PS: What's that .bat file you mentioned earlier? Dont really understand all that stuff yet
BigRichard wrote:Well I deleted the old brink version to get the new one, hopefully my alch will still have him as companion so I dont have to start over and kill him again to get the new brink.
edit: doesn't work, I installed 2.2 and a new brink appears in town with an old character but he's not clickable, nor did my old brink go away.
Made new character and killed brink and stuff and when i go to town he has quest and i tlak to him, but he doesn't follow me at all or anyhting just wanders in town and doesn't show up in dungeons
whiteshadow wrote:Sound Cool!!!
Any Screen shot ? want to know how it looks before installing it. thanks.

AdAstra wrote:Try to delete
masterresourceunits.dat
masterresourceunits.dat.ADM
BigRichard wrote:AdAstra wrote:Try to delete
masterresourceunits.dat
masterresourceunits.dat.ADM
where can I find these files? I deleted the other ones already as I understood that they sort of "refresh" the mods.
BlazePyron wrote:On Very Hard, Brink slaughters everything at the lower levels. The Overseer barely summoned anything and Brink killed him. I already toned down his damage graph, but just though I should let you know he's WAY too powerful to be balanced.
On a side note, I went ahead and changed his name to Edge, and gave him a little more story. I also made it so he leaves you when you beat Orrakk. I was also thinking about doing some VA for it. Would you care if I released my improvements as a seperate mod? I'd credit you, of course.


zelgaris wrote:As someone already suggested here, it would be nice to rename the mercenary from Brink to some other name (for example Edge, as somewhere above).
From the practical view it is not important but from the story-view it could be part of some quest focused on Edge's revenge to Alric, because he killed his "brother".
And if it is in your possibilities, some minor visual tweeks (armor color, hair color, eye color, etc?) will be really nice.
zelgaris wrote:BTW it is possible to make some "switch" for him so you can decide, whether you want to leave him in town, or want him go with you to the dungeon?
E.g. Iam in the mood, to have some companion, so I will talk with him in the town, and tell him to join me, but when I am in the solo-mood, I can tell him to return to town, or to not to go with me, so he will stay in the town until he is asked for help again.



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