[CLASS] WoW Shaman - v1.0

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[CLASS] WoW Shaman - v1.0

Postby sterlinghurd » Wed Nov 18, 2009 4:42 pm

DESCRIPTION
I'm working on a new class that is based on (or a complete ripoff of) the Shaman from World of Warcraft. Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that enhance their abilities in battle while unleashing the fury of the elements upon their foes.

DOWNLOAD
Shaman v1.0 (World of Warcraft)

SUBMIT YOUR SCREENSHOTS
For some reason my pintscreen button only captures a black background while torchlight is open. If you guys could send me your best screenshots I'll post them here (with your name attached of course).

PATCH NOTES 1.0
  • Various spelling errors.
  • Fixed Water Shield so it properly increases with each level.
  • Increased Lighting Shield attack speed.
  • Doubled Bloodlust bonuses and duration.
  • Doubled all summon durations.
  • Buffed all Spirit bonuses.
  • Increased Fire Elemental damage.
  • Fixed elemental shields so now only one can be active at a time.
  • Reduced Chain Lightning mana cost by half.
  • Increased Lava Burst damage and removed cooldown.
  • Other stuff I can't remember.
UPCOMING CHANGES

  • Increase chain lightning damage to match ember lightning and increase mana cost slightly.
  • Allow Stormstrike to leech life/mana.
  • Remove least used spell and add a new one (I'm open for input here)
  • Change Healing Wave to a heal over time spell. 30ish seconds of increased hp regen.
  • Make Avenging Spirit only effect physical damage (must have put the wrong affix in).

COMPATABILITY
This mod will work with other class mods but you have to merge the charactercreate.layout file. Here is an example of a shaman/necro merge. Just copy and paste.
Spoiler: show
<?xml version="1.0" encoding="UTF-8"?>

<GUILayout >

<Window Type="DefaultWindow" Name="Root" >
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
<Property Name="MousePassThroughEnabled" Value="True" />
<Window Type="GuiLook/StaticImage" Name="TopBarB">
<Property Name="UnifiedPosition" Value="{{.5,0},{0,0}}" />
<Property Name="UnifiedSize" Value="{{0,1024},{0,140}}" />
<Window Type="GuiLook/StaticImage" Name="TopBar">
<Property Name="UnifiedPosition" Value="{{-.5,0},{0,0}}" />
<Property Name="UnifiedSize" Value="{{0,1024},{0,140}}" />
<Property Name="Image" Value="set:Logo image:topbar" />
<Property Name="MousePassThroughEnabled" Value="True" />
<Property Name="ClippedByParent" Value="False" />
</Window>
</Window>
<Window Type="GuiLook/StaticImage" Name="TopBarLeft">
<Property Name="UnifiedPosition" Value="{{0,0},{0,0}}" />
<Property Name="UnifiedSize" Value="{{0,225},{0,88}}" />
<Property Name="Image" Value="set:Logo image:topbarleft" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>
<Window Type="GuiLook/StaticImage" Name="TopBarRight">
<Property Name="UnifiedPosition" Value="{{1,-225},{0,0}}" />
<Property Name="UnifiedSize" Value="{{0,225},{0,88}}" />
<Property Name="Image" Value="set:Logo image:topbarright" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>
<Window Type="GuiLook/StaticImage" Name="BottomBarB">
<Property Name="UnifiedPosition" Value="{{.5,0},{1,-89}}" />
<Property Name="UnifiedSize" Value="{{0,1024},{0,89}}" />
<Window Type="GuiLook/StaticImage" Name="BottomBar">
<Property Name="UnifiedPosition" Value="{{-.5,0},{1,-89}}" />
<Property Name="UnifiedSize" Value="{{0,1024},{0,89}}" />
<Property Name="Image" Value="set:Logo image:bottombar" />
<Property Name="MousePassThroughEnabled" Value="True" />
<Property Name="ClippedByParent" Value="False" />
</Window>
</Window>
<Window Type="GuiLook/StaticImage" Name="BottomBarLeft">
<Property Name="UnifiedPosition" Value="{{0,0},{1,-89}}" />
<Property Name="UnifiedSize" Value="{{0,225},{0,89}}" />
<Property Name="Image" Value="set:Logo image:bottombarleft" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>
<Window Type="GuiLook/StaticImage" Name="BottomBarRight">
<Property Name="UnifiedPosition" Value="{{1,-225},{1,-89}}" />
<Property Name="UnifiedSize" Value="{{0,225},{0,89}}" />
<Property Name="Image" Value="set:Logo image:bottombarright" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>

<Window Type="GuiLook/StaticTextOutline" Name="CharacterClassHeader" >
<Property Name="Text" Value="1"/>
<Property Name="UnifiedPosition" Value="{{.5,-300},{0,110}}" />
<Property Name="UnifiedSize" Value="{{0,600},{0,32}}" />
<Property Name="Font" Value="SerifBig" />
<Property Name="Text" Value="Select Hero Class" />
<Property Name="MousePassThroughEnabled" Value="True" />
<Property Name="AlwaysOnTop" Value="True" />
<Property Name="HorzTextFormatting" Value="CentreAligned" />
</Window>

<Window Type="GuiLook/StaticTextOutline" Name="CharacterClass" >
<Property Name="Text" Value="1"/>
<Property Name="UnifiedPosition" Value="{{.5,-300},{1,-175}}" />
<Property Name="UnifiedSize" Value="{{0,600},{0,60}}" />
<Property Name="Text" Value="Destroyer" />
<Property Name="Font" Value="SerifHuge" />
<Property Name="MousePassThroughEnabled" Value="True" />
<Property Name="AlwaysOnTop" Value="True" />
<Property Name="HorzTextFormatting" Value="CentreAligned" />
</Window>
<Window Type="GuiLook/StaticText" Name="CharacterClassDescription" >
<Property Name="Text" Value="1"/>
<Property Name="UnifiedPosition" Value="{{.5,-150},{1,-140}}" />
<Property Name="UnifiedSize" Value="{{0,300},{0,64}}" />
<Property Name="Font" Value="SerifSmall" />
<Property Name="Text" Value="The Destroyer excels at melee combat and channels the power of his ancestors" />
<Property Name="MousePassThroughEnabled" Value="True" />
<Property Name="AlwaysOnTop" Value="True" />
<Property Name="HorzTextFormatting" Value="WordWrapCentreAligned" />

</Window>

<Window Type="GuiLook/StandardButton" Name="Back">
<Property Name="UnifiedPosition" Value="{{.5,-400},{1,-64}}" />
<Property Name="UnifiedSize" Value="{{0,246},{0,44}}" />
<Property Name="Text" Value="Back"/>
<Property Name="onClick" Value="guiBack"/>
</Window>
<Window Type="GuiLook/StandardButton" Name="CreatePlayer">
<Property Name="UnifiedPosition" Value="{{.5,154},{1,-64}}" />
<Property Name="UnifiedSize" Value="{{0,246},{0,44}}" />
<Property Name="Text" Value="OK"/>
<Property Name="onClick" Value="guiNewGame"/>
</Window>


<Window Type="GuiLook/ItemText" Name="PortraitBox" >
<Property Name="UnifiedPosition" Value="{{0,30},{.4,-200}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,550}}" />
<Property Name="MousePassThroughEnabled" Value="True" />

<Window Type="GuiLook/RadioButton" Name="Destroyer">
<Property Name="UnifiedPosition" Value="{{0,5},{0,0}}" />
<Property Name="UnifiedSize" Value="{{0,64},{0,64}}" />
<Property Name="SelectedImage" Value="set:Logo image:destroyericonselected" />
<Property Name="HoverImage" Value="set:Logo image:destroyericonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:destroyericon" />
<Property Name="Tooltip" Value="Select Destroyer" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>

<Window Type="GuiLook/RadioButton" Name="Vanquisher">
<Property Name="UnifiedPosition" Value="{{0,5},{0,70}}" />
<Property Name="UnifiedSize" Value="{{0,64},{0,64}}" />
<Property Name="SelectedImage" Value="set:Logo image:vanquishericonselected" />
<Property Name="HoverImage" Value="set:Logo image:vanquishericonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:vanquishericon" />
<Property Name="ID" Value="1" />
<Property Name="Tooltip" Value="Select Vanquisher" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>

<Window Type="GuiLook/RadioButton" Name="Alchemist">
<Property Name="UnifiedPosition" Value="{{0,5},{0,140}" />
<Property Name="UnifiedSize" Value="{{0,64},{0,64}}" />
<Property Name="SelectedImage" Value="set:Logo image:alchemisticonselected" />
<Property Name="HoverImage" Value="set:Logo image:alchemisticonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:alchemisticon" />
<Property Name="ID" Value="2" />
<Property Name="Tooltip" Value="Select Alchemist" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>

<Window Type="GuiLook/RadioButton" Name="Necromancer">
<Property Name="UnifiedPosition" Value="{{0,5},{0,210}" />
<Property Name="UnifiedSize" Value="{{0,64},{0,64}}" />
<Property Name="SelectedImage" Value="set:NecroPortrait image:necromancericonselected" />
<Property Name="HoverImage" Value="set:NecroPortrait image:necromancericonlit" />
<Property Name="UnselectedImage" Value="set:NecroPortrait image:necromancericon" />
<Property Name="ID" Value="3" />
<Property Name="Tooltip" Value="Select Necromancer" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>

<Window Type="GuiLook/RadioButton" Name="Shaman">
<Property Name="UnifiedPosition" Value="{{0,5},{0,280}" />
<Property Name="UnifiedSize" Value="{{0,64},{0,64}}" />
<Property Name="SelectedImage" Value="set:Logo image:destroyericonselected" />
<Property Name="HoverImage" Value="set:Logo image:destroyericonlit" />
<Property Name="UnselectedImage" Value="set:Logo image:destroyericon" />
<Property Name="ID" Value="4" />
<Property Name="Tooltip" Value="Select Shaman" />
<Property Name="onClick" Value="guiSelect1"/>
</Window>

</Window>
<Window Type="GuiLook/ItemText" Name="PetBox" >
<Property Name="UnifiedPosition" Value="{{1,-170},{.5,-20}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,220}}" />
<Property Name="MousePassThroughEnabled" Value="True" />

<Window Type="GuiLook/StaticText" Name="PetTitle" >
<Property Name="Text" Value="Pet" />
<Property Name="UnifiedPosition" Value="{{0,0},{0,5}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,24}}" />
<Property Name="HorzTextFormatting" Value="CentreAligned" />
<Property Name="Font" Value="SerifBig" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>

<Window Type="GuiLook/StandardButton" Name="Dog">
<Property Name="UnifiedPosition" Value="{{0,-5},{0,45}}" />
<Property Name="UnifiedSize" Value="{{0,152},{0,28}}" />
<Property Name="Text" Value="Dog"/>
<Property Name="onClick" Value="guiPet1"/>
</Window>
<Window Type="GuiLook/StandardButton" Name="Cat">
<Property Name="UnifiedPosition" Value="{{0,-5},{0,75}}" />
<Property Name="UnifiedSize" Value="{{0,152},{0,28}}" />
<Property Name="Text" Value="Cat"/>
<Property Name="onClick" Value="guiPet2"/>
</Window>
<Window Type="GuiLook/StaticText" Name="PetName" >
<Property Name="Text" Value="Pet Name" />
<Property Name="UnifiedPosition" Value="{{0,0},{0,140}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,24}}" />
<Property Name="HorzTextFormatting" Value="CentreAligned" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>

<Window Type="GuiLook/ItemText" Name="TextBoxPet" >
<Property Name="UnifiedPosition" Value="{{0,0},{0,170}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,32}}" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>
<Window Type="GuiLook/Editbox" Name="EditBoxPet" >
<Property Name="Text" Value="" />
<Property Name="MaxTextLength" Value="12" />
<Property Name="UnifiedPosition" Value="{{0,0},{0,170}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,32}}" />
</Window>



</Window>


<Window Type="GuiLook/ItemText" Name="TextBox" >
<Property Name="UnifiedPosition" Value="{{.5,-70},{1,-60}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,32}}" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>
<Window Type="GuiLook/Editbox" Name="EditBox" >
<Property Name="Text" Value="" />
<Property Name="MaxTextLength" Value="12" />
<Property Name="UnifiedPosition" Value="{{.5,-70},{1,-60}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,32}}" />
</Window>
<Window Type="GuiLook/StaticText" Name="Name" >
<Property Name="Text" Value="Character Name" />
<Property Name="UnifiedPosition" Value="{{.5,-70},{1,-88}}" />
<Property Name="UnifiedSize" Value="{{0,140},{0,24}}" />
<Property Name="HorzTextFormatting" Value="CentreAligned" />
<Property Name="MousePassThroughEnabled" Value="True" />
</Window>


</Window>
</GUILayout>


SCREENSHOTS
Spoiler: show
ImageImageImage
Thanks to Gale for his barbarian skin.

Image
and to Avenue for his (her?) spirit wolf skin!
Stand alone download: Torchlit | RGFS

Image
Image
Images by Ramrodicus


WANT TO HELP?
Spoiler: show
    ART
  1. Class portrait icon.
  2. Intro screen art. The one that explains why the character has traveled to torchlight.

    PARTICLES
  3. Bloodlust glowy hands.

    MODELS
  4. If someone has the time it would be cool to have custom armor models for the shaman. I know it's a huge undertaking but I hope this mod can be a community effort. If we do get someone to do the custom armor models we will need textures and custom icons.

    BALANCE
  5. Please download and play. I haven't been able to play through the whole game with him so there are very likely some balance issues. Let me know what needs nerfing and what needs buffing.

    GENERAL HELP
  6. I'm going to be swamped for the next few weeks as finals and end of semester projects are coming up. If I could get someone to compile a list of reported bugs/balance issues that would help a lot.


SKILL TREES
Spoiler: show
ELEMENTAL
  • 1 - Striking Spirit: Summons an ancestral spirit that will increase your elemental damage. [Status: ready for balancing]
  • 1 - Ancestral Knowledge: Magic Weapons Expertise renamed [Status: Done]
  • 5 - Chain Lightning: Shoots lightning that jumps between nearby enemies. Ember lightning reworked [Status: ready for balancing]
  • 5 - Elemental Reach: Ranged Weapons Expertise rename [Status: Done]
  • 10 - Water Shield: Increases mana regen and max mana. [Status: ready for balancing]
  • 15 - Thundering Strikes: Critical Strikes rename [Status: Done]
  • 15 - Master of Elements: Offensive Spell Mastery rename [Status: Done]
  • 20 - Molten Fury: Advanced Spell Casting rename [Status: Done]
  • 20 - Lava Burst: Shoots a ball of lava for fire at the enemy. [Status: ready for balancing]
  • 25 - Fire Elemental: Summons a fire elemental to fight by your side. [Status: ready for balancing]

ENHANCEMENT
  • 1 - Stormstrike: An attack that uses both weapons and hits all nearby targets [Status: ready for balancing]
  • 1 - Titan's Fury: Dual Wield Specialization rename [Status: Done]
  • 5 - Lightning Shield: Increases attack speed, deals electric damage when struck [Status: ready for balancing]
  • 10 - Strength of Arms: Martial Weapons Expertise rename [Status: Done]
  • 10 - Spirit Weapons: Block and Parry rename [Status: Done]
  • 15 - Avenging Spirit: Summons an ancestral spirit that will increase your physical damage [Status: ready for balancing]
  • 15 - Spirit Guide: Treasure Hunter rename [Status: Done]
  • 20 - Feral Spirit: Summons two spirit wolves (reskinned dogs), pet attack returns HP to master [Status: ready for balancing]
  • 25 - Bloodlust: Increases attack/movement speed and damage by a percentage [Status: ready for balancing]
  • 25 - Beast Mastery: Pet Mastery rename [Status: Done]

RESTORATION
  • 1 - Earth Shield: Reduces damage taken, increases max HP and HP regen [Status: ready for balancing]
  • 5 - Resistant Spirit: Summons an ancestral spirit that increases elemental resists [Status: ready for balancing]
  • 5 - Toughness: Armor Expertise [Status: Done]
  • 10 - Healing Wave: Heals the caster [Status: ready for balancing]
  • 10 - Focused Mind: Charm Spell Mastery rename [Status: Done]
  • 15 - Earthquake: Doomquake rework [Status: ready for balancing]
  • 20 - Unrelenting Storm: Adventurer rename [Status: Done]
  • 20 - Ancestral Guardian: Defensive Spell Mastery [Status: Done]
  • 25 - Thunderstorm: Knocks back all nearby enemies and returns mana [Status: ready for balancing]
  • 25 - Intimidation: Barter rename [Status: Done]


CREDITS
  1. Gale - Helped me figure out how to import icons and allowed me to use his/her Barbarian skin as a base for the Shaman.
  2. Avenue - Provided the spirit wolf skin.
  3. Undeadgamer - Writing new intro and journal text for shaman storyline.
  4. MantisBot - Will be doing the voice acting.
  5. Anyone who has given me feedback and helped to shape the class into what it is now.
Last edited by sterlinghurd on Tue Jan 19, 2010 10:46 am, edited 47 times in total.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby Azrael » Wed Nov 18, 2009 4:55 pm

totems would be pretty easy to add

as a summon spell
just like if you summoned a mob with 0 walk/run speed
with a 30 sec duration and has a aura spell

o and a tip
the alchemists infuse
effect is in the alchemists animation file
just in case you wanted to see how they made it
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby Corpsie » Wed Nov 18, 2009 6:35 pm

I dont see much use for the Restoration tree, atleast in the direct wow sense of healing.

Could turn out to be a good class to play however.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby sterlinghurd » Wed Nov 18, 2009 6:51 pm

Yeah that was what I was planning for the totems.

As far as resto goes, with torchlight you aren't committed to any one tree so I thought I'd put a bunch of defensive skills there to help with hardcore players.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby Kommunist » Wed Nov 18, 2009 7:25 pm

I think it would be better if the totems were more like little flying "spirits" or something. Or some other way to enable them to follow you. It would get annoying re-casting totems every 10 ft.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby sterlinghurd » Wed Nov 18, 2009 7:48 pm

Yeah it was a little annoying in WoW as well but I don't want them to be like a second aura. I'd rather have them be a powerful boost when you need them kind of like skeletal archers are supposed to be. Maybe I'll make it so you can only have one totem out at a time.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby RMJ » Wed Nov 18, 2009 8:59 pm

haha great idea, simply awesome! :D more like this would be cool :D
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby darwinjames » Wed Nov 18, 2009 9:54 pm

More than one totem ok, if like in WoW you have that skill that removes the totem and gives you part of the mana cost back.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby sterlinghurd » Thu Nov 19, 2009 1:21 am

I can post what I have so far if anyone is interested in downloading it.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby ombra » Thu Nov 19, 2009 1:24 am

Nice, the shaman class was my favourite! Chain-Lightning pewpew. :-) Good Job!
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby Eljot » Thu Nov 19, 2009 5:57 am

one silly question - what do you need resto tree for? its hack and slash game - you dont need healing - you need MOAR PEW PEW ;)

introducing this class to torchlight is simply amazing man!
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby MustangMatt » Thu Nov 19, 2009 7:40 am

I approve of this mod. I'll be keeping close watch. :D
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby TomaLexi » Thu Nov 19, 2009 8:00 am

Let me know if the mod has been finished. I'll add it to the Ultimate Modlist thread then.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby sterlinghurd » Thu Nov 19, 2009 9:32 am

Eljot wrote:one silly question - what do you need resto tree for? its hack and slash game - you dont need healing - you need MOAR PEW PEW ;)

introducing this class to torchlight is simply amazing man!


I play hardcore and some of those skills in the resto tree would be simply awesome for survivability but I'm open. What if we scrapped the resto tree but kept Healing wave and earth shield. Rename the third tree Ancestral as in ancestral spirits.

Maddening Spirits: causes an enemy unit to go mad attacking his allies with increased damage but draining life for the duration.

Astral Recall: opens a town portal but with a 20 minute cooldown. The highest level has a 5 minute cooldown.

Earth Fury: like earthquake from warcraft III. slows/stuns all units in a large radius while dealing damage over time.

Ancestral Awakening: increased crit chance and cast speed for the duration

Fire Elemental: Summons a fire elemental to fight by your side.

I might have to shuffle the spells around a bit to make the trees more cohesive.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby Eljot » Thu Nov 19, 2009 4:40 pm

Trolls be flippin' out mon!
I <3 shamans
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby Uniq » Thu Nov 19, 2009 5:02 pm

Well just a thought

Maybe it's just for me but scrolls of town portal drops all the time which makes astrall recall totally useless. Maybe if it was 0 sec cooldown with 1 point but when you never run out of scrolls there would be no reason to waste point on that.
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Re: [NEW CLASS IN PROGRESS] WoW Shaman

Postby sterlinghurd » Thu Nov 19, 2009 5:38 pm

Uniq wrote:Well just a thought

Maybe it's just for me but scrolls of town portal drops all the time which makes astrall recall totally useless. Maybe if it was 0 sec cooldown with 1 point but when you never run out of scrolls there would be no reason to waste point on that.



So maybe swap out astral recall for healing wave?
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Re: [CLASS] WoW Shaman - UPDATED 19/11/09

Postby sterlinghurd » Fri Nov 20, 2009 5:08 pm

So I downloaded Blender and started playing around with it. Here is a model I came up with for the totems.

Image
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Re: [CLASS] WoW Shaman - UPDATED 20/11/09

Postby Avenue » Sat Nov 21, 2009 12:03 am

I made a Spirit Wolf skin just because I absolutely love Shammies in WoW. I'd like to see this project go somewhere :]

Screenshot:
Image

Download Links:
http://torchlit.net/latest-mods/item/81-dog-skin.html (Torchlit)
http://www.runicgamesfansite.com/torchl ... s/node/226 (RGFS)
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Re: [CLASS] WoW Shaman - UPDATED 20/11/09

Postby sterlinghurd » Sat Nov 21, 2009 1:00 am

Avenue wrote:I made a Spirit Wolf skin just because I absolutely love Shammies in WoW. I'd like to see this project go somewhere :]

Screenshot:
Image

Download Links:
http://torchlit.net/latest-mods/item/81-dog-skin.html (Torchlit)
http://www.runicgamesfansite.com/torchl ... s/node/226 (RGFS)


Thanks. This looks great!
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