[SKIN PACK] Dog Pet (Bags) {Updated Oct/30/10}

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[SKIN PACK] Dog Pet (Bags) {Updated Oct/30/10}

Postby Avenue » Mon Nov 09, 2009 12:03 pm

Apparently you don't need to edit the model at all. :D I think the wolf looks much better without saddles now. But that's just personal preference and it should help out those with the Werewolf/Shapeshifting mods =p

I will edit this same thread later on (after I get back from University =p) posting alternate versions of my previous skins without saddles.

EDIT:

Here are the skins I will be including in this pack:

Image
Image
Image
Image

Download:
http://www.runicgamesfansite.com/downlo ... file&id=63 (Skin Pack)


IMPORTANT!: Place only one of these folders in %appdata%\runic games\torchlight\mods\
UNLESS you are using a mod manager. If you do use one, then you may unzip all of those folders into the mods folder as long as you only enable one. Unzipping all of these four folders into the mod folder at the same time without a mod manager might cause problems so only enable one of these mods at a time if you aren't using one.

Installation:
Example, it should be something like C:\Users\Username\Appdata\runic games\torchlight\mods\<preferred skin name here>_NoSaddle

If your appdata file folder is hidden or if you can't find it for some reason, go to start then click on run and type %APPDATA% to access your application data directory.

Enjoy and please report any problems you may encounter.
Last edited by Avenue on Sun Nov 21, 2010 3:20 pm, edited 4 times in total.
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Re: Dog Pet (No Saddle Bags)

Postby Xuven » Mon Nov 09, 2009 5:29 pm

Ohh thankyou, thankyou, thankyou!!

I hope you don't mind if I use the picture in my Lurker Class thread, creating a link to this thread as well =P
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Re: Dog Pet (No Saddle Bags)

Postby Azrael » Mon Nov 09, 2009 5:37 pm

Avenue wrote:Apparently you don't need to edit the model at all. :D I think the wolf looks much better without saddles now. But that's just personal preference and it should help out those with the Werewolf/Shapeshifting mods =p

Although the space that's left there now is pretty bland, no real detail so small texture edits may be needed. No major problem though.

I will edit this same thread later on (after I get back from University =p) posting alternate versions of my previous skins without saddles.

Image


can't wait to see people make shapeshifting mods
thats going to be great
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Re: Dog Pet (No Saddle Bags)

Postby Xuven » Mon Nov 09, 2009 5:40 pm

Azrael wrote:
Avenue wrote:Apparently you don't need to edit the model at all. :D I think the wolf looks much better without saddles now. But that's just personal preference and it should help out those with the Werewolf/Shapeshifting mods =p

Although the space that's left there now is pretty bland, no real detail so small texture edits may be needed. No major problem though.

I will edit this same thread later on (after I get back from University =p) posting alternate versions of my previous skins without saddles.

Image


can't wait to see people make shapeshifting mods
thats going to be great

Haha I'm getting right on it, as soon as I get the chance.
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Re: Dog Pet (No Saddle Bags)

Postby Vagrant » Mon Nov 09, 2009 7:02 pm

Awesome. Shapeshifters have been the main thing I was after, too!

<.< >.>; Annnd... Avenue, I might just have to chase after and pester you for permission to include the saddlebags-less textures in th' old Trendy Transmogrificators mod, too. I admit, I'm a bit of a man on a mission now, but it's because the variety this has been adding to my game is most welcome. My characters change all the time due to their armour, so why not the pets, too?
I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
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Re: Dog Pet (No Saddle Bags)

Postby Xuven » Mon Nov 09, 2009 7:16 pm

Just wondering, how does editing models work? XD Because I can see creating a werewolf to be quite simple if I could just raise the spine + head of the wolf to create the werewolf, enlarge it a bit (If needed), then possibly color edit.
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Re: Dog Pet (No Saddle Bags)

Postby Azrael » Mon Nov 09, 2009 7:26 pm

Xuven wrote:Just wondering, how does editing models work? XD Because I can see creating a werewolf to be quite simple if I could just raise the spine + head of the wolf to create the werewolf, enlarge it a bit (If needed), then possibly color edit.


your have to make new animations for walking and attacking aswell
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Re: Dog Pet (No Saddle Bags)

Postby Avenue » Mon Nov 09, 2009 7:32 pm

Vagrant wrote:Awesome. Shapeshifters have been the main thing I was after, too!

<.< >.>; Annnd... Avenue, I might just have to chase after and pester you for permission to include the saddlebags-less textures in th' old Trendy Transmogrificators mod, too. I admit, I'm a bit of a man on a mission now, but it's because the variety this has been adding to my game is most welcome. My characters change all the time due to their armour, so why not the pets, too?

You're more than welcome to.
Azrael wrote:
Xuven wrote:Just wondering, how does editing models work? XD Because I can see creating a werewolf to be quite simple if I could just raise the spine + head of the wolf to create the werewolf, enlarge it a bit (If needed), then possibly color edit.


your have to make new animations for walking and attacking aswell

Agreed, it's like making a whole new character model. I'm sure you've heard of Blender/3DSMAX by now.
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Re: Dog Pet (No Saddle Bags)

Postby Xuven » Mon Nov 09, 2009 7:38 pm

Avenue wrote:
Vagrant wrote:Awesome. Shapeshifters have been the main thing I was after, too!

<.< >.>; Annnd... Avenue, I might just have to chase after and pester you for permission to include the saddlebags-less textures in th' old Trendy Transmogrificators mod, too. I admit, I'm a bit of a man on a mission now, but it's because the variety this has been adding to my game is most welcome. My characters change all the time due to their armour, so why not the pets, too?

You're more than welcome to.
Azrael wrote:
Xuven wrote:Just wondering, how does editing models work? XD Because I can see creating a werewolf to be quite simple if I could just raise the spine + head of the wolf to create the werewolf, enlarge it a bit (If needed), then possibly color edit.


your have to make new animations for walking and attacking aswell

Agreed, it's like making a whole new character model. I'm sure you've heard of Blender/3DSMAX by now.

I used to have Blender.. And I have heard of 3DSMAX on these forums only though.

Azrael wrote:
Xuven wrote:Just wondering, how does editing models work? XD Because I can see creating a werewolf to be quite simple if I could just raise the spine + head of the wolf to create the werewolf, enlarge it a bit (If needed), then possibly color edit.


your have to make new animations for walking and attacking aswell

Heh I would get someone to help me there, because I don't think I can do that, at all.
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Loraxium » Mon Nov 09, 2009 7:48 pm

After seeing this thread I went and modified my wolf. Thanks :). Did you get rid of the dog_tic_shake.wav? Seems kinda silly to hear his collar jingle when he isn't wearing one anymore ;)
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Avenue » Mon Nov 09, 2009 7:54 pm

Loraxium wrote:After seeing this thread I went and modified my wolf. Thanks :). Did you get rid of the dog_tic_shake.wav? Seems kinda silly to hear his collar jingle when he isn't wearing one anymore ;)

No, I did not. I feared errors would start showing up if I did. I think you can edit the dog.dat though and disable the sound from there. Not entirely sure since I don't code much.
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Loraxium » Mon Nov 09, 2009 7:58 pm

Nah nothing as complex as that. I just opened that .wav, muted it, saved it, and put it in the mod folder media/sounds/character/dog.
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Avenue » Mon Nov 09, 2009 7:59 pm

Loraxium wrote:Nah nothing as complex as that. I just opened that .wav, muted it, saved it, and put it in the mod folder media/sounds/character/dog.

Muted it how? Audio editor program?
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Loraxium » Mon Nov 09, 2009 8:00 pm

http://audacity.sourceforge.net/ Free, awesome program.
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Vagrant » Mon Nov 09, 2009 8:14 pm

Awesome work, Avenue, absolutely awesome! They do look really kind of neat without the satchels. <.< Now the fun part (because I always feel a bit bad about asking): Could I have permission to work these into the TT mod? I see they're just dog_pet.dds files, so I could just create new entries for them as easily as any other.

That said, I'll segue into a semi-related topic (related as it's mentioned in this thread). When introducing a shapeshifter mod, why go bipedal with the werewolf? I'd think that simply the Wolf, sans satchels, would work quite nicely. There are many werewolve out there who use a quadrupedal (four-legged) form, and if a quadrupedal form was used then we all ready have all the animations we need!

It might be difficult getting it to work, though. I tried creating a potion to turn my Destroyer into a Wolf, and Torchlight 'sploded.
I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Xuven » Mon Nov 09, 2009 8:18 pm

Vagrant wrote:Awesome work, Avenue, absolutely awesome! They do look really kind of neat without the satchels. <.< Now the fun part (because I always feel a bit bad about asking): Could I have permission to work these into the TT mod? I see they're just dog_pet.dds files, so I could just create new entries for them as easily as any other.

That said, I'll segue into a semi-related topic (related as it's mentioned in this thread). When introducing a shapeshifter mod, why go bipedal with the werewolf? I'd think that simply the Wolf, sans satchels, would work quite nicely. There are many werewolve out there who use a quadrupedal (four-legged) form, and if a quadrupedal form was used then we all ready have all the animations we need!

It might be difficult getting it to work, though. I tried creating a potion to turn my Destroyer into a Wolf, and Torchlight 'sploded.

I guess.. Just an enlarged version of the wolf, blackened, given colorful eyes, yellow, red, purple? XD Can either of you do that, you both seem to have talent in skinning :D
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Avenue » Mon Nov 09, 2009 8:23 pm

Avenue wrote:
Vagrant wrote:Awesome. Shapeshifters have been the main thing I was after, too!

<.< >.>; Annnd... Avenue, I might just have to chase after and pester you for permission to include the saddlebags-less textures in th' old Trendy Transmogrificators mod, too. I admit, I'm a bit of a man on a mission now, but it's because the variety this has been adding to my game is most welcome. My characters change all the time due to their armour, so why not the pets, too?

You're more than welcome to.
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Vagrant » Mon Nov 09, 2009 8:27 pm

Bugger, I missed that, sorry! I think I'm stretching myself a bit thin, 'ere. >.>;

No more forums for me until I've had a good night's sleep, and tomorrow, additions to the mod!
I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Ergonyx » Mon Nov 09, 2009 10:37 pm

I'm so glad you have Torchlight. The investment was definitely worth it lol. Using the black wolf now.
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Re: Dog Pet (No Saddle Bags) Skin Pack

Postby Avenue » Mon Nov 09, 2009 11:32 pm

Ergonyx wrote:I'm so glad you have Torchlight. The investment was definitely worth it lol. Using the black wolf now.

lol I'm glad you're enjoying it. And thank you again. :]
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