
BigRichard wrote:Personally, I use v1.1 because I hear alot of how the patch ruined enchanting, alchemist balance, etc.
ender4 wrote:Thanks for the great mod. Found a small bug though, minion buffs like Burning Bind and Thorned Minions will not work on Skeleton Archers VI. I poked around a bit and I think I found the problem, on the skeleton archers 6 unit change the unit type from ANY to MONSTER (like skeleton warriors). This might have been done correctly on skeleton archers I, but not on II - VI.

Loraxium wrote:Thank you for this mod. It's exactly what I wanted for the skeleton warriors, and the other changes are great too.
Ctuchik wrote:Updated to mod to add cooldowns to these spells for balance reasons. I also updated the download page to include all stat changes.
http://www.runicgamesfansite.com/torchl ... s/node/154
Winthrop wrote:I just downloaded and I seem to just be getting a 45 second duration Skeleton summon with a 30 second cooldown on the spell ability. i.e. 30 seconds of 1 Skeleton, followed by 15 seconds of 2 skeletons until the timer on the first runs out, repeat et all
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