TorchLeech wrote:At current version TLeech cleares the cache automatically on install/deinstall/update or when you change the load priority. I think we have a leak at de-/activating a mod (there should be a cache clear too, will be fixed with the next release).
What should the new option do? Deactivating the automatism in the options menu? A seperate button to trigger it manually?
User from another community page wrote:conflict detector didn't work for manually downloaded stuff, at least as far as I could tell.
pampl wrote:Would it be possible to make it so the UI lets you select multiple mods at once for activating/deactivating?
brennok wrote:I think having a button for Clear Cache would be nice just so we know for a fact it did it.
User via PM wrote:Would it be possible to offer a setting for font size or at least to inherit the Windows desktop font? I run my gaming machine as an HTPC and sit 6-14 feet (2-5m) away from the screen so the default font makes it quite difficult to read the MOD descriptions.
BigNTasty7 wrote:Great program and I am glad to see it being improved on every day. I have ran into a little issue that I hope someone can help me with.
I use the Tier 3 Ancients mod and TorchLeech said it was unsupported so I uninstalled the version I downloaded and installed the version in TorchLeech, but now all of my Tier 3 items are gone. If I put back the version I downloaded myself the items reappear.
Anyone have any ideas why they won't show up when I download the mod from TorchLeech?
Thanks in adavance!
TorchLeech wrote: But... we added the following action to a submenu in the context menu (right click on mod list):
There will be a warning question if you really want to uninstall all mods. You can found this in 1.2a-dev1 or in the next official release.
- All mods -> Activate
- All mods -> Deactivate
- All mods -> Uninstall
TorchLeech wrote:@BigNTasty7: The mod files from TLeech and current download (from modmakers ressource) are the same. It exists only one version of Tier3 mod which is from 2009-11-08. From the plain files there should be no differences. The only issue i can imagine is the name of the mod folder. TLeech provides this mod with "Tier3AncientItems" and the original name is "Tier3_Ancient". I'm worry that the game saves the physical path (\mods\...) of item datafiles into your savegame.
It would be great if you can prove this. Just install Tier3 mod via TLeech and rename the mod folder to "Tier3_Ancient". I really hope your items will not reappear after this change because this would be half-baked in game design.
Excuse my ignorance, but I don't know where to find/how to change the GUIDs. Could you point me in the right direction?
pampl wrote:the Ancient mod (as well as my tier mod and the Legendary one) doesn't include unique GUIDs for items, which I'm pretty sure is what's causing the problem.
TorchLeech wrote:[i]Web statistics (november):pampl wrote:the Ancient mod (as well as my tier mod and the Legendary one) doesn't include unique GUIDs for items, which I'm pretty sure is what's causing the problem.
This would be a huge problem for all item mods when new versions will be available. Do you know about the current discussion how the mod makers will solve this issue (if GUIDs are the problems)? I think it is no handy solution to edit the neccessary mod files manually and copy&paste the game generated GUIDs. That sucks a lot.
TorchLeech wrote:brennok wrote:I think having a button for Clear Cache would be nice just so we know for a fact it did it.
We provide no option to deactivate the automatic cache clearing, because if deactivated there would be more trouble than it helps. But we added in 1.2a-dev1 a submenu to the context menu:
With this action you force TLeech to clear the cache now (in addition to the automatism). This is an important function for the upcoming 1.2a because you can switch TLeech into an offline mode. That is for users who install their mods manually but need special functions like the conflict check, load priorities, settings editor or something else.
- Extras --> Clear cached files (Torchlight)
Hexx wrote:I'd hate to lose 60+ hours of work on another 3 character's becuase torchleech breaks mods. Is there a fix planned for torchleech that fixes having to reinstall mods that were manualy installed and losing days/weeks/monhts of saved data thus rendering a character useless.
pampl wrote:If GUID is the problem, the solution would be to run the game with the mod (to make it assign GUIDs to everything) before compressing it. I think that'll also fix it so mod items are "tradable" in the way TL items are traded. It means mod writers have to be sure GUID doesn't change with updates, but it's probably easier for one guy to do it than for every user.
IDSmoker wrote:I think the solution is probably to reset the program settings for Torchleech, but I haven't had any luck figuring out where they are stored, even after a quick search through the registry.
TorchLeech wrote:pampl wrote:If GUID is the problem, the solution would be to run the game with the mod (to make it assign GUIDs to everything) before compressing it. I think that'll also fix it so mod items are "tradable" in the way TL items are traded. It means mod writers have to be sure GUID doesn't change with updates, but it's probably easier for one guy to do it than for every user.
We could do this before adding an item mod but we have a strict rule: Never change mod files (except "mod.dat"). That is something what mod makers must fix.
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