away the wipe but keeping a 20% fail rate is a fair trade.
MustangMatt wrote:Installed and played with it last night. My stomach no longer hurts when trying my chances. Thank you for this.

Users browsing this forum: drb, VenomousRacoonKing and 21 guests