by nanenj » Mon Nov 09, 2009 6:52 pm
I've figured out why it was working and explained it elsewhere.
Short version, if your files match filename and path of another mod, it will conflict. However, you can name your dat file something unique, as long as the strings refer to the right one, and the game will mung them together, this may or may not be intended behavior, as I can see how loading some conflicting information might happen. It does work in the case of spawnclasses in the general vendor though. So for example, when modding the general vendor's inventory, name your dat file something unique, but leave the <STRING>NAME:Merchant_General_Inventory as it was.