xiNz wrote:Just finished the game and it's an awesome game. Now trying some of the mods available in this forum.
Nice mod. Thumbs up and thanks.
I tried to edit some of the lines like Zorf did.
However I did encountered some weird problems.
All the green/blue EQs dropped come with around 12 lines, and level dependent enchancement.
However, the gold/unique/set item seems to not be affected.
The number of enhancements was fine but the stats came with it are far below those blue/green EQs
Any idea why?
Just in case, beside using this mod, I also using the 4 stash mod and the lv999max mod. Just this 2.

Lillis wrote:100% success enchant, you say...?
That doesn't look like 100% to me, or am I missing something here (I haven't gotten any wipes though)?
<FLOAT>ENCHANTER_SOCKET_CHANCE:20.000000
<FLOAT>ENCHANTER_MAGIC_CHANCE:80.000000
Zorf wrote:Lillis wrote:100% success enchant, you say...?
(screenie)
That doesn't look like 100% to me, or am I missing something here (I haven't gotten any wipes though)?
100% success means the items do not LOOSE their enchantments. enchanting always has a chance to do nothing.
This mod will cause ALL monsters / chests to drop items that are ONLY unique, set, green (rarely)
albusfr wrote:hey guys just got a question, if you activate this mod, get a lot of items and stuff, then deactivate the mod, do you lose all the unique items you've gained? cheers

Lavender wrote:Something like this could be interesting if applied only to Boss and maybe Mini Boss monsters. All monsters though? Not for me. Cool mod though.

Death wrote:Hey, I like your mod, however I don't want uniques falling from the sky, is there anyway to make it so that all the drop rates are the same as normal but bosses and mini bosses have a 100% chance to drop *1-2* uniques or sets, and normal mobs will never drop uniques and sets.

Jimmy wrote:This mod will cause ALL monsters / chests to drop items that are ONLY unique, set, green (rarely)
Maybe this is a stupid questionbut how can i enable again the drop rate for green items
(no rings).I have my own drop formula and i don't know how to re-enable the rare items in globals.dat

Lillis wrote:Zorf wrote:Lillis wrote:100% success enchant, you say...?
(screenie)
That doesn't look like 100% to me, or am I missing something here (I haven't gotten any wipes though)?
100% success means the items do not LOOSE their enchantments. enchanting always has a chance to do nothing.
In that case it's not a "100% Success", but rather a "0% Wipe". You might want to edit that in order to prevent any further discontent.
I found and replaced this mod with another one that actually does exactly what it says.
Cheers!

goro3d wrote:Hmm would be cool if it dropped set items all the time.
But I don't wanna mess around with files unless I know exactly what I'm doing.
I looked at you global.dat file and have no idea where I would change it to drop sets at all! Could you help me?
I could paste the entire text file but it would be quite long lol.

Users browsing this forum: No registered users and 8 guests