Very Fishy (v1) - New statboost fish, keep your perm pet!

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Very Fishy (v1) - New statboost fish, keep your perm pet!

Postby Vagrant » Thu Nov 19, 2009 12:07 am

Index

1. Description - Explanations aplenty.
2. License - Permissions and all that.
3. Installation - Getting it all set up.
4. Considerations - Things to know.
5. Updates - Keeping track of everything.

Description

There's a bug at the moment where if you use a permanent fish, it won't remain permanent, if you use a temporary fish it resets your pet to its original state (dog or cat). Using my Pet Transmogrification Potions mod I got a little depressed by this, as it meant I didn't want to use fish.

This mod changes the fish, it's a fishy total conversion, so to speak. It's a replacement of existing fish (and some are simply disabled, as I could only come up with so many ideas). What this means is that a fish that might have transformed your pet into a fire elemental will now give your pet a fire damage boost. Due to the way I made this mod, it should be compatible with mods that work with Fish, such as Fish vendors, Fish Mash (the transmutation mod), and so on.

What kinds of fish are there? You'll have to fish and find out! though if you want a sneaky peak, you can install a fish vendor mod and have a look at their stock.

2. License

This mod is considered public domain insofar as that it can be used by any member of the Torchlight community -- with the purpose of creating a mod in mind -- without credit to the author or linking to the source modification, with the provision that anyone who uses the code accepts that the code is based on the property of Runic Entertainment, and all the copyright considerations that entails.

3. Installation

Download

Once you've got the mod downloaded, open the zipfile and decompress it to this location: %AppData%\runic games\torchlight\mods

And that's it, you're done. Yay! Don't forget to clean out your mod cache! If you don't know how to do that, take a look here. I uploaded something that'll help.

( Note: Please delete the previous version of this mod whenever you install a new version. Please also remove any WIP versions you might have installed. )

4. Considerations

This mod doesn't immediately update your inventory, the fish in your inventory stay the same. Every new fish you collect however will be a stat-boosting fish. Whether you get them from fishing, from a vendor, or from loot (via a mod like I Hate Fishing).

It seems however that for active games, fish vendors don't update immediately, this might also be true for the 'inventory' of fishing holes. There are to workarounds for this.

1.) Load your game, exit to title, load your game again.
2.) Leave the map, come back to the map.

Both seem to work.

If you think any fish is unbalanced or if you believe anythting needs to be changed, please speak your mind. I do need aid balancing this mod.

5. Updates

Update #2
Mod updated to v2

I've replaced every fish other than the Muckfish and the Trollfish. I'm also satisfied with the balance after playing around with it a bit.

ToDo: Get the damn icons sorted.

---

Update #3
Mod Updated to v3

FFFF, quick update to fix some bugs. Fish are hard to test, sometimes.
Last edited by Vagrant on Fri Nov 20, 2009 5:28 pm, edited 2 times in total.
I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
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Re: Very Fishy (v1) - New statboost fish, keep your perm pet!

Postby TomaLexi » Thu Nov 19, 2009 2:52 am

Heya. Sry to ask, but this isnt the same as this mod, isnt it? ->

http://forums.runicgames.com/viewtopic.php?f=20&t=7132

I added both threads to the Ultimate Modlist thread. Let me know if adding one of those is enough =)

Very Fishy (v1) - New statboost fish, keep your perm pet!
This mod changes the fish, it's a fishy total conversion, so to speak.Fish doesnt transmute your pet anymore, but gives him a Stat boost instead.
http://forums.runicgames.com/viewtopic.php?f=20&t=7553
Looking for mods? Complete mod-list: http://sites.google.com/site/ultimatemodlistwiki/
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Re: Very Fishy (v1) - New statboost fish, keep your perm pet!

Postby Vagrant » Thu Nov 19, 2009 7:27 am

It is the same, sorry for the confusion. It's just that the WIP was broken, but I had a brainstorm last night, lead to a revelation or two, and lo... I've finally got the thing to release status. So you can remove the WIP version, and I thank you for adding this one.
I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
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Re: Very Fishy (v1) - New statboost fish, keep your perm pet!

Postby Kraide » Thu Nov 19, 2009 3:20 pm

I know this might suck, but is it possible you can do one differently?

Lets say I like your fish idea (because I do, and I feel the pet needs a lot of balancing considering he's always there but doesn't really scale well considering he only gets 3 equipment pieces and only slight stat control via his current shifts) but lets also pretend that I like shapeshifting my pet into other forms. Perhaps I want to eventually feed him giant fish that might make him a spider, and then later an elemental, and still later something else, but I want those stat boosts for my pet just the same... is it possible to make them all together like that?

And then for those who ONLY like the stat fish to have a "submod" of the same mod that is exactly the same but with the normal default fish simply inactivated so they don't appear at vendor or in the water, but still exist?

Or is that too much work to request without getting off my lazy arse?
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Re: Very Fishy (v1) - New statboost fish, keep your perm pet!

Postby Vagrant » Thu Nov 19, 2009 4:23 pm

It'd be a simple matter of renaming the fish and restoring the removed fish, I'll try and get a version up that simply adds fish instead of converting them a bit later. I have some concerns RL to attend to at the moment, but watch out for it!
I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
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Re: Very Fishy (v1) - New statboost fish, keep your perm pet!

Postby Vagrant » Fri Nov 20, 2009 4:37 pm

Updated, with new fish!

I still need to get around to creating a version that doesn't replace fish too, but I'll get to that.
I'm many things: a transhumanist, an imagineer, a werewolf fan, and an amateur hypnotist even. But perhaps the most important to keep in mind is that I'm an old-master at tongue-firmly-placed-in-cheek.
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Re: Very Fishy (v1) - New statboost fish, keep your perm pet

Postby Scape » Fri May 28, 2010 8:41 am

Hey. Firstly, great work Vagrant, i've been after something solid to change the way fishes work for a while now. Nice work :]
Secondly, the download link doesn't seem to be working unfortunately (gives a "not found" error). Any chance of fixing this soon-ish, providing RL permits it?

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