TorchLeech - WoWMatrix clone for Torchlight

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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby brennok » Mon Nov 30, 2009 4:20 pm

Any chance Torchleech will add a Clearcache and remove_binary option?
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby TorchLeech » Mon Nov 30, 2009 5:46 pm

At current version TLeech cleares the cache automatically on install/deinstall/update or when you change the load priority. I think we have a leak at de-/activating a mod (there should be a cache clear too, will be fixed with the next release).

What should the new option do? Deactivating the automatism in the options menu? A seperate button to trigger it manually?
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby pampl » Mon Nov 30, 2009 6:20 pm

Would it be possible to make it so the UI lets you select multiple mods at once for activating/deactivating? Almost always when I activate/deactivate mods I want to change the status of all of them or all but one, and it's kind of a hassle doing it individually.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby brennok » Mon Nov 30, 2009 6:40 pm

TorchLeech wrote:At current version TLeech cleares the cache automatically on install/deinstall/update or when you change the load priority. I think we have a leak at de-/activating a mod (there should be a cache clear too, will be fixed with the next release).

What should the new option do? Deactivating the automatism in the options menu? A seperate button to trigger it manually?


The other option, remove binary which I don't remember where I got it, does the same thing as clear cache but does it for when the game doesn't completely load or crashes due to mod conflicts.
I think having a button for Clear Cache would be nice just so we know for a fact it did it.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby TorchLeech » Tue Dec 01, 2009 8:26 am

User from another community page wrote:conflict detector didn't work for manually downloaded stuff, at least as far as I could tell.

Not correct. File conflicts will be detected for all mods, supported or not. I guess some users use this tool only for the conflict check with their manual installed mods.

pampl wrote:Would it be possible to make it so the UI lets you select multiple mods at once for activating/deactivating?

Mmhh. If we enable multiple selection in the mod list, we got problems to display the current action because we use only one button for de-/activate mods. If you select two mods, one activated and one deactivated, what should we display? Therefor we must change all actions to fit with the new multiselect possibility. This would not transparent enough for most users. But... we added the following action to a submenu in the context menu (right click on mod list):

  • All mods -> Activate
  • All mods -> Deactivate
  • All mods -> Uninstall
There will be a warning question if you really want to uninstall all mods. You can found this in 1.2a-dev1 or in the next official release.

brennok wrote:I think having a button for Clear Cache would be nice just so we know for a fact it did it.

We provide no option to deactivate the automatic cache clearing, because if deactivated there would be more trouble than it helps. But we added in 1.2a-dev1 a submenu to the context menu:

  • Extras --> Clear cached files (Torchlight)
With this action you force TLeech to clear the cache now (in addition to the automatism). This is an important function for the upcoming 1.2a because you can switch TLeech into an offline mode. That is for users who install their mods manually but need special functions like the conflict check, load priorities, settings editor or something else.

User via PM wrote:Would it be possible to offer a setting for font size or at least to inherit the Windows desktop font? I run my gaming machine as an HTPC and sit 6-14 feet (2-5m) away from the screen so the default font makes it quite difficult to read the MOD descriptions.

Yes, in 1.2a-dev1 we expand the options dialog where you can change colors and fontstyle for the mod list.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby BigNTasty7 » Tue Dec 01, 2009 10:43 am

Great program and I am glad to see it being improved on every day. I have ran into a little issue that I hope someone can help me with.

I use the Tier 3 Ancients mod and TorchLeech said it was unsupported so I uninstalled the version I downloaded and installed the version in TorchLeech, but now all of my Tier 3 items are gone. If I put back the version I downloaded myself the items reappear.

Anyone have any ideas why they won't show up when I download the mod from TorchLeech?

Thanks in adavance!
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby TorchLeech » Tue Dec 01, 2009 11:15 am

@BigNTasty7: The mod files from TLeech and current download (from modmakers ressource) are the same. It exists only one version of Tier3 mod which is from 2009-11-08. From the plain files there should be no differences. The only issue i can imagine is the name of the mod folder. TLeech provides this mod with "Tier3AncientItems" and the original name is "Tier3_Ancient". I'm worry that the game saves the physical path (\mods\...) of item datafiles into your savegame.

It would be great if you can prove this. Just install Tier3 mod via TLeech and rename the mod folder to "Tier3_Ancient". I really hope your items will not reappear after this change because this would be half-baked in game design.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby Hexx » Tue Dec 01, 2009 11:43 am

BigNTasty7 wrote:Great program and I am glad to see it being improved on every day. I have ran into a little issue that I hope someone can help me with.

I use the Tier 3 Ancients mod and TorchLeech said it was unsupported so I uninstalled the version I downloaded and installed the version in TorchLeech, but now all of my Tier 3 items are gone. If I put back the version I downloaded myself the items reappear.

Anyone have any ideas why they won't show up when I download the mod from TorchLeech?

Thanks in adavance!


I tried Torchleech for the first time yesterday.

I too lost all my Tier3 equipment after reinstalling the Tier3ancient mod due to Torchleech not recognizing the manualy installed version.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby pampl » Tue Dec 01, 2009 11:58 am

TorchLeech wrote: But... we added the following action to a submenu in the context menu (right click on mod list):

  • All mods -> Activate
  • All mods -> Deactivate
  • All mods -> Uninstall
There will be a warning question if you really want to uninstall all mods. You can found this in 1.2a-dev1 or in the next official release.

Woot, thank you <3

Also, about Ancient items disappearing: the Ancient mod (as well as my tier mod and the Legendary one) doesn't include unique GUIDs for items, which I'm pretty sure is what's causing the problem. If you go into your new version of the mod and change the GUID of the items you're wearing so it matches the old GUID does it help?
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby BigNTasty7 » Tue Dec 01, 2009 1:18 pm

TorchLeech wrote:@BigNTasty7: The mod files from TLeech and current download (from modmakers ressource) are the same. It exists only one version of Tier3 mod which is from 2009-11-08. From the plain files there should be no differences. The only issue i can imagine is the name of the mod folder. TLeech provides this mod with "Tier3AncientItems" and the original name is "Tier3_Ancient". I'm worry that the game saves the physical path (\mods\...) of item datafiles into your savegame.

It would be great if you can prove this. Just install Tier3 mod via TLeech and rename the mod folder to "Tier3_Ancient". I really hope your items will not reappear after this change because this would be half-baked in game design.


I just tried renaming the Tier3 mod from TLeech and the items are still gone.

What is a little strange is that I removed the mod from TLeech and then copied over the one that I had downloaded and the items were still missing (this has never happened before, they would just show back up after I copied the old version back). The items didn't come back until I deleted the mods.dat and mods.dat.ADM and let the game regenerate them.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby BigNTasty7 » Tue Dec 01, 2009 1:25 pm

@pampal

Excuse my ignorance, but I don't know where to find/how to change the GUIDs. Could you point me in the right direction?
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby pampl » Tue Dec 01, 2009 3:04 pm

BigNTasty7 wrote:@pampal

Excuse my ignorance, but I don't know where to find/how to change the GUIDs. Could you point me in the right direction?

NP, it's just in the mod's directory that you originally downloaded and extracted. Inside \torchlight\mods\Ancient Tier 3 there's a ton of different folders which are self explanatory- one's named "amulets" another "rifles" etc.

edit: Actually, rather than bothering with all the advice below, you could just use the old .dat file to replace the new one. Or if you're only looking to replace a couple items, say a sword and a helm, you could just copy over those entire folders and overwrite the new versions. Just make sure to delete mods.dat and mods.dat.adm in the \torchlight\mods\ folder.

[old advice] Inside each of those you'll find the .dat and .adm files, and in each .dat file (which can be read with notepad/wordpad) there'll be a line that reads
<STRING>UNIT_GUID:-7352189962182323746 [your numbers will probably differ]
if you find the .dat file for the item which you're using and change its GUID to its GUID in the version that works, then delete the .adm file and the mods.dat file so TL knows to read the new .dat, I think that'll fix it. The .dat files are a little annoying to navigate but they're basically numbered in order of increasing level, and for armor the "a_" "d_" and "v_" in the beginning stands for what class you are.[/old]
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby TorchLeech » Wed Dec 02, 2009 4:25 am

Web statistics (november):

December 2, 2009 -- The statistic data for mods are an overall estimation of anonymous webalizer server logs. Big issue is the fact, that when we release a new mod version this package get a new unique filename. As result the numbers are not totally correct. If a mod release a new version multiple times within a month, the downloads and traffic will be split between the versions and do not appear at higher ranking. But nevertheless we provide some statistics for november:

Total: 30.05 GiB; 6686 TorchLeech downloads; 6145 requests/day.

Top 10 downloads:
  1. Potion Stacksize (1113)
  2. Respec Mod (972)
  3. Items Always Identified (831)
  4. Enchant Never Wipe (783)
  5. Total Respec Mod (625)
  6. Epic Boss Maps (589)
  7. Tier-3 Ancient Items (584)
  8. Brighter Map (549)
  9. Spell Dealer (545)
  10. Unique Drop & Success Enchant (523)
Top 5 traffic:
  1. TorchED (13.36 GiB)
  2. Low-Res Texture Mod (2.13 GiB)
  3. Pet Transmogrification Potions - Merchant Edition (1.12 GiB)
  4. Gale's Torchlight Overhaul: Barbarian Edition (396 MiB)
  5. Tier-3 Ancient Items (370 MiB)
If we look at 1st december, we see a huge increase in web traffic. Only on monday some mods was downloaded over 100 times, TLeech breaks 1000 downloads and we provide over 4 GiB data within the first 16 hours.


pampl wrote:the Ancient mod (as well as my tier mod and the Legendary one) doesn't include unique GUIDs for items, which I'm pretty sure is what's causing the problem.

This would be a huge problem for all item mods when new versions will be available. Do you know about the current discussion how the mod makers will solve this issue (if GUIDs are the problems)? I think it is no handy solution to edit the neccessary mod files manually and copy&paste the game generated GUIDs. That sucks a lot.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby Hexx » Wed Dec 02, 2009 1:17 pm

I'd hate to lose 60+ hours of work on another 3 character's becuase torchleech breaks mods.

Is there a fix planned for torchleech that fixes having to reinstall mods that were manualy installed and losing days/weeks/monhts of saved data thus rendering a character useless.
WARNING
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If you dont want to lose your hard work and time spent on your character's i advise you to stay away from these program's.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby IDSmoker » Wed Dec 02, 2009 1:39 pm

I think I got the right thread this time :oops:

After moving the splitter bar all the way to the top, I seem to have broken my installation of Torchleech:
Image

On startup the splitter is back at the top of the client area.

I think the solution is probably to reset the program settings for Torchleech, but I haven't had any luck figuring out where they are stored, even after a quick search through the registry.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby pampl » Wed Dec 02, 2009 1:48 pm

TorchLeech wrote:[i]Web statistics (november):
pampl wrote:the Ancient mod (as well as my tier mod and the Legendary one) doesn't include unique GUIDs for items, which I'm pretty sure is what's causing the problem.

This would be a huge problem for all item mods when new versions will be available. Do you know about the current discussion how the mod makers will solve this issue (if GUIDs are the problems)? I think it is no handy solution to edit the neccessary mod files manually and copy&paste the game generated GUIDs. That sucks a lot.

If GUID is the problem, the solution would be to run the game with the mod (to make it assign GUIDs to everything) before compressing it. I think that'll also fix it so mod items are "tradable" in the way TL items are traded. It means mod writers have to be sure GUID doesn't change with updates, but it's probably easier for one guy to do it than for every user.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby brennok » Wed Dec 02, 2009 1:59 pm

TorchLeech wrote:
brennok wrote:I think having a button for Clear Cache would be nice just so we know for a fact it did it.

We provide no option to deactivate the automatic cache clearing, because if deactivated there would be more trouble than it helps. But we added in 1.2a-dev1 a submenu to the context menu:

  • Extras --> Clear cached files (Torchlight)
With this action you force TLeech to clear the cache now (in addition to the automatism). This is an important function for the upcoming 1.2a because you can switch TLeech into an offline mode. That is for users who install their mods manually but need special functions like the conflict check, load priorities, settings editor or something else.



Thanks that is actually what I meant. I was just looking for a way to manually run Clear Cache and not disable it.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby TorchLeech » Wed Dec 02, 2009 3:39 pm

Hexx wrote:I'd hate to lose 60+ hours of work on another 3 character's becuase torchleech breaks mods. Is there a fix planned for torchleech that fixes having to reinstall mods that were manualy installed and losing days/weeks/monhts of saved data thus rendering a character useless.

I must disappoint you - we can not fix this issue because it is not an error in TLeech but maybe the fault of the mod. The same problem will be happen if you download the mod manually (via your browser) and install it yourself again. TLeech supports already manually installed mods (you can deactive/activate them or change load priorities) - technical there is no need to reinstall. The reinstall is only neccessary if you want automatic updates for it. But if this item mod will be updated in the future, all users could run into the same troubles. I will post this issue in the Tier 3 Ancient Items thread and hope for more information. If our suggestion with GUIDs is true, we will block any updates of this mod until the mod maker find a solution.

pampl wrote:If GUID is the problem, the solution would be to run the game with the mod (to make it assign GUIDs to everything) before compressing it. I think that'll also fix it so mod items are "tradable" in the way TL items are traded. It means mod writers have to be sure GUID doesn't change with updates, but it's probably easier for one guy to do it than for every user.

We could do this before adding an item mod but we have a strict rule: Never change mod files (except "mod.dat"). That is something what mod makers must fix.

IDSmoker wrote:I think the solution is probably to reset the program settings for Torchleech, but I haven't had any luck figuring out where they are stored, even after a quick search through the registry.

We use the same way as Torchlight did for settings. The file you are looking for is

%appdata%\runic games\torchlight\torchleech.cfg

You can delete this file (and lose all settings) or open it in any text editor and look for "GUI.MODLIST.HEIGHT=xxx". I guess due the splitter issue there is a negative value or just zero. You can set it to 200 (pixels). For the next version we implement a minimum height for the modlist.
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby IDSmoker » Wed Dec 02, 2009 5:07 pm

That solved it, thanks!
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Re: TorchLeech - WoWMatrix clone for Torchlight

Postby pampl » Wed Dec 02, 2009 5:45 pm

TorchLeech wrote:
pampl wrote:If GUID is the problem, the solution would be to run the game with the mod (to make it assign GUIDs to everything) before compressing it. I think that'll also fix it so mod items are "tradable" in the way TL items are traded. It means mod writers have to be sure GUID doesn't change with updates, but it's probably easier for one guy to do it than for every user.

We could do this before adding an item mod but we have a strict rule: Never change mod files (except "mod.dat"). That is something what mod makers must fix.

Oh, yeah, the mod makers were who I meant. I like TorchLeech, but if modders were to start leaving it up to you to fix their bugs then I'd feel bad for the neglected non-TorchLeech players, with their disappearing items ;) I've checked all the items in my mods to make sure they came with set GUIDs, now I'm going to go post a thread in Mod Discussion about it.
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