
Index
1. Description - Introductory text.
2. Credits - Thank them for the great work!
3. License - Permissions and all that.
4. Preview - Screenshot goodness.
5. Installation - Getting it all set up.
6. Usage - What to do with it.
7. About the Pets - Information about the fluffy companions within.
8. Troubleshooting - Having problems?
9. Updates - Keeping track of my myriad edits.
1. Description
I am an old fool, I never should have trusted that wild eyed, silver-tongued travelling Magi merchant, I knew he was trouble the moment I first laid eyes upon him, but he promised much and asked little. And before I knew it, he had my gold and now I have these... potions. What did he say they did? Transmugriffy...? Bah! Supposedly they can change the appearance of any domesticated animal, but I'd have to see that before I'd believe it.
Sigh. 'Tis no one's fault but my own, but I am lost. I should have readily suspected that the townsfolk would be wary of such strange magicks, and indeed there is nary a customer within the confines of Torchlight who would give these wares e'en a cursory glance, even the fools turn up their noses at the thought of such witchcraft. So what am I to do? I have entire crates of the bally things!
Hmmm... there are travellers, adventurers, so to speak, who seem to be drawn to Torchlight of late. Perhaps if I price these items cheaply enough, and word the nature of these potions carefully... one or two of them might be naive enough to take some of them off my hands. It's worth a try. -- The shopkeeper of the general store in Torchlight.
The general store in Torchlight now has a number of pet transmogrification potions (or optionally, you can fish them up with an alternate version of the mod), each of which change the appearance of your pet in a different way! There are Wolves, Big Cats, and even a Husky, and you can swap between all of them whenever you want.
These marvellous potions work the same way that a permanent fish does, they stack, and they're merely 30 of your shiny gold coins per vial! What have you got to loose? Why not help that poor shopkeeper and gain some pet variety in the process?
2. Credits
Due credit must be given! This section cites the author and source of every element used by my mod. If you use my mod, I urge you to stop by the respective threads and offer your thanks, and if their mods are hosted on a service where you can vote, vote for them too!
Skin Textures
- The Timber Wolf is the default dog texture by Runic.
- The Snowy Arctic Wolf is by Avenue (thread).
- The Red Wolf is by Avenue (thread).
- The Black Wolf is by Avenue (thread).
- The Husky is by Versusforward (thread).
- The Cream Arctic Wolf is by AttackGorilla (later post in this thread).
- The Tribal Wolf is by Azrael (thread).
- The Golden Wolf is by DevilAth (thread).
- The Cougar is the default cat texture by Runic.
- The Tiger is by Attackgorilla (thread).
- The White Tiger is a small recolour/edit of AttackGorilla's Tiger (see above).
- The Jaguarundi is by ArcaneFlame (thread).
- The Black Panther is by Loraxium (later post in this thread).
Other Resources
- The new sounds for both the Tiger and the Cougar are by psybreeze (thread).
- The potion icon is an edit of an icon from Kalle "Gale" Olli's pack (thread).
Code
- Included the Goblinhound dash from Phosphene's Pet Dash Skill mod (thread).
3. License
The code of this mod (the DAT files) is considered public domain insofar as that it can be used by any member of the Torchlight community -- with the purpose of creating a mod in mind -- without credit to the author or linking to the source modification, with the provision that anyone who uses the code accepts that the code is based on the property of Runic Entertainment, and all the copyright considerations that entails.
The textures used by this mod (the DDS files) are the property of their respective owners. Please see the Credits section for details.
4. Preview
To see what the actual pets look like, click the thread links in the Credits section, by going through all of them you'll know exactly what you're getting!
Aside from that, here's a shot of a transmogrification potion in my inventory, and in action. The Tiger you see nearby is the player's pet, recently transmogrified!

5. Installation
There are two versions of this mod, one only yields the potions from fishing, and the other will allow the player to buy them from the general store, pick the one that most appeals to you!
Download the Mechant's Edition.
Download the Fisherman's Edition.
( Note: Wondering where the Looter's Edition is? Check the usage section for more info! )
I did not make the textures included with this mod, I only bundled them in. Please see the credits section, and stop by the links to thank those responsible. They deserve it!
Now for the instructions. Open the mod's zipfile and decompress it to this location: %AppData%\runic games\torchlight\mods
And that's it, you're done. Yay! Don't forget to clean out your mod cache! If you don't know how to do that, take a look here. I uploaded something that'll help.
( Note: Please delete the previous version of this mod whenever you install a new version. )
Now that you're done with the installation of Pet Transmogrification Potions, I would also strongly recommend the use of Very Fishy too. As there's a bug at the moment with fish, wherein if you use a permanent fish (or one of the potions this mod has) and then a temporary fish, the temporary fish will undo the change that was supposed to be permanent, resetting your pet to their default Dog/Cat state. The Very Fishy mod works around this problem by removing the shapeshifting elements from the fish, giving the pet stat boosts instead.
6. Usage
How do I use this thing?
Once you have the mod installed and the game running, simply load up your character and, depending on which version you're using, either pay a visit to the general store shopkeeper or go fishin'! The new purple potions on sale are the transmogrification potions.
Once you have a potion, it'll appear in your inventory under the fish tab. I'm sorry about that, I did try to change it fully into a potion, but apparently it's hard coded that potions change the player, and fishes change the pet, so it was the only way. It behaves like a potion though in every other way.
To apply the change, simply use the potion like you would with any fish.
Where's my Looter's Edition?!
The potions are actually fish, so when turned into loot they'll be fished up like any other fish. But what if you want the potions to just drop from mobs and such, like other items? Well, check out the I Hate Fishing mod. I heartily recommend it if you're after a looter's edition. Just couple the Fisherman's Edition with I Hate Fishing and you're good to go!
7. About the Pets
All the pets, along with descriptions and sizes, ordered from biggest to smallest.
Tiger: Biggest of all the pets, with Siberian fur/patterning.
Cougar: Smaller than the Tiger, with tawny brown fur.
Timber Wolf: Smaller than the Cougar, with grey fur.
Black Wolf: Same size as the Timber, with a black pelt.
Snowy Arctic Wolf: Same size again, with fur as white as snow.
Cream Arctic Wolf: Same size again, with more dusty, off-white, cream fur.
Tribal Wolf: Same size again, similar to the Black Wolf, with dyed tattoos.
Red Wolf: Smaller than the other Wolves, with mixed red & cream fur.
Husky: Smaller than the Red Wolf, with mixed black & white fur.
Jaguarundi: Slightly smaller than the Husky, bigger than the default pets.
8. Troubleshooting
( Note: If you're using the Fisherman's Edition, this section won''t concern you. )
The Merchant's Edition version of my mod should play nice with mods that add stuff to the general store, but if you have a mod that uses 'MERCHANT_GENERAL_INVENTORY.DAT' then it'll overwrite all the additions to the vendor's inventory, including my additions if it loads after my mod. If you find it's not working, please follow these steps...
1.) Hold the Windows key and press R.
2.) In the new dialogue that appears, type: %AppData%\runic games\torchlight\mods
3.) Go into each mod folder, then into media, then look for SpawnClasses.
4.) If you find a MERCHANT_GENERAL_INVENTORY.DAT, take note of the mod that has it and continue.
When you have all of the mods that use that file, find their respective threads and ask the mod authors to update them, renaming the MERCHANT_GENERAL_INVENTORY.DAT to something else. You can also temporarily rename that file to something unique, if you so desire. If you don't want to tamper with mods that have that file, you can also temporarily remove/disable them.
9. Updates
Update #1
No mod update
Rewrote the Considerations section.
Update #2
No mod update
Version 1.1 available, this version has the stacksize bumped from 1 to 20, and the price dropped from 100 to 30.
Update #3
No mod update
Rewrote this post, renamed the mod, new version of the mod, textures included in the mod, cat stuffs included too. Very yay!
Update #4
Mod updated to v2
Mod now includes Azrael's Tribal Wolf!
Update #5
Mod updated to v3
Mod now includes Avenue's Unburdened Wolves!
Update #6
Mod updated to v4
The jingly sounds have now been removed from Wolves that don't have collars, leaving the Wolves with collars untouched, hurrah!
Update #7
Mod updated to v5
Rewrote a lot of how the mod works, it's gone down a huge amount in size and is now only 887kb zipped! I've removed the unburdened Wolves for now until they're finished as they looked a bit out of place (but I look forward to re-adding them when they are!). I've changed the scales of the pets so some are bigger and some are smaller, and I've also added DevilAth's Golden Wolf skin.
Update #8
Mod updated to v6
I felt that further polish was in order (especially the contents of the mod folder, which now follow a strict naming structure inside and out, I'm OCD about that). Named as the potions were, I felt they were a tad immersion breaking and I wanted it all to meld with the game better. So I've redone a lot of things so it isn't quite so silly. I also added in the ability for the pets to use the Goblinhound Dash skill.
Update #9
Mod updated to v7
It's very important to remove the old directory this time when adding the new one, sorry. I wasn't planning on changing any names again, I had settled on these, but this was necessary due to game mechanics to make it work with other mods. And that's what this update is about, working with other mods.
This mod should now have no trouble playing nice with other mods that add stuff to the general store. If you're still having trouble though, see the new troubleshooting section.
Update #10
No mod update
Added a link to the installation section, this link leads to a batch file for clearing out the mod cache. I've been as clear as possible with how to use it, so hopefully this should help a lot of people out.
Update #11
Mod updated to v8
The potions are now considered as loot (they drop from mobs, they can be found in chests, and so on) with a rarity of 500, the potions can be removed from the vendor and acquired as drops only (see Usage), and I've added a license section to this post.
Update #12
Mod updated to v9
I've doubled the rarity of loot potions (it's now 1,000) and there's a new icon for the potions, which should help distinguish it better from the mana/health potions.
Update #13
Mod updated to v10
I felt that my original edit of the icon was really quite sloppy, so I polished it up a little bit, and I've also changed its colours so that it more closely matches the potion model that drops.
It's not perfect, far from it, but it's close enough and it still looks different enough from the health potions, enough to be easily spotted. I feel better now. I know, I know, I update often and over such silly little things, but if I see something that bothers me then I just have to fix it. OCD attention to detail and all that. >.>;
Update #14
Mod updated to v11
I realised I was misunderstanding how rarity works, the potions are now much, much more rare, as was intended, rather than... uh, far, far more common. Ooops!
Update #15
Mod updated to v12
The Tiger and Cougar now have new sounds, thanks to psybreeze!
Update #16
No mod update
Cleaned up the Credits section!
Update #17
Mod updated to v13
Added the Jaguarundi pet, thanks to ArcaneFlame!
Update #18
No mod update
I accidentally goofed up the download link, it's because I keep links around to credit people properly, and I mixed up the grey cat thread and download links. <.<;;;; Fixed now! Thanks to brennok for the head's up.
Update #19
Mod updated to v14
This has all come a long way since the first version, and it's all thanks to the talented arty types we have here in the community. So be sure to thank them for their efforts! This latest version includes a White Tiger, thanks to AverageOddity!
Update #20
Mod updated to v15
Hoo, a lot to cover this time!
The Tiger is now louder! I adopted this from AverageOddity's code, along with the radius changes. I didn't change the play chances however, as I felt that was moving too far away from the default animal behaviour, and that's not something I want to do with this mod. Besides, it'd make the Dog owners jealous since the Dog files can't be changed that way (the idle for the Dog is in the animation, rather than the dat). ;p
Aside from that, I added the new category for sounds due to compatibility concerns, but not only that there was one other thing that was nagging at me... I forgot to change the GUIDs on the sounds, so those are now changed. Hopefully, with the new category and the new GUIDs, no one should experience any sound-related issues! Better safe than sorry, yeah?
There are now also two versions, one for fishin' and one for buyin', this means that people can pick the one that suits them. The rarity of the fish in the fishing version is back at 500, as that seems the best value when the shop is removed (a good balance between rare and not too rare).
Finally, the files are uploaded on uploadFFS now until the problems with the Runic Games Fansite pass over. I've removed the TL;DR section as with two versions it's all become a bit too much to compress, but I don't know if anyone actually found this too much to read anyway. <.<; And I've changed the updates section, so it can now be much more clearly read!
That's that for this update.
Update #21
Mod updated to v16
Yes, I know, I'm crazy. >.>
Anyway, I've been trying to poke at textures a bit, and I managed to do something! I wanted to change the White Tiger a bit, so it's more like a real one. The eyes are now a very light sea-green, and the nose is a fleshy pink. I used a reference pic to get the colours. I'm not sure if I did the texture right though, so let me know if you have any problems with it, 'kay? Super!
I've also changed the post a bit to reflect there now being two versions.
Update #21
Mod updated to v16
For those who want to collect the potions as loot, I've added information about the I Hate Fishing mod.
Update #22
Mod updated to v17
I kind of screwed up adding the new icon, it conflicted with Gale's mods. I'm still kind of new to a lot of elements of modding Torchlight, and this one passed me by. Egg on my face with that error. But if you're running any of Gale's mods, you shouldn't have a problem now.
One final note, UploadFFS was down at the time of writing, so I've uploaded to RGFS. If anyone has any problems, let me know and I'll put up some UploadFFS mirrors.
Update #23
Mod updated to v18
This update brings some new edits to the White Tiger. I know, I keep playing with that, sorry! It also brings an awesome Black Panther, thanks to Loraxium!
I've added a little image to the top of the thread, too. Note: I suck at digital art. Badly. >.>;
Update #24
No mod update
I've added a note in the installation section about Very Fishy, as I do think it's the perfect accompaniment to this mod, and will probably be so until the issue where temporary fish completely override permanent fish is fixed (if it ever is... but I can hope!).



