RespecPotion [Plays nice with other mods ;) ]

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RespecPotion [Plays nice with other mods ;) ]

Postby nanenj » Sun Nov 08, 2009 9:30 pm

A verison of the respecpotion mod that will work nice with other mods that edit the general vendor :)


http://dl.dropbox.com/u/2755084/NE-RespecPotion.zip
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby sanjo » Mon Nov 09, 2009 1:37 am

This is great and it works.
So if you have two conflicting mods, you need to create a subfolder "merge" and Torchlight will merge them when needed.
Do you know what to do when three mods are in conflict, creating "merge2" would't work, would it?
Btw. how did you find this, Pak.zip does not have a single merge folder?
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby nanenj » Mon Nov 09, 2009 3:50 pm

You just simply have both mods have their merge folders, and if they're only adding content, not rewriting or replacing existing content, they'll happily work together just fine. It was actually hidden away in the torched asset's pack that I found out about the 'merge' functionality.
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby Needlehawk » Mon Nov 09, 2009 3:59 pm

How does this work without the unit included? I'm confused. :?
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby nanenj » Mon Nov 09, 2009 4:09 pm

It works cause the respec potion was actually already included, just stated not to spawn, so overriding it's rarity on a vendor makes it show up on the vendor.
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby RaZKaLz » Mon Nov 09, 2009 4:13 pm

someone know if there's a Respect potions for Stats points ? :D
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby nanenj » Mon Nov 09, 2009 4:22 pm

Someone else made one that works by giving you a point to spend, but subtracting from one of your existing stats. Not sure where that mod ran off too though.
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby akirhol » Mon Nov 09, 2009 4:52 pm

nanenj wrote:Someone else made one that works by giving you a point to spend, but subtracting from one of your existing stats. Not sure where that mod ran off too though.


Easy Respec Mod: viewtopic.php?f=20&t=4418
Total Respec Mod: viewtopic.php?f=20&t=5604
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby nanenj » Mon Nov 09, 2009 6:20 pm

Just bumping this up, Bebop is claiming this doesn't work as I stated in some other threads, but, I can't seem to find a case in which it -doesn't- work. Is it just some glitchy behavior? Have others tested this with other mods editing the general vendor? Have others gotten multiple general vendor mods to work together -without- something like this?
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby nanenj » Mon Nov 09, 2009 6:52 pm

I've figured out why it was working and explained it elsewhere.

Short version, if your files match filename and path of another mod, it will conflict. However, you can name your dat file something unique, as long as the strings refer to the right one, and the game will mung them together, this may or may not be intended behavior, as I can see how loading some conflicting information might happen. It does work in the case of spawnclasses in the general vendor though. So for example, when modding the general vendor's inventory, name your dat file something unique, but leave the <STRING>NAME:Merchant_General_Inventory as it was.
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Re: RespecPotion [Plays nice with other mods ;) ]

Postby p51douglas » Sun Nov 22, 2009 8:24 am

Hi, I've installed several mods ranging from Brink the Merc to Better Sale Prices to IHateFishing. All of these work fine. Except both this RespecPotion and RespecMod. I know I have installed correctly so rule that out automatically. I believe there is a conflict somewhere because while I can purchase the respec potion from the general items vendor, when I right-click to drink it, Torchlight crashes and shuts down on me. Any fixes?
I run Windows 7 Home Premium, plenty of RAM and CPU power, and Torchlight updated to 1.12.
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